Ultratwo wins by achievements!
Ultratwo:
initial hand: Clothing1 and Writing1
achievement(s): 1 – Prehistory Monument 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration
score: (28) 1 1 1 1 1 2 2 2 2 2 3 3 3 4
Physics5 Mathematics2
Metalworking1
Education3
Clothing1
3
2
5
1
1
0
Neurocoso:
initial hand: Tools1 and Pottery1
achievement(s):
score: (7) 1 1 1 4
Machinery3 Agriculture1
Calendar2 Pottery1
Optics3
Navigation4 Paper3
1
5
1
6
0
0
Game log
Ultratwo melds Clothing1 and goes first.
Neurocoso melds Pottery1.
— Ultratwo's turn 1 —
Ultratwo draws Metalworking1.
— Neurocoso's turn 1 —
Neurocoso activates the dogma of Pottery1.
... Neurocoso returns Tools1.
... Neurocoso draws and scores City States1.
... Neurocoso draws Agriculture1.
Neurocoso melds Agriculture1.
— Ultratwo's turn 2 —
Ultratwo melds Metalworking1.
Ultratwo activates the dogma of Metalworking1.
... Ultratwo draws and scores Mysticism1.
... Ultratwo draws Sailing1.
— Neurocoso's turn 2 —
Neurocoso draws The Wheel1.
Neurocoso activates the dogma of Pottery1.
... Neurocoso returns The Wheel1.
... Neurocoso draws and scores Oars1.
... Neurocoso draws Archery1.
— Ultratwo's turn 3 —
Ultratwo activates the dogma of Metalworking1.
... Ultratwo draws and scores Domestication1, Masonry1, Tools1, and The Wheel1.
... Ultratwo draws Currency2.
Ultratwo activates the dogma of Metalworking1.
... Ultratwo draws Mathematics2.
— Neurocoso's turn 3 —
Neurocoso activates the dogma of Pottery1.
... Neurocoso returns Archery1.
... Neurocoso draws and scores Archery1.
... Neurocoso draws Calendar2.
Neurocoso melds Calendar2.
— Ultratwo's turn 4 —
Ultratwo achieves age 1 – Prehistory (Code of Laws1)!
Ultratwo activates the dogma of Metalworking1.
... Ultratwo draws Canal Building2.
— Neurocoso's turn 4 —
Neurocoso activates the dogma of Calendar2.
... Neurocoso draws Paper3 and Medicine3.
Neurocoso melds Paper3.
— Ultratwo's turn 5 —
Ultratwo activates the dogma of Metalworking1.
... Ultratwo draws and scores Fermenting2, Monotheism2, Construction2, Mapmaking2, Road Building2, and Alchemy3.
... Ultratwo achieves Monument!
... Ultratwo draws and scores Engineering3 and Feudalism3.
... Ultratwo draws Education3.
Ultratwo melds Education3.
— Neurocoso's turn 5 —
Neurocoso activates the dogma of Calendar2.
... Neurocoso draws Compass3 and Optics3.
Neurocoso activates the dogma of Paper3.
...
effects are shared with Ultratwo.
... Neurocoso splays their blue cards left.
... Neurocoso draws Invention4.
— Ultratwo's turn 6 —
Ultratwo achieves age 2 – Classical (Philosophy2)!
Ultratwo achieves age 3 – Medieval (Translation3)!
— Neurocoso's turn 6 —
Neurocoso melds Optics3.
Neurocoso activates the dogma of Optics3.
... Neurocoso draws and melds Machinery3.
... No opponents have fewer points than Neurocoso.
— Ultratwo's turn 7 —
Ultratwo activates the dogma of Clothing1.
...
effects are shared with Neurocoso.
... Neurocoso melds nothing.
... Ultratwo melds Mathematics2.
... Neurocoso draws and scores Experimentation4.
... Ultratwo draws and scores Anatomy4.
... Ultratwo draws Colonialism4 as a sharing bonus.
Ultratwo activates the dogma of Mathematics2.
... Ultratwo returns Colonialism4.
... Ultratwo draws and melds Physics5.
— Neurocoso's turn 7 —
Neurocoso activates the dogma of Calendar2.
... Neurocoso draws Gunpowder4 and Navigation4.
Neurocoso melds Navigation4.
— Ultratwo's turn 8 —
Ultratwo achieves age 4 – Renaissance (Enterprise4)!
Ultratwo achieves age 5 – Exploration (Steam Engine5)!
Ultratwo wins by achievements!