hb wins by achievements!

Zeofar:
    initial hand: Sailing1 and Domestication1
    achievement(s):  Monument Glory 6 – Enlightenment 7 – Romance 8 – Modern Empire
    score: (65)   1 5 4 2 8 8 8 6 6 7 5
    Sailing1 The Wheel1 Compass3 Invention4 Mass Media8
     Vancouver8 Reformation4 Code of Laws1 Mohen-Daro1 Rome2 Education3 Feudalism3
     Mathematics2 Naples5 Translation3 Calendar2 Troy1 Pottery1 Printing Press4 Experimentation4
     Canning6 Refrigeration7 Vaccination6 Sanitation7 Steam Engine5 Fermenting2 Domestication1 Canal Building2 Teotihuacan2 Machinery3
     Gunpowder4 Tikal2 Colonialism4 Optics3
    4  19  10  12  8  0 

hb:
    initial hand: City States1 and Metalworking1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 9 – Postmodern Universe
    score: (56)   4 5 3 4 7 7 6 10
    Self Service10 Electricity7 Amsterdam5 Banking5 Currency2 Memphis1 Clothing1 Metric System6
     Specialization9 Emancipation6 Astronomy5 Railroad7
     Software10 Chongqing8 Evolution7 Rocketry8
     Miami9 Ecology9
     Miniaturization10 Industrialization6 Coal5 Archery1 The Pirate Code5 Oars1 Combustion7
    2  3  10  10  9  7 


Game log Zeofar melds Domestication1 and goes first. hb melds Metalworking1.
Zeofar's turn 1 — Zeofar melds Sailing1. ... Zeofar draws Mohen-Daro1.
hb's turn 1 — hb activates the dogma of Metalworking1. ... hb draws and scores Masonry1. ... hb draws Writing1. hb melds City States1. ... hb draws Hattusa1.
Zeofar's turn 2 — Zeofar melds Mohen-Daro1. ... Zeofar draws Troy1 and Calendar2. Zeofar endorses with Mohen-Daro1. ... Zeofar tucks Troy1. ... Zeofar activates the dogma of Domestication1 with endorsement. ... ... Zeofar melds Calendar2. ... ... Zeofar draws Code of Laws1. ... ... Zeofar melds Code of Laws1. ... ... Zeofar draws Pottery1.
hb's turn 2 — hb activates the dogma of Metalworking1. ... hb draws and scores Mysticism1. ... hb draws Clothing1. hb melds Clothing1. ... hb draws Memphis1.
Zeofar's turn 3 — Zeofar activates the dogma of Code of Laws1. ... Zeofar tucks Pottery1. ... Zeofar splays his blue cards left. ... ... Zeofar draws Rome2. Zeofar activates the dogma of Code of Laws1. ... Zeofar tucks Rome2. ... Zeofar splays his purple cards left. ... ... Zeofar draws Tikal2.
hb's turn 3 — hb melds Memphis1. ... hb reveals Oars1. ... hb keeps Oars1. ... hb draws and returns nothing. hb activates the dogma of Metalworking1. ... hb draws Agriculture1.
Zeofar's turn 4 — Zeofar melds Tikal2. ... Zeofar draws Teotihuacan2. ... Zeofar reveals Road Building2 and Fermenting2. ... Zeofar keeps Road Building2 and Fermenting2. ... Zeofar draws and returns nothing. Zeofar activates the dogma of Domestication1. ... effects are shared with hb. ... hb melds Writing1. ... hb draws Archery1. ... Zeofar melds Fermenting2. ... Zeofar draws The Wheel1. ... Zeofar draws Mathematics2 as a sharing bonus.
hb's turn 4 — hb endorses with Memphis1. ... hb tucks Agriculture1. ... hb activates the dogma of Metalworking1 with endorsement. ... ... hb draws and scores Mapmaking2 and Monotheism2. ... ... hb draws Philosophy2. ... ... hb draws Currency2. hb achieves age 1 – Prehistory (Tools1)!
Zeofar's turn 5 — Zeofar endorses with Tikal2. ... Zeofar tucks The Wheel1. ... Zeofar activates the dogma of Fermenting2 with endorsement. ... ... Zeofar draws Canal Building2, Education3, Paper3, and Engineering3. ... ... Zeofar draws Feudalism3, Alchemy3, Compass3, and Translation3. Zeofar melds Alchemy3.
hb's turn 5 — hb melds Currency2. hb activates the dogma of City States1. ... demands are made of Zeofar. ... Zeofar transfers Alchemy3 from his board to hb's board. ... Zeofar draws Optics3.
Zeofar's turn 6 — Zeofar endorses with Tikal2. ... Zeofar tucks Canal Building2. ... Zeofar activates the dogma of Fermenting2 with endorsement. ... ... Zeofar draws Machinery3, Printing Press4, Colonialism4, and Gunpowder4. ... ... Zeofar draws Perspective4, Experimentation4, Reformation4, and Invention4. Zeofar melds Gunpowder4.
hb's turn 6 — hb activates the dogma of Alchemy3. ... hb draws Enterprise4 and Navigation4. ... hb melds Enterprise4. ... hb scores Navigation4. hb achieves age 2 – Classical (Construction2)!
Zeofar's turn 7 — Zeofar activates the dogma of Gunpowder4. ... demands are made of hb. ... hb transfers Metalworking1 from his board to Zeofar's score pile. ... Zeofar draws and scores Physics5. Zeofar melds Translation3.
hb's turn 7 — hb activates the dogma of Alchemy3. ... effects are shared with Zeofar. ... Zeofar draws Steam Engine5. ... Zeofar melds Reformation4. ... Zeofar scores Perspective4. ... hb melds Archery1. ... hb scores Philosophy2. ... hb draws Measurement5 as a sharing bonus. hb activates the dogma of Alchemy3. ... effects are shared with Zeofar. ... Zeofar draws Chemistry5. ... hb draws Banking5. ... Zeofar melds Steam Engine5. ... Zeofar scores Road Building2. ... hb melds Banking5. ... hb scores Measurement5. ... hb draws Coal5 as a sharing bonus.
Zeofar's turn 8 — Zeofar activates the dogma of Reformation4. ... Zeofar tucks Teotihuacan2, Machinery3, and Colonialism4. ... Zeofar splays his yellow cards right. ... ... Zeofar draws Naples5. Zeofar activates the dogma of Reformation4. ... Zeofar tucks Education3, Feudalism3, and Printing Press4. ... Zeofar achieves Monument! ... Zeofar tucks Experimentation4, Compass3, and Invention4. ... Zeofar splays his purple cards right. ... ... Zeofar draws Algiers5.
hb's turn 8 — hb melds Coal5. hb achieves age 3 – Medieval (Medicine3)!
Zeofar's turn 9 — Zeofar melds Algiers5. ... Zeofar achieves Glory! Zeofar melds Naples5. ... Zeofar draws Democracy6 and Emancipation6.
hb's turn 9 — hb activates the dogma of Coal5. ... hb draws and tucks The Pirate Code5. ... hb splays his red cards right. ... ... hb draws Amsterdam5. ... hb scores Alchemy3 and Writing1 from his board. hb achieves age 4 – Renaissance (Anatomy4)!
Zeofar's turn 10 — Zeofar melds Democracy6. Zeofar endorses with Naples5. ... Zeofar tucks Optics3. ... Zeofar activates the dogma of Democracy6 with endorsement. ... ... Zeofar returns Paper3. ... ... Zeofar draws and scores Corporations8. ... ... Zeofar returns Engineering3. ... ... Zeofar draws and scores Mobility8.
hb's turn 10 — hb activates the dogma of Coal5. ... hb draws and tucks Astronomy5. ... hb scores Enterprise4 and City States1 from his board. hb achieves age 5 – Exploration (Statistics5)!
Zeofar's turn 11 — Zeofar achieves age 6 – Enlightenment (Encyclopedia6)! Zeofar melds Mathematics2.
hb's turn 11 — hb melds Amsterdam5. ... hb draws Atomic Theory6 and Metric System6. hb endorses with Amsterdam5. ... hb tucks Oars1. ... hb activates the dogma of Agriculture1 with endorsement. ... ... effects are shared with Zeofar. ... ... Zeofar returns nothing. ... ... hb returns Atomic Theory6. ... ... hb draws and scores Bicycle7. ... ... hb returns Metric System6. ... ... hb draws and scores Lighting7.
Zeofar's turn 12 — Zeofar activates the dogma of Mathematics2. ... Zeofar returns Emancipation6. ... Zeofar draws and melds Sanitation7. Zeofar activates the dogma of Democracy6. ... Zeofar returns Chemistry5. ... Zeofar draws and scores Antibiotics8.
hb's turn 12 — hb activates the dogma of Astronomy5. ... effects are shared with Zeofar. ... Zeofar draws and melds Classification6. ... Zeofar draws Canning6. ... hb draws Machine Tools6. ... hb draws Societies5 as a sharing bonus. hb activates the dogma of Astronomy5. ... effects are shared with Zeofar. ... Zeofar draws Vaccination6. ... hb draws Industrialization6. ... hb draws Chemistry5 as a sharing bonus.
Zeofar's turn 13 — Zeofar achieves age 7 – Romance (Explosives7)! Zeofar melds Vaccination6.
hb's turn 13 — hb melds Industrialization6. hb activates the dogma of Industrialization6. ... hb draws and tucks Atomic Theory6 and Metric System6.
Zeofar's turn 14 — Zeofar activates the dogma of Vaccination6. ... demands are made of hb. ... hb returns Masonry1, Mysticism1, Writing1, and City States1 from hb's score pile. ... hb draws and melds Emancipation6. ... Zeofar draws and melds Publications7. Zeofar activates the dogma of Vaccination6. ... demands are made of hb. ... hb returns Mapmaking2, Monotheism2, and Philosophy2 from hb's score pile. ... hb draws and melds Electricity7. ... Zeofar draws and melds Refrigeration7.
hb's turn 14 — hb activates the dogma of Electricity7. ... hb returns Atomic Theory6 and Agriculture1. ... hb draws Empiricism8 and Socialism8. hb activates the dogma of Industrialization6. ... hb draws and tucks Atomic Theory6, Railroad7, Evolution7, and Combustion7. ... hb splays his purple cards right. ... ... hb draws Chongqing8.
Zeofar's turn 15 — Zeofar activates the dogma of Classification6. ... Zeofar reveals Canning6. ... Zeofar melds Canning6. Zeofar activates the dogma of Canning6. ... effects are shared with hb. ... hb draws and tucks Rocketry8. ... hb scores Atomic Theory6 from his board. ... Zeofar draws and tucks Mass Media8. ... Zeofar scores Classification6, Democracy6, Publications7, and Algiers5 from his board. ... Zeofar draws Flight8 as a sharing bonus.
hb's turn 15 — hb melds Chongqing8. ... hb draws Collaboration9 and Ecology9. hb melds Ecology9. ... hb draws Miami9.
Zeofar's turn 16 — Zeofar melds Flight8. Zeofar achieves age 8 – Modern (Quantum Theory8)!
hb's turn 16 — hb melds Miami9. ... hb reveals Specialization9, Computers9, Suburbia9, Composites9, Fission9, Satellites9, and Services9. ... hb keeps Specialization9, Suburbia9, and Services9. ... hb draws and returns Computers9, Composites9, Fission9, and Satellites9. hb achieves age 9 – Postmodern (Genetics9)!
Zeofar's turn 17 — Zeofar activates the dogma of Flight8. ... Zeofar splays his red cards up. ... ... Zeofar draws Vancouver8. Zeofar melds Vancouver8. ... Zeofar draws Computers9 and Composites9.
hb's turn 17 — hb melds Specialization9. hb activates the dogma of Specialization9. ... hb reveals Machine Tools6. ... hb transfers Flight8 from Zeofar's board to his hand. ... hb splays his blue cards up. ... ... hb draws Hong Kong9.
Zeofar's turn 18 — Zeofar activates the dogma of Mathematics2. ... Zeofar returns Computers9. ... Zeofar draws and melds Robotics10. Zeofar activates the dogma of Mathematics2. ... Zeofar returns Composites9. ... Zeofar draws and melds Software10. ... ... Zeofar achieves Empire!
hb's turn 18 — hb activates the dogma of Specialization9. ... hb reveals Chemistry5. ... hb transfers Software10 from Zeofar's board to his hand. ... hb splays his yellow cards up. ... ... hb draws Taipei9. hb activates the dogma of Specialization9. ... hb reveals Machine Tools6. ... hb transfers Robotics10 from Zeofar's board to his hand.
Zeofar's turn 19 — Zeofar draws Skyscrapers8. Zeofar draws Fission9.
hb's turn 19 — hb melds Software10. hb activates the dogma of Software10. ... hb draws and scores Bioengineering10. ... hb draws and melds Self Service10 and Miniaturization10. ... ... hb achieves Universe! hb wins by achievements!