SoAmI wins by score!

SoAmI:
    initial hand: Masonry1 and Candles1
    achievement(s):  1 – Prehistory
    score: (33)   4 6 8 10
    Almanac3
    Candles1
    0  1  1  0  0  0 

antony:
    initial hand: Archery1 and Puppet1
    achievement(s): 
    score: (6)  
    Mathematics2
    Kobukson4 Liquid Fire3 Chang'An1 Oars1
    Puppet1
    2  0  2  1  1  0 


Game log SoAmI melds Candles1 and goes first. antony melds Puppet1.
SoAmI's turn 1 — SoAmI activates the dogma of Candles1. ... SoAmI draws Almanac3. ... demands are made of antony. ... antony transfers Archery1 to SoAmI's hand. ... antony draws Oars1.
antony's turn 1 — antony melds Oars1. ... antony draws Chang'An1. antony melds Chang'An1. ... antony draws Mathematics2.
SoAmI's turn 2 — SoAmI melds Almanac3. ... SoAmI draws Hangzhou3. SoAmI achieves age 1 – Prehistory (Sailing1)! ... antony draws Sneferu1.
antony's turn 2 — antony melds Mathematics2. ... antony draws Sparta2. antony activates the dogma of Mathematics2. ... antony returns Sparta2. ... antony draws and melds Liquid Fire3.
SoAmI's turn 3 — SoAmI activates the dogma of Almanac3. ... SoAmI draws and foreshadows Clock4. ... SoAmI scores Clock4 from their forecast. ... SoAmI draws and foreshadows Morphine6. SoAmI activates the dogma of Almanac3. ... SoAmI draws and foreshadows Barometer4. ... SoAmI scores Morphine6 from their forecast. ... SoAmI draws and foreshadows Air Conditioner8.
antony's turn 3 — antony draws Novel3. antony activates the dogma of Mathematics2. ... antony returns Novel3. ... antony draws and melds Kobukson4.
SoAmI's turn 4 — SoAmI activates the dogma of Almanac3. ... SoAmI draws and foreshadows Shuriken4. ... SoAmI scores Air Conditioner8 from their forecast. ... SoAmI draws and foreshadows Human Genome10. SoAmI activates the dogma of Almanac3. ... SoAmI draws and foreshadows Globe4. ... SoAmI scores Human Genome10 from their forecast. ... SoAmI attempts to draw a card above 10. SoAmI wins by score!