teasel wins by achievements!

Yukipo:
    initial hand: Pottery1 and Flute1
    achievement(s):  Supremacy Monument 3 – Medieval
    score: (53)    2 2 1 1 4 4 4 4 4 3 2 1 2 4 2 2 4
    Thermometer5
     Puppet1 Feudalism3 Sunglasses3 Flute1
     Canal Building2 Anatomy4 Fermenting2 Masonry1
     Colonialism4 Metalworking1 Archery1 Shuriken4 Kobukson4
    Comb1 Navigation4 Paper3 Banking5 Homing Pigeons3
    10  6  3  4  3  0 

teasel:
    initial hand: Writing1 and Puppet1
    achievement(s):  1 – Prehistory Advancement 2 – Classical 4 – Renaissance 3 – Medieval 1 – Prehistory 5 – Exploration 6 – Enlightenment
    score: (34)   1 1 1 2 2 3 1 1 4 4 2 5
     Pottery1 Writing1 Tools1 Alchemy3 Translation3 Experimentation4
    Indian Clubs6 Enterprise4
    Vaccination6 Stove5
     Road Building2 Amina Sukhera4 Construction2 Industrialization6 Oars1 Engineering3 Gunpowder4
    Globe4 Invention4
    6  8  3  3  6  0 


Game log Yukipo melds Flute1 and goes first. teasel melds Writing1.
Yukipo's turn 1 — Yukipo applies the dogma of Flute1. ... effects are shared with teasel. ... demands are made of no one. ... teasel draws City States1. ... Yukipo draws Bangle1. ... Yukipo draws Agriculture1. ... Yukipo draws Hatshepsut1 as a sharing bonus.
teasel's turn 1 — teasel applies the dogma of Writing1. ... teasel draws Mapmaking2. teasel applies the dogma of Writing1. ... teasel draws Monotheism2.
Yukipo's turn 2 — Yukipo melds Hatshepsut1. Yukipo melds Agriculture1.
teasel's turn 2 — teasel melds Monotheism2. teasel applies the dogma of Monotheism2. ... demands are made of Yukipo. ... Yukipo transfers Agriculture1 to teasel's score pile. ... Yukipo transfers Agriculture1 from their board to teasel's score pile. ... Yukipo draws and tucks Code of Laws1. ... teasel draws and tucks Mysticism1.
Yukipo's turn 3 — Yukipo melds Bangle1. Yukipo applies the dogma of Bangle1. ... effects are shared with teasel. ... teasel tucks nothing. ... Yukipo tucks nothing. ... teasel draws and foreshadows Education3. ... Yukipo would draw a 3, triggering the karma of Hatshepsut1. ... ... Yukipo returns Pottery1. ... ... Yukipo draws Compass3 and Sunglasses3. ... Yukipo draws and foreshadows Feudalism3. ... Yukipo draws Huang Di1 as a sharing bonus.
teasel's turn 3 — teasel applies the dogma of Monotheism2. ... demands are made of Yukipo. ... Yukipo transfers Bangle1 to teasel's score pile. ... Yukipo transfers Bangle1 from their board to teasel's score pile. ... Yukipo draws and tucks The Wheel1. ... teasel draws and tucks Tools1. teasel applies the dogma of Monotheism2. ... demands are made of Yukipo. ... Yukipo transfers Hatshepsut1 to teasel's score pile. ... Yukipo transfers Hatshepsut1 from their board to teasel's score pile. ... Yukipo draws and tucks Masonry1. ... teasel draws and tucks Oars1.
Yukipo's turn 4 — Yukipo melds Sunglasses3. ... Yukipo melds Feudalism3 from their forecast. ... Yukipo applies the dogma of Feudalism3. ... ... demands are made of teasel. ... ... teasel transfers Puppet1 to Yukipo's hand. ... ... Yukipo splays their purple cards left. Yukipo applies the dogma of The Wheel1. ... Yukipo draws Metalworking1 and Domestication1.
teasel's turn 4 — teasel applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Yukipo. ... Yukipo draws Archery1. ... teasel draws Comb1. ... teasel draws Bi Sheng2 as a sharing bonus. teasel applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Yukipo. ... Yukipo draws Sailing1. ... teasel draws Pottery1. ... teasel draws Ptolemy2 as a sharing bonus.
Yukipo's turn 5 — Yukipo applies the dogma of Masonry1. ... Yukipo melds Archery1 and Metalworking1. ... ... Yukipo achieves Supremacy! ... Yukipo melds Domestication1 and Puppet1. ... Yukipo achieves Monument! Yukipo applies the dogma of Metalworking1. ... Yukipo draws and scores Crossbow2 and Horseshoes2. ... Yukipo draws Lever2.
teasel's turn 5 — teasel applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Yukipo. ... Yukipo draws Fermenting2. ... teasel draws Philosophy2. ... teasel draws Zhang Heng2 as a sharing bonus. teasel melds Ptolemy2.
Yukipo's turn 6 — Yukipo applies the dogma of The Wheel1. ... Yukipo draws Calendar2 and Mathematics2. Yukipo applies the dogma of The Wheel1. ... Yukipo draws Canal Building2 and Road Building2.
teasel's turn 6 — teasel melds Zhang Heng2. teasel fades Ptolemy2 from their board. teasel achieves age 1 – Prehistory (Clothing1)! ... Yukipo draws Alexander the Great2.
Yukipo's turn 7 — Yukipo melds Compass3. Yukipo applies the dogma of Compass3. ... demands are made of teasel. ... teasel transfers Zhang Heng2 from their board to Yukipo's board. ... teasel transfers Domestication1 from Yukipo's board to their board.
teasel's turn 7 — teasel applies the dogma of Domestication1. ... effects are shared with Yukipo. ... Yukipo melds Sailing1. ... Yukipo draws Construction2. ... teasel melds Pottery1. ... teasel draws Optics3. ... teasel draws Sejong the Great3 as a sharing bonus. teasel applies the dogma of Domestication1. ... effects are shared with Yukipo. ... Yukipo melds Huang Di1. ... Yukipo draws Translation3. ... teasel melds Comb1. ... teasel draws Novel3. ... teasel draws Murasaki Shikibu3 as a sharing bonus.
Yukipo's turn 8 — Yukipo melds Mathematics2. Yukipo applies the dogma of Mathematics2. ... Yukipo returns Translation3. ... Yukipo draws and melds Printing Press4.
teasel's turn 8 — teasel melds Sejong the Great3. teasel applies the dogma of Sejong the Great3. ... effects are shared with Yukipo. ... Yukipo draws and melds Colonialism4. ... teasel draws and melds Navigation4. ... teasel draws William Shakespeare4 as a sharing bonus.
Yukipo's turn 9 — Yukipo applies the dogma of Printing Press4. ... Yukipo returns nothing. ... Yukipo splays their blue cards right. Yukipo applies the dogma of Printing Press4. ... Yukipo draws and tucks Paper3. ... Yukipo scores Sailing1, Compass3, and The Wheel1 from their board. ... Yukipo returns nothing.
teasel's turn 9 — teasel issues a Advancement decree. ... teasel removes from the game City States1, Mapmaking2, Bi Sheng2, Philosophy2, Optics3, Novel3, Murasaki Shikibu3, and William Shakespeare4. ... teasel achieves Advancement! ... teasel draws Industrialization6. teasel melds Industrialization6.
Yukipo's turn 10 — Yukipo melds Road Building2. Yukipo applies the dogma of Road Building2. ... Yukipo melds Alexander the Great2. ... ... Yukipo melded Alexander the Great2, triggering its karma. ... ... ... Yukipo scores nothing. ... Yukipo melds Fermenting2. ... Yukipo transfers Alexander the Great2 from their board to teasel's board. ... Yukipo transfers Navigation4 from teasel's board to their board. teasel fades Alexander the Great2 from their board.
teasel's turn 10 — teasel achieves age 2 – Classical (Currency2)! ... Yukipo draws Takiyuddin4. teasel applies the dogma of Industrialization6. ... teasel draws and tucks Vaccination6. ... teasel splays their red cards right.
Yukipo's turn 11 — Yukipo applies the dogma of Road Building2. ... effects are shared with teasel. ... teasel melds nothing. ... Yukipo melds Construction2 and Takiyuddin4. ... Yukipo transfers Construction2 from their board to teasel's board. ... Yukipo transfers Comb1 from teasel's board to their board. Yukipo inspires blue. Yukipo would take an Inspire action, triggering the karma of Takiyuddin4. ... Yukipo draws and tucks Banking5. ... Yukipo draws Perspective4.
teasel's turn 11 — teasel applies the dogma of Sejong the Great3. ... effects are shared with Yukipo. ... Yukipo draws and melds Anatomy4. ... teasel draws and melds Enterprise4. ... teasel draws Amina Sukhera4 as a sharing bonus. teasel melds Amina Sukhera4. ... teasel melded Amina Sukhera4, triggering its karma. ... ... teasel scores Takiyuddin4 from Yukipo's board. ... ... teasel scores nothing. teasel fades Sejong the Great3 from their board.
Yukipo's turn 12 — Yukipo applies the dogma of Road Building2. ... Yukipo melds Lever2 and Canal Building2. ... Yukipo transfers Road Building2 from their board to teasel's board. ... Yukipo transfers nothing from teasel's board to their board. Yukipo applies the dogma of Colonialism4. ... effects are shared with teasel. ... teasel draws and tucks Alchemy3. ... Yukipo draws and tucks Magnifying Glass3. ... Yukipo draws C. Columbus4 as a sharing bonus.
teasel's turn 12 — teasel inspires red. ... teasel scores Code of Laws1 from Yukipo's board. ... teasel scores Mysticism1 from their board. ... teasel draws Machinery3. teasel melds Machinery3.
Yukipo's turn 13 — Yukipo applies the dogma of Canal Building2. ... effects are shared with teasel. ... teasel transfers nothing from their hand to their score pile. ... teasel transfers Takiyuddin4 from their score pile to their hand. ... Yukipo transfers Perspective4 and C. Columbus4 from their hand to their score pile. ... Yukipo transfers Compass3 from their score pile to their hand. Yukipo achieves age 3 – Medieval (Medicine3)! ... teasel draws Leonardo da Vinci4.
teasel's turn 13 — teasel melds Takiyuddin4. teasel inspires blue. teasel would take an Inspire action, triggering the karma of Takiyuddin4. ... teasel splays their blue cards right. ... teasel draws and tucks Stove5. ... teasel draws Globe4.
Yukipo's turn 14 — Yukipo applies the dogma of Colonialism4. ... effects are shared with teasel. ... teasel draws and tucks Engineering3. ... Yukipo draws and tucks Homing Pigeons3. ... Yukipo draws Yi Sun-sin4 as a sharing bonus. Yukipo melds Yi Sun-sin4.
teasel's turn 14 — teasel applies the dogma of Road Building2. ... teasel melds Leonardo da Vinci4 and Globe4. ... teasel transfers Road Building2 from their board to Yukipo's board. ... teasel transfers Comb1 from Yukipo's board to their board. teasel fades Takiyuddin4 and Leonardo da Vinci4 from their board. teasel achieves age 4 – Renaissance (Reformation4)! ... Yukipo draws Niccolo Machiavelli4.
Yukipo's turn 15 — Yukipo melds Niccolo Machiavelli4. Yukipo applies the dogma of Niccolo Machiavelli4. ... Yukipo splays their red cards left. ... Yukipo splays their red cards right.
teasel's turn 15 — teasel achieves age 3 – Medieval (Machinery3) from their board! ... Yukipo draws Michelangelo4. teasel achieves age 1 – Prehistory (Domestication1) from their board! ... Yukipo draws Galileo Galilei4.
Yukipo's turn 16 — Yukipo applies the dogma of Road Building2. ... Yukipo melds Calendar2 and Michelangelo4. ... Yukipo transfers Road Building2 from their board to teasel's board. ... Yukipo transfers Comb1 from teasel's board to their board. Yukipo fades Michelangelo4 and Yi Sun-sin4 from their board. Yukipo applies the dogma of Niccolo Machiavelli4. ... Yukipo splays their yellow cards left. ... Yukipo splays their yellow cards right.
teasel's turn 16 — teasel draws Emancipation6. teasel draws Indian Clubs6.
Yukipo's turn 17 — Yukipo applies the dogma of Colonialism4. ... effects are shared with teasel. ... teasel draws and tucks Translation3 and Invention4. ... Yukipo draws and tucks Shuriken4 and Kobukson4. ... Yukipo draws Johannes Kepler4 as a sharing bonus. Yukipo applies the dogma of Colonialism4. ... effects are shared with teasel. ... teasel draws and tucks Gunpowder4 and Experimentation4. ... Yukipo draws and tucks Tuning Fork5. ... Yukipo draws S. de Champlain5 as a sharing bonus.
teasel's turn 17 — teasel melds Indian Clubs6. teasel achieves age 5 – Exploration (Astronomy5)! ... Yukipo draws Bartolomeo Cristofori5.
Yukipo's turn 18 — Yukipo melds Johannes Kepler4. Yukipo fades Niccolo Machiavelli4 from their board. Yukipo applies the dogma of Johannes Kepler4. Yukipo would take a Dogma action, triggering the karma of Johannes Kepler4. ... Yukipo reveals nothing. ... Yukipo draws and tucks Thermometer5. ... Yukipo scores Magnifying Glass3, Zhang Heng2, Huang Di1, Mathematics2, Printing Press4, Lever2, Calendar2, and Johannes Kepler4 from their board. ... Yukipo draws Seed Drill5.
teasel's turn 18 — teasel inspires red. ... teasel scores Monotheism2 from their board. ... teasel scores Tuning Fork5 from Yukipo's board. ... teasel draws Lightning Rod5. teasel achieves age 6 – Enlightenment (Encyclopedia6)! teasel wins by achievements!