abnormal game over message

Dianuu:
    initial hand: Domestication1 and Bangle1
    achievement(s):  Legend 1 – Prehistory 2 – Classical Glory 3 – Medieval
    score: (20)       2 6
     Archery1 Colonialism4 Katana3 Engineering3 Bangle1 Crossbow2
    Lisbon4 Uruk1 Domestication1
    Indian Clubs6 Democracy6 Astronomy5 Piano5 Chaturanga2 Pagoda2 Mohen-Daro1
     Classification6 Hot Air Balloon6 Stockholm5 Venice3 Baghdad3 Charitable Trust3 Scissors2 Currency2
     Stethoscope6 Telescope4 Linguistics2 Tools1 Almanac3
    6  4  9  3  3  0 

charnyarn:
    initial hand: Pottery1 and Chopsticks1
    achievement(s):  4 – Renaissance
    score: (21)      3 6 3
     Coal5 Shuriken4 Candles1 The Pirate Code5
     Watermill2 Fermenting2 Linzi1 Chopsticks1 Toothbrush2 Noodles1 HolAn5
     Emancipation6 Philosophy2 Mecca3 Novel3
    Glassblowing2 Memphis1
     Chemistry5 Mathematics2 Lever2 Writing1 Pottery1 Dice1
    2  7  6  5  8  0 


Game log Dianuu melds Bangle1 and goes first. charnyarn melds Chopsticks1.
Dianuu's turn 1 — Dianuu melds Domestication1. ... Dianuu draws Mohen-Daro1.
charnyarn's turn 1 — charnyarn melds Pottery1. ... charnyarn draws Memphis1. charnyarn melds Memphis1. ... charnyarn draws Linzi1. ... charnyarn reveals Code of Laws1. ... charnyarn keeps nothing. ... charnyarn draws and returns Code of Laws1.
Dianuu's turn 2 — Dianuu melds Mohen-Daro1. ... Dianuu draws Uruk1 and Linguistics2. Dianuu melds Linguistics2.
charnyarn's turn 2 — charnyarn melds Linzi1. ... charnyarn reveals Writing1. ... charnyarn keeps Writing1. ... charnyarn draws and returns nothing. charnyarn melds Writing1.
Dianuu's turn 3 — Dianuu draws Pagoda2. Dianuu melds Pagoda2.
charnyarn's turn 3 — charnyarn activates the dogma of Writing1. ... effects are shared with Dianuu. ... Dianuu draws Scissors2. ... charnyarn draws Fermenting2. ... charnyarn draws Plumbing1 as a sharing bonus. charnyarn melds Fermenting2.
Dianuu's turn 4 — Dianuu melds Scissors2. Dianuu activates the dogma of Pagoda2. ... Dianuu draws Katana3. ... Dianuu foreshadows Katana3.
charnyarn's turn 4 — charnyarn endorses with Memphis1. ... charnyarn tucks Plumbing1. ... charnyarn activates the dogma of Fermenting2 with endorsement. ... ... charnyarn draws Mapmaking2. ... ... charnyarn draws Watermill2. charnyarn melds Watermill2.
Dianuu's turn 5 — Dianuu melds Uruk1. ... Dianuu reveals Tools1. ... Dianuu keeps Tools1. ... Dianuu draws and returns nothing. Dianuu draws Crossbow2.
charnyarn's turn 5 — charnyarn activates the dogma of Writing1. ... effects are shared with Dianuu. ... Dianuu draws Currency2. ... charnyarn draws Glassblowing2. ... charnyarn draws Construction2 as a sharing bonus. charnyarn melds Glassblowing2.
Dianuu's turn 6 — Dianuu endorses with Uruk1. ... Dianuu tucks Tools1. ... Dianuu activates the dogma of Pagoda2 with endorsement. ... ... Dianuu draws Engineering3. ... ... Dianuu tucks Crossbow2. ... ... Dianuu melds Engineering3. ... ... Dianuu draws Charitable Trust3. ... ... Dianuu tucks Currency2. ... ... Dianuu melds Charitable Trust3. Dianuu activates the dogma of Engineering3. ... demands are made of charnyarn. ... charnyarn transfers Plumbing1 from her board to Dianuu's score pile. ... Dianuu splays his red cards left. ... ... Dianuu draws Baghdad3.
charnyarn's turn 6 — charnyarn activates the dogma of Writing1. ... effects are shared with Dianuu. ... Dianuu draws Chaturanga2. ... charnyarn draws Toothbrush2. ... charnyarn draws Canal Building2 as a sharing bonus. charnyarn activates the dogma of Watermill2. ... charnyarn tucks Toothbrush2. ... charnyarn draws Horseshoes2. ... charnyarn tucks Horseshoes2. ... charnyarn draws Lever2.
Dianuu's turn 7 — Dianuu melds Baghdad3. ... Dianuu splays his green cards left. ... ... Dianuu draws Venice3. ... Dianuu achieves Legend! ... Dianuu melds Katana3 from his forecast. ... Dianuu activates the dogma of Katana3. ... ... demands are made of charnyarn. ... ... charnyarn transfers Horseshoes2 from her board to Dianuu's score pile. ... ... charnyarn draws Archery1 and transfers it to Dianuu's forecast. Dianuu achieves age 1 – Prehistory (Agriculture1)!
charnyarn's turn 7 — charnyarn melds Lever2. charnyarn activates the dogma of Lever2. ... effects are shared with Dianuu. ... Dianuu draws Road Building2 and Monotheism2. ... charnyarn draws Philosophy2 and Mathematics2. ... Dianuu returns Road Building2 and Monotheism2. ... Dianuu draws Optics3. ... charnyarn returns Construction2 and Canal Building2. ... charnyarn draws Novel3. ... charnyarn draws Road Building2 as a sharing bonus.
Dianuu's turn 8 — Dianuu melds Venice3. ... Dianuu draws Colonialism4. Dianuu melds Chaturanga2.
charnyarn's turn 8 — charnyarn melds Novel3. ... charnyarn draws Mecca3. charnyarn melds Mecca3. ... charnyarn reveals Alchemy3, Medicine3, and Compass3. ... charnyarn keeps Alchemy3, Medicine3, and Compass3. ... charnyarn draws and returns nothing.
Dianuu's turn 9 — Dianuu melds Colonialism4. Dianuu activates the dogma of Colonialism4. ... Dianuu draws and tucks Almanac3.
charnyarn's turn 9 — charnyarn melds Philosophy2. charnyarn melds Mathematics2.
Dianuu's turn 10 — Dianuu draws Telescope4. Dianuu draws Navigation4.
charnyarn's turn 10 — charnyarn activates the dogma of Mathematics2. ... charnyarn returns Compass3. ... charnyarn draws and melds Shuriken4. charnyarn activates the dogma of Philosophy2. ... charnyarn splays her purple cards left. ... ... charnyarn draws Lisbon4. ... charnyarn scores Alchemy3.
Dianuu's turn 11 — Dianuu melds Telescope4. ... Dianuu melds Archery1 from his forecast. ... Dianuu activates the dogma of Archery1. ... ... demands are made of charnyarn. ... ... charnyarn draws Dice1. ... ... charnyarn transfers Lisbon4 to Dianuu's hand. Dianuu melds Lisbon4. ... Dianuu draws Piano5 and Astronomy5.
charnyarn's turn 11 — charnyarn activates the dogma of Watermill2. ... charnyarn tucks Dice1. ... charnyarn draws Noodles1. ... charnyarn tucks Noodles1. ... charnyarn draws Candles1. ... charnyarn tucks Candles1. ... charnyarn draws Umbrella1. charnyarn activates the dogma of Philosophy2. ... charnyarn draws Education3. ... charnyarn splays her yellow cards left. ... ... charnyarn draws Milan4. ... charnyarn scores Education3.
Dianuu's turn 12 — Dianuu melds Piano5. Dianuu achieves age 2 – Classical (Calendar2)!
charnyarn's turn 12 — charnyarn activates the dogma of Mathematics2. ... charnyarn returns Milan4. ... charnyarn draws and melds Chemistry5. charnyarn activates the dogma of Chemistry5. ... effects are shared with Dianuu. ... Dianuu splays his blue cards right. ... ... Dianuu draws Stockholm5. ... charnyarn splays her blue cards right. ... ... charnyarn draws HolAn5. ... Dianuu draws and scores Dentures6. ... Dianuu returns Plumbing1 from his score pile. ... charnyarn draws and scores Metric System6. ... charnyarn returns Alchemy3 from her score pile. ... charnyarn draws Coal5 as a sharing bonus.
Dianuu's turn 13 — Dianuu melds Astronomy5. Dianuu melds Stockholm5. ... Dianuu achieves Glory!
charnyarn's turn 13 — charnyarn melds Coal5. charnyarn activates the dogma of Coal5. ... charnyarn draws and tucks The Pirate Code5. ... charnyarn splays her red cards right. ... charnyarn scores nothing from her board.
Dianuu's turn 14 — Dianuu achieves age 3 – Medieval (Feudalism3)! Dianuu activates the dogma of Astronomy5. ... effects are shared with charnyarn. ... charnyarn draws Emancipation6. ... Dianuu draws and melds Stethoscope6 and Hot Air Balloon6. ... Dianuu draws Indian Clubs6. ... Dianuu draws Classification6 as a sharing bonus.
charnyarn's turn 14 — charnyarn melds Emancipation6. charnyarn activates the dogma of Emancipation6. ... charnyarn draws Translation3. ... demands are made of Dianuu. ... Dianuu transfers Optics3 to charnyarn's score pile. ... Dianuu draws Democracy6. ... charnyarn splays her purple cards right.
Dianuu's turn 15 — Dianuu melds Classification6. Dianuu activates the dogma of Classification6. ... Dianuu reveals Indian Clubs6. ... Dianuu melds Democracy6 and Indian Clubs6.
charnyarn's turn 15 — charnyarn achieves age 4 – Renaissance (Experimentation4)! charnyarn activates the dogma of Watermill2. ... charnyarn draws Metalworking1. ... charnyarn tucks HolAn5. ... charnyarn draws Refrigeration7.
Dianuu's turn 16 — Dianuu activates the dogma of Stethoscope6. ... Dianuu melds nothing. game aborted: exception ERROR: Traceback (most recent call last): File "/sites/public-innovation/game.py", line 2118, in run p.TakeTurn(half_turn=half_turns > 0) File "/sites/public-innovation/game.py", line 1665, in TakeTurn self.ApplyDogmas(owner.board[color].echo_effects, c) File "/sites/public-innovation/game.py", line 1161, in ApplyDogmas d[self] = e(self, results) File "/sites/public-innovation/cards.py", line 361, in wrapped_f return f(p, results) File "/sites/public-innovation/echoes_6.py", line 432, in Draw if d[p].color == BLUE: AttributeError: 'NoneType' object has no attribute 'color' abnormal game over message