antony wins by achievements!

antony:
    initial hand: Code of Laws1 and Comb1
    achievement(s):  Monument Expansion Advancement Empire Destiny History Universe Wealth Heritage
    score: (34)        9 10
     ATM9 Steam Engine5 Stove5 Pencil4 Avicenna3 Noodles1 Domestication1 Masonry1 Machinery3 Chopsticks1 Dentures6 Canal Building2
     Reformation4 Empiricism8 Enterprise4 Flute1 Toilet4 Gene Roddenberry9 Chaturanga2
     The Pirate Code5 Industrialization6 Archery1 Gilgamesh1
     Grace Hopper9 Physics5 Susan Blackmore10 Human Genome10 Benjamin Franklin6 Perfume1 Bifocals6 Stethoscope6 Tools1
     Measurement5 GPS10 Email9 Steamboat6 Comb1 Ice Skates1
    8  10  7  14  4  1 

neff:
    initial hand: Mysticism1 and Ruler1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 6 – Enlightenment 5 – Exploration
    score: (33)    2 3 3 2 1 1 5 7
    Vaccination6
     Astronomy5 Democracy6 Emancipation6 Al-Kindi3
    Plumbing1
     Experimentation4 Printing Press4 Translation3 Almanac3 Linguistics2 Ruler1
     Bicycle7 Hot Air Balloon6 Navigation4 Globe4 Palampore5
    1  2  5  6  1  1 


Game log antony melds Comb1 and goes first. neff melds Ruler1.
antony's turn 1 — antony applies the dogma of Comb1. ... antony chooses yellow. ... antony draws Bangle1, The Wheel1, Writing1, and Oars1. ... antony returns Bangle1, Oars1, Writing1, and The Wheel1.
neff's turn 1 — neff applies the dogma of Ruler1. ... neff draws Linguistics2. neff melds Linguistics2.
antony's turn 2 — antony applies the dogma of Comb1. ... antony chooses yellow. ... antony draws Umbrella1, Agriculture1, Tools1, and Masonry1. ... antony returns Umbrella1 and Tools1. antony applies the dogma of Comb1. ... antony chooses purple. ... antony draws Flute1, Pottery1, Sailing1, and Clothing1. ... antony returns Pottery1, Clothing1, and Sailing1.
neff's turn 2 — neff applies the dogma of Linguistics2. ... neff draws Almanac3. ... neff draws nothing. neff melds Almanac3.
antony's turn 3 — antony melds Flute1. antony applies the dogma of Flute1. ... demands are made of neff. ... neff returns nothing. ... antony draws Noodles1. ... antony draws Domestication1.
neff's turn 3 — neff applies the dogma of Almanac3. ... effects are shared with antony. ... antony draws and foreshadows Enterprise4. ... neff draws and foreshadows Pencil4. ... antony scores nothing. ... neff scores Pencil4 from his forecast. ... neff draws and foreshadows Palampore5. ... neff draws Al-Kindi3 as a sharing bonus. neff achieves age 1 – Prehistory (City States1)! ... antony draws Gilgamesh1.
antony's turn 4 — antony applies the dogma of Flute1. ... demands are made of neff. ... neff returns nothing. ... antony draws Archery1. antony melds Masonry1.
neff's turn 4 — neff applies the dogma of Almanac3. ... effects are shared with antony. ... antony draws and foreshadows Perspective4. ... neff draws and foreshadows Globe4. ... antony scores nothing. ... neff scores Palampore5 from his forecast. ... neff draws and foreshadows Steamboat6. ... neff draws Avicenna3 as a sharing bonus. neff achieves age 2 – Classical (Calendar2)! ... antony draws Huang Di1.
antony's turn 5 — antony applies the dogma of Masonry1. ... antony melds Domestication1, Noodles1, Gilgamesh1, and Archery1. ... antony achieves Monument! antony applies the dogma of Archery1. ... demands are made of neff. ... neff draws Plumbing1. ... neff transfers Avicenna3 to antony's hand.
neff's turn 5 — neff melds Plumbing1. neff melds Al-Kindi3.
antony's turn 6 — antony applies the dogma of Flute1. ... effects are shared with neff. ... neff splays his blue cards left. ... antony splays their yellow cards left. ... demands are made of no one. ... neff draws Soap1. ... neff draws Metalworking1. ... antony draws Puppet1. ... antony draws Oars1. ... antony draws Sneferu1 as a sharing bonus. antony melds Avicenna3.
neff's turn 6 — neff applies the dogma of Almanac3. ... effects are shared with antony. ... antony draws Monotheism2. ... neff draws Philosophy2. ... antony draws and foreshadows Reformation4. ... neff draws and foreshadows Printing Press4. ... antony scores nothing. ... neff scores Steamboat6 from his forecast. ... neff draws and foreshadows Lighting7. ... neff would draw a 3, triggering the karma of Al-Kindi3. ... ... neff draws Translation3 and Engineering3. ... neff draws Shen Kuo3 as a sharing bonus. neff melds Translation3.
antony's turn 7 — antony issues a Expansion decree. ... antony removes from the game Code of Laws1, Agriculture1, Huang Di1, Puppet1, Oars1, Sneferu1, and Monotheism2. ... antony achieves Expansion! ... antony splays their yellow cards up. antony inspires yellow. ... antony draws and tucks Machinery3. ... antony draws Optics3.
neff's turn 7 — neff achieves age 3 – Medieval (Alchemy3)! ... antony draws Rhazes3. neff applies the dogma of Translation3. ... neff draws Mapmaking2. ... neff draws and foreshadows Anatomy4. ... neff melds Pencil4, Palampore5, and Steamboat6 from his score pile.
antony's turn 8 — antony applies the dogma of Flute1. ... effects are shared with neff. ... neff splays his green cards left. ... antony splays their red cards left. ... demands are made of no one. ... neff draws Writing1. ... antony draws Perfume1. ... antony draws The Wheel1. ... antony draws Tran Huang Dao3 as a sharing bonus. antony melds Perfume1.
neff's turn 8 — neff draws Emancipation6. neff melds Emancipation6. ... neff melds Printing Press4 from his forecast.
antony's turn 9 — antony applies the dogma of Perfume1. ... antony draws and tucks Ice Skates1. ... demands are made of neff. ... neff transfers Pencil4 from his board to antony's board. ... neff draws and melds Experimentation4. antony applies the dogma of Perfume1. ... antony draws and tucks Chopsticks1. ... demands are made of neff. ... neff transfers Steamboat6 from his board to antony's board. ... neff draws and melds Democracy6.
neff's turn 9 — neff draws Industrialization6. neff melds Industrialization6. ... neff melds Globe4 from his forecast. ... neff applies the dogma of Globe4. ... ... neff returns Mysticism1, Soap1, and Metalworking1. ... ... neff splays his green cards left. ... ... neff splays his red cards left. ... ... neff splays his purple cards left. ... ... neff draws and foreshadows Hot Air Balloon6.
antony's turn 10 — antony applies the dogma of Pencil4. ... effects are shared with neff. ... neff draws Dice1. ... antony draws Candles1. ... neff draws Coal5. ... antony draws Statistics5. ... neff returns nothing. ... antony returns Candles1. ... antony draws Lever2. ... antony foreshadows Lever2. ... antony draws Benjamin Franklin6 as a sharing bonus. antony melds Benjamin Franklin6. ... antony would meld Enterprise4, triggering the karma of Benjamin Franklin6. ... ... antony draws and melds Stove5. ... antony melds Enterprise4 from their forecast. ... antony applies the dogma of Enterprise4. ... ... demands are made of neff. ... ... neff transfers Industrialization6 from his board to antony's board. ... ... neff draws and melds Navigation4. ... ... antony splays their green cards right.
neff's turn 10 — neff draws Vaccination6. neff melds Vaccination6. ... neff melds Hot Air Balloon6 from his forecast. ... neff applies the dogma of Hot Air Balloon6. ... ... neff draws and scores Publications7. ... ... There's nothing neff can achieve. ... ... neff draws and melds Bicycle7.
antony's turn 11 — antony applies the dogma of Industrialization6. ... antony draws and tucks Dentures6. ... antony splays their red cards right. antony applies the dogma of Industrialization6. ... antony draws and tucks Bifocals6 and Stethoscope6. ... antony splays their purple cards right.
neff's turn 11 — neff draws Evolution7. neff applies the dogma of Bicycle7. ... effects are shared with antony. ... antony doesn't exchange their hand and score piles. ... neff transfers Philosophy2, Engineering3, Shen Kuo3, Mapmaking2, Writing1, Dice1, Coal5, and Evolution7 from his hand to his score pile. ... neff transfers Publications7 from his score pile to his hand.
antony's turn 12 — antony issues a Advancement decree. ... antony removes from the game Optics3, Rhazes3, The Wheel1, Tran Huang Dao3, and Statistics5. ... antony achieves Advancement! ... antony draws Empiricism8. antony would meld Empiricism8, triggering the karma of Benjamin Franklin6. ... antony draws and melds Fission9. ... ... antony achieves Empire! antony melds Empiricism8.
neff's turn 12 — neff achieves age 4 – Renaissance (Colonialism4)! ... antony draws Gene Roddenberry9. neff achieves age 6 – Enlightenment (Encyclopedia6)! ... antony draws Grace Hopper9.
antony's turn 13 — antony applies the dogma of Empiricism8. ... antony chooses red and blue. ... antony draws Email9. antony would meld Email9, triggering the karma of Benjamin Franklin6. ... antony draws and melds Human Genome10. antony melds Email9.
neff's turn 13 — neff achieves age 5 – Exploration (Societies5)! ... antony draws Susan Blackmore10. neff draws Fertilizer7.
antony's turn 14 — antony applies the dogma of Email9. ... antony draws and foreshadows GPS10. ... antony draws and foreshadows ATM9. ... antony executes Stove5. ... ... antony draws and tucks Toilet4. antony melds Susan Blackmore10. ... antony melds GPS10 from their forecast. ... antony applies the dogma of GPS10. ... ... antony draws and foreshadows MP310. ... ... demands are made of neff. ... ... neff returns Lighting7 and Anatomy4. ... ... antony draws and foreshadows Sudoku10 and Camcorder10. ... ... antony achieves Destiny! ... ... antony draws and foreshadows Puzzle Cube10.
neff's turn 14 — neff applies the dogma of Experimentation4. ... effects are shared with antony. ... antony draws Chaturanga2. ... neff draws Construction2. ... antony draws and foreshadows Gunpowder4. ... neff draws and foreshadows Invention4. ... antony draws and melds Physics5. ... neff draws and melds Measurement5. ... neff draws Adam Smith6 as a sharing bonus. neff applies the dogma of Experimentation4. ... effects are shared with antony. ... antony draws Canal Building2. ... neff draws Currency2. ... antony draws and foreshadows Anatomy4. ... neff draws and foreshadows Banking5. ... antony draws and melds Steam Engine5. ... neff draws and melds Astronomy5. ... neff draws John Harrison6 as a sharing bonus.
antony's turn 15 — antony melds Grace Hopper9. ... antony melds ATM9 from their forecast. ... ... antony achieves History and Universe! ... antony applies the dogma of ATM9. ... ... antony draws Tools1. ... ... antony draws The Pirate Code5. ... ... antony scores Fission9. ... ... antony draws and scores A.I.10. ... ... demands are made of neff. ... ... neff transfers Measurement5 from his board to antony's board. ... ... antony splays their purple cards up. antony melds The Pirate Code5. ... antony melds Reformation4 from their forecast. ... antony applies the dogma of Reformation4. ... ... antony splays their blue cards left. ... ... antony tucks Gene Roddenberry9. ... ... antony achieves Wealth! ... ... antony tucks Chaturanga2, Canal Building2, and Tools1. ... ... antony splays their yellow cards right. ... ... antony achieves Heritage! antony wins by achievements!