knights randomizer wins by achievements!

vsim:
    initial hand: Sailing1 and Ruler1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration
    score: (16)       4
     Saxophone7 Philosophy2 Kaleidoscope6 Novel3 Chaturanga2 Toilet4
     Paper3 Ice Skates1 The Wheel1 Globe4 Charitable Trust3
     Publications7 Stethoscope6 Calendar2 Ruler1
     Shrapnel6 Coke5 Liquid Fire3 Horseshoes2
     Skyscrapers8 Refrigeration7 Sanitation7 Toothbrush2 Stove5 Pressure Cooker5 Medicine3 Pencil4
    3  11  16  9  6  1 

knights randomizer:
    initial hand: The Wheel1 and Bangle1
    achievement(s):  1 – Prehistory 1 – Prehistory 2 – Classical 3 – Medieval Empire Monument Heritage
    score: (20)      1 3 1 1 2
    Socialism8 Crossword8 Television8
     Nylon8 Hot Air Balloon6 Steamboat6 Metric System6 Invention4 Satellites9 Navigation4 Mapmaking2 Currency2 Corporations8
     X-Ray8 Mathematics2 Lever2 Magnifying Glass3 Chemistry5 Experimentation4 Slide Rule4
     Parachute8 Bandage8 Engineering3 Road Building2 Archery1 Bangle1 Crossbow2 Mobility8 Construction2 Flight8
     Anatomy4 Elevator7 Machinery3 Sandpaper3 Deodorant3 Watermill2
    6  13  11  7  7  4 


Game log vsim melds Ruler1 and goes first. knights randomizer melds The Wheel1.
vsim's turn 1 — vsim activates the dogma of Ruler1. ... vsim draws Chaturanga2.
knights randomizer's turn 1 — knights randomizer activates the dogma of The Wheel1. ... knights randomizer draws Archery1 and Agriculture1. knights randomizer melds Bangle1.
vsim's turn 2 — vsim melds Chaturanga2. vsim draws Watermill2.
knights randomizer's turn 2 — knights randomizer melds Archery1. knights randomizer activates the dogma of Archery1. ... demands are made of vsim. ... vsim draws Domestication1. ... vsim transfers Watermill2 to knights randomizer's hand.
vsim's turn 3 — vsim draws Horseshoes2. vsim activates the dogma of Chaturanga2. ... vsim melds Horseshoes2. ... vsim draws Lever2 and Fermenting2.
knights randomizer's turn 3 — knights randomizer activates the dogma of Archery1. ... demands are made of vsim. ... vsim draws Clothing1. ... vsim transfers Fermenting2 to knights randomizer's hand. knights randomizer activates the dogma of Archery1. ... demands are made of vsim. ... vsim draws Oars1. ... vsim transfers Lever2 to knights randomizer's hand.
vsim's turn 4 — vsim melds Clothing1. vsim activates the dogma of Clothing1. ... vsim melds Domestication1. ... vsim draws and scores Chopsticks1, Ice Skates1, and Puppet1.
knights randomizer's turn 4 — knights randomizer melds Watermill2. knights randomizer melds Lever2.
vsim's turn 5 — vsim achieves age 1 – Prehistory (Tools1)! vsim activates the dogma of Chaturanga2. ... vsim draws and foreshadows Stove5.
knights randomizer's turn 5 — knights randomizer activates the dogma of Lever2. ... knights randomizer draws Scissors2 and Monotheism2. ... knights randomizer draws nothing. knights randomizer activates the dogma of Watermill2. ... knights randomizer tucks Scissors2. ... knights randomizer draws Crossbow2. ... knights randomizer tucks Crossbow2. ... knights randomizer draws Magnifying Glass3. ... knights randomizer tucks Magnifying Glass3. ... knights randomizer draws Deodorant3.
vsim's turn 6 — vsim draws Glassblowing2. vsim melds Glassblowing2.
knights randomizer's turn 6 — knights randomizer melds Deodorant3. knights randomizer activates the dogma of Deodorant3. ... effects are shared with vsim. ... vsim draws and melds Novel3. ... knights randomizer draws and melds Sandpaper3. ... vsim draws and melds Charitable Trust3. ... knights randomizer draws and melds Liquid Fire3. ... knights randomizer draws Almanac3 as a sharing bonus.
vsim's turn 7 — vsim activates the dogma of Charitable Trust3. ... vsim draws Chintz4. ... vsim melds nothing. vsim activates the dogma of Novel3. ... vsim draws Paper3. ... vsim draws Feudalism3. ... vsim splays his purple cards left. ... vsim's non-purple top cards have no non- icon in common.
knights randomizer's turn 7 — knights randomizer activates the dogma of Lever2. ... knights randomizer draws Philosophy2 and Mathematics2. ... knights randomizer returns Philosophy2, Monotheism2, Fermenting2, and Mathematics2. ... knights randomizer draws Machinery3 and Education3. knights randomizer activates the dogma of Lever2. ... knights randomizer draws Currency2 and Construction2. ... knights randomizer returns Education3, Almanac3, Currency2, and Construction2. ... knights randomizer draws Globe4 and Engineering3.
vsim's turn 8 — vsim melds Feudalism3. vsim activates the dogma of Horseshoes2. ... vsim draws and foreshadows Calendar2. ... demands are made of knights randomizer. ... knights randomizer transfers Liquid Fire3 from their board to vsim's board. ... knights randomizer draws and melds Road Building2.
knights randomizer's turn 8 — knights randomizer activates the dogma of Road Building2. ... knights randomizer melds Machinery3 and Engineering3. ... knights randomizer doesn't transfer Engineering3. knights randomizer activates the dogma of Machinery3. ... demands are made of vsim. ... vsim transfers Sailing1, Oars1, Chintz4, and Paper3 to knights randomizer's hand. ... vsim transfers Globe4 from knights randomizer's hand to his hand. ... knights randomizer scores Oars1. ... knights randomizer splays their red cards left.
vsim's turn 9 — vsim melds Globe4. ... vsim melds Calendar2 from his forecast. ... vsim activates the dogma of Calendar2. ... ... vsim draws Alchemy3 and Homing Pigeons3. vsim activates the dogma of Globe4. ... vsim returns Alchemy3 and Homing Pigeons3. ... vsim splays his blue cards left. ... vsim splays his green cards left. ... vsim draws and foreshadows Machine Tools6.
knights randomizer's turn 9 — knights randomizer activates the dogma of Engineering3. ... demands are made of vsim. ... vsim transfers Feudalism3 and Domestication1 from his board to knights randomizer's score pile. knights randomizer melds Paper3.
vsim's turn 10 — vsim activates the dogma of Calendar2. ... vsim draws Mapmaking2. ... vsim draws Sunglasses3 and Medicine3. vsim melds Medicine3.
knights randomizer's turn 10 — knights randomizer activates the dogma of Paper3. ... knights randomizer splays their blue cards left. ... knights randomizer draws Experimentation4 and Enterprise4. knights randomizer activates the dogma of Paper3. ... knights randomizer splays their green cards left. ... knights randomizer draws Perspective4, Colonialism4, and Anatomy4.
vsim's turn 11 — vsim activates the dogma of Globe4. ... vsim scores Sunglasses3. ... vsim returns Mapmaking2. ... vsim splays his red cards left. vsim activates the dogma of Calendar2. ... vsim draws Philosophy2. ... vsim draws Katana3 and Optics3.
knights randomizer's turn 11 — knights randomizer activates the dogma of Lever2. ... knights randomizer draws Gunpowder4. ... knights randomizer returns Agriculture1. ... knights randomizer draws Monotheism2 and Fermenting2. ... knights randomizer returns Gunpowder4, Anatomy4, Colonialism4, Perspective4, Enterprise4, Experimentation4, Chintz4, Monotheism2, and Fermenting2. ... knights randomizer draws Palampore5, Statistics5, Chemistry5, and Translation3. knights randomizer activates the dogma of Lever2. ... knights randomizer draws Invention4. ... knights randomizer returns Sailing1. ... knights randomizer draws Mathematics2 and Currency2. ... knights randomizer returns Palampore5 and Statistics5. ... knights randomizer draws Indian Clubs6.
vsim's turn 12 — vsim melds Philosophy2. vsim achieves age 2 – Classical (Canal Building2)!
knights randomizer's turn 12 — knights randomizer melds Mathematics2. knights randomizer activates the dogma of Mathematics2. ... effects are shared with vsim. ... vsim draws Printing Press4. ... vsim returns Katana3. ... knights randomizer draws Navigation4. ... knights randomizer returns Translation3. ... vsim returns Printing Press4. ... vsim draws and melds Pressure Cooker5. ... knights randomizer returns Indian Clubs6. ... knights randomizer draws and melds Elevator7. ... knights randomizer draws Telegraph7 as a sharing bonus.
vsim's turn 13 — vsim activates the dogma of Pressure Cooker5. ... vsim returns Optics3. ... vsim draws Gunpowder4 and Coke5. vsim melds Coke5. ... vsim melds Stove5 from his forecast. ... vsim activates the dogma of Stove5. ... ... vsim scores Philosophy2. ... ... vsim draws and tucks Toilet4. ... ... vsim draws and scores Telescope4. ... ... vsim splays his green cards right.
knights randomizer's turn 13 — knights randomizer melds Telegraph7. knights randomizer activates the dogma of Telegraph7. ... knights randomizer splays their green cards right. ... knights randomizer splays their blue cards up.
vsim's turn 14 — vsim achieves age 3 – Medieval (Compass3)! vsim achieves age 4 – Renaissance (Reformation4)!
knights randomizer's turn 14 — knights randomizer draws Fertilizer7. knights randomizer activates the dogma of Mathematics2. ... knights randomizer draws Anatomy4. ... knights randomizer returns Currency2. ... knights randomizer draws Construction2 and Mapmaking2. ... knights randomizer returns Fertilizer7. ... knights randomizer draws and melds Bandage8.
vsim's turn 15 — vsim activates the dogma of Coke5. ... vsim draws and tucks Pencil4. ... vsim draws and melds Shrapnel6. ... vsim draws and foreshadows Stethoscope6. vsim activates the dogma of Shrapnel6. ... demands are made of knights randomizer. ... knights randomizer draws and tucks Hot Air Balloon6. ... knights randomizer transfers Paper3 and Telegraph7 from their board to vsim's score pile. ... knights randomizer transfers Clothing1 from vsim's board to their score pile.
knights randomizer's turn 15 — knights randomizer activates the dogma of Bandage8. ... effects are shared with vsim. ... vsim melds nothing. ... knights randomizer melds Anatomy4. ... demands are made of no one. knights randomizer activates the dogma of Bandage8. ... knights randomizer melds nothing. ... demands are made of vsim. ... vsim returns Telegraph7 from his score pile. ... vsim returns nothing from his board.
vsim's turn 16 — vsim draws Kaleidoscope6. vsim melds Kaleidoscope6. ... vsim melds Stethoscope6 from his forecast. ... vsim activates the dogma of Stethoscope6. ... ... vsim draws Toothbrush2. ... ... vsim melds Toothbrush2. ... ... vsim draws Saxophone7. ... ... vsim splays his yellow cards right.
knights randomizer's turn 16 — knights randomizer draws Television8. knights randomizer melds Television8.
vsim's turn 17 — vsim activates the dogma of Shrapnel6. ... demands are made of knights randomizer. ... knights randomizer draws and tucks Steamboat6. ... knights randomizer transfers Scissors2 and The Wheel1 from their board to vsim's score pile. ... knights randomizer transfers Glassblowing2 from vsim's board to their score pile. vsim achieves age 5 – Exploration (Coal5)!
knights randomizer's turn 17 — knights randomizer activates the dogma of Television8. ... knights randomizer draws and melds Nylon8. ... knights randomizer chooses vsim and the value 1. ... knights randomizer transfers The Wheel1 from vsim's score pile to vsim's board. ... knights randomizer achieves age 1 – Prehistory (Chopsticks1) from vsim's score pile! knights randomizer activates the dogma of Television8. ... knights randomizer draws and melds Parachute8. ... knights randomizer chooses vsim and the value 1. ... knights randomizer transfers Ice Skates1 from vsim's score pile to vsim's board. ... knights randomizer achieves age 1 – Prehistory (Puppet1) from vsim's score pile!
vsim's turn 18 — vsim activates the dogma of Kaleidoscope6. ... vsim draws Education3. ... vsim draws and melds Sanitation7. vsim activates the dogma of Kaleidoscope6. ... vsim draws Alchemy3. ... vsim draws and melds Refrigeration7.
knights randomizer's turn 18 — knights randomizer activates the dogma of Television8. ... knights randomizer draws and melds X-Ray8. ... knights randomizer chooses vsim and the value 2. ... knights randomizer transfers Philosophy2 from vsim's score pile to vsim's board. ... knights randomizer achieves age 2 – Classical (Scissors2) from vsim's score pile! knights randomizer activates the dogma of Television8. ... knights randomizer draws and melds Crossword8. ... knights randomizer chooses vsim and the value 3. ... knights randomizer transfers Paper3 from vsim's score pile to vsim's board. ... knights randomizer achieves age 3 – Medieval (Sunglasses3) from vsim's score pile!
vsim's turn 19 — vsim melds Saxophone7. vsim activates the dogma of Saxophone7. ... vsim draws Almanac3. ... vsim splays his purple cards up. ... vsim draws Electricity7.
knights randomizer's turn 19 — knights randomizer activates the dogma of X-Ray8. ... effects are shared with vsim. ... vsim draws Colonialism4. ... vsim returns Gunpowder4. ... knights randomizer draws Slide Rule4. ... knights randomizer returns Construction2. ... vsim draws Monotheism2 and Fermenting2. ... knights randomizer draws Currency2 and Construction2. ... vsim draws and tucks Skyscrapers8. ... knights randomizer draws and tucks Mobility8. ... vsim draws and foreshadows Mass Media8 and Antibiotics8. ... knights randomizer draws and foreshadows Quantum Theory8. ... vsim splays his yellow cards up. ... knights randomizer splays their yellow cards up. ... knights randomizer achieves Empire! ... knights randomizer draws Flight8 as a sharing bonus. knights randomizer activates the dogma of Crossword8. ... effects are shared with vsim. ... vsim draws Translation3, Optics3, Perspective4, Enterprise4, Atomic Theory6, and Publications7. ... knights randomizer draws Corporations8, Empiricism8, Socialism8, Metric System6, Experimentation4, and Masonry1. ... knights randomizer draws Satellites9 as a sharing bonus.
vsim's turn 20 — vsim activates the dogma of Stethoscope6. ... vsim draws Printing Press4. ... vsim melds Publications7. ... vsim draws Explosives7 and Composites9. vsim activates the dogma of Publications7. ... vsim draws Gunpowder4. ... vsim rearranges his yellow cards. ... vsim splays his blue cards up.
knights randomizer's turn 20 — knights randomizer melds Socialism8. knights randomizer activates the dogma of Socialism8. ... knights randomizer tucks Chemistry5, Metric System6, Invention4, Experimentation4, Satellites9, and Navigation4. ... knights randomizer achieves Monument! ... knights randomizer tucks Mapmaking2, Slide Rule4, Currency2, Construction2, Flight8, and Corporations8. ... knights randomizer achieves Heritage! knights randomizer wins by achievements!