King's Skort wins by Empiricism!

King's Skort:
    initial hand: Archery1 and Mysticism1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval Empire
    score: (7) 7
     Atomic Theory6 Publications7 Chemistry5 Mathematics2 Encyclopedia6
     Empiricism8 Railroad7 Societies5 City States1 Philosophy2 Mysticism1 Emancipation6
     Collaboration9 Invention4 Classification6 The Wheel1
    Antibiotics8 Perspective4 Domestication1 Canning6
    Explosives7 Gunpowder4 Colonialism4 Oars1 Archery1
    7  3  20  9  7  3 

huva:
    initial hand: City States1 and Sailing1
    achievement(s):  Wonder
    score: (20) 4 8 8
     Experimentation4 Calendar2 Writing1 Translation3 Alchemy3 Pottery1
     Lighting7 Enterprise4 Reformation4 Education3 Feudalism3
     Electricity7 Metric System6 Compass3 Clothing1 Sailing1 Paper3 Bicycle7
     Refrigeration7 Vaccination6 Canal Building2 Medicine3 Masonry1 Machinery3 Sanitation7 Anatomy4
     Industrialization6 Optics3 Machine Tools6
    2  17  8  14  8  1 


Game log King's Skort melds Mysticism1 and goes first. huva melds Sailing1.
King's Skort's turn 1 — King's Skort applies the dogma of Mysticism1. ... King's Skort draws Domestication1.
huva's turn 1 — huva applies the dogma of Sailing1. ... huva draws and melds Masonry1. huva applies the dogma of Sailing1. ... huva draws and melds Writing1.
King's Skort's turn 2 — King's Skort melds Domestication1. King's Skort applies the dogma of Domestication1. ... King's Skort melds Archery1. ... King's Skort draws The Wheel1.
huva's turn 2 — huva applies the dogma of Sailing1. ... huva draws and melds Clothing1. huva applies the dogma of Clothing1. ... huva melds City States1. ... huva draws and scores Pottery1 and Agriculture1.
King's Skort's turn 3 — King's Skort applies the dogma of Domestication1. ... King's Skort melds The Wheel1. ... King's Skort draws Tools1. King's Skort applies the dogma of Mysticism1. ... King's Skort draws and melds Oars1 and then draws Code of Laws1.
huva's turn 3 — huva draws Calendar2. huva melds Calendar2.
King's Skort's turn 4 — King's Skort applies the dogma of Mysticism1. ... King's Skort draws and melds Canal Building2 and then draws Mathematics2. King's Skort applies the dogma of Mysticism1. ... King's Skort draws and melds Philosophy2 and then draws Fermenting2.
huva's turn 4 — huva applies the dogma of Calendar2. ... huva draws Machinery3 and Compass3. huva melds Compass3.
King's Skort's turn 5 — King's Skort melds Mathematics2. King's Skort applies the dogma of Mathematics2. ... King's Skort returns Fermenting2. ... King's Skort draws and melds Medicine3.
huva's turn 5 — huva applies the dogma of Compass3. ... demands are made of King's Skort. ... King's Skort transfers Medicine3 to huva's board. ... King's Skort transfers City States1 from huva's board to his. huva applies the dogma of Calendar2. ... huva draws Feudalism3 and Optics3.
King's Skort's turn 6 — King's Skort applies the dogma of The Wheel1. ... King's Skort draws Currency2 and Mapmaking2. King's Skort applies the dogma of The Wheel1. ... King's Skort draws Road Building2 and Monotheism2.
huva's turn 6 — huva melds Optics3. huva melds Feudalism3.
King's Skort's turn 7 — King's Skort applies the dogma of The Wheel1. ... King's Skort draws Fermenting2 and Alchemy3. King's Skort applies the dogma of Mathematics2. ... King's Skort returns Alchemy3. ... King's Skort draws and melds Colonialism4.
huva's turn 7 — huva applies the dogma of Optics3. ... huva draws and melds Education3. ... huva transfers Agriculture1 to King's Skort's score pile. huva applies the dogma of Calendar2. ... huva does nothing.
King's Skort's turn 8 — King's Skort draws Invention4. King's Skort applies the dogma of Mathematics2. ... effects are shared with huva. ... huva returns Machinery3. ... huva draws and melds Reformation4. ... King's Skort returns Invention4. ... King's Skort draws and melds Societies5. ... King's Skort draws Chemistry5 as a sharing bonus.
huva's turn 8 — huva applies the dogma of Calendar2. ... huva draws Translation3 and Paper3. huva applies the dogma of Reformation4. ... huva tucks Translation3 and Paper3. ... huva splays their purple cards right.
King's Skort's turn 9 — King's Skort melds Chemistry5. King's Skort applies the dogma of Chemistry5. ... King's Skort splays his blue cards right. ... King's Skort draws and scores Classification6. ... King's Skort returns Agriculture1 from his score pile.
huva's turn 9 — huva applies the dogma of Calendar2. ... huva draws Alchemy3 and Machinery3. huva applies the dogma of Reformation4. ... huva tucks Alchemy3 and Machinery3. ... huva splays their yellow cards right.
King's Skort's turn 10 — King's Skort applies the dogma of Canal Building2. ... effects are shared with huva. ... huva exchanges nothing from their hand with Pottery1 from their score pile. ... King's Skort exchanges Currency2, Mapmaking2, Road Building2, Monotheism2, and Fermenting2 from his hand with Classification6 from his score pile. King's Skort melds Classification6.
huva's turn 10 — huva draws Anatomy4. huva applies the dogma of Optics3. ... huva draws and melds Experimentation4.
King's Skort's turn 11 — King's Skort applies the dogma of Chemistry5. ... King's Skort draws and scores Combustion7. ... King's Skort returns Currency2 from his score pile. King's Skort achieves age 1 – Prehistory!
huva's turn 11 — huva applies the dogma of Optics3. ... huva draws and melds Enterprise4. ... huva draws and scores Navigation4. huva applies the dogma of Enterprise4. ... demands are made of King's Skort. ... King's Skort transfers Canal Building2 from their board to huva's. ... King's Skort draws and melds Perspective4. ... huva splays their green cards right.
King's Skort's turn 12 — King's Skort draws Metric System6. King's Skort melds Metric System6.
huva's turn 12 — huva applies the dogma of Enterprise4. ... demands are made of King's Skort. ... King's Skort transfers Metric System6 from their board to huva's. ... King's Skort draws and melds Gunpowder4. huva applies the dogma of Metric System6. ... huva splays their blue cards right.
King's Skort's turn 13 — King's Skort achieves age 2 – Classical! King's Skort achieves age 3 – Medieval!
huva's turn 13 — huva draws Vaccination6. huva melds Vaccination6.
King's Skort's turn 14 — King's Skort draws Atomic Theory6. King's Skort melds Atomic Theory6.
huva's turn 14 — huva applies the dogma of Vaccination6. ... demands are made of King's Skort. ... King's Skort returns Fermenting2, Mapmaking2, Monotheism2, and Road Building2. ... King's Skort draws and melds Industrialization6. ... huva draws and melds Refrigeration7. huva applies the dogma of Enterprise4. ... demands are made of King's Skort. ... King's Skort transfers Industrialization6 from their board to huva's. ... King's Skort draws and melds Invention4.
King's Skort's turn 15 — King's Skort applies the dogma of Atomic Theory6. ... King's Skort draws and melds Railroad7. King's Skort applies the dogma of Atomic Theory6. ... King's Skort draws and melds Publications7.
huva's turn 15 — huva applies the dogma of Metric System6. ... huva splays their red cards right. ... huva achieves Wonder! huva draws Electricity7.
King's Skort's turn 16 — King's Skort applies the dogma of Publications7. ... King's Skort rearranges his blue cards. ... King's Skort splays his blue cards up. King's Skort applies the dogma of Atomic Theory6. ... King's Skort draws and melds Explosives7.
huva's turn 16 — huva melds Electricity7. huva applies the dogma of Industrialization6. ... effects are shared with King's Skort. ... King's Skort draws and tucks Encyclopedia6, Canning6, and Emancipation6. ... huva draws and tucks Machine Tools6, Bicycle7, and Sanitation7. ... King's Skort splays his purple cards right. ... huva draws Lighting7 as a sharing bonus.
King's Skort's turn 17 — King's Skort applies the dogma of Railroad7. ... King's Skort returns Tools1 and Code of Laws1. ... King's Skort draws Skyscrapers8, Antibiotics8, and Socialism8. ... King's Skort splays his purple cards up. King's Skort melds Antibiotics8. King's Skort achieves Empire!
huva's turn 17 — huva melds Lighting7. huva applies the dogma of Lighting7. ... huva tucks Pottery1 and Anatomy4. ... huva draws and scores Corporations8 and Quantum Theory8.
King's Skort's turn 18 — King's Skort applies the dogma of Atomic Theory6. ... King's Skort draws and melds Empiricism8. King's Skort applies the dogma of Empiricism8. ... King's Skort chooses red and green. ... King's Skort draws, reveals, and melds Collaboration9. ... King's Skort splays his green cards up. King's Skort wins by Empiricism!