Hydralisk wins by Charles Darwin!
Lacyon:
initial hand: Pottery1 and Candles1
achievement(s): Legend Monument
score: (149)
2 2 3 3 3 3 3 4 4 5 6 6 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 8
Reformation4 Mohen-Daro1 Chaturanga2 Feudalism3 Monotheism2
Naples5 Cordoba3 Pottery1 Tools1 Calendar2
Candles1 Crossbow2 Athens1 Construction2
Fermenting2 Sandpaper3 Watermill2 Uruk1 Jakarta3 Anatomy4 Medicine3 HolAn5
Bicycle7 Homing Pigeons3 Compass3 Currency2 Navigation4
7
16
5
9
0
1
Hydralisk:
initial hand: Code of Laws1 and Comb1
achievement(s): Wonder 1 – Prehistory
score: (14)
4
Code of Laws1 Puppet1 City States1
Charles Darwin7 Photography7 Mathematics2 Experimentation4
Lyon7 Sparta2 Chang'An1 Tikal2
Ninevah2 Damascus1 Masonry1
Measurement5 Invention4 Paper3 Marseille2 Mapmaking2 Comb1 Babylon1
7
5
10
9
2
0
Game log
Lacyon melds Candles1 and goes first.
Hydralisk melds Comb1.
— Lacyon's turn 1 —
Lacyon melds Pottery1.
... Lacyon draws Uruk1.
— Hydralisk's turn 1 —
Hydralisk melds Code of Laws1.
... Hydralisk draws Chang'An1.
Hydralisk draws Puppet1.
— Lacyon's turn 2 —
Lacyon melds Uruk1.
... Lacyon draws Mohen-Daro1.
... Lacyon reveals Tools1.
... Lacyon keeps Tools1.
... Lacyon draws and returns nothing.
Lacyon melds Mohen-Daro1.
... Lacyon draws Athens1 and Watermill2.
— Hydralisk's turn 2 —
Hydralisk melds Chang'An1.
... Hydralisk draws Damascus1 and Mapmaking2.
Hydralisk melds Damascus1.
... Hydralisk draws Babylon1.
... Hydralisk reveals City States1.
... Hydralisk keeps City States1.
... Hydralisk draws and returns nothing.
— Lacyon's turn 3 —
Lacyon melds Watermill2.
Lacyon draws Crossbow2.
— Hydralisk's turn 3 —
Hydralisk melds Mapmaking2.
Hydralisk activates the dogma of Code of Laws1.
... Hydralisk tucks Babylon1.
... Hydralisk splays his green cards left.
... ... Hydralisk draws Tikal2.
— Lacyon's turn 4 —
Lacyon activates the dogma of Watermill2.
... Lacyon tucks Crossbow2.
... Lacyon draws Sandpaper3.
Lacyon melds Sandpaper3.
— Hydralisk's turn 4 —
Hydralisk endorses with Chang'An1.
... Hydralisk tucks Puppet1.
... Hydralisk activates the dogma of Code of Laws1 with endorsement.
... ... Hydralisk tucks Tikal2.
... ... Hydralisk splays his red cards left.
... ... ... Hydralisk draws Ninevah2.
... ... Hydralisk tucks City States1.
... ... Hydralisk splays his purple cards left.
Hydralisk melds Ninevah2.
... Hydralisk reveals Road Building2 and Fermenting2.
... Hydralisk keeps Fermenting2.
... Hydralisk draws and returns Road Building2.
— Lacyon's turn 5 —
Lacyon activates the dogma of Candles1.
... Lacyon draws Homing Pigeons3.
...
demands are made of Hydralisk.
... Hydralisk transfers Fermenting2 to Lacyon's hand.
... Hydralisk draws Masonry1.
Lacyon melds Homing Pigeons3.
— Hydralisk's turn 5 —
Hydralisk activates the dogma of Code of Laws1.
... Hydralisk tucks Masonry1.
... Hydralisk splays his yellow cards left.
... ... Hydralisk draws Marseille2.
Hydralisk melds Marseille2.
... Hydralisk reveals Calendar2 and Mathematics2.
... Hydralisk keeps Mathematics2.
... Hydralisk draws and returns Calendar2.
— Lacyon's turn 6 —
Lacyon endorses with Mohen-Daro1.
... Lacyon tucks Athens1.
... Lacyon activates the dogma of Homing Pigeons3 with endorsement.
... ...
demands are made of Hydralisk.
... ... Hydralisk returns nothing.
... ... Hydralisk returns nothing.
... ... Lacyon splays their red cards left.
... ... ... Lacyon draws Cordoba3.
Lacyon melds Cordoba3.
... Lacyon splays their blue cards left.
... ... Lacyon draws Jakarta3.
... Lacyon achieves Legend!
— Hydralisk's turn 6 —
Hydralisk melds Mathematics2.
... Hydralisk draws Sparta2.
Hydralisk melds Sparta2.
... Hydralisk reveals Currency2 and Canal Building2.
... Hydralisk keeps nothing.
... Hydralisk draws and returns Currency2 and Canal Building2.
— Lacyon's turn 7 —
Lacyon melds Fermenting2.
Lacyon endorses with Mohen-Daro1.
... Lacyon tucks Tools1.
... Lacyon activates the dogma of Fermenting2 with endorsement.
... ... Lacyon draws Chaturanga2, Construction2, Monotheism2, and Road Building2.
... ... Lacyon draws Calendar2, Currency2, Canal Building2, and Alchemy3.
— Hydralisk's turn 7 —
Hydralisk draws Paper3.
Hydralisk melds Paper3.
— Lacyon's turn 8 —
Lacyon activates the dogma of Fermenting2.
... Lacyon draws Feudalism3, Optics3, Translation3, and Engineering3.
Lacyon activates the dogma of Fermenting2.
... Lacyon draws Medicine3, Compass3, Education3, and Anatomy4.
— Hydralisk's turn 8 —
Hydralisk activates the dogma of Paper3.
... Hydralisk draws Perspective4, Barometer4, Invention4, and Experimentation4.
Hydralisk activates the dogma of Code of Laws1.
... Hydralisk tucks Experimentation4.
... Hydralisk splays his blue cards left.
... ... Hydralisk draws Tenochtitlan4.
— Lacyon's turn 9 —
Lacyon activates the dogma of Fermenting2.
... Lacyon draws Printing Press4, Navigation4, Reformation4, and Enterprise4.
Lacyon melds Reformation4.
— Hydralisk's turn 9 —
Hydralisk melds Invention4.
Hydralisk activates the dogma of Invention4.
... Hydralisk splays his yellow cards right.
... Hydralisk draws and scores Gunpowder4.
... Hydralisk achieves Wonder!
— Lacyon's turn 10 —
Lacyon activates the dogma of Reformation4.
... Lacyon tucks Jakarta3, Anatomy4, Medicine3, and Chaturanga2.
... Lacyon splays their yellow cards right.
... ... Lacyon draws HolAn5.
Lacyon activates the dogma of Reformation4.
... Lacyon tucks HolAn5 and Construction2.
... Lacyon achieves Monument!
... Lacyon tucks Compass3, Currency2, Feudalism3, Monotheism2, and Navigation4.
... Lacyon splays their purple cards right.
... ... Lacyon draws Naples5.
— Hydralisk's turn 10 —
Hydralisk achieves age 1 – Prehistory (Sailing1)!
... Lacyon draws Christian Huygens5.
Hydralisk activates the dogma of Mathematics2.
... Hydralisk returns Tenochtitlan4.
... Hydralisk draws and melds Measurement5.
— Lacyon's turn 11 —
Lacyon melds Naples5.
... Lacyon draws Kaleidoscope6 and Vaccination6.
Lacyon endorses with Naples5.
... Lacyon tucks Calendar2.
... Lacyon activates the dogma of Fermenting2 with endorsement.
... ... Lacyon draws Chemistry5, Banking5, Steam Engine5, Astronomy5, The Pirate Code5, Coal5, Physics5, Statistics5, and Democracy6.
... ... Lacyon draws Industrialization6, Atomic Theory6, Metric System6, Canning6, Machine Tools6, Encyclopedia6, Emancipation6, Combustion7, and Bicycle7.
— Hydralisk's turn 11 —
Hydralisk activates the dogma of Mathematics2.
...
effects are shared with Lacyon.
... Lacyon returns Combustion7.
... Lacyon draws and melds Quantum Theory8.
... Hydralisk returns Barometer4.
... Hydralisk draws and melds Photography7.
... Hydralisk draws Charles Darwin7 as a sharing bonus.
Hydralisk activates the dogma of Photography7.
... Hydralisk melds nothing from his forecast.
...
demands are made of Lacyon.
... Lacyon transfers Quantum Theory8 from their board to their hand.
— Lacyon's turn 12 —
Lacyon melds Bicycle7.
Lacyon activates the dogma of Bicycle7.
... Lacyon transfers Road Building2, Canal Building2, Alchemy3, Optics3, Translation3, Engineering3, Education3, Printing Press4, Enterprise4, Christian Huygens5, Kaleidoscope6, Vaccination6, Chemistry5, Banking5, Steam Engine5, Astronomy5, The Pirate Code5, Coal5, Physics5, Statistics5, Democracy6, Industrialization6, Atomic Theory6, Metric System6, Canning6, Machine Tools6, Encyclopedia6, Emancipation6, and Quantum Theory8 from their hand to their score pile.
... Lacyon transfers nothing from their score pile to their hand.
— Hydralisk's turn 12 —
Hydralisk activates the dogma of Measurement5.
...
effects are shared with Lacyon.
... Lacyon returns nothing.
... Hydralisk returns Perspective4.
... Hydralisk splays his green cards right.
... ... Hydralisk draws Johannesburg7.
... Hydralisk draws Jeans7.
Hydralisk activates the dogma of Measurement5.
... Hydralisk returns Johannesburg7.
... Hydralisk splays his blue cards right.
... ... Hydralisk draws Lyon7.
... Hydralisk draws Perspective4.
— Lacyon's turn 13 —
Lacyon activates the dogma of Fermenting2.
... Lacyon draws Evolution7, Telegraph7, Electricity7, Refrigeration7, Railroad7, Sanitation7, Publications7, and Explosives7.
Lacyon activates the dogma of Fermenting2.
... Lacyon draws Combustion7, Corporations8, Empiricism8, Rocketry8, Skyscrapers8, Flight8, Antibiotics8, and Mass Media8.
— Hydralisk's turn 13 —
Hydralisk melds Charles Darwin7.
Hydralisk melds Lyon7.
... Hydralisk would claim Glory, triggering the karma of Charles Darwin7.
Hydralisk wins by Charles Darwin!