abnormal game over message JimKam: initial hand: Metalworking1 and Ice Skates1 achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval Expansion History Supremacy 4 – Renaissance 5 – Exploration score: (19)![]()
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1 1 1 1 1 1 1
Tenochtitlan4 Shuriken4 Bangle1 Metalworking1 Oars1 Barometer4 Machinery3 Chopsticks1 Soap1 Rhazes3 Enterprise4 Education3
Sailing1 Globe4 Steamboat6 Ice Skates1
Edinburgh6 Stethoscope6 Thermometer5 Frankfurt4 Almanac3 Dice1 Troy1 Ruler1 7
4
6
11
3
0
NiuZ: initial hand: Code of Laws1 and Plumbing1 achievement(s): Destiny Legend World Monument Glory Wealth War
score: (16)
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2
Industrialization6 Algiers5 Kobukson4 Gunpowder4 Colonialism4 Katana3 Thebes1 Plumbing1 Candles1 Liquid Fire3 Engineering3 The Pirate Code5
Paris6 Pencil4 Sandpaper3 Deodorant3 Masonry1 Noodles1 Agriculture1 Medicine3 Leonardo da Vinci4 Jakarta3
Clock4 Toilet4 Florence4 Reformation4 Sunglasses3 Novel3 Ephesus1 Code of Laws1
Charitable Trust3 Credit Card9 Measurement5 Paper3 Banking5 Compass3 Invention4
Slide Rule4 Magnifying Glass3 Translation3 Cordoba3 Linguistics2 Atlantis1 Tools1 Writing1 Alchemy3 Printing Press4 8
11
7
16
7
1
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Game log JimKam melds Ice Skates1 and goes first. NiuZ melds Plumbing1.
— JimKam's turn 1 — JimKam melds Metalworking1. ... JimKam draws Troy1.
— NiuZ's turn 1 — NiuZ draws Noodles1. NiuZ melds Noodles1. ... NiuZ draws Atlantis1.
— JimKam's turn 2 — JimKam melds Troy1. ... JimKam draws Jerusalem1. ... JimKam reveals Oars1. ... JimKam keeps Oars1. ... JimKam draws and returns nothing. JimKam endorses with Troy1. ... JimKam tucks Oars1. ... JimKam activates the dogma of Metalworking1 with endorsement. ... ... JimKam draws and scores Bell1 and Comb1. ... ... JimKam draws Ruler1. ... ... JimKam draws Pottery1.
— NiuZ's turn 2 — NiuZ melds Atlantis1. ... NiuZ draws Ephesus1. ... NiuZ reveals Tools1. ... NiuZ keeps Tools1. ... NiuZ draws and returns nothing. NiuZ melds Ephesus1. ... NiuZ draws Thebes1 and Linguistics2.
— JimKam's turn 3 — JimKam endorses with Troy1. ... JimKam tucks Ruler1. ... JimKam activates the dogma of Metalworking1 with endorsement. ... ... JimKam draws Chopsticks1. ... ... JimKam draws and scores Archery1 and The Wheel1. ... ... JimKam draws Sailing1. JimKam melds Chopsticks1.
— NiuZ's turn 3 — NiuZ melds Linguistics2. NiuZ melds Thebes1. ... NiuZ reveals Domestication1. ... NiuZ keeps nothing. ... NiuZ draws and returns Domestication1.
— JimKam's turn 4 — JimKam endorses with Troy1. ... JimKam tucks Jerusalem1. ... JimKam activates the dogma of Metalworking1 with endorsement. ... ... JimKam draws Soap1. ... ... JimKam draws and scores Mysticism1. ... ... JimKam draws Clothing1. JimKam achieves age 1 – Prehistory (City States1)! ... NiuZ draws Zhang Heng2.
— NiuZ's turn 4 — NiuZ endorses with Thebes1. ... NiuZ tucks Tools1. ... NiuZ activates the dogma of Linguistics2 with endorsement. ... ... NiuZ draws and foreshadows Slide Rule4. ... ... NiuZ draws and foreshadows Toilet4. ... ... NiuZ draws Candles1. ... ... NiuZ draws Agriculture1. NiuZ activates the dogma of Linguistics2. ... NiuZ draws Compass3. ... NiuZ draws Writing1.
— JimKam's turn 5 — JimKam melds Sailing1. JimKam endorses with Troy1. ... JimKam tucks Soap1. ... JimKam activates the dogma of Sailing1 with endorsement. ... ...effects are shared with NiuZ. ... ... NiuZ draws and melds Masonry1. ... ... JimKam draws and melds Dice1. ... ... JimKam draws and melds Bangle1. ... ... JimKam draws Hatshepsut1 as a sharing bonus.
— NiuZ's turn 5 — NiuZ endorses with Thebes1. ... NiuZ tucks Candles1. ... NiuZ activates the dogma of Linguistics2 with endorsement. ... ... NiuZ draws and foreshadows Clock4. ... ... NiuZ draws and foreshadows Pencil4. ... ... NiuZ draws nothing. ... ... NiuZ draws nothing. NiuZ activates the dogma of Linguistics2. ... NiuZ draws Liquid Fire3. ... NiuZ draws nothing.
— JimKam's turn 6 — JimKam melds Hatshepsut1. JimKam activates the dogma of Bangle1. ...effects are shared with NiuZ. ... NiuZ tucks Liquid Fire3. ... JimKam tucks nothing. ... NiuZ draws and foreshadows Novel3. ... JimKam would draw a 3, triggering the karma of Hatshepsut1. ... ... JimKam returns Clothing1 and Pottery1. ... ... JimKam draws Machinery3 and Almanac3. ... JimKam draws and foreshadows Education3. ... JimKam draws Hammurabi1 as a sharing bonus.
— NiuZ's turn 6 — NiuZ endorses with Thebes1. ... NiuZ tucks Writing1. ... NiuZ activates the dogma of Linguistics2 with endorsement. ... ... NiuZ draws and foreshadows Kobukson4. ... ... NiuZ draws Deodorant3. ... ... NiuZ draws nothing. ... ... NiuZ draws nothing. NiuZ melds Deodorant3. ... NiuZ melds Novel3 from their forecast. ... NiuZ activates the dogma of Novel3. ... ... NiuZ draws Charitable Trust3. ... ... NiuZ draws Translation3. ... ... NiuZ splays their purple cards left. ... ... ... NiuZ draws Cordoba3. ... ... NiuZ's non-purple top cards have no non-icon in common.
— JimKam's turn 7 — JimKam melds Almanac3. ... JimKam melds Education3 from their forecast. JimKam melds Machinery3.
— NiuZ's turn 7 — NiuZ endorses with Thebes1. ... NiuZ tucks Code of Laws1. ... NiuZ activates the dogma of Linguistics2 with endorsement. ... ... NiuZ draws and foreshadows Perspective4. ... ... NiuZ draws and foreshadows Anatomy4. ... ... NiuZ achieves Destiny! ... ... NiuZ draws Engineering3. ... ... NiuZ draws Paper3. NiuZ melds Cordoba3. ... NiuZ splays their blue cards left. ... ... NiuZ draws Jakarta3. ... NiuZ achieves Legend!
— JimKam's turn 8 — JimKam activates the dogma of Almanac3. ...effects are shared with NiuZ. ... NiuZ draws and foreshadows Gunpowder4. ... JimKam would draw a 4, triggering the karma of Hatshepsut1. ... ... JimKam returns Hammurabi1. ... ... JimKam draws Navigation4 and Shuriken4. ... JimKam draws and foreshadows Enterprise4. ... NiuZ scores nothing. ... JimKam scores nothing. ... JimKam draws Rhazes3 as a sharing bonus. JimKam melds Shuriken4. ... JimKam melds Enterprise4 from their forecast. ... JimKam activates the dogma of Enterprise4. ... ...
demands are made of no one. ... ...
effects are shared with NiuZ. ... ... JimKam splays their green cards right. ... ... ... JimKam draws Tenochtitlan4.
— NiuZ's turn 8 — NiuZ melds Translation3. NiuZ activates the dogma of Translation3. ...effects are shared with JimKam. ... JimKam melds nothing from their score pile. ... NiuZ melds nothing from their score pile. ... NiuZ achieves World!
— JimKam's turn 9 — JimKam melds Tenochtitlan4. ... JimKam splays their red cards left. ... ... JimKam draws Frankfurt4. JimKam endorses with Tenochtitlan4. ... JimKam tucks Rhazes3. ... JimKam activates the dogma of Enterprise4 with endorsement. ... ...demands are made of no one. ... ...
effects are shared with NiuZ.
— NiuZ's turn 9 — NiuZ melds Charitable Trust3. NiuZ endorses with Thebes1. ... NiuZ tucks Agriculture1. ... NiuZ activates the dogma of Deodorant3 with endorsement. ... ... NiuZ draws and melds Sunglasses3. ... ... NiuZ draws and melds Katana3. ... ... NiuZ draws and melds Magnifying Glass3. ... ... NiuZ draws and melds Sandpaper3.
— JimKam's turn 10 — JimKam melds Frankfurt4. ... JimKam draws Thermometer5 and Steam Engine5. JimKam melds Thermometer5.
— NiuZ's turn 10 — NiuZ melds Paper3. NiuZ activates the dogma of Paper3. ... NiuZ splays their green cards left. ... NiuZ draws Chintz4, Invention4, and Reformation4.
— JimKam's turn 11 — JimKam activates the dogma of Thermometer5. ...effects are shared with NiuZ. ... NiuZ melds Charitable Trust3 from their board. ... JimKam melds Jerusalem1 from their board. ... NiuZ draws and melds Colonialism4. ... JimKam draws and melds Barometer4 and Octant5. ... JimKam draws Christopher Polhem5 as a sharing bonus. JimKam melds Christopher Polhem5.
— NiuZ's turn 11 — NiuZ melds Reformation4. ... NiuZ melds Pencil4 from their forecast. ... NiuZ activates the dogma of Pencil4. ... ... NiuZ draws The Pirate Code5. ... ... NiuZ returns nothing. NiuZ melds Invention4. ... NiuZ melds Gunpowder4 from their forecast. ... NiuZ activates the dogma of Gunpowder4. ... ...demands are made of JimKam. ... ... JimKam transfers Jerusalem1 from their board to NiuZ's score pile. ... ... NiuZ draws and scores Mathematics2. JimKam fades Hatshepsut1 from their board.
— JimKam's turn 12 — JimKam achieves age 2 – Classical (Monotheism2)! ... NiuZ draws Leonardo da Vinci4. JimKam achieves age 3 – Medieval (Feudalism3)! ... NiuZ draws Galileo Galilei4.
— NiuZ's turn 12 — NiuZ activates the dogma of Reformation4. ... NiuZ draws Medicine3. ... NiuZ tucks Medicine3, Leonardo da Vinci4, and Jakarta3. ... NiuZ splays their yellow cards right. ... ... NiuZ draws Florence4. NiuZ activates the dogma of Reformation4. ... NiuZ draws Alchemy3. ... NiuZ tucks Compass3, Engineering3, and The Pirate Code5. ... NiuZ achieves Monument! ... NiuZ tucks Alchemy3.
— JimKam's turn 13 — JimKam activates the dogma of Thermometer5. ...effects are shared with NiuZ. ... NiuZ melds Compass3 from their board. ... JimKam melds Ice Skates1 from their board. ... NiuZ draws and melds Banking5. ... JimKam draws and melds Steamboat6. ... JimKam draws Tecumseh6 as a sharing bonus. JimKam activates the dogma of Steamboat6. ...
demands are made of NiuZ. ... NiuZ draws Industrialization6. ... NiuZ transfers Jerusalem1 and Mathematics2 from their score pile to JimKam's score pile.
— NiuZ's turn 13 — NiuZ melds Florence4. ... NiuZ melds Kobukson4 from their forecast. ... NiuZ activates the dogma of Kobukson4. ... ... NiuZ splays their red cards left. ... ... ... NiuZ draws Algiers5. ... ...demands are made of JimKam. ... ... JimKam returns nothing. ... ... JimKam draws and tucks Globe4. ... ... NiuZ draws and tucks nothing. NiuZ melds Algiers5. ... NiuZ achieves Glory! ... NiuZ melds Toilet4 from their forecast. ... NiuZ activates the dogma of Toilet4. ... ... NiuZ draws Optics3. ... ... NiuZ draws and tucks Printing Press4. ... ...
demands are made of JimKam. ... ... JimKam returns nothing. ... ... NiuZ returns nothing.
— JimKam's turn 14 — JimKam activates the dogma of Thermometer5. ...effects are shared with NiuZ. ... NiuZ melds Paper3 from their board. ... JimKam melds Globe4 from their board. ... NiuZ draws and melds Measurement5. ... JimKam draws and melds Stethoscope6. ... JimKam draws John Harrison6 as a sharing bonus. JimKam issues a Expansion decree. ... JimKam removes from the game Navigation4, Steam Engine5, Tecumseh6, and John Harrison6. ... JimKam achieves Expansion! ... JimKam splays their blue cards up. ... ... JimKam draws Edinburgh6. ... JimKam achieves History and Supremacy!
— NiuZ's turn 14 — NiuZ melds Industrialization6. ... NiuZ melds Clock4 from their forecast. ... NiuZ activates the dogma of Clock4. ... ... NiuZ draws Chemistry5. ... ... NiuZ splays their red cards right. ... ... ... NiuZ draws Paris6. ... ... NiuZ achieves Wealth! ... ...demands are made of JimKam. ... ... JimKam draws Puzzle Cube10, Bioengineering10, and Globalization10. ... ... JimKam returns Puzzle Cube10, Bioengineering10, and Globalization10. ... ... The total number of
is 2. ... ... JimKam transfers Mathematics2 from their score pile to NiuZ's score pile. NiuZ melds Paris6. ... NiuZ melds Slide Rule4 from their forecast. ... NiuZ activates the dogma of Slide Rule4. ... ... NiuZ draws Statistics5. ... ... NiuZ returns Chintz4. ... ... NiuZ draws Credit Card9.
— JimKam's turn 15 — JimKam achieves age 4 – Renaissance (Experimentation4)! ... NiuZ draws Napoleon Bonaparte6. JimKam achieves age 5 – Exploration (Societies5)! ... NiuZ draws L. van Beethoven6.
— NiuZ's turn 15 — NiuZ melds Credit Card9. NiuZ issues a War decree. ... NiuZ removes from the game Zhang Heng2, Galileo Galilei4, Chemistry5, Optics3, Statistics5, Napoleon Bonaparte6, and L. van Beethoven6. ... NiuZ achieves War! ... You choose the value 5. ... NiuZ returns Octant5 and Christopher Polhem5 from JimKam's board.
— JimKam's turn 16 — JimKam activates the dogma of Stethoscope6. ...effects are shared with NiuZ. ... NiuZ draws Mapmaking2. ... JimKam draws Lever2. ... NiuZ draws and foreshadows Tuning Fork5. ... JimKam draws and foreshadows Physics5. ... NiuZ melds Charitable Trust3 from their board. ... JimKam melds Sailing1 from their board. ... NiuZ melds nothing. ... JimKam melds Edinburgh6. game aborted: exception ERROR: Traceback (most recent call last): File "/sites/public-innovation/game.py", line 2118, in run p.TakeTurn(half_turn=half_turns > 0) File "/sites/public-innovation/game.py", line 1665, in TakeTurn self.ApplyDogmas(owner.board[color].echo_effects, c) File "/sites/public-innovation/game.py", line 1158, in ApplyDogmas d[p] = e(p, results) File "/sites/public-innovation/cards.py", line 361, in wrapped_f return f(p, results) File "/sites/public-innovation/echoes_6.py", line 432, in Draw if d[p].color == BLUE: AttributeError: 'NoneType' object has no attribute 'color' abnormal game over message