Yukipo wins by Globalization!

Yukipo:
    initial hand: Tools1 and Comb1
    achievement(s):  4 – Renaissance
    score: (149) 8 7 2 1 4 2 1 7 10 5 2 4 1 8 2 8 1 3 1 10 10 10 10 1 4 3 2 5 10 7
    Computers9
     Helicopter9 Road Building2
    A.I.10 The Internet10
    Globalization10
    2  0  2  0  7  3 

Cord:
    initial hand: Domestication1 and Bangle1
    achievement(s):  Empire 1 – Prehistory 2 – Classical 3 – Medieval Monument 5 – Exploration
    score: (133) 1 2 7 1 1 8 2 9 6 8 6 5 9 6 1 2 1 6 1 6 9 7 1 1 3 1 1 6 8 8
    Publications7 Atomic Theory6 Writing1
     Metalworking1 Bangle1 Engineering3 Colonialism4 Machine Tools6 Mobility8
    Astronomy5
    Metric System6
    5  0  4  3  5  1 


Game log Yukipo melds Comb1 and goes first. Cord melds Domestication1.
Yukipo's turn 1 — Yukipo melds Tools1.
Cord's turn 1 — Cord activates the dogma of Domestication1. ... effects are shared with Yukipo. ... Yukipo melds nothing. ... Yukipo draws Code of Laws1. ... Cord melds Bangle1. ... Cord draws The Wheel1. ... Cord draws Bell1 as a sharing bonus. Cord melds Bell1.
Yukipo's turn 2 — Yukipo activates the dogma of Comb1. ... effects are shared with Cord. ... Cord chooses yellow. ... Cord draws Puppet1, Sailing1, Oars1, and Mysticism1. ... Cord returns Puppet1, Mysticism1, Oars1, and Sailing1. ... Yukipo chooses yellow. ... Yukipo draws Ice Skates1, Masonry1, Pottery1, and Archery1. ... Yukipo returns Ice Skates1, Pottery1, and Archery1. ... Yukipo draws Chopsticks1 as a sharing bonus. Yukipo melds Masonry1.
Cord's turn 2 — Cord activates the dogma of Domestication1. ... effects are shared with Yukipo. ... Yukipo melds Code of Laws1. ... Yukipo draws Writing1. ... Cord melds The Wheel1. ... Cord draws City States1. ... Cord draws Flute1 as a sharing bonus. Cord activates the dogma of The Wheel1. ... Cord draws Metalworking1 and Clothing1.
Yukipo's turn 3 — Yukipo activates the dogma of Comb1. ... effects are shared with Cord. ... Cord chooses red. ... Cord draws Mysticism1, Oars1, Sailing1, and Pottery1. ... Cord returns Mysticism1, Sailing1, and Pottery1. ... Yukipo chooses red. ... Yukipo draws Archery1, Mysticism1, Sailing1, and Pottery1. ... Yukipo returns Mysticism1, Sailing1, and Pottery1. ... Yukipo draws Mysticism1 as a sharing bonus. Yukipo melds Archery1.
Cord's turn 3 — Cord melds City States1. Cord activates the dogma of City States1. ... demands are made of Yukipo. ... Yukipo transfers Archery1 from their board to Cord's board. ... Yukipo draws Sailing1.
Yukipo's turn 4 — Yukipo melds Mysticism1. Yukipo activates the dogma of Mysticism1. ... Yukipo draws and melds Pottery1. ... Yukipo draws Calendar2.
Cord's turn 4 — Cord activates the dogma of City States1. ... demands are made of Yukipo. ... Yukipo transfers Mysticism1 from their board to Cord's board. ... Yukipo draws Canal Building2. Cord activates the dogma of The Wheel1. ... Cord draws Currency2 and Mathematics2.
Yukipo's turn 5 — Yukipo activates the dogma of Comb1. ... effects are shared with Cord. ... Cord chooses red. ... Cord draws Monotheism2, Construction2, Road Building2, and Fermenting2. ... Cord returns Fermenting2 and Monotheism2. ... Yukipo chooses yellow. ... Yukipo draws Mapmaking2, Fermenting2, Monotheism2, and Engineering3. ... Yukipo returns Mapmaking2, Monotheism2, and Engineering3. ... Yukipo draws Mapmaking2 as a sharing bonus. Yukipo melds Fermenting2.
Cord's turn 5 — Cord activates the dogma of The Wheel1. ... Cord draws Monotheism2 and Optics3. Cord melds Monotheism2.
Yukipo's turn 6 — Yukipo activates the dogma of Fermenting2. ... Yukipo draws Compass3, Paper3, and Feudalism3. Yukipo activates the dogma of Fermenting2. ... Yukipo draws Medicine3, Translation3, and Alchemy3.
Cord's turn 6 — Cord activates the dogma of Monotheism2. ... demands are made of Yukipo. ... Yukipo transfers Pottery1 to Cord's score pile. ... Yukipo transfers Pottery1 from their board to Cord's score pile. ... Yukipo draws and tucks Education3. ... Cord draws and tucks Engineering3. Cord melds Mathematics2.
Yukipo's turn 7 — Yukipo melds Calendar2. Yukipo activates the dogma of Fermenting2. ... Yukipo draws Anatomy4, Perspective4, and Reformation4.
Cord's turn 7 — Cord activates the dogma of Monotheism2. ... demands are made of Yukipo. ... Yukipo has no card to transfer. ... Cord draws and tucks Colonialism4. Cord activates the dogma of Domestication1. ... Cord melds Flute1. ... Cord draws Pencil4.
Yukipo's turn 8 — Yukipo melds Reformation4. Yukipo activates the dogma of Reformation4. ... Yukipo tucks Chopsticks1, Anatomy4, Medicine3, and Canal Building2. ... Yukipo splays their yellow cards right.
Cord's turn 8 — Cord melds Construction2. Cord activates the dogma of Construction2. ... demands are made of Yukipo. ... Yukipo transfers Writing1 and Sailing1 to Cord's hand. ... Yukipo draws Barometer4. ... Cord achieves Empire!
Yukipo's turn 9 — Yukipo activates the dogma of Fermenting2. ... Yukipo draws Navigation4, Enterprise4, Printing Press4, Invention4, Experimentation4, and Banking5. Yukipo activates the dogma of Fermenting2. ... Yukipo draws The Pirate Code5, Statistics5, Chemistry5, Physics5, Coal5, and Societies5.
Cord's turn 9 — Cord activates the dogma of Mathematics2. ... Cord returns Pencil4. ... Cord draws and melds Palampore5. Cord achieves age 1 – Prehistory (Agriculture1)!
Yukipo's turn 10 — Yukipo activates the dogma of Fermenting2. ... Yukipo draws Astronomy5, Steam Engine5, Metric System6, Vaccination6, Atomic Theory6, and Classification6. Yukipo activates the dogma of Fermenting2. ... Yukipo draws Machine Tools6, Industrialization6, Emancipation6, Canning6, Encyclopedia6, and Railroad7.
Cord's turn 10 — Cord activates the dogma of Mathematics2. ... Cord returns Clothing1. ... Cord draws and melds Telegraph7. Cord activates the dogma of Mathematics2. ... Cord returns Oars1. ... Cord draws and melds Jeans7.
Yukipo's turn 11 — Yukipo activates the dogma of Fermenting2. ... Yukipo draws Evolution7, Sanitation7, Electricity7, Combustion7, Explosives7, and Publications7. Yukipo activates the dogma of Fermenting2. ... Yukipo draws Bicycle7, Refrigeration7, Socialism8, Rocketry8, Empiricism8, and Mobility8.
Cord's turn 11 — Cord activates the dogma of Mathematics2. ... Cord returns Metalworking1. ... Cord draws and melds Parachute8. Cord activates the dogma of Parachute8. ... demands are made of Yukipo. ... Yukipo transfers Mapmaking2, Compass3, Paper3, Feudalism3, Translation3, Alchemy3, Perspective4, Barometer4, Navigation4, Enterprise4, Printing Press4, Invention4, Experimentation4, Banking5, The Pirate Code5, Statistics5, Chemistry5, Physics5, Coal5, Societies5, Astronomy5, Steam Engine5, Metric System6, Vaccination6, Atomic Theory6, Classification6, Machine Tools6, Industrialization6, Emancipation6, Canning6, Encyclopedia6, Evolution7, Sanitation7, Electricity7, Combustion7, Explosives7, Refrigeration7, Socialism8, and Empiricism8 to Cord's hand.
Yukipo's turn 12 — Yukipo melds Railroad7. Yukipo activates the dogma of Railroad7. ... effects are shared with Cord. ... Cord returns Socialism8, Empiricism8, Writing1, Sailing1, Mapmaking2, Currency2, Road Building2, Compass3, Optics3, Feudalism3, Paper3, Translation3, Alchemy3, Barometer4, Experimentation4, Navigation4, Perspective4, Enterprise4, Printing Press4, Invention4, Industrialization6, Canning6, Metric System6, Atomic Theory6, Vaccination6, Encyclopedia6, Machine Tools6, Emancipation6, Classification6, Refrigeration7, Electricity7, Evolution7, Sanitation7, Combustion7, Explosives7, Banking5, The Pirate Code5, Statistics5, Chemistry5, Physics5, Coal5, Societies5, Astronomy5, and Steam Engine5. ... Cord draws Industrialization6, Indian Clubs6, and Canning6. ... Yukipo returns Publications7, Bicycle7, Rocketry8, and Mobility8. ... Yukipo draws Metric System6, Dentures6, and Atomic Theory6. ... Yukipo splays their yellow cards up. ... Yukipo draws Refrigeration7 as a sharing bonus.
Cord's turn 12 — Cord melds Industrialization6. Cord activates the dogma of Industrialization6. ... Cord draws and tucks Vaccination6. ... Cord splays their red cards right.
Yukipo's turn 13 — Yukipo activates the dogma of Fermenting2. ... Yukipo draws Clothing1. ... Yukipo draws Mapmaking2, Currency2, Road Building2, Compass3, Optics3, and Feudalism3. Yukipo activates the dogma of Fermenting2. ... Yukipo draws Oars1. ... Yukipo draws Paper3, Translation3, Alchemy3, Experimentation4, Navigation4, and Perspective4.
Cord's turn 13 — Cord melds Canning6. Cord activates the dogma of Industrialization6. ... Cord draws and tucks Encyclopedia6, Machine Tools6, and Emancipation6. ... Cord splays their purple cards right.
Yukipo's turn 14 — Yukipo activates the dogma of Fermenting2. ... Yukipo draws Metalworking1. ... Yukipo draws Enterprise4, Printing Press4, Invention4, Banking5, The Pirate Code5, and Statistics5. Yukipo activates the dogma of Fermenting2. ... Yukipo draws Writing1. ... Yukipo draws Chemistry5, Physics5, Coal5, Societies5, Astronomy5, and Steam Engine5.
Cord's turn 14 — Cord melds Indian Clubs6. Cord activates the dogma of Canning6. ... Cord draws and tucks Classification6. ... Cord scores Mathematics2, Indian Clubs6, and Jeans7 from their board. ... Cord splays their yellow cards right.
Yukipo's turn 15 — Yukipo melds Road Building2. Yukipo activates the dogma of Road Building2. ... effects are shared with Cord. ... Cord melds nothing. ... Yukipo melds Oars1 and Mapmaking2. ... Yukipo transfers Oars1 from their board to Cord's board. ... Yukipo transfers Telegraph7 from Cord's board to their board.
Cord's turn 15 — Cord achieves age 2 – Classical (Philosophy2)! Cord activates the dogma of Canning6. ... Cord draws and tucks Electricity7. ... Cord scores Encyclopedia6, Oars1, and Flute1 from their board.
Yukipo's turn 16 — Yukipo activates the dogma of Fermenting2. ... Yukipo draws Sailing1. ... Yukipo draws Evolution7, Sanitation7, Combustion7, Explosives7, and Publications7. Yukipo activates the dogma of Fermenting2. ... Yukipo draws Bicycle7. ... Yukipo draws Quantum Theory8, Skyscrapers8, Corporations8, Flight8, and Mass Media8.
Cord's turn 16 — Cord achieves age 3 – Medieval (Machinery3)! Cord activates the dogma of Industrialization6. ... Cord draws and tucks Socialism8, Empiricism8, Rocketry8, Mobility8, Suburbia9, and Genetics9. ... Cord achieves Monument!
Yukipo's turn 17 — Yukipo activates the dogma of Road Building2. ... effects are shared with Cord. ... Cord melds nothing. ... Yukipo melds Mass Media8 and Experimentation4. ... Yukipo doesn't transfer Road Building2. Yukipo activates the dogma of Mass Media8. ... Yukipo returns Dentures6. ... Yukipo chooses the value 6. ... Yukipo returns Indian Clubs6 and Encyclopedia6 from Cord's score pile. ... Yukipo splays their purple cards up.
Cord's turn 17 — Cord activates the dogma of Canning6. ... Cord draws and tucks Encyclopedia6. ... Cord scores Rocketry8 and Monotheism2 from their board. Cord achieves age 5 – Exploration (Measurement5)!
Yukipo's turn 18 — Yukipo activates the dogma of Experimentation4. ... effects are shared with Cord. ... Cord draws and melds Ecology9. ... Yukipo draws and melds Helicopter9. ... Yukipo draws Karaoke9 as a sharing bonus. Yukipo activates the dogma of Helicopter9. ... effects are shared with Cord. ... Cord transfers Mass Media8 from Yukipo's board to Yukipo's score pile. ... Cord returns nothing. ... Yukipo transfers Ecology9 from Cord's board to Cord's score pile. ... Yukipo returns Karaoke9. ... Yukipo transfers Industrialization6 from Cord's board to Cord's score pile. ... Yukipo returns Sailing1. ... Yukipo transfers Parachute8 from Cord's board to Cord's score pile. ... Yukipo returns Publications7. ... Yukipo transfers Canning6 from Cord's board to Cord's score pile. ... Yukipo returns Metric System6. ... Yukipo transfers Palampore5 from Cord's board to Cord's score pile. ... Yukipo returns Invention4. ... Yukipo transfers Genetics9 from Cord's board to Cord's score pile. ... Yukipo returns Physics5. ... Yukipo transfers Encyclopedia6 from Cord's board to Cord's score pile. ... Yukipo returns Clothing1. ... Yukipo transfers The Wheel1 from Cord's board to Cord's score pile. ... Yukipo returns Metalworking1. ... Yukipo transfers Construction2 from Cord's board to Cord's score pile. ... Yukipo returns Alchemy3. ... Yukipo transfers Mysticism1 from Cord's board to Cord's score pile. ... Yukipo returns Feudalism3. ... Yukipo transfers Classification6 from Cord's board to Cord's score pile. ... Yukipo returns Paper3. ... Yukipo transfers Domestication1 from Cord's board to Cord's score pile. ... Yukipo returns Translation3. ... Yukipo transfers Vaccination6 from Cord's board to Cord's score pile. ... Yukipo returns Currency2. ... Yukipo transfers Suburbia9 from Cord's board to Cord's score pile. ... Yukipo returns Compass3. ... Yukipo transfers Electricity7 from Cord's board to Cord's score pile. ... Yukipo returns Printing Press4. ... Yukipo transfers Archery1 from Cord's board to Cord's score pile. ... Yukipo returns Atomic Theory6. ... Yukipo transfers Telegraph7 from their board to their score pile. ... Yukipo returns Perspective4. ... Yukipo transfers Mapmaking2 from their board to their score pile. ... Yukipo returns Optics3. ... Yukipo transfers Comb1 from their board to their score pile. ... Yukipo returns Refrigeration7. ... Yukipo transfers Experimentation4 from their board to their score pile. ... Yukipo returns Writing1. ... Yukipo transfers Calendar2 from their board to their score pile. ... Yukipo returns Chemistry5. ... Yukipo transfers Tools1 from their board to their score pile. ... Yukipo returns Societies5. ... Yukipo transfers Railroad7 from their board to their score pile. ... Yukipo returns Steam Engine5. ... Yukipo transfers City States1 from Cord's board to Cord's score pile. ... Yukipo returns nothing. ... Yukipo draws Wristwatch9 as a sharing bonus.
Cord's turn 18 — Cord draws Sailing1. Cord melds Sailing1.
Yukipo's turn 19 — Yukipo activates the dogma of Reformation4. ... Yukipo tucks Quantum Theory8, Corporations8, Statistics5, Wristwatch9, Skyscrapers8, and Sanitation7. Yukipo activates the dogma of Quantum Theory8. ... Yukipo returns Navigation4 and Enterprise4. ... Yukipo draws Human Genome10. ... Yukipo draws and scores Miniaturization10.
Cord's turn 19 — Cord activates the dogma of Sailing1. ... effects are shared with Yukipo. ... Yukipo draws and melds Clothing1. ... Cord draws and melds Metalworking1. ... Cord draws Writing1 as a sharing bonus. Cord activates the dogma of Sailing1. ... effects are shared with Yukipo. ... Yukipo draws and melds Currency2. ... Cord draws and melds Novel3. ... Cord draws Almanac3 as a sharing bonus.
Yukipo's turn 20 — Yukipo melds Banking5. Yukipo activates the dogma of Helicopter9. ... Yukipo transfers Novel3 from Cord's board to Cord's score pile. ... Yukipo returns Astronomy5. ... Yukipo transfers Sailing1 from Cord's board to Cord's score pile. ... Yukipo returns Combustion7. ... Yukipo transfers Banking5 from their board to their score pile. ... Yukipo returns nothing.
Cord's turn 20 — Cord activates the dogma of Bell1. ... Cord scores nothing. ... Cord draws and foreshadows Alchemy3. Cord activates the dogma of Bell1. ... Cord scores nothing. ... Cord draws and foreshadows Feudalism3.
Yukipo's turn 21 — Yukipo activates the dogma of Fermenting2. ... Yukipo tucks Currency2 from their board. ... Yukipo draws Paper3. ... Yukipo draws Translation3, Compass3, Optics3, Invention4, Printing Press4, Perspective4, Navigation4, Enterprise4, and Physics5. Yukipo achieves age 4 – Renaissance (Gunpowder4)!
Cord's turn 21 — Cord activates the dogma of Bell1. ... Cord scores nothing. ... Cord draws and foreshadows Chemistry5. Cord activates the dogma of Bell1. ... Cord scores nothing. ... Cord draws and foreshadows Societies5.
Yukipo's turn 22 — Yukipo activates the dogma of Helicopter9. ... effects are shared with Cord. ... Cord transfers Fermenting2 from Yukipo's board to Yukipo's score pile. ... Cord returns nothing. ... Yukipo transfers Bell1 from Cord's board to Cord's score pile. ... Yukipo returns nothing. ... Yukipo draws Fission9 as a sharing bonus. Yukipo activates the dogma of Helicopter9. ... effects are shared with Cord. ... Cord transfers Reformation4 from Yukipo's board to Yukipo's score pile. ... Cord returns nothing. ... Yukipo transfers Emancipation6 from Cord's board to Cord's score pile. ... Yukipo returns Paper3. ... Yukipo transfers Socialism8 from Cord's board to Cord's score pile. ... Yukipo returns Compass3. ... Yukipo transfers Empiricism8 from Cord's board to Cord's score pile. ... Yukipo returns Printing Press4. ... Yukipo transfers Clothing1 from their board to their score pile. ... Yukipo returns Optics3. ... Yukipo transfers Corporations8 from their board to their score pile. ... Yukipo returns Physics5. ... Yukipo transfers Currency2 from their board to their score pile. ... Yukipo returns Enterprise4. ... Yukipo transfers Quantum Theory8 from their board to their score pile. ... Yukipo returns Fission9. ... Yukipo transfers Code of Laws1 from their board to their score pile. ... Yukipo returns Translation3. ... Yukipo transfers Education3 from their board to their score pile. ... Yukipo returns Invention4. ... Yukipo transfers Masonry1 from their board to their score pile. ... Yukipo returns nothing. ... Yukipo draws Computers9 as a sharing bonus.
Cord's turn 22 — Cord draws Paper3. Cord draws Compass3.
Yukipo's turn 23 — Yukipo melds Human Genome10. Yukipo activates the dogma of Human Genome10. ... Yukipo draws and scores MP310. ... Yukipo transfers Sanitation7 from their board to their hand.
Cord's turn 23 — Cord activates the dogma of Metalworking1. ... Cord draws Optics3. Cord melds Writing1.
Yukipo's turn 24 — Yukipo activates the dogma of Human Genome10. ... Yukipo draws and scores GPS10. ... Yukipo transfers Skyscrapers8 from their board to their hand. Yukipo activates the dogma of Human Genome10. ... Yukipo draws and scores Sudoku10. ... Yukipo transfers Wristwatch9 from their board to their hand.
Cord's turn 24 — Cord activates the dogma of Writing1. ... effects are shared with Yukipo. ... Yukipo draws Translation3. ... Cord draws Printing Press4. ... Cord draws Enterprise4 as a sharing bonus. Cord activates the dogma of Writing1. ... effects are shared with Yukipo. ... Yukipo draws Invention4. ... Cord draws Steam Engine5. ... Cord draws Astronomy5 as a sharing bonus.
Yukipo's turn 25 — Yukipo activates the dogma of Helicopter9. ... effects are shared with Cord. ... Cord transfers Human Genome10 from Yukipo's board to Yukipo's score pile. ... Cord returns nothing. ... Yukipo transfers Chopsticks1 from their board to their score pile. ... Yukipo returns Perspective4. ... Yukipo transfers Anatomy4 from their board to their score pile. ... Yukipo returns Sanitation7. ... Yukipo transfers Medicine3 from their board to their score pile. ... Yukipo returns Navigation4. ... Yukipo transfers Canal Building2 from their board to their score pile. ... Yukipo returns The Pirate Code5. ... Yukipo transfers Statistics5 from their board to their score pile. ... Yukipo returns nothing. ... Yukipo draws Satellites9 as a sharing bonus. Yukipo melds Computers9.
Cord's turn 25 — Cord melds Astronomy5. Cord activates the dogma of Astronomy5. ... Cord draws and melds Metric System6, Atomic Theory6, and Publications7. ... Cord draws Refrigeration7.
Yukipo's turn 26 — Yukipo activates the dogma of Computers9. ... Yukipo splays their red cards up. ... Yukipo draws and melds The Internet10. ... Yukipo executes The Internet10. ... ... Yukipo draws and scores Software10. ... ... Yukipo draws and melds A.I.10 and Globalization10. Yukipo activates the dogma of Globalization10. ... demands are made of Cord. ... Cord returns nothing. ... Yukipo draws and scores Combustion7. Yukipo wins by Globalization!