eliegel wins by score!

eliegel:
    initial hand: Metalworking1 and Archery1
    achievement(s):  1 – Prehistory Empire
    score: (33) 1 1 1 6 4 4 7 9
    Databases10 Mass Media8 Corporations8 Satellites9 Metric System6
     Emancipation6 Feudalism3 Democracy6 Lighting7 Railroad7 Socialism8
     Mathematics2 Pottery1 Evolution7 Publications7 Quantum Theory8 Rocketry8 Encyclopedia6
     Vaccination6 Sanitation7 Refrigeration7 Antibiotics8 Skyscrapers8 Ecology9
     Industrialization6 Coal5 Metalworking1 Machine Tools6 Explosives7 Combustion7 Mobility8 Flight8 Road Building2
    4  11  6  7  13  4 

silenus:
    initial hand: Pottery1 and Tools1
    achievement(s):  2 – Classical Monument 3 – Medieval 4 – Renaissance 5 – Exploration
    score: (12) 3 3 3 3
     Banking5 Paper3 Compass3 Sailing1 Clothing1 Invention4 Measurement5
     Reformation4 Enterprise4 Code of Laws1 Astronomy5
    Bioengineering10 Tools1 Chemistry5 Physics5
     Canning6 Machinery3 Anatomy4 Perspective4 Statistics5
    The Pirate Code5 Gunpowder4 Colonialism4
    0  10  7  11  4  2 


Game log eliegel melds Metalworking1 and goes first. silenus melds Tools1.
eliegel's turn 1 — eliegel activates the dogma of Metalworking1. ... eliegel draws and scores Domestication1, The Wheel1, and City States1. ... eliegel draws Clothing1.
silenus's turn 1 — silenus draws Writing1. silenus draws Oars1.
eliegel's turn 2 — eliegel activates the dogma of Metalworking1. ... eliegel draws and scores Mysticism1 and Masonry1. ... eliegel draws Sailing1. eliegel activates the dogma of Metalworking1. ... eliegel draws Code of Laws1.
silenus's turn 2 — silenus activates the dogma of Tools1. ... silenus returns Pottery1, Writing1, and Oars1. ... silenus draws and melds Machinery3. ... silenus returns nothing. silenus activates the dogma of Machinery3. ... demands are made of eliegel. ... eliegel transfers Archery1, Clothing1, Sailing1, and Code of Laws1 to silenus's hand. ... eliegel transfers nothing from silenus's hand to their hand. ... silenus scores Archery1.
eliegel's turn 3 — eliegel activates the dogma of Metalworking1. ... eliegel draws Pottery1. eliegel melds Pottery1.
silenus's turn 3 — silenus melds Clothing1. silenus activates the dogma of Clothing1. ... silenus melds Code of Laws1. ... silenus draws and scores Writing1, Oars1, and Construction2.
eliegel's turn 4 — eliegel draws Road Building2. eliegel achieves age 1 – Prehistory (Agriculture1)!
silenus's turn 4 — silenus activates the dogma of Clothing1. ... silenus melds nothing. ... silenus draws and scores Monotheism2, Mapmaking2, and Calendar2. silenus achieves age 2 – Classical (Philosophy2)!
eliegel's turn 5 — eliegel activates the dogma of Metalworking1. ... eliegel draws Mathematics2. eliegel activates the dogma of Metalworking1. ... eliegel draws Canal Building2.
silenus's turn 5 — silenus activates the dogma of Clothing1. ... silenus melds nothing. ... silenus draws and scores Fermenting2, Currency2, and Medicine3. silenus activates the dogma of Clothing1. ... silenus melds nothing. ... silenus draws and scores Alchemy3, Translation3, and Education3. ... silenus achieves Monument!
eliegel's turn 6 — eliegel melds Canal Building2. eliegel draws Paper3.
silenus's turn 6 — silenus achieves age 3 – Medieval (Engineering3)! silenus melds Sailing1.
eliegel's turn 7 — eliegel melds Mathematics2. eliegel melds Paper3.
silenus's turn 7 — silenus activates the dogma of Sailing1. ... effects are shared with eliegel. ... eliegel draws and melds Feudalism3. ... silenus draws and melds Compass3. ... silenus draws Optics3 as a sharing bonus. silenus activates the dogma of Tools1. ... effects are shared with eliegel. ... eliegel returns nothing. ... silenus returns Optics3. ... silenus returns Optics3. ... silenus draws Optics3, Colonialism4, and Enterprise4.
eliegel's turn 8 — eliegel activates the dogma of Paper3. ... eliegel splays their blue cards left. ... eliegel draws Reformation4. eliegel activates the dogma of Mathematics2. ... eliegel returns Reformation4. ... eliegel draws and melds Coal5.
silenus's turn 8 — silenus melds Enterprise4. silenus achieves age 4 – Renaissance (Navigation4)!
eliegel's turn 9 — eliegel draws Steam Engine5. eliegel activates the dogma of Mathematics2. ... eliegel returns Steam Engine5. ... eliegel draws and melds Emancipation6.
silenus's turn 9 — silenus activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Canal Building2 from their board to silenus's board. ... eliegel draws and melds Printing Press4. ... silenus splays his green cards right. silenus activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Paper3 from their board to silenus's board. ... eliegel draws and melds Experimentation4.
eliegel's turn 10 — eliegel draws Encyclopedia6. eliegel draws Metric System6.
silenus's turn 10 — silenus activates the dogma of Tools1. ... effects are shared with eliegel. ... eliegel returns nothing. ... silenus returns Optics3. ... silenus returns Optics3. ... silenus draws Optics3, Invention4, and Gunpowder4. silenus activates the dogma of Tools1. ... effects are shared with eliegel. ... eliegel returns nothing. ... silenus returns Optics3. ... silenus returns Optics3. ... silenus draws Optics3, Perspective4, and Anatomy4.
eliegel's turn 11 — eliegel draws Industrialization6. eliegel melds Industrialization6.
silenus's turn 11 — silenus activates the dogma of Tools1. ... effects are shared with eliegel. ... eliegel returns nothing. ... silenus returns Optics3. ... silenus returns Optics3. ... silenus draws Optics3, Reformation4, and Chemistry5. silenus activates the dogma of Tools1. ... effects are shared with eliegel. ... eliegel returns nothing. ... silenus returns Optics3. ... silenus returns Optics3. ... silenus draws Optics3, The Pirate Code5, and Statistics5.
eliegel's turn 12 — eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Classification6 and Canning6. ... eliegel splays their red cards right. eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Vaccination6, Democracy6, Machine Tools6, and Explosives7. ... eliegel splays their purple cards right.
silenus's turn 12 — silenus melds The Pirate Code5. silenus achieves age 5 – Exploration (Societies5)!
eliegel's turn 13 — eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Combustion7, Bicycle7, Sanitation7, Evolution7, and Lighting7. eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Refrigeration7, Publications7, Railroad7, Antibiotics8, and Skyscrapers8.
silenus's turn 13 — silenus melds Reformation4. silenus activates the dogma of Reformation4. ... silenus tucks Anatomy4 and Perspective4. ... silenus splays his yellow cards right.
eliegel's turn 14 — eliegel activates the dogma of Canning6. ... eliegel draws and tucks Quantum Theory8. ... eliegel scores Classification6 and Experimentation4 from their board. ... eliegel splays their yellow cards right. eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Mobility8, Socialism8, Mass Media8, Corporations8, Flight8, Rocketry8, and Satellites9.
silenus's turn 14 — silenus draws Physics5. silenus activates the dogma of Reformation4. ... effects are shared with eliegel. ... eliegel tucks Encyclopedia6, Road Building2, and Metric System6. ... silenus tucks Invention4, Statistics5, Gunpowder4, and Colonialism4. ... silenus splays his purple cards right. ... silenus draws Banking5 as a sharing bonus.
eliegel's turn 15 — eliegel draws Suburbia9. eliegel draws Composites9.
silenus's turn 15 — silenus activates the dogma of The Pirate Code5. ... demands are made of eliegel. ... eliegel transfers Domestication1 and The Wheel1 from their score pile to silenus's score pile. ... silenus scores Canal Building2 from his board. silenus activates the dogma of Tools1. ... silenus returns Optics3. ... silenus returns Optics3. ... silenus draws Optics3, Measurement5, and Astronomy5.
eliegel's turn 16 — eliegel activates the dogma of Canning6. ... eliegel draws and tucks Ecology9. ... eliegel scores Printing Press4 and Bicycle7 from their board. eliegel activates the dogma of Mathematics2. ... eliegel returns Suburbia9. ... eliegel draws and melds Databases10. ... ... eliegel achieves Empire!
silenus's turn 16 — silenus activates the dogma of Reformation4. ... effects are shared with eliegel. ... silenus tucks Astronomy5, Chemistry5, Physics5, and Measurement5. silenus activates the dogma of Tools1. ... silenus returns Optics3. ... silenus returns Optics3. ... silenus draws Optics3, Steam Engine5, and Specialization9.
eliegel's turn 17 — eliegel activates the dogma of Databases10. ... demands are made of silenus. ... silenus returns Archery1, Writing1, Oars1, Monotheism2, Mapmaking2, Domestication1, The Wheel1, and Canal Building2 from silenus's score pile. eliegel activates the dogma of Databases10. ... demands are made of silenus. ... silenus returns Calendar2, Fermenting2, Construction2, and Currency2 from silenus's score pile.
silenus's turn 17 — silenus melds Banking5. silenus activates the dogma of Banking5. ... demands are made of eliegel. ... eliegel transfers Canning6 from their board to silenus's board. ... eliegel draws and scores Fission9.
eliegel's turn 18 — eliegel draws A.I.10. eliegel activates the dogma of Mathematics2. ... effects are shared with silenus. ... silenus returns Specialization9. ... silenus draws and melds Bioengineering10. ... eliegel returns A.I.10. ... eliegel attempts to draw a card above 10. eliegel wins by score!