eliegel wins by achievements!

Huey:
    initial hand: Code of Laws1 and City States1
    achievement(s):  1 – Prehistory 2 – Classical 6 – Enlightenment 7 – Romance
    score: (44) 7 7 7 8 4 7 4
     Metric System6 Sailing1 Mapmaking2 Ptolemy2 Currency2 Paper3 Banking5
     Empiricism8 L. van Beethoven6 Bartolomeo Cristofori5 Enterprise4 Homer1 Mysticism1 Code of Laws1 Monotheism2
    Mathematics2 Printing Press4 Translation3
    Steam Engine5 Perspective4
    Machine Tools6 Road Building2
    2  2  6  12  7  0 

eliegel:
    initial hand: The Wheel1 and Sailing1
    achievement(s):  3 – Medieval Monument 4 – Renaissance 5 – Exploration Wonder Empire 8 – Modern
    score: (42) 2 1 2 3 3 1
     Measurement5 Classification6 Electricity7
     Astronomy5 Emancipation6 Reformation4 Democracy6 Railroad7
     Rocketry8 Writing1 Pottery1 Chemistry5 Encyclopedia6 Atomic Theory6
     Christopher Polhem5 Statistics5 Anatomy4 Agriculture1 Vaccination6 Sanitation7 Refrigeration7
     Industrialization6 Colonialism4 Gunpowder4 Engineering3 Metalworking1 Coal5 The Pirate Code5 Explosives7 Combustion7
    3  12  14  7  15  4 


Game log Huey melds Code of Laws1 and goes first. eliegel melds Sailing1.
Huey's turn 1 — Huey draws Archery1.
eliegel's turn 1 — eliegel activates the dogma of Sailing1. ... effects are shared with Huey. ... Huey draws and melds Mysticism1. ... eliegel draws and melds Metalworking1. ... eliegel draws Sneferu1 as a sharing bonus. eliegel melds Sneferu1.
Huey's turn 2 — Huey melds Archery1. Huey activates the dogma of Mysticism1. ... effects are shared with eliegel. ... eliegel draws and melds Agriculture1. ... eliegel draws Oars1. ... Huey draws Tools1. ... Huey draws Homer1 as a sharing bonus.
eliegel's turn 2 — eliegel activates the dogma of Sailing1. ... eliegel draws and melds Pottery1. eliegel activates the dogma of Sailing1. ... eliegel draws and melds Writing1.
Huey's turn 3 — Huey melds Homer1. Huey inspires purple. ... Huey draws and tucks Canal Building2. ... Huey draws Clothing1.
eliegel's turn 3 — eliegel activates the dogma of Metalworking1. ... effects are shared with Huey. ... Huey draws and scores Domestication1 and Road Building2. ... Huey draws Currency2. ... eliegel draws and scores Fermenting2. ... eliegel draws Calendar2. ... eliegel draws Ptolemy2 as a sharing bonus. eliegel activates the dogma of Sailing1. ... eliegel draws and melds Mapmaking2.
Huey's turn 4 — Huey inspires purple. ... Huey draws and tucks Monotheism2. ... Huey draws Construction2. Huey achieves age 1 – Prehistory (Masonry1)! ... eliegel draws Alexander the Great2.
eliegel's turn 4 — eliegel melds Ptolemy2. eliegel inspires green. ... eliegel draws and melds Mathematics2. ... eliegel draws Machinery3.
Huey's turn 5 — Huey inspires purple. ... Huey draws and tucks Alchemy3. ... Huey draws Medicine3. Huey activates the dogma of Alchemy3. ... Huey draws Gunpowder4. ... Huey returns City States1, Tools1, Clothing1, Currency2, Construction2, Medicine3, and Gunpowder4. ... Huey melds nothing.
eliegel's turn 5 — eliegel inspires green. ... eliegel draws and melds Currency2. ... eliegel draws Construction2. eliegel draws Education3.
Huey's turn 6 — Huey inspires purple. ... Huey draws and tucks Paper3. ... Huey draws City States1. Huey activates the dogma of Alchemy3. ... Huey draws Colonialism4. ... Huey returns Colonialism4 and City States1. ... Huey melds nothing.
eliegel's turn 6 — eliegel activates the dogma of Mathematics2. ... effects are shared with Huey. ... Huey returns nothing. ... eliegel returns Education3. ... eliegel draws and melds Anatomy4. eliegel draws Navigation4.
Huey's turn 7 — Huey activates the dogma of Archery1. ... demands are made of eliegel. ... eliegel draws Tools1. ... eliegel transfers Navigation4 to Huey's hand. Huey activates the dogma of Alchemy3. ... Huey draws Perspective4. ... Huey melds Perspective4. ... Huey scores Navigation4.
eliegel's turn 7 — eliegel activates the dogma of Mathematics2. ... effects are shared with Huey. ... Huey returns nothing. ... eliegel returns Construction2. ... eliegel draws and melds Engineering3. eliegel draws Enterprise4.
Huey's turn 8 — Huey activates the dogma of Archery1. ... demands are made of eliegel. ... eliegel draws Clothing1. ... eliegel transfers Enterprise4 to Huey's hand. Huey activates the dogma of Alchemy3. ... Huey draws Invention4. ... Huey melds Enterprise4. ... Huey scores Invention4.
eliegel's turn 8 — eliegel draws Printing Press4. eliegel activates the dogma of Mathematics2. ... effects are shared with Huey. ... Huey returns nothing. ... eliegel returns Printing Press4. ... eliegel draws and melds Statistics5.
Huey's turn 9 — Huey activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Currency2 from their board to Huey's board. ... eliegel draws and melds Reformation4. ... Huey splays their green cards right. Huey activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Ptolemy2 from their board to Huey's board. ... eliegel draws and melds Gunpowder4.
eliegel's turn 9 — eliegel activates the dogma of Gunpowder4. ... demands are made of Huey. ... Huey transfers Archery1 from their board to eliegel's score pile. ... eliegel draws and scores Construction2. eliegel activates the dogma of Gunpowder4. ... demands are made of Huey. ... Huey transfers Alchemy3 from their board to eliegel's score pile. ... eliegel draws and scores Optics3.
Huey's turn 10 — Huey achieves age 2 – Classical (Philosophy2)! ... eliegel draws Christopher Polhem5. Huey activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Mapmaking2 from their board to Huey's board. ... eliegel draws and melds Colonialism4.
eliegel's turn 10 — eliegel activates the dogma of Statistics5. ... demands are made of Huey. ... Huey transfers Invention4 and Navigation4 from their score pile to their hand. ... eliegel splays their yellow cards right. eliegel melds Christopher Polhem5.
Huey's turn 11 — Huey activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Sailing1 from their board to Huey's board. ... eliegel draws and melds Printing Press4. Huey activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Printing Press4 from their board to Huey's board. ... eliegel draws and melds Measurement5.
eliegel's turn 11 — eliegel inspires yellow. ... eliegel draws and tucks Chemistry5. ... eliegel draws Banking5. eliegel activates the dogma of Mathematics2. ... eliegel returns Banking5. ... eliegel draws and melds Emancipation6.
Huey's turn 12 — Huey activates the dogma of Enterprise4. ... demands are made of eliegel. ... eliegel transfers Mathematics2 from their board to Huey's board. ... eliegel draws and melds Astronomy5. Huey draws Steam Engine5.
eliegel's turn 12 — eliegel achieves age 3 – Medieval (Feudalism3)! ... Huey draws Bartolomeo Cristofori5. eliegel activates the dogma of Astronomy5. ... eliegel draws Industrialization6.
Huey's turn 13 — Huey melds Bartolomeo Cristofori5. Huey inspires purple. ... Huey melds Steam Engine5. ... Huey draws Physics5.
eliegel's turn 13 — eliegel melds Industrialization6. eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Encyclopedia6 and Atomic Theory6. ... eliegel splays their red cards right.
Huey's turn 14 — Huey activates the dogma of Steam Engine5. ... effects are shared with eliegel. ... eliegel draws and tucks Coal5 and The Pirate Code5. ... eliegel scores Sneferu1 from their board. ... Huey draws and tucks Banking5 and Machine Tools6. ... Huey scores Canal Building2 from their board. ... Huey draws L. van Beethoven6 as a sharing bonus. Huey inspires purple. ... Huey melds L. van Beethoven6. ... Huey draws Metric System6.
eliegel's turn 14 — eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Democracy6, Classification6, Vaccination6, and Sanitation7. ... eliegel splays their purple cards right. eliegel activates the dogma of Industrialization6. ... eliegel draws and tucks Railroad7 and Refrigeration7. ... eliegel achieves Monument! ... eliegel draws and tucks Explosives7, Combustion7, and Electricity7.
Huey's turn 15 — Huey melds Metric System6. Huey activates the dogma of Metric System6. ... Huey splays their purple cards right.
eliegel's turn 15 — eliegel achieves age 4 – Renaissance (Experimentation4)! ... Huey draws Charles Darwin7. eliegel achieves age 5 – Exploration (Societies5)! ... Huey draws George Stephenson7.
Huey's turn 16 — Huey inspires purple. ... Huey draws and tucks Translation3. ... Huey melds George Stephenson7. ... Huey would score Invention4, triggering the karma of L. van Beethoven6. ... ... Huey returns Domestication1, Road Building2, and Canal Building2. ... ... Huey draws and scores Publications7, Lighting7, Bicycle7, and Mass Media8. ... Huey scores Invention4. ... Huey draws Empiricism8. Huey fades George Stephenson7 from their board. Huey achieves age 6 – Enlightenment (Canning6)! ... eliegel draws Duke Ellington8.
eliegel's turn 16 — eliegel activates the dogma of Measurement5. ... eliegel returns Oars1. ... eliegel splays their green cards right. ... eliegel draws Compass3. eliegel activates the dogma of Measurement5. ... eliegel returns The Wheel1. ... eliegel splays their blue cards right. ... eliegel achieves Wonder! ... eliegel draws Rocketry8.
Huey's turn 17 — Huey inspires purple. ... Huey draws and tucks Road Building2. ... Huey melds Empiricism8. ... Huey scores Navigation4. ... Huey draws Quantum Theory8. Huey achieves age 7 – Romance (Evolution7)! ... eliegel draws Nikola Tesla8.
eliegel's turn 17 — eliegel melds Rocketry8. ... eliegel achieves Empire! eliegel achieves age 8 – Modern (Antibiotics8)! eliegel wins by achievements!