NiuZ wins by Self Service! Hydralisk: initial hand: Sailing1 and Noodles1 achievement(s): 1 – Prehistory 2 – Classical Legend 1 – Prehistory 4 – Renaissance score: (15) 4 4 Printing Press4 Alchemy3 Mathematics2 Tools1 Kaleidoscope6 Florence4 Monotheism2 City States1 Education3 Seville4 Muhammad Yunus10 Chintz4 Sliced Bread8 Nylon8 Sailing1 Memphis1 Clothing1 Fu Xi1 Mapmaking2 Robotics10 Miniaturization10 Engineering3 Candles1 Linzi1 Noodles1 Agriculture1 Canal Building2 6 1 9 5 2 1 NiuZ: initial hand: Masonry1 and Soap1 achievement(s): Monument 1 – Prehistory 3 – Medieval 4 – Renaissance 5 – Exploration War 1 – Prehistory Empire score: (61) 1 2 2 2 5 5 4 5 10 10 Software10 Yin1 Dice1 Pottery1 Calendar2 Almanac3 Sudoku10 The Internet10 Mysticism1 Clock4 Philosophy2 Code of Laws1 Self Service10 Charitable Trust3 Nanjing2 Social Networking10 Shivaji5 Sandpaper3 Anatomy4 Lisbon4 Perspective4 Domestication1 Uruk1 Masonry1 Soap1 Fermenting2 7 7 5 11 2 6
Game log Hydralisk melds Noodles1 and goes first. NiuZ melds Soap1.
— Hydralisk's turn 1 — Hydralisk draws Candles1.
— NiuZ's turn 1 — NiuZ draws Comb1. NiuZ melds Comb1. ... NiuZ draws Yin1.
— Hydralisk's turn 2 — Hydralisk draws Agriculture1. Hydralisk activates the dogma of Noodles1. ... effects are shared with NiuZ. ... NiuZ draws and scores nothing. ... Hydralisk draws and scores Road Building2. ... NiuZ draws Plumbing1. ... Hydralisk draws Clothing1. ... Hydralisk draws Fu Xi1 as a sharing bonus.
— NiuZ's turn 2 — NiuZ melds Plumbing1. ... NiuZ draws Uruk1. NiuZ melds Yin1. ... NiuZ draws Troy1. ... NiuZ reveals Code of Laws1. ... NiuZ keeps nothing. ... NiuZ draws and returns Code of Laws1.
— Hydralisk's turn 3 — Hydralisk melds Clothing1. ... Hydralisk draws Memphis1. Hydralisk melds Memphis1. ... Hydralisk reveals Tools1. ... Hydralisk keeps Tools1. ... Hydralisk draws and returns nothing.
— NiuZ's turn 3 — NiuZ activates the dogma of Comb1. ... effects are shared with Hydralisk. ... Hydralisk chooses purple. ... Hydralisk draws City States1, Archery1, Oars1, and The Wheel1. ... Hydralisk returns Oars1, Archery1, and The Wheel1. ... NiuZ chooses blue. ... NiuZ draws Dice1, Mysticism1, Pottery1, and Domestication1. ... NiuZ returns Domestication1 and Mysticism1. ... NiuZ draws Hammurabi1 as a sharing bonus. NiuZ endorses with Yin1. ... NiuZ tucks Dice1. ... NiuZ activates the dogma of Comb1 with endorsement. ... ... effects are shared with Hydralisk. ... ... Hydralisk chooses yellow. ... ... Hydralisk draws Metalworking1, Code of Laws1, Oars1, and Archery1. ... ... Hydralisk returns Metalworking1, Code of Laws1, Archery1, and Oars1. ... ... NiuZ chooses yellow. ... ... NiuZ draws Ruler1, The Wheel1, Domestication1, and Mysticism1. ... ... NiuZ returns Ruler1, The Wheel1, and Mysticism1. ... ... NiuZ chooses red. ... ... NiuZ draws Flute1, Metalworking1, Code of Laws1, and Archery1. ... ... NiuZ returns Flute1 and Code of Laws1. ... ... NiuZ draws Hatshepsut1 as a sharing bonus.
— Hydralisk's turn 4 — Hydralisk melds City States1. ... Hydralisk draws Linzi1. Hydralisk melds Linzi1. ... Hydralisk reveals Oars1. ... Hydralisk keeps Oars1. ... Hydralisk draws and returns nothing.
— NiuZ's turn 4 — NiuZ melds Masonry1. NiuZ activates the dogma of Masonry1. ... NiuZ melds Uruk1, Domestication1, Metalworking1, and Troy1. ... NiuZ achieves Monument!
— Hydralisk's turn 5 — Hydralisk endorses with Linzi1. ... Hydralisk tucks Agriculture1. ... Hydralisk activates the dogma of City States1 with endorsement. ... ... demands are made of no one. Hydralisk melds Sailing1.
— NiuZ's turn 5 — NiuZ endorses with Troy1. ... NiuZ tucks Pottery1. ... NiuZ activates the dogma of Metalworking1 with endorsement. ... ... NiuZ draws Chopsticks1. ... ... NiuZ draws and scores The Wheel1 and Mysticism1. ... ... NiuZ draws Code of Laws1. NiuZ melds Code of Laws1. ... NiuZ draws Nanjing2.
— Hydralisk's turn 6 — Hydralisk endorses with Linzi1. ... Hydralisk tucks Fu Xi1. ... Hydralisk activates the dogma of Sailing1 with endorsement. ... ... effects are shared with NiuZ. ... ... NiuZ draws and melds Philosophy2. ... ... Hydralisk draws and melds Mathematics2. ... ... Hydralisk draws and melds Monotheism2. ... ... Hydralisk draws Sun Tzu2 as a sharing bonus. Hydralisk activates the dogma of Mathematics2. ... effects are shared with NiuZ. ... NiuZ returns nothing. ... Hydralisk returns Sun Tzu2. ... Hydralisk draws and melds Alchemy3.
— NiuZ's turn 6 — NiuZ activates the dogma of Philosophy2. ... NiuZ splays their yellow cards left. ... ... NiuZ draws Sparta2. ... NiuZ scores Chopsticks1. NiuZ endorses with Troy1. ... NiuZ tucks Archery1. ... NiuZ activates the dogma of Metalworking1 with endorsement. ... ... NiuZ draws and scores Pagoda2. ... ... NiuZ draws Glassblowing2. ... ... NiuZ draws Currency2.
— Hydralisk's turn 7 — Hydralisk activates the dogma of Alchemy3. ... effects are shared with NiuZ. ... NiuZ draws Enterprise4, Perspective4, and Anatomy4. ... Hydralisk draws Navigation4 and Printing Press4. ... NiuZ melds Perspective4. ... NiuZ scores Enterprise4. ... Hydralisk melds Printing Press4. ... Hydralisk scores Navigation4. ... Hydralisk draws Galileo Galilei4 as a sharing bonus. Hydralisk achieves age 1 – Prehistory (Writing1)! ... NiuZ draws Amina Sukhera4.
— NiuZ's turn 7 — NiuZ melds Amina Sukhera4. ... NiuZ melded Amina Sukhera4, triggering its karma. ... ... NiuZ scores nothing. NiuZ achieves age 1 – Prehistory (Comb1) from their board! ... Hydralisk draws Leonardo da Vinci4.
— Hydralisk's turn 8 — Hydralisk endorses with Linzi1. ... Hydralisk tucks Tools1. ... Hydralisk activates the dogma of Monotheism2 with endorsement. ... ... demands are made of NiuZ. ... ... NiuZ transfers Amina Sukhera4 to Hydralisk's score pile. ... ... NiuZ transfers Amina Sukhera4 from their board to Hydralisk's score pile. ... ... NiuZ draws and tucks Fermenting2. ... ... NiuZ transfers Metalworking1 to Hydralisk's score pile. ... ... NiuZ transfers Metalworking1 from their board to Hydralisk's score pile. ... ... NiuZ draws and tucks Calendar2. ... ... Hydralisk draws and tucks Mapmaking2. ... ... Hydralisk draws and tucks Canal Building2. Hydralisk achieves age 2 – Classical (Construction2)! ... NiuZ draws Johannes Kepler4.
— NiuZ's turn 8 — NiuZ melds Johannes Kepler4. NiuZ activates the dogma of Perspective4. NiuZ would take a Dogma action, triggering the karma of Johannes Kepler4. ... NiuZ reveals Anatomy4. ... NiuZ returns Sparta2. ... NiuZ scores Anatomy4, Currency2, and Glassblowing2.
— Hydralisk's turn 9 — Hydralisk activates the dogma of Monotheism2. ... demands are made of NiuZ. ... NiuZ transfers Plumbing1 to Hydralisk's score pile. ... NiuZ transfers Plumbing1 from their board to Hydralisk's score pile. ... NiuZ draws and tucks Almanac3. ... Hydralisk draws and tucks Education3. Hydralisk activates the dogma of Monotheism2. ... demands are made of no one. ... effects are shared with NiuZ. ... NiuZ draws and tucks Charitable Trust3. ... Hydralisk draws and tucks Engineering3. ... Hydralisk draws William Shakespeare4 as a sharing bonus.
— NiuZ's turn 9 — NiuZ achieves age 3 – Medieval (Medicine3)! ... Hydralisk draws Takiyuddin4. NiuZ achieves age 4 – Renaissance (Reformation4)! ... Hydralisk draws Michelangelo4.
— Hydralisk's turn 10 — Hydralisk endorses with Linzi1. ... Hydralisk tucks Candles1. ... Hydralisk activates the dogma of Engineering3 with endorsement. ... ... demands are made of NiuZ. ... ... NiuZ transfers Archery1 from their board to Hydralisk's score pile. ... ... NiuZ has nothing to transfer. ... ... Hydralisk splays his red cards left. ... ... ... Hydralisk draws Florence4. Hydralisk melds Florence4. ... Hydralisk splays his purple cards left. ... ... Hydralisk draws Seville4. ... Hydralisk achieves Legend!
— NiuZ's turn 10 — NiuZ activates the dogma of Philosophy2. NiuZ would take a Dogma action, triggering the karma of Johannes Kepler4. ... NiuZ reveals nothing. ... NiuZ splays their blue cards left. ... ... NiuZ draws Lisbon4. ... NiuZ scores nothing. NiuZ activates the dogma of Johannes Kepler4. NiuZ would take a Dogma action, triggering the karma of Johannes Kepler4. ... NiuZ reveals nothing. ... NiuZ draws and foreshadows Clock4. ... NiuZ draws Palampore5.
— Hydralisk's turn 11 — Hydralisk endorses with Florence4. ... Hydralisk tucks Seville4. ... Hydralisk activates the dogma of Printing Press4 with endorsement. ... ... effects are shared with NiuZ. ... ... NiuZ returns nothing. ... ... Hydralisk returns Metalworking1 from Hydralisk's score pile. ... ... Hydralisk draws Kaleidoscope6. ... ... Hydralisk returns Plumbing1 from Hydralisk's score pile. ... ... Hydralisk draws Metric System6. ... ... Hydralisk splays his blue cards right. ... ... ... Hydralisk draws Madrid4. Hydralisk melds Kaleidoscope6.
— NiuZ's turn 11 — NiuZ melds Lisbon4. ... NiuZ draws Banking5 and Measurement5. ... NiuZ melds Clock4 from their forecast. NiuZ melds Palampore5.
— Hydralisk's turn 12 — Hydralisk activates the dogma of Printing Press4. ... Hydralisk returns Archery1 from Hydralisk's score pile. ... Hydralisk draws Television8. Hydralisk melds Television8.
— NiuZ's turn 12 — NiuZ endorses with Lisbon4. ... NiuZ tucks Nanjing2. ... NiuZ activates the dogma of Palampore5 with endorsement. ... NiuZ would take a Dogma action, triggering the karma of Johannes Kepler4. ... ... NiuZ reveals Hatshepsut1, Banking5, and Measurement5. ... ... NiuZ draws and scores Coke5. ... ... NiuZ draws and scores Seed Drill5. ... ... NiuZ splays their purple cards right. ... ... ... NiuZ draws Gdansk5. NiuZ achieves age 5 – Exploration (Societies5)! ... Hydralisk draws Marie Curie8.
— Hydralisk's turn 13 — Hydralisk activates the dogma of Television8. ... Hydralisk draws and melds Nylon8. ... Hydralisk chooses NiuZ and the value 1. ... Hydralisk transfers Mysticism1 from NiuZ's score pile to NiuZ's board. ... Hydralisk achieves age 1 – Prehistory (Chopsticks1) from NiuZ's score pile! Hydralisk activates the dogma of Television8. ... Hydralisk draws and melds Sliced Bread8. ... Hydralisk chooses NiuZ and the value 4. ... Hydralisk transfers Anatomy4 from NiuZ's score pile to NiuZ's board. ... Hydralisk achieves age 4 – Renaissance (Enterprise4) from NiuZ's score pile!
— NiuZ's turn 13 — NiuZ activates the dogma of Mysticism1. NiuZ would take a Dogma action, triggering the karma of Johannes Kepler4. ... NiuZ reveals Gdansk5. ... NiuZ splays their yellow cards right. ... ... NiuZ draws Osaka5. ... NiuZ draws and melds Sandpaper3. ... NiuZ draws Katana3. NiuZ activates the dogma of Johannes Kepler4. NiuZ would take a Dogma action, triggering the karma of Johannes Kepler4. ... NiuZ reveals nothing. ... effects are shared with Hydralisk. ... Hydralisk draws and foreshadows Chintz4. ... NiuZ draws and foreshadows Colonialism4. ... Hydralisk draws Tuning Fork5. ... NiuZ draws Chemistry5. ... NiuZ draws Shivaji5 as a sharing bonus.
— Hydralisk's turn 14 — Hydralisk activates the dogma of Printing Press4. ... Hydralisk returns Road Building2 from Hydralisk's score pile. ... Hydralisk draws Miniaturization10. Hydralisk melds Miniaturization10. ... Hydralisk melds Chintz4 from his forecast. ... Hydralisk activates the dogma of Chintz4. ... ... effects are shared with NiuZ. ... ... NiuZ draws Experimentation4. ... ... Hydralisk draws Gunpowder4. ... ... NiuZ draws nothing. ... ... Hydralisk draws nothing. ... ... Hydralisk draws Muhammad Yunus10 as a sharing bonus.
— NiuZ's turn 14 — NiuZ melds Shivaji5. ... NiuZ draws Algiers5. NiuZ fades Johannes Kepler4 from their board. NiuZ issues a War decree. ... NiuZ removes from the game Hammurabi1, Hatshepsut1, Banking5, Measurement5, Gdansk5, Osaka5, Katana3, Chemistry5, Experimentation4, and Algiers5. ... NiuZ achieves War! ... You choose the value 8. ... NiuZ returns Television8 from Hydralisk's board.
— Hydralisk's turn 15 — Hydralisk melds Muhammad Yunus10. Hydralisk inspires green. ... Hydralisk draws Databases10. ... Hydralisk draws Robotics10.
— NiuZ's turn 15 — NiuZ activates the dogma of Shivaji5. NiuZ would take a Dogma action, triggering the karma of Muhammad Yunus10 for Hydralisk. ... Hydralisk returns Madrid4. ... NiuZ transfers Troy1 from their board to the available achievements. NiuZ achieves age 1 – Prehistory (Troy1)! ... Hydralisk draws Susan Blackmore10.
— Hydralisk's turn 16 — Hydralisk melds Robotics10. Hydralisk activates the dogma of Robotics10. Hydralisk would take a Dogma action, triggering the karma of Muhammad Yunus10. ... Hydralisk returns Oars1. ... effects are shared with NiuZ. ... NiuZ scores Palampore5 from their board. ... NiuZ draws and melds Software10. ... ... NiuZ achieves Empire! ... NiuZ executes Software10. ... ... NiuZ draws and scores A.I.10. ... ... NiuZ draws and melds The Internet10 and Self Service10. ... ... NiuZ executes Self Service10. ... ... ... NiuZ executes The Internet10. ... ... ... ... NiuZ splays their green cards up. ... ... ... ... ... NiuZ draws Bangkok10. ... ... ... ... NiuZ draws and scores Puzzle Cube10. ... ... ... ... NiuZ draws and melds Social Networking10 and Sudoku10. NiuZ wins by Self Service!