KraZug and Hydralisk share victory by score!

KraZug:
    initial hand: Agriculture1 and Ice Skates1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance
    score: (30)  2 2 2 2 3 2 3 1 1
    Christopher Polhem5 Agriculture1 Domestication1 Masonry1 Noodles1
    Telescope4 Mathematics2 Ruler1
    Gunpowder4 Peter the Great5 Amina Sukhera4 Road Building2 Archery1 Crossbow2
    Astronomy5 Sunglasses3 Monotheism2
    Currency2 Sargon of Akkad1 Comb1 Ice Skates1
    0  1  3  4  4  0 

Hydralisk:
    initial hand: Pottery1 and Bangle1
    achievement(s):  1 – Prehistory Monument Expansion
    score: (30)     1 1 1 1 3 2 4 4
     Cell Phone10 Ecology9 Fermenting2 Machinery3 Sandpaper3 Pencil4
     Software10 Thermometer5 Stethoscope6 Printing Press4 Experimentation4 Linguistics2 Pottery1 Translation3 Slide Rule4
    Machine Gun7 Construction2 Tran Huang Dao3
     Indian Clubs6 Enterprise4 Toilet4 Societies5 Niccolo Machiavelli4 Clock4 Reformation4
     Mapmaking2 Chintz4 Measurement5
    1  14  13  11  2  5 


Game log KraZug melds Ice Skates1 and goes first. Hydralisk melds Pottery1.
KraZug's turn 1 — KraZug draws Ruler1.
Hydralisk's turn 1 — Hydralisk activates the dogma of Pottery1. ... Hydralisk returns Bangle1. ... Hydralisk draws and scores Clothing1. ... Hydralisk draws City States1. Hydralisk activates the dogma of Pottery1. ... Hydralisk returns City States1. ... Hydralisk draws and scores Metalworking1. ... Hydralisk draws Oars1.
KraZug's turn 2 — KraZug draws Domestication1. KraZug melds Domestication1.
Hydralisk's turn 2 — Hydralisk activates the dogma of Pottery1. ... Hydralisk returns Oars1. ... Hydralisk draws and scores Sailing1. ... Hydralisk draws Masonry1. Hydralisk activates the dogma of Pottery1. ... Hydralisk returns Masonry1. ... Hydralisk draws and scores Code of Laws1. ... Hydralisk draws Archery1.
KraZug's turn 3 — KraZug activates the dogma of Domestication1. ... KraZug melds Ruler1. ... KraZug draws Comb1. KraZug activates the dogma of Domestication1. ... KraZug melds Comb1. ... KraZug draws Noodles1.
Hydralisk's turn 3 — Hydralisk activates the dogma of Pottery1. ... Hydralisk returns Archery1. ... Hydralisk draws and scores Writing1. ... Hydralisk draws Mysticism1. Hydralisk achieves age 1 – Prehistory (The Wheel1)! ... KraZug draws Sargon of Akkad1.
KraZug's turn 4 — KraZug activates the dogma of Domestication1. ... KraZug melds Sargon of Akkad1. ... KraZug draws Tools1. KraZug inspires green. ... KraZug draws and melds City States1. ... KraZug draws Oars1.
Hydralisk's turn 4 — Hydralisk melds Mysticism1. Hydralisk activates the dogma of Mysticism1. ... effects are shared with KraZug. ... KraZug would meld Masonry1, triggering the karma of Sargon of Akkad1. ... ... KraZug tucks Masonry1. ... KraZug draws Archery1. ... Hydralisk draws Fermenting2. ... Hydralisk draws Ximen Bao2 as a sharing bonus.
KraZug's turn 5 — KraZug activates the dogma of Domestication1. ... effects are shared with Hydralisk. ... Hydralisk melds Fermenting2. ... Hydralisk draws Linguistics2. ... KraZug melds Archery1. ... KraZug draws Philosophy2. ... KraZug draws Ptolemy2 as a sharing bonus. KraZug inspires green. ... KraZug draws and melds Monotheism2. ... KraZug draws Mathematics2.
Hydralisk's turn 5 — Hydralisk activates the dogma of Fermenting2. ... Hydralisk draws Mapmaking2 and Construction2. Hydralisk melds Linguistics2.
KraZug's turn 6 — KraZug activates the dogma of Domestication1. ... KraZug would meld Noodles1, triggering the karma of Sargon of Akkad1. ... ... KraZug tucks Noodles1. ... KraZug draws Crossbow2. KraZug inspires green. ... KraZug draws and melds Road Building2. ... KraZug draws Currency2.
Hydralisk's turn 6 — Hydralisk melds Ximen Bao2. Hydralisk activates the dogma of Linguistics2. ... effects are shared with KraZug. ... KraZug draws and foreshadows Navigation4. ... Hydralisk draws Sandpaper3. ... KraZug draws Canal Building2. ... Hydralisk draws Machinery3. ... Hydralisk draws Tran Huang Dao3 as a sharing bonus.
KraZug's turn 7 — KraZug activates the dogma of Road Building2. ... KraZug would meld Crossbow2, triggering the karma of Sargon of Akkad1. ... ... KraZug tucks Crossbow2. ... KraZug would meld Philosophy2, triggering the karma of Sargon of Akkad1. ... ... KraZug tucks Philosophy2. ... KraZug melds nothing. KraZug inspires green. ... KraZug draws and melds Sunglasses3. ... KraZug draws Deodorant3.
Hydralisk's turn 7 — Hydralisk activates the dogma of Linguistics2. ... effects are shared with KraZug. ... KraZug draws and foreshadows Invention4. ... Hydralisk draws and foreshadows Experimentation4. ... KraZug draws Paper3. ... Hydralisk draws Translation3. ... Hydralisk draws Murasaki Shikibu3 as a sharing bonus. Hydralisk inspires yellow. ... Hydralisk tucks Translation3. ... Hydralisk draws Engineering3.
KraZug's turn 8 — KraZug melds Mathematics2. KraZug activates the dogma of Mathematics2. ... effects are shared with Hydralisk. ... Hydralisk returns Engineering3. ... Hydralisk draws and melds Reformation4. ... KraZug returns Deodorant3. ... KraZug draws and melds Telescope4. ... KraZug draws C. Columbus4 as a sharing bonus.
Hydralisk's turn 8 — Hydralisk activates the dogma of Reformation4. ... Hydralisk tucks Machinery3 and Sandpaper3. ... Hydralisk splays his yellow cards right. Hydralisk activates the dogma of Reformation4. ... Hydralisk tucks Mapmaking2, Construction2, Tran Huang Dao3, and Murasaki Shikibu3. ... Hydralisk achieves Monument! ... Hydralisk splays his purple cards right.
KraZug's turn 9 — KraZug activates the dogma of Road Building2. ... KraZug melds Currency2. ... KraZug melds Agriculture1. ... KraZug doesn't transfer Road Building2. KraZug activates the dogma of Currency2. ... effects are shared with Hydralisk. ... Hydralisk returns nothing. ... KraZug returns Oars1, Canal Building2, Paper3, and C. Columbus4. ... KraZug draws and scores Chaturanga2, Pagoda2, Scissors2, and Toothbrush2.
Hydralisk's turn 9 — Hydralisk activates the dogma of Construction2. ... demands are made of KraZug. ... KraZug transfers Tools1 and Ptolemy2 to Hydralisk's hand. ... KraZug draws Canal Building2. Hydralisk draws Clock4.
KraZug's turn 10 — KraZug achieves age 2 – Classical (Calendar2)! ... Hydralisk draws Takiyuddin4. KraZug activates the dogma of Agriculture1. ... effects are shared with Hydralisk. ... Hydralisk returns Tools1. ... Hydralisk draws and scores Feudalism3. ... KraZug returns Canal Building2. ... KraZug draws and scores Alchemy3. ... KraZug draws Amina Sukhera4 as a sharing bonus.
Hydralisk's turn 10 — Hydralisk melds Clock4. Hydralisk issues a Expansion decree. ... Hydralisk removes from the game Ptolemy2 and Takiyuddin4. ... Hydralisk achieves Expansion! ... Hydralisk splays his blue cards up.
KraZug's turn 11 — KraZug melds Amina Sukhera4. ... KraZug melded Amina Sukhera4, triggering its karma. ... ... KraZug scores nothing. KraZug achieves age 3 – Medieval (Medicine3)! ... Hydralisk draws Niccolo Machiavelli4.
Hydralisk's turn 11 — Hydralisk melds Niccolo Machiavelli4. ... Hydralisk melds Experimentation4 from his forecast. ... Hydralisk activates the dogma of Experimentation4. ... ... Hydralisk draws and foreshadows Printing Press4. ... ... Hydralisk draws and melds Societies5. Hydralisk draws Measurement5.
KraZug's turn 12 — KraZug inspires red. ... KraZug scores Philosophy2 from his board. ... KraZug scores Murasaki Shikibu3 from Hydralisk's board. ... KraZug draws Perspective4. KraZug achieves age 4 – Renaissance (Anatomy4)! ... Hydralisk draws Christian Huygens5.
Hydralisk's turn 12 — Hydralisk melds Measurement5. ... Hydralisk melds Printing Press4 from his forecast. ... Hydralisk activates the dogma of Printing Press4. ... ... Hydralisk draws and foreshadows Toilet4. ... ... Hydralisk returns Clothing1 from Hydralisk's score pile. ... ... Hydralisk draws Machine Gun7. Hydralisk melds Machine Gun7. ... Hydralisk melds Toilet4 from his forecast. ... Hydralisk activates the dogma of Toilet4. ... ... Hydralisk doesn't splay anything right. ... ... Hydralisk draws and tucks Slide Rule4. ... ... demands are made of KraZug. ... ... KraZug returns nothing. ... ... Hydralisk returns nothing.
KraZug's turn 13 — KraZug inspires red. ... KraZug scores Mysticism1 from Hydralisk's board. ... KraZug scores City States1 from his board. ... KraZug draws Chintz4. KraZug melds Chintz4.
Hydralisk's turn 13 — Hydralisk melds Christian Huygens5. Hydralisk fades Ximen Bao2 from his board. Hydralisk activates the dogma of Christian Huygens5. ... Hydralisk draws and foreshadows Enterprise4. ... Hydralisk would foreshadow Ecology9, triggering the karma of Christian Huygens5. ... ... Hydralisk melds Ecology9.
KraZug's turn 14 — KraZug activates the dogma of Chintz4. ... effects are shared with Hydralisk. ... Hydralisk draws Gunpowder4. ... KraZug draws Shuriken4. ... Hydralisk draws Kobukson4. ... Hydralisk draws and scores Colonialism4. ... KraZug draws nothing. ... KraZug draws Peter the Great5 as a sharing bonus. KraZug melds Peter the Great5. ... KraZug melded Peter the Great5, triggering its karma. ... ... KraZug returns Christian Huygens5 from Hydralisk's board.
Hydralisk's turn 14 — Hydralisk activates the dogma of Ecology9. ... Hydralisk returns Gunpowder4. ... Hydralisk scores Kobukson4. ... Hydralisk draws Software10 and Cell Phone10. Hydralisk melds Cell Phone10. ... Hydralisk melds Enterprise4 from his forecast. ... Hydralisk activates the dogma of Enterprise4. ... ... Hydralisk doesn't splay anything right. ... ... Hydralisk draws and tucks Pencil4. ... ... demands are made of KraZug. ... ... KraZug transfers Chintz4 from his board to Hydralisk's board. ... ... KraZug draws and melds Gunpowder4. ... ... Hydralisk splays his green cards right.
KraZug's turn 15 — KraZug activates the dogma of Telescope4. ... effects are shared with Hydralisk. ... Hydralisk draws and foreshadows Thermometer5. ... KraZug draws and foreshadows Astronomy5. ... Hydralisk places nothing on top of its deck. ... KraZug places nothing on top of its deck. ... KraZug draws Christopher Polhem5 as a sharing bonus. KraZug melds Christopher Polhem5. ... KraZug melds Astronomy5 from his forecast. ... KraZug activates the dogma of Astronomy5. ... ... effects are shared with Hydralisk. ... ... Hydralisk draws and melds Stethoscope6. ... ... Hydralisk draws Indian Clubs6. ... ... KraZug draws Machine Tools6. ... ... KraZug draws Bartholomew Roberts5 as a sharing bonus.
Hydralisk's turn 15 — Hydralisk melds Indian Clubs6. ... Hydralisk melds Thermometer5 from his forecast. ... Hydralisk activates the dogma of Thermometer5. ... ... Hydralisk draws and foreshadows Lightning Rod5. ... ... Hydralisk melds Software10. ... ... Hydralisk melds Mapmaking2 from his board. ... ... Hydralisk attempts to draw a card above 10. KraZug and Hydralisk share victory by score!