Sweet Telomeres wins by score! neff: initial hand: City States1 and Agriculture1 achievement(s): Legend 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance score: (18) 5 5 5 Banking5 Baghdad3 Mapmaking2 The Internet10 Reformation4 Istanbul3 Philosophy2 Ephesus1 City States1 Education3 Enterprise4 Canal Building2 Agriculture1 Pottery1 Tools1 Printing Press4 Mathematics2 Calendar2 Translation3 Alchemy3 Machine Tools6 Barcelona3 Archery1 Colonialism4 4 6 6 11 4 2 Sweet Telomeres: initial hand: Domestication1 and Sailing1 achievement(s): Empire World Monument score: (27) 4 1 6 6 3 Paper3 Sailing1 Invention4 Classification6 Bicycle7 Electricity7 Mass Media8 Satellites9 Collaboration9 Self Service10 Databases10 Mysticism1 Luoyang2 Monotheism2 Lighting7 Socialism8 Empiricism8 Services9 Specialization9 A.I.10 Steam Engine5 Masonry1 Avicenna3 Teotihuacan2 Domestication1 Refrigeration7 Sanitation7 Skyscrapers8 Antibiotics8 Ecology9 Stem Cells10 Globalization10 James Clerk Maxwell7 Cordoba3 Writing1 Experimentation4 Atomic Theory6 Evolution7 Rocketry8 Quantum Theory8 Computers9 Genetics9 Software10 Bioengineering10 Industrialization6 Milan4 Metalworking1 Sparta2 Construction2 Gunpowder4 Optics3 Combustion7 Explosives7 Flight8 Mobility8 Composites9 Fission9 Miniaturization10 Robotics10 33 29 37 36 42 29
Game log neff melds Agriculture1 and goes first. Sweet Telomeres melds Sailing1.
— neff's turn 1 — neff melds City States1. ... neff draws Ephesus1.
— Sweet Telomeres's turn 1 — Sweet Telomeres melds Domestication1. ... Sweet Telomeres draws Linzi1. Sweet Telomeres activates the dogma of Sailing1. ... Sweet Telomeres draws and melds Writing1.
— neff's turn 2 — neff melds Ephesus1. ... neff draws Canal Building2. neff melds Canal Building2.
— Sweet Telomeres's turn 2 — Sweet Telomeres activates the dogma of Writing1. ... Sweet Telomeres draws Construction2. Sweet Telomeres melds Construction2. ... Sweet Telomeres draws Sparta2.
— neff's turn 3 — neff draws Calendar2. neff melds Calendar2. ... neff draws Teotihuacan2.
— Sweet Telomeres's turn 3 — Sweet Telomeres activates the dogma of Writing1. ... Sweet Telomeres draws Currency2. Sweet Telomeres activates the dogma of Writing1. ... Sweet Telomeres draws Monotheism2.
— neff's turn 4 — neff draws Mapmaking2. neff melds Mapmaking2. ... neff draws Luoyang2.
— Sweet Telomeres's turn 4 — Sweet Telomeres melds Monotheism2. ... Sweet Telomeres draws Rome2. Sweet Telomeres activates the dogma of Construction2. ... demands are made of neff. ... neff transfers Teotihuacan2 and Luoyang2 to Sweet Telomeres's hand. ... neff draws Mathematics2. ... Sweet Telomeres achieves Empire!
— neff's turn 5 — neff draws Philosophy2. neff melds Mathematics2.
— Sweet Telomeres's turn 5 — Sweet Telomeres melds Luoyang2. ... Sweet Telomeres draws Medicine3. Sweet Telomeres melds Teotihuacan2. ... Sweet Telomeres reveals Road Building2. ... Sweet Telomeres keeps nothing. ... Sweet Telomeres draws and returns Road Building2.
— neff's turn 6 — neff draws Road Building2. neff draws Optics3.
— Sweet Telomeres's turn 6 — Sweet Telomeres melds Sparta2. ... Sweet Telomeres reveals nothing. Sweet Telomeres activates the dogma of Sailing1. ... effects are shared with neff. ... neff draws and melds Archery1. ... Sweet Telomeres draws and melds Metalworking1. ... Sweet Telomeres draws Avicenna3 as a sharing bonus.
— neff's turn 7 — neff melds Philosophy2. neff activates the dogma of Mathematics2. ... neff returns Optics3. ... neff draws and melds Printing Press4.
— Sweet Telomeres's turn 7 — Sweet Telomeres melds Avicenna3. Sweet Telomeres activates the dogma of Sailing1. ... effects are shared with neff. ... neff draws and melds Tools1. ... Sweet Telomeres draws and melds Masonry1. ... Sweet Telomeres draws Al-Kindi3 as a sharing bonus.
— neff's turn 8 — neff draws Education3. neff draws Translation3.
— Sweet Telomeres's turn 8 — Sweet Telomeres activates the dogma of Sailing1. ... effects are shared with neff. ... neff draws and melds Pottery1. ... Sweet Telomeres draws and melds Mysticism1. ... Sweet Telomeres draws Gilgamesh1 as a sharing bonus. Sweet Telomeres melds Al-Kindi3.
— neff's turn 9 — neff activates the dogma of Philosophy2. ... neff splays his blue cards left. ... ... neff draws Istanbul3. ... neff scores Road Building2. neff melds Istanbul3. ... neff splays his purple cards left. ... ... neff draws Baghdad3. ... neff achieves Legend!
— Sweet Telomeres's turn 9 — Sweet Telomeres activates the dogma of Writing1. ... effects are shared with neff. ... neff draws Alchemy3. ... Sweet Telomeres draws Paper3. ... Sweet Telomeres would draw a 3, triggering the karma of Al-Kindi3. ... ... Sweet Telomeres draws Engineering3 and Compass3. ... Sweet Telomeres draws Shen Kuo3 as a sharing bonus. Sweet Telomeres melds Paper3.
— neff's turn 10 — neff achieves age 1 – Prehistory (Code of Laws1)! ... Sweet Telomeres draws Su Song3. neff melds Baghdad3. ... neff splays his green cards left. ... ... neff draws Barcelona3.
— Sweet Telomeres's turn 10 — Sweet Telomeres activates the dogma of Paper3. ... effects are shared with neff. ... Sweet Telomeres splays their green cards left. ... ... Sweet Telomeres draws Cordoba3. ... neff draws Enterprise4, Colonialism4, and Reformation4. ... Sweet Telomeres draws Navigation4. ... Sweet Telomeres would draw a 3, triggering the karma of Al-Kindi3. ... ... Sweet Telomeres draws Machinery3 and Optics3. ... Sweet Telomeres draws William Shakespeare4 as a sharing bonus. Sweet Telomeres melds Cordoba3. ... Sweet Telomeres splays their blue cards left. ... ... Sweet Telomeres draws Milan4.
— neff's turn 11 — neff melds Reformation4. neff activates the dogma of Reformation4. ... neff tucks Education3, Translation3, Enterprise4, and Colonialism4. ... neff splays his purple cards right. ... ... neff draws Calicut4.
— Sweet Telomeres's turn 11 — Sweet Telomeres melds Milan4. ... Sweet Telomeres draws Steam Engine5 and Banking5. Sweet Telomeres melds Steam Engine5.
— neff's turn 12 — neff activates the dogma of Archery1. ... demands are made of Sweet Telomeres. ... Sweet Telomeres draws Oars1. ... Sweet Telomeres transfers Banking5 to neff's hand. neff melds Banking5.
— Sweet Telomeres's turn 12 — Sweet Telomeres endorses with Cordoba3. ... Sweet Telomeres tucks Linzi1. ... Sweet Telomeres activates the dogma of Steam Engine5 with endorsement. ... ... Sweet Telomeres draws and tucks Invention4 and Anatomy4. ... ... Sweet Telomeres scores Anatomy4 from their board. ... ... Sweet Telomeres draws and tucks Gunpowder4 and Experimentation4. ... ... Sweet Telomeres scores Linzi1 from their board. Sweet Telomeres activates the dogma of Paper3. ... effects are shared with neff. ... neff draws Measurement5 and Chemistry5. ... Sweet Telomeres draws Statistics5 and Physics5. ... Sweet Telomeres would draw a 5, triggering the karma of Al-Kindi3. ... ... Sweet Telomeres draws Astronomy5 and Societies5. ... Sweet Telomeres draws Christopher Polhem5 as a sharing bonus.
— neff's turn 13 — neff melds Barcelona3. ... neff draws Coal5. neff endorses with Barcelona3. ... neff tucks Alchemy3. ... neff activates the dogma of Canal Building2 with endorsement. ... ... neff transfers Measurement5, Chemistry5, and Coal5 from his hand to his score pile. ... ... neff transfers Road Building2 from his score pile to his hand. ... ... neff doesn't exchange his hand and score piles.
— Sweet Telomeres's turn 13 — Sweet Telomeres endorses with Milan4. ... Sweet Telomeres tucks Optics3. ... Sweet Telomeres activates the dogma of Steam Engine5 with endorsement. ... ... Sweet Telomeres draws and tucks Classification6 and Canning6. ... ... Sweet Telomeres scores Canning6 from their board. ... ... Sweet Telomeres draws and tucks Atomic Theory6 and Vaccination6. ... ... Sweet Telomeres scores Vaccination6 from their board. Sweet Telomeres activates the dogma of Paper3. ... effects are shared with neff. ... neff draws Emancipation6 and Machine Tools6. ... Sweet Telomeres draws Metric System6 and Industrialization6. ... Sweet Telomeres would draw a 6, triggering the karma of Al-Kindi3. ... ... Sweet Telomeres draws Encyclopedia6 and Publications7. ... Sweet Telomeres draws James Clerk Maxwell7 as a sharing bonus.
— neff's turn 14 — neff achieves age 2 – Classical (Fermenting2)! ... Sweet Telomeres draws George Stephenson7. neff achieves age 3 – Medieval (Feudalism3)! ... Sweet Telomeres draws John Ericsson7.
— Sweet Telomeres's turn 14 — Sweet Telomeres melds James Clerk Maxwell7. ... Sweet Telomeres achieves World! Sweet Telomeres fades Al-Kindi3 from their board. Sweet Telomeres melds Industrialization6.
— neff's turn 15 — neff achieves age 4 – Renaissance (Perspective4)! ... Sweet Telomeres draws Charles Darwin7. neff melds Machine Tools6.
— Sweet Telomeres's turn 15 — Sweet Telomeres activates the dogma of Industrialization6. ... Sweet Telomeres draws and tucks Refrigeration7, Evolution7, Combustion7, Bicycle7, Electricity7, and Lighting7. ... Sweet Telomeres achieves Monument! ... Sweet Telomeres draws and tucks Explosives7, Sanitation7, Socialism8, Skyscrapers8, Empiricism8, Rocketry8, Flight8, and Mass Media8. ... Sweet Telomeres splays their red cards right. ... ... Sweet Telomeres draws Los Angeles8. Sweet Telomeres activates the dogma of Industrialization6. ... Sweet Telomeres draws and tucks Mobility8, Quantum Theory8, Antibiotics8, Satellites9, Services9, Composites9, Collaboration9, Fission9, Computers9, Ecology9, Genetics9, Specialization9, Stem Cells10, Globalization10, Self Service10, Databases10, and A.I.10. ... Sweet Telomeres splays their purple cards right. ... ... Sweet Telomeres draws Singapore10.
— neff's turn 16 — neff draws The Internet10. neff melds The Internet10.
— Sweet Telomeres's turn 16 — Sweet Telomeres activates the dogma of Industrialization6. ... Sweet Telomeres draws and tucks Software10, Miniaturization10, Bioengineering10, and Robotics10. ... Sweet Telomeres attempts to draw a card above 10. Sweet Telomeres wins by score!