Drab Emordnilap wins by attrition!

Drab Emordnilap:
    initial hand: Agriculture1 and Oars1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval
    score: (23) 1 1 2 2 2 2 4 4 5
     Invention4 Paper3 Clothing1
    Agriculture1
    Engineering3 Oars1
    2  3  4  1  1  0 

ii:
    initial hand: Sailing1 and Code of Laws1
    achievement(s):  Empire
    score: (0)
    Translation3 Pottery1 Writing1 Alchemy3
     Reformation4 Philosophy2 City States1 Feudalism3 Mysticism1 Code of Laws1 Education3 Enterprise4
    Currency2 Sailing1
     Machinery3 Domestication1 Canal Building2 Medicine3
    Metalworking1 Construction2 Road Building2 Archery1
    7  7  3  11  0  0 


Game log Drab Emordnilap melds Oars1 and goes first. ii melds Sailing1.
Drab Emordnilap's turn 1 — Drab Emordnilap draws Clothing1.
ii's turn 1 — ii applies the dogma of Sailing1. ... ii draws and melds Writing1. ii applies the dogma of Sailing1. ... ii draws and melds Pottery1.
Drab Emordnilap's turn 2 — Drab Emordnilap melds Clothing1. Drab Emordnilap applies the dogma of Clothing1. ... effects are shared with ii. ... ii melds Code of Laws1. ... Drab Emordnilap melds Agriculture1. ... ii draws and scores Domestication1 and City States1. ... Drab Emordnilap draws and scores Masonry1 and The Wheel1. ... Drab Emordnilap draws Metalworking1 as a sharing bonus.
ii's turn 2 — ii applies the dogma of Sailing1. ... ii draws and melds Mysticism1. ii applies the dogma of Mysticism1. ... ii draws Archery1.
Drab Emordnilap's turn 3 — Drab Emordnilap applies the dogma of Clothing1. ... Drab Emordnilap has no card to meld. ... Drab Emordnilap draws and scores Fermenting2 and Monotheism2. Drab Emordnilap applies the dogma of Clothing1. ... Drab Emordnilap has no card to meld. ... Drab Emordnilap draws and scores Mathematics2 and Mapmaking2.
ii's turn 3 — ii melds Archery1. ii applies the dogma of Mysticism1. ... ii draws and melds Road Building2 and then draws Philosophy2.
Drab Emordnilap's turn 4 — Drab Emordnilap achieves age 1 – Prehistory! Drab Emordnilap draws Canal Building2.
ii's turn 4 — ii applies the dogma of Mysticism1. ... ii draws and melds Construction2 and then draws Currency2. ii applies the dogma of Mysticism1. ... ii draws and melds Feudalism3 and then draws Translation3.
Drab Emordnilap's turn 5 — Drab Emordnilap draws Engineering3. Drab Emordnilap draws Medicine3.
ii's turn 5 — ii melds Translation3. ii applies the dogma of Translation3. ... ii melds City States1 and Domestication1.
Drab Emordnilap's turn 6 — Drab Emordnilap melds Engineering3. Drab Emordnilap achieves age 2 – Classical!
ii's turn 6 — ii applies the dogma of Construction2. ... demands are made of Drab Emordnilap. ... Drab Emordnilap transfers Metalworking1 and Canal Building2 to ii's hand. ... Drab Emordnilap draws Machinery3. ... ii achieves Empire! ii applies the dogma of Construction2. ... demands are made of Drab Emordnilap. ... Drab Emordnilap transfers Medicine3 and Machinery3 to ii's hand. ... Drab Emordnilap draws Compass3.
Drab Emordnilap's turn 7 — Drab Emordnilap draws Paper3. Drab Emordnilap melds Paper3.
ii's turn 7 — ii applies the dogma of Domestication1. ... ii melds Metalworking1. ... ii draws Education3. ii applies the dogma of Domestication1. ... ii melds Philosophy2. ... ii draws Alchemy3.
Drab Emordnilap's turn 8 — Drab Emordnilap draws Anatomy4. Drab Emordnilap applies the dogma of Agriculture1. ... Drab Emordnilap returns Anatomy4. ... Drab Emordnilap draws and scores Astronomy5.
ii's turn 8 — ii applies the dogma of Domestication1. ... ii melds Currency2. ... ii draws Reformation4. ii melds Reformation4.
Drab Emordnilap's turn 9 — Drab Emordnilap achieves age 3 – Medieval! Drab Emordnilap applies the dogma of Paper3. ... Drab Emordnilap splays his green cards left. ... Drab Emordnilap draws Invention4.
ii's turn 9 — ii applies the dogma of Reformation4. ... effects are shared with Drab Emordnilap. ... ii tucks Education3 and Canal Building2. ... ii splays their purple cards right. ii applies the dogma of Domestication1. ... ii melds Machinery3. ... ii draws Enterprise4.
Drab Emordnilap's turn 10 — Drab Emordnilap melds Invention4. Drab Emordnilap applies the dogma of Invention4. ... effects are shared with ii. ... Drab Emordnilap splays his green cards right. ... Drab Emordnilap draws and scores Experimentation4.
ii's turn 10 — ii applies the dogma of Reformation4. ... ii tucks Medicine3, Alchemy3, and Enterprise4. ... ii splays their yellow cards right. ii draws Colonialism4.
Drab Emordnilap's turn 11 — Drab Emordnilap applies the dogma of Invention4. Drab Emordnilap applies the dogma of Agriculture1. ... effects are shared with ii. ... ii does not return a card. ... Drab Emordnilap returns Compass3. ... Drab Emordnilap draws and scores Gunpowder4.
ii's turn 11 — ii resigns from the game. Drab Emordnilap wins by attrition!