carstimon wins by achievements!

carstimon:
    initial hand: Masonry1 and Code of Laws1
    achievement(s):  5 – Exploration 6 – Enlightenment 7 – Romance Monument 8 – Modern 9 – Postmodern
    score: (68) 1 1 3 4 4 4 4 6 6 6 7 7 7 8
    Lighting7 Astronomy5 Education3 Reformation4 Philosophy2 Mysticism1
     Genetics9 Evolution7 Atomic Theory6 Translation3 Alchemy3 Writing1
    Self Service10
    Miniaturization10
     Vaccination6 Perspective4 Machinery3 Statistics5 Canal Building2 Masonry1
    1  8  12  5  1  2 

WarMage:
    initial hand: Agriculture1 and Pottery1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance Empire
    score: (0)
    Railroad7 Emancipation6
     Publications7 Chemistry5 Pottery1 Physics5
     Banking5 Metric System6
     The Pirate Code5 Gunpowder4 Road Building2 Coal5 Construction2 Metalworking1 Industrialization6
     Canning6 Fermenting2
    6  4  4  5  14  3 


Game log carstimon melds Masonry1 and goes first. WarMage melds Pottery1.
carstimon's turn 1 — carstimon draws Mysticism1.
WarMage's turn 1 — WarMage applies the dogma of Pottery1. ... WarMage returns Agriculture1. ... WarMage draws and scores Sailing1. ... WarMage draws Metalworking1. WarMage melds Metalworking1.
carstimon's turn 2 — carstimon melds Mysticism1. carstimon applies the dogma of Mysticism1. ... carstimon draws Oars1.
WarMage's turn 2 — WarMage applies the dogma of Metalworking1. ... effects are shared with carstimon. ... carstimon draws and scores Archery1. ... carstimon draws and scores Tools1. ... carstimon draws and scores Domestication1. ... carstimon draws and scores The Wheel1. ... carstimon draws Writing1. ... WarMage draws and scores City States1. ... WarMage draws Agriculture1. ... WarMage draws Road Building2 as a sharing bonus. WarMage applies the dogma of Pottery1. ... WarMage returns Agriculture1. ... WarMage draws and scores Agriculture1. ... WarMage draws Calendar2.
carstimon's turn 3 — carstimon melds Writing1. carstimon melds Oars1.
WarMage's turn 3 — WarMage applies the dogma of Pottery1. ... WarMage returns Road Building2. ... WarMage draws and scores Monotheism2. ... WarMage draws Mapmaking2. WarMage melds Mapmaking2.
carstimon's turn 4 — carstimon applies the dogma of Mysticism1. ... carstimon draws and melds Philosophy2. ... carstimon draws Canal Building2. carstimon melds Canal Building2.
WarMage's turn 4 — WarMage applies the dogma of Pottery1. ... WarMage returns Calendar2. ... WarMage draws and scores Currency2. ... WarMage draws Construction2. WarMage achieves age 1 – Prehistory!
carstimon's turn 5 — carstimon applies the dogma of Canal Building2. ... carstimon exchanges Code of Laws1 from their hand with Archery1, Domestication1, The Wheel1, and Tools1 from their score pile. carstimon melds The Wheel1.
WarMage's turn 5 — WarMage draws Fermenting2. WarMage melds Fermenting2.
carstimon's turn 6 — carstimon applies the dogma of The Wheel1. ... effects are shared with WarMage. ... WarMage draws Road Building2 and Calendar2. ... carstimon draws Alchemy3 and Paper3. ... carstimon draws Optics3 as a sharing bonus. carstimon melds Alchemy3.
WarMage's turn 6 — WarMage applies the dogma of Fermenting2. ... WarMage draws Machinery3 and Education3. WarMage applies the dogma of Fermenting2. ... WarMage draws Compass3 and Engineering3.
carstimon's turn 7 — carstimon applies the dogma of Alchemy3. ... carstimon draws Anatomy4 and Colonialism4. ... carstimon returns Archery1, Domestication1, Tools1, Paper3, Optics3, Anatomy4, and Colonialism4. ... carstimon has no card to meld. carstimon applies the dogma of Alchemy3. ... carstimon draws Gunpowder4 and Reformation4. ... carstimon returns Gunpowder4 and Reformation4. ... carstimon has no card to meld.
WarMage's turn 7 — WarMage applies the dogma of Fermenting2. ... WarMage draws Feudalism3 and Translation3. WarMage melds Feudalism3.
carstimon's turn 8 — carstimon applies the dogma of Alchemy3. ... effects are shared with WarMage. ... WarMage draws Perspective4 and Navigation4. ... carstimon draws Experimentation4 and Invention4. ... WarMage melds Compass3. ... WarMage scores Engineering3. ... carstimon melds Invention4. ... carstimon scores Experimentation4. ... carstimon draws Enterprise4 as a sharing bonus. carstimon applies the dogma of Alchemy3. ... effects are shared with WarMage. ... WarMage draws Anatomy4 and Colonialism4. ... WarMage returns Colonialism4, Calendar2, Road Building2, Construction2, Machinery3, Education3, Translation3, Navigation4, Perspective4, and Anatomy4. ... carstimon draws Gunpowder4. ... carstimon returns Gunpowder4 and Enterprise4. ... WarMage has no card to meld. ... carstimon has no card to meld. ... carstimon draws Reformation4 as a sharing bonus.
WarMage's turn 8 — WarMage achieves age 2 – Classical! WarMage applies the dogma of Fermenting2. ... WarMage draws Calendar2, Road Building2, and Construction2.
carstimon's turn 9 — carstimon draws Colonialism4. carstimon draws Navigation4.
WarMage's turn 9 — WarMage melds Construction2. WarMage applies the dogma of Construction2. ... demands are made of carstimon. ... carstimon transfers Colonialism4 and Navigation4 to WarMage's hand. ... carstimon draws Paper3.
carstimon's turn 10 — carstimon melds Reformation4. carstimon draws Perspective4.
WarMage's turn 10 — WarMage applies the dogma of Construction2. ... demands are made of carstimon. ... carstimon transfers Paper3 and Perspective4 to WarMage's hand. ... carstimon draws Optics3. WarMage applies the dogma of Fermenting2. ... WarMage draws Machinery3, Education3, and Translation3.
carstimon's turn 11 — carstimon applies the dogma of Alchemy3. ... effects are shared with WarMage. ... WarMage draws Anatomy4 and Gunpowder4. ... WarMage returns Colonialism4, Gunpowder4, Anatomy4, Paper3, Machinery3, Education3, Translation3, Calendar2, Road Building2, Navigation4, and Perspective4. ... carstimon draws Enterprise4. ... WarMage has no card to meld. ... carstimon melds Optics3. ... carstimon scores Enterprise4. ... carstimon draws Colonialism4 as a sharing bonus. carstimon draws Gunpowder4.
WarMage's turn 11 — WarMage applies the dogma of Fermenting2. ... WarMage draws Calendar2, Road Building2, and Paper3. WarMage applies the dogma of Construction2. ... demands are made of carstimon. ... carstimon transfers Colonialism4 and Gunpowder4 to WarMage's hand. ... carstimon draws Machinery3.
carstimon's turn 12 — carstimon applies the dogma of Optics3. ... carstimon draws and melds Education3. ... No opponents have fewer points than carstimon. carstimon applies the dogma of Optics3. ... carstimon draws and melds Translation3. ... carstimon draws and scores Anatomy4.
WarMage's turn 12 — WarMage applies the dogma of Fermenting2. ... WarMage draws Navigation4, Perspective4, and The Pirate Code5. WarMage applies the dogma of Fermenting2. ... WarMage draws Coal5, Banking5, and Chemistry5.
carstimon's turn 13 — carstimon applies the dogma of Optics3. ... carstimon draws and melds Statistics5. ... carstimon transfers Code of Laws1 to WarMage's score pile. carstimon draws Astronomy5.
WarMage's turn 13 — WarMage melds Coal5. WarMage applies the dogma of Coal5. ... WarMage draws and tucks Physics5. ... WarMage splays their red cards right. ... WarMage scores nothing.
carstimon's turn 14 — carstimon melds Astronomy5. carstimon applies the dogma of Astronomy5. ... carstimon draws and melds Atomic Theory6. ... carstimon draws and melds Classification6. ... carstimon draws Vaccination6.
WarMage's turn 14 — WarMage melds Road Building2. WarMage applies the dogma of Road Building2. ... WarMage melds Gunpowder4 and Chemistry5. ... WarMage doesn't transfer Gunpowder4.
carstimon's turn 15 — carstimon applies the dogma of Statistics5. ... demands are made of no one. ... effects are shared with WarMage. ... carstimon splays their yellow cards right. carstimon applies the dogma of Classification6. ... carstimon reveals Machinery3. ... carstimon takes Perspective4 from WarMage's hand. ... carstimon melds Machinery3, Perspective4, and Vaccination6.
WarMage's turn 15 — WarMage applies the dogma of Chemistry5. ... WarMage splays their blue cards right. ... WarMage draws and scores Machine Tools6. ... WarMage returns City States1 from their score pile. WarMage achieves age 3 – Medieval!
carstimon's turn 16 — carstimon applies the dogma of Atomic Theory6. ... carstimon splays their blue cards right. ... carstimon draws and melds Evolution7. carstimon applies the dogma of Vaccination6. ... demands are made of WarMage. ... WarMage returns Code of Laws1, Sailing1, and Agriculture1. ... WarMage draws and melds Canning6. ... carstimon draws and melds Bicycle7.
WarMage's turn 16 — WarMage applies the dogma of Canning6. ... WarMage draws and tucks Industrialization6. ... WarMage scores Feudalism3 and Compass3. ... WarMage splays their yellow cards right. WarMage applies the dogma of Chemistry5. ... WarMage draws and scores Electricity7. ... WarMage returns Monotheism2 from their score pile.
carstimon's turn 17 — carstimon applies the dogma of Vaccination6. ... demands are made of WarMage. ... WarMage returns Currency2. ... WarMage draws and melds Emancipation6. ... carstimon draws and melds Lighting7. carstimon applies the dogma of Vaccination6. ... demands are made of WarMage. ... WarMage returns Feudalism3, Engineering3, and Compass3. ... WarMage draws and melds Democracy6. ... carstimon draws and melds Combustion7.
WarMage's turn 17 — WarMage applies the dogma of Canning6. ... WarMage draws and tucks Metric System6. ... WarMage scores Democracy6 and Mapmaking2. WarMage achieves age 4 – Renaissance!
carstimon's turn 18 — carstimon applies the dogma of Combustion7. ... demands are made of WarMage. ... WarMage transfers Mapmaking2 and Democracy6 from their score pile to carstimon's. carstimon applies the dogma of Combustion7. ... demands are made of WarMage. ... WarMage transfers Machine Tools6 and Electricity7 from their score pile to carstimon's.
WarMage's turn 18 — WarMage draws Railroad7. WarMage melds Banking5.
carstimon's turn 19 — carstimon achieves age 5 – Exploration! carstimon achieves age 6 – Enlightenment!
WarMage's turn 19 — WarMage draws Sanitation7. WarMage draws Explosives7.
carstimon's turn 20 — carstimon applies the dogma of Evolution7. ... carstimon draws and scores Empiricism8. ... carstimon returns Mapmaking2 from their score pile. carstimon achieves age 7 – Romance!
WarMage's turn 20 — WarMage draws Publications7. WarMage melds Publications7.
carstimon's turn 21 — carstimon applies the dogma of Evolution7. ... carstimon draws one higher than the highest card in their score pile. ... carstimon draws Genetics9. carstimon melds Genetics9.
WarMage's turn 21 — WarMage melds Railroad7. WarMage achieves Empire! WarMage melds The Pirate Code5.
carstimon's turn 22 — carstimon applies the dogma of Genetics9. ... carstimon draws and melds Self Service10. ... carstimon scores The Wheel1, Invention4, Classification6, and Bicycle7. carstimon applies the dogma of Genetics9. ... carstimon draws and melds Miniaturization10. ... carstimon scores Oars1, Optics3, and Combustion7. ... carstimon achieves Monument!
WarMage's turn 22 — WarMage applies the dogma of Banking5. ... demands are made of no one. ... effects are shared with carstimon. ... WarMage splays their green cards right. WarMage applies the dogma of Railroad7. ... WarMage returns Calendar2, Paper3, Colonialism4, Navigation4, Sanitation7, and Explosives7. ... WarMage draws Sanitation7, Explosives7, and Mass Media8. ... WarMage splays their red cards up.
carstimon's turn 23 — carstimon achieves age 8 – Modern! carstimon achieves age 9 – Postmodern! carstimon wins by achievements!