JimKam wins by score! JimKam: initial hand: Archery1 and Ice Skates1 achievement(s): 1 – Prehistory Destiny 2 – Classical Wonder score: (47)![]()
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9 9 6 4 3
Flash Drive10 Invention4 Steamboat6 Umbrella1 Ice Skates1
Sudoku10 Toilet4 Al-Kindi3 Tuning Fork5 Puppet1
Morphine6 Machinery3 Sandpaper3
Human Genome10 Slide Rule4 Encyclopedia6 Susan Blackmore10 Stethoscope6 Almanac3 Dice1
Shrapnel6 Shuriken4 Katana3 Liquid Fire3 Optics3 4
5
14
15
7
0
Krudge: initial hand: Writing1 and Ruler1 achievement(s): 3 – Medieval Heritage 6 – Enlightenment score: (19)
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4 Hot Air Balloon6
Crossword8 Socialism8 Kaleidoscope6 Philosophy2 Cell Phone10 MP310 Dentures6 Pencil4 Canal Building2 Barometer4
Artificial Heart10 Radio Telescope8 Typewriter7 Mathematics2 Ruler1 Writing1 Experimentation4
Camcorder10 Loom6 Coke5 Kobukson4 0
4
9
4
4
4
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Game log JimKam melds Ice Skates1 and goes first. Krudge melds Writing1.
— JimKam's turn 1 — JimKam draws Dice1.
— Krudge's turn 1 — Krudge activates the dogma of Writing1. ... Krudge draws Construction2. Krudge melds Construction2.
— JimKam's turn 2 — JimKam melds Dice1. JimKam activates the dogma of Dice1. ... JimKam draws Umbrella1. ... It doesn't have a bonus.
— Krudge's turn 2 — Krudge activates the dogma of Writing1. ... Krudge draws Philosophy2. Krudge melds Philosophy2.
— JimKam's turn 3 — JimKam melds Umbrella1. JimKam activates the dogma of Dice1. ... JimKam draws Puppet1. ... JimKam draws and melds Optics3.
— Krudge's turn 3 — Krudge activates the dogma of Writing1. ... Krudge draws Calendar2. Krudge activates the dogma of Writing1. ... Krudge draws Mapmaking2.
— JimKam's turn 4 — JimKam melds Puppet1. JimKam activates the dogma of Optics3. ... JimKam draws and melds Liquid Fire3.
— Krudge's turn 4 — Krudge melds Mapmaking2. Krudge melds Ruler1.
— JimKam's turn 5 — JimKam draws Sandpaper3. JimKam melds Sandpaper3.
— Krudge's turn 5 — Krudge activates the dogma of Philosophy2. ... Krudge splays their blue cards left. ... Krudge scores Calendar2. Krudge draws Road Building2.
— JimKam's turn 6 — JimKam draws Katana3. JimKam melds Katana3.
— Krudge's turn 6 — Krudge activates the dogma of Ruler1. ... Krudge draws Horseshoes2. Krudge activates the dogma of Ruler1. ... Krudge draws Mathematics2.
— JimKam's turn 7 — JimKam activates the dogma of Katana3. ...demands are made of Krudge. ... Krudge transfers Mapmaking2 and Construction2 from their board to JimKam's score pile. ... Krudge draws Invention4 and transfers it to JimKam's forecast. JimKam achieves age 1 – Prehistory (Metalworking1)! ... Krudge draws Zhang Heng2.
— Krudge's turn 7 — Krudge melds Mathematics2. Krudge activates the dogma of Mathematics2. ... Krudge draws Canal Building2. ... Krudge returns Horseshoes2. ... Krudge draws and melds Charitable Trust3.
— JimKam's turn 8 — JimKam draws Almanac3. JimKam activates the dogma of Sandpaper3. ... JimKam returns Archery1. ... JimKam draws Machinery3. ... JimKam melds Almanac3.
— Krudge's turn 8 — Krudge melds Canal Building2. Krudge activates the dogma of Charitable Trust3. ... Krudge draws Pencil4. ... Krudge melds nothing.
— JimKam's turn 9 — JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Telescope4. ... JimKam scores Telescope4 from their forecast. ... JimKam draws and foreshadows Piano5. JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Slide Rule4. ... JimKam scores Piano5 from their forecast. ... JimKam draws and foreshadows Hot Air Balloon6.
— Krudge's turn 9 — Krudge melds Pencil4. Krudge activates the dogma of Pencil4. ... Krudge draws Coke5. ... Krudge returns Road Building2. ... Krudge draws Engineering3. ... Krudge foreshadows Engineering3.
— JimKam's turn 10 — JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Toilet4. ... JimKam scores Hot Air Balloon6 from their forecast. ... JimKam draws and foreshadows Television8. JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Clock4. ... JimKam scores Television8 from their forecast. ... JimKam draws and foreshadows ATM9.
— Krudge's turn 10 — Krudge melds Coke5. Krudge activates the dogma of Coke5. ... Krudge draws and tucks Globe4. ... Krudge draws and foreshadows Kaleidoscope6.
— JimKam's turn 11 — JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Chintz4. ... JimKam scores ATM9 from their forecast. ... JimKam draws and foreshadows Flash Drive10. JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Shuriken4. ... JimKam achieves Destiny! ... JimKam scores Chintz4 from their forecast. ... JimKam draws and foreshadows Tuning Fork5.
— Krudge's turn 11 — Krudge activates the dogma of Coke5. ... Krudge draws and tucks Barometer4. ... Krudge draws and foreshadows Indian Clubs6. Krudge activates the dogma of Coke5. ... Krudge draws and tucks Kobukson4. ... Krudge draws and melds Dentures6 and Loom6. ... Krudge draws and foreshadows Bifocals6.
— JimKam's turn 12 — JimKam melds Machinery3. JimKam draws Paper3.
— Krudge's turn 12 — Krudge draws Morphine6. Krudge melds Morphine6. ... Krudge melds Kaleidoscope6 from their forecast. ... Krudge activates the dogma of Kaleidoscope6. ... ... Krudge draws and melds Typewriter7. ... ... Krudge splays their blue cards right.
— JimKam's turn 13 — JimKam achieves age 2 – Classical (Monotheism2)! ... Krudge draws Robert E. Lee7. JimKam activates the dogma of Machinery3. ...demands are made of Krudge. ... Krudge transfers Zhang Heng2 and Robert E. Lee7 to JimKam's hand. ... Krudge transfers Paper3 from JimKam's hand to their hand. ... JimKam scores nothing. ... JimKam splays their red cards left.
— Krudge's turn 13 — Krudge activates the dogma of Morphine6. ... Krudge scores Paper3. ...demands are made of JimKam. ... JimKam returns Robert E. Lee7. ... JimKam draws Steamboat6. ... Krudge draws Empiricism8. ... Krudge splays their red cards right. Krudge achieves age 3 – Medieval (Compass3)! ... JimKam draws Al-Kindi3.
— JimKam's turn 14 — JimKam melds Steamboat6. ... JimKam melds Tuning Fork5 from their forecast. ... JimKam activates the dogma of Tuning Fork5. ... ...effects are shared with Krudge. ... ... Krudge looks at the top of the 9 deck. ... ... JimKam looks at the top of the 2 deck. ... ... Krudge returns Empiricism8. ... ... Krudge draws and melds Socialism8. ... ... JimKam returns Zhang Heng2. ... ... JimKam draws and returns Crossbow2. ... ... JimKam draws Catherine the Great6 as a sharing bonus. JimKam melds Catherine the Great6. ... JimKam melds Shuriken4 from their forecast. ... JimKam activates the dogma of Shuriken4. ... ...
demands are made of Krudge. ... ... Krudge transfers Morphine6 from their board to JimKam's board. ... ... Krudge draws Colonialism4. ... ... JimKam splays their purple cards right.
— Krudge's turn 14 — Krudge draws Crossword8. Krudge melds Crossword8.
— JimKam's turn 15 — JimKam inspires purple. ... JimKam draws and melds Shrapnel6. ... JimKam draws Stethoscope6. JimKam would meld Al-Kindi3, triggering the karma of Catherine the Great6. ... JimKam transfers Catherine the Great6 from their board to their hand. JimKam melds Al-Kindi3.
— Krudge's turn 15 — Krudge draws Radio Telescope8. Krudge melds Radio Telescope8. ... Krudge melds Indian Clubs6 from their forecast. ... Krudge activates the dogma of Indian Clubs6. ... ...demands are made of JimKam. ... ... JimKam returns Mapmaking2 and Construction2. ... ... Krudge scores nothing.
— JimKam's turn 16 — JimKam melds Stethoscope6. ... JimKam melds Toilet4 from their forecast. ... JimKam activates the dogma of Toilet4. ... ...effects are shared with Krudge. ... ... Krudge looks at the top of the 9 deck. ... ... JimKam looks at the top of the 7 deck. ... ... Krudge draws and tucks Experimentation4. ... ... JimKam draws and tucks Navigation4. ... ...
demands are made of no one. ... ... Krudge returns Colonialism4. ... ... Krudge draws Reformation4. ... ... JimKam returns Catherine the Great6. ... ... JimKam draws Encyclopedia6. ... ... JimKam draws Tecumseh6 as a sharing bonus. JimKam melds Tecumseh6. ... JimKam melds Invention4 from their forecast. ... JimKam activates the dogma of Invention4. ... ...
effects are shared with Krudge. ... ... JimKam splays their red cards right. ... ... JimKam draws and scores Perspective4.
— Krudge's turn 16 — Krudge activates the dogma of Radio Telescope8. ... Krudge draws Calculator9, Fission9, Suburbia9, and Computers9. ... Krudge melds Computers9. ... Krudge returns Fission9, Suburbia9, and Calculator9. Krudge activates the dogma of Computers9. ... Krudge splays their green cards up. ... Krudge draws and melds Camcorder10. ... Krudge executes Camcorder10. ... ... Krudge melds nothing. ... ... Krudge returns Reformation4. ... ... Krudge draws Satellites9 and Laser9.
— JimKam's turn 17 — JimKam activates the dogma of Morphine6. ... JimKam scores nothing. ...demands are made of Krudge. ... Krudge returns Laser9 and Satellites9. ... Krudge draws Vaccination6. ... JimKam draws Sudoku10. JimKam melds Sudoku10. ... JimKam melds Flash Drive10 from their forecast. ... JimKam activates the dogma of Flash Drive10. ... ...
demands are made of no one. ... ...
effects are shared with Krudge. ... ... Krudge returns Calendar2 from Krudge's score pile. ... ... Krudge splays their purple cards up. ... ... JimKam returns Perspective4 from JimKam's score pile. ... ... JimKam splays their green cards up. ... ... JimKam draws Susan Blackmore10 as a sharing bonus.
— Krudge's turn 17 — Krudge activates the dogma of Indian Clubs6. ...demands are made of JimKam. ... JimKam returns Telescope4 and Chintz4. ... Krudge scores nothing. Krudge activates the dogma of Computers9. ... Krudge splays their red cards up. ... Krudge draws and melds MP310. ... Krudge executes MP310. ... ... Krudge returns nothing. ... ... Krudge draws and scores GPS10.
— JimKam's turn 18 — JimKam activates the dogma of Flash Drive10. ... JimKam melds Susan Blackmore10. ...demands are made of Krudge. ... Krudge returns Paper3 and GPS10 from Krudge's score pile. ... JimKam returns Piano5 from JimKam's score pile. ... JimKam splays their blue cards up. JimKam fades Tecumseh6 from their board. JimKam activates the dogma of Flash Drive10. ... JimKam melds nothing. ...
demands are made of Krudge. ... Krudge returns nothing from Krudge's score pile. ... JimKam returns Tecumseh6 from JimKam's score pile. ... JimKam splays their yellow cards up. ... JimKam achieves Wonder!
— Krudge's turn 18 — Krudge activates the dogma of Computers9. ... Krudge draws and melds Artificial Heart10. ... ... Krudge achieves Heritage! ... Krudge executes Artificial Heart10. ... ... Krudge achieves age 6 – Enlightenment (Classification6)! ... Krudge would not draw for sharing, triggering the karma of Susan Blackmore10. ... ... JimKam transfers Computers9 from Krudge's board to their score pile. Krudge activates the dogma of Indian Clubs6. ...demands are made of JimKam. ... JimKam returns Hot Air Balloon6 and Television8. ... Krudge's score pile is empty. ... Krudge would not draw for sharing, triggering the karma of Susan Blackmore10. ... ... JimKam transfers Indian Clubs6 from Krudge's board to their score pile.
— JimKam's turn 19 — JimKam activates the dogma of Shrapnel6. ...demands are made of Krudge. ... Krudge draws and tucks Hot Air Balloon6. ... Krudge transfers Globe4 and Charitable Trust3 from their board to JimKam's score pile. ... Krudge transfers Navigation4 from JimKam's board to their score pile. JimKam inspires blue. ... JimKam executes the echo effect on Kobukson4. ... ... JimKam splays Krudge's blue cards left. ... JimKam draws Human Genome10.
— Krudge's turn 19 — Krudge draws Cell Phone10. Krudge melds Cell Phone10.
— JimKam's turn 20 — JimKam melds Encyclopedia6. ... JimKam melds Slide Rule4 from their forecast. ... JimKam activates the dogma of Slide Rule4. ... ... JimKam draws and foreshadows Gunpowder4. ... ... JimKam melds Human Genome10. ... ... JimKam attempts to draw a card above 10. JimKam wins by score!