atariman486 wins by achievements!

infamouswhiteknight:
    initial hand: Archery1 and Agriculture1
    achievement(s):  Monument
    score: (27) 2 2 2 2 6 6 7
    Encyclopedia6 Physics5 Chemistry5
     Emancipation6 Societies5
    Navigation4 Clothing1 The Wheel1 Banking5
     Steam Engine5 Statistics5 Domestication1 Masonry1 Agriculture1
     Coal5 Archery1 Metalworking1 Oars1 The Pirate Code5
    6  2  3  11  8  0 

atariman486:
    initial hand: Tools1 and Sailing1
    achievement(s):  1 – Prehistory 2 – Classical 4 – Renaissance 3 – Medieval 5 – Exploration 6 – Enlightenment
    score: (30) 1 1 1 1 2 2 2 6 7 7
     Atomic Theory6 Translation3 Tools1 Alchemy3 Experimentation4 Printing Press4
     Astronomy5 Reformation4 Feudalism3
     Mapmaking2 Paper3 Compass3 Currency2
     Machinery3 Medicine3 Anatomy4
    Machine Tools6 Colonialism4 Engineering3 Optics3 Gunpowder4
    5  8  6  8  3  0 


Game log infamouswhiteknight melds Agriculture1 and goes first. atariman486 melds Tools1.
infamouswhiteknight's turn 1 — infamouswhiteknight draws Pottery1.
atariman486's turn 1 — atariman486 draws Metalworking1. atariman486 draws Domestication1.
infamouswhiteknight's turn 2 — infamouswhiteknight draws Oars1. infamouswhiteknight draws The Wheel1.
atariman486's turn 2 — atariman486 applies the dogma of Tools1. ... atariman486 returns Domestication1, Sailing1, and Metalworking1. ... atariman486 draws and melds Machinery3. ... atariman486 returns nothing. atariman486 draws Feudalism3.
infamouswhiteknight's turn 3 — infamouswhiteknight melds Pottery1. infamouswhiteknight melds The Wheel1.
atariman486's turn 3 — atariman486 draws Translation3. atariman486 draws Paper3.
infamouswhiteknight's turn 4 — infamouswhiteknight applies the dogma of The Wheel1. ... infamouswhiteknight draws City States1 and Clothing1. infamouswhiteknight applies the dogma of The Wheel1. ... infamouswhiteknight draws Masonry1 and Writing1.
atariman486's turn 4 — atariman486 melds Translation3. atariman486 melds Paper3.
infamouswhiteknight's turn 5 — infamouswhiteknight melds Clothing1. infamouswhiteknight applies the dogma of Clothing1. ... infamouswhiteknight melds City States1. ... infamouswhiteknight draws and scores Code of Laws1.
atariman486's turn 5 — atariman486 applies the dogma of Paper3. ... atariman486 splays his blue cards left. ... atariman486 draws Colonialism4. atariman486 melds Colonialism4.
infamouswhiteknight's turn 6 — infamouswhiteknight draws Domestication1. infamouswhiteknight draws Sailing1.
atariman486's turn 6 — atariman486 applies the dogma of Colonialism4. ... atariman486 draws and tucks Engineering3. atariman486 applies the dogma of Colonialism4. ... atariman486 draws and tucks Medicine3. ... atariman486 draws and tucks Optics3. ... atariman486 draws and tucks Compass3. ... atariman486 draws and tucks Alchemy3.
infamouswhiteknight's turn 7 — infamouswhiteknight draws Metalworking1. infamouswhiteknight melds Masonry1.
atariman486's turn 7 — atariman486 applies the dogma of Paper3. ... atariman486 splays his green cards left. ... atariman486 draws Navigation4 and Printing Press4. atariman486 applies the dogma of Colonialism4. ... atariman486 draws and tucks Experimentation4.
infamouswhiteknight's turn 8 — infamouswhiteknight applies the dogma of Masonry1. ... infamouswhiteknight melds Domestication1, Oars1, Metalworking1, and Archery1. ... infamouswhiteknight achieves Monument! infamouswhiteknight applies the dogma of Archery1. ... demands are made of atariman486. ... atariman486 draws Currency2. ... atariman486 transfers Navigation4 to infamouswhiteknight's hand.
atariman486's turn 8 — atariman486 applies the dogma of Colonialism4. ... atariman486 draws and tucks Gunpowder4. ... atariman486 draws and tucks Reformation4. atariman486 applies the dogma of Reformation4. ... atariman486 tucks Feudalism3, Printing Press4, and Currency2. ... atariman486 splays his purple cards right.
infamouswhiteknight's turn 9 — infamouswhiteknight melds Navigation4. infamouswhiteknight melds Writing1.
atariman486's turn 9 — atariman486 applies the dogma of Colonialism4. ... atariman486 draws and tucks Anatomy4. atariman486 applies the dogma of Reformation4. ... atariman486 has nothing to tuck. ... atariman486 splays his yellow cards right.
infamouswhiteknight's turn 10 — infamouswhiteknight draws Invention4. infamouswhiteknight draws Perspective4.
atariman486's turn 10 — atariman486 applies the dogma of Paper3. ... atariman486 draws Astronomy5 and Statistics5. atariman486 melds Astronomy5.
infamouswhiteknight's turn 11 — infamouswhiteknight applies the dogma of Archery1. ... demands are made of atariman486. ... atariman486 draws Mapmaking2. ... atariman486 transfers Statistics5 to infamouswhiteknight's hand. infamouswhiteknight melds Statistics5.
atariman486's turn 11 — atariman486 applies the dogma of Astronomy5. ... atariman486 draws Machine Tools6. atariman486 melds Machine Tools6.
infamouswhiteknight's turn 12 — infamouswhiteknight applies the dogma of Statistics5. ... demands are made of no one. ... effects are shared with atariman486. ... infamouswhiteknight splays his yellow cards right. infamouswhiteknight draws Steam Engine5.
atariman486's turn 12 — atariman486 melds Mapmaking2. atariman486 applies the dogma of Mapmaking2. ... demands are made of infamouswhiteknight. ... infamouswhiteknight transfers Code of Laws1 from his score pile to atariman486's. ... atariman486 draws and scores Construction2.
infamouswhiteknight's turn 13 — infamouswhiteknight draws Coal5. infamouswhiteknight melds Coal5.
atariman486's turn 13 — atariman486 applies the dogma of Machine Tools6. ... effects are shared with infamouswhiteknight. ... infamouswhiteknight draws and scores Canal Building2. ... atariman486 draws and scores Calendar2. ... atariman486 draws Canning6 as a sharing bonus. atariman486 achieves age 1 – Prehistory!
infamouswhiteknight's turn 14 — infamouswhiteknight melds Steam Engine5. infamouswhiteknight applies the dogma of Coal5. ... infamouswhiteknight draws and tucks Physics5. ... infamouswhiteknight splays his red cards right. ... infamouswhiteknight scores Writing1 and Pottery1.
atariman486's turn 14 — atariman486 applies the dogma of Mapmaking2. ... demands are made of infamouswhiteknight. ... infamouswhiteknight transfers Pottery1 from his score pile to atariman486's. ... atariman486 draws and scores Philosophy2. atariman486 applies the dogma of Mapmaking2. ... demands are made of infamouswhiteknight. ... infamouswhiteknight transfers Writing1 from his score pile to atariman486's. ... atariman486 draws and scores Mathematics2.
infamouswhiteknight's turn 15 — infamouswhiteknight applies the dogma of Coal5. ... infamouswhiteknight draws and tucks Chemistry5. ... infamouswhiteknight scores City States1. infamouswhiteknight applies the dogma of Coal5. ... infamouswhiteknight draws and tucks Banking5. ... infamouswhiteknight scores nothing.
atariman486's turn 15 — atariman486 achieves age 2 – Classical! atariman486 applies the dogma of Mapmaking2. ... demands are made of infamouswhiteknight. ... infamouswhiteknight transfers City States1 from his score pile to atariman486's. ... atariman486 draws and scores Monotheism2.
infamouswhiteknight's turn 16 — infamouswhiteknight applies the dogma of Coal5. ... infamouswhiteknight draws and tucks Societies5. ... infamouswhiteknight scores nothing. infamouswhiteknight applies the dogma of Coal5. ... infamouswhiteknight draws and tucks The Pirate Code5. ... infamouswhiteknight scores nothing.
atariman486's turn 16 — atariman486 applies the dogma of Machine Tools6. ... effects are shared with infamouswhiteknight. ... infamouswhiteknight draws and scores Fermenting2. ... atariman486 draws and scores Democracy6. ... atariman486 draws Atomic Theory6 as a sharing bonus. atariman486 achieves age 4 – Renaissance!
infamouswhiteknight's turn 17 — infamouswhiteknight applies the dogma of Physics5. ... infamouswhiteknight draws Emancipation6, Vaccination6, and Encyclopedia6. infamouswhiteknight melds Emancipation6.
atariman486's turn 17 — atariman486 achieves age 3 – Medieval! atariman486 melds Atomic Theory6.
infamouswhiteknight's turn 18 — infamouswhiteknight applies the dogma of Emancipation6. ... demands are made of atariman486. ... atariman486 transfers Canning6 to infamouswhiteknight's score pile. ... atariman486 draws Classification6. ... infamouswhiteknight splays his purple cards right. infamouswhiteknight melds Encyclopedia6.
atariman486's turn 18 — atariman486 applies the dogma of Machine Tools6. ... effects are shared with infamouswhiteknight. ... infamouswhiteknight draws and scores Metric System6. ... atariman486 draws and scores Lighting7. ... atariman486 draws Electricity7 as a sharing bonus. atariman486 achieves age 5 – Exploration!
infamouswhiteknight's turn 19 — infamouswhiteknight applies the dogma of Navigation4. ... demands are made of atariman486. ... atariman486 transfers Calendar2 to infamouswhiteknight's score pile. infamouswhiteknight applies the dogma of Navigation4. ... demands are made of atariman486. ... atariman486 transfers Construction2 to infamouswhiteknight's score pile.
atariman486's turn 19 — atariman486 applies the dogma of Machine Tools6. ... effects are shared with infamouswhiteknight. ... infamouswhiteknight draws and scores Bicycle7. ... atariman486 draws and scores Evolution7. ... atariman486 draws Publications7 as a sharing bonus. atariman486 achieves age 6 – Enlightenment! atariman486 wins by achievements!