try echoes wins by achievements!

try echoes:
    initial hand: Pottery1 and Flute1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration Destiny 6 – Enlightenment
    score: (33)  2 3 3 4 5 4 4 4
     Machinery3 Sandpaper3 Toothbrush2 Masonry1 Soap1 Domestication1 Watermill2 Canal Building2
     Almanac3 Pottery1 Tools1 Dice1
     Optics3 Construction2
     Emancipation6 Novel3 Flute1 Sunglasses3
     Sailing1 Clothing1 Compass3
    6  10  1  7  2  0 

VS:
    initial hand: Agriculture1 and Ruler1
    achievement(s):  2 – Classical Universe Heritage Monument
    score: (18)    2 8
    Ecology9 Dentures6 Deodorant3 Agriculture1 Vaccination6 Sanitation7 Refrigeration7
     Evolution7 Atomic Theory6 Printing Press4 Slide Rule4 Linguistics2 Calendar2 Writing1 Lever2 Ruler1 Encyclopedia6 Publications7
     Industrialization6 Horseshoes2 Machine Tools6 Explosives7
     Astronomy5 Education3 Philosophy2 Chaturanga2 Democracy6
    Steamboat6 Metric System6 Charitable Trust3 Scissors2 Classification6 Electricity7
    0  2  22  7  5  0 


Game log try echoes melds Flute1 and goes first. VS melds Ruler1.
try echoes's turn 1 — try echoes activates the dogma of Flute1. ... demands are made of VS. ... VS returns nothing. ... try echoes draws Soap1. ... try echoes draws Sailing1.
VS's turn 1 — VS activates the dogma of Ruler1. ... VS draws Pagoda2. VS activates the dogma of Ruler1. ... VS draws Currency2.
try echoes's turn 2 — try echoes melds Soap1. try echoes activates the dogma of Flute1. ... demands are made of VS. ... VS returns Pagoda2. ... try echoes draws Bell1.
VS's turn 2 — VS activates the dogma of Ruler1. ... VS draws Chaturanga2. VS melds Chaturanga2.
try echoes's turn 3 — try echoes melds Sailing1. try echoes activates the dogma of Flute1. ... demands are made of VS. ... VS returns nothing. ... try echoes draws Code of Laws1.
VS's turn 3 — VS activates the dogma of Ruler1. ... VS draws Scissors2. VS activates the dogma of Chaturanga2. ... effects are shared with try echoes. ... try echoes draws and foreshadows Optics3. ... VS melds Scissors2. ... VS draws Crossbow2 and Philosophy2. ... VS draws Road Building2 as a sharing bonus.
try echoes's turn 4 — try echoes activates the dogma of Flute1. ... demands are made of VS. ... VS returns Crossbow2. ... try echoes draws Tools1. try echoes activates the dogma of Sailing1. ... try echoes draws and melds Writing1.
VS's turn 4 — VS melds Agriculture1. VS activates the dogma of Agriculture1. ... effects are shared with try echoes. ... try echoes returns Bell1. ... try echoes draws and scores Glassblowing2. ... VS returns Road Building2. ... VS draws and scores Magnifying Glass3. ... VS draws Lever2 as a sharing bonus.
try echoes's turn 5 — try echoes achieves age 1 – Prehistory (Metalworking1)! try echoes activates the dogma of Flute1. ... demands are made of VS. ... VS returns nothing. ... try echoes draws Dice1. ... try echoes draws Archery1.
VS's turn 5 — VS melds Lever2. VS melds Philosophy2.
try echoes's turn 6 — try echoes activates the dogma of Soap1. ... effects are shared with VS. ... try echoes tucks Pottery1, Tools1, and Dice1. ... try echoes doesn't achieve a card from hand. try echoes activates the dogma of Writing1. ... effects are shared with VS. ... VS draws Horseshoes2. ... try echoes draws Watermill2. ... try echoes draws Domestication1 as a sharing bonus.
VS's turn 6 — VS melds Horseshoes2. VS activates the dogma of Horseshoes2. ... VS draws and foreshadows Linguistics2. ... demands are made of try echoes. ... try echoes transfers Writing1 from their board to VS's board. ... try echoes draws and melds Construction2.
try echoes's turn 7 — try echoes activates the dogma of Pottery1. ... try echoes returns Code of Laws1 and Archery1. ... try echoes draws and scores Monotheism2. ... try echoes draws Clothing1. try echoes activates the dogma of Sailing1. ... try echoes draws and melds Masonry1.
VS's turn 7 — VS activates the dogma of Philosophy2. ... VS splays her blue cards left. ... VS scores Currency2. VS activates the dogma of Writing1. ... VS draws Canal Building2. ... VS draws Toothbrush2.
try echoes's turn 8 — try echoes activates the dogma of Construction2. ... demands are made of VS. ... VS transfers Canal Building2 and Toothbrush2 to try echoes's hand. ... VS draws Mapmaking2. try echoes melds Toothbrush2.
VS's turn 8 — VS activates the dogma of Philosophy2. ... VS splays her purple cards left. ... VS scores Mapmaking2. VS achieves age 2 – Classical (Mathematics2)!
try echoes's turn 9 — try echoes activates the dogma of Toothbrush2. ... try echoes tucks Domestication1 and Clothing1. ... try echoes splays their yellow cards left. ... try echoes transfers the bottom 2 to the available achievements. try echoes activates the dogma of Toothbrush2. ... try echoes tucks Watermill2 and Canal Building2. ... try echoes splays their blue cards left. ... try echoes doesn't transfer the bottom 2 to the available achievements.
VS's turn 9 — VS draws Calendar2. VS melds Calendar2. ... VS melds Linguistics2 from her forecast. ... VS activates the dogma of Linguistics2. ... ... VS draws Fermenting2. ... ... VS draws Novel3. ... ... VS draws Engineering3.
try echoes's turn 10 — try echoes activates the dogma of Construction2. ... demands are made of VS. ... VS transfers Fermenting2 and Engineering3 to try echoes's hand. ... VS draws Feudalism3. try echoes activates the dogma of Construction2. ... demands are made of VS. ... VS transfers Novel3 and Feudalism3 to try echoes's hand. ... VS draws Translation3.
VS's turn 10 — VS draws Charitable Trust3. VS melds Charitable Trust3.
try echoes's turn 11 — try echoes activates the dogma of Pottery1. ... try echoes returns Engineering3 and Feudalism3. ... try echoes draws and scores Medicine3. ... try echoes draws Mysticism1. try echoes achieves age 2 – Classical (Road Building2)!
VS's turn 11 — VS activates the dogma of Linguistics2. ... VS draws Deodorant3. ... VS draws and foreshadows Printing Press4. ... VS draws Education3. VS melds Deodorant3.
try echoes's turn 12 — try echoes melds Novel3. ... try echoes melds Optics3 from their forecast. ... try echoes activates the dogma of Optics3. ... ... try echoes draws and melds Almanac3. ... ... try echoes transfers Monotheism2 from their score pile to VS's score pile. try echoes activates the dogma of Novel3. ... try echoes draws Sunglasses3. ... try echoes draws Compass3. ... try echoes splays their purple cards left. ... try echoes's non-purple top cards have no non- icon in common.
VS's turn 12 — VS melds Education3. VS activates the dogma of Education3. ... VS returns Magnifying Glass3 from VS's score pile. ... VS draws Slide Rule4.
try echoes's turn 13 — try echoes activates the dogma of Toothbrush2. ... try echoes tucks Sunglasses3 and Compass3. ... try echoes splays their green cards left. ... The 2 deck is empty. try echoes activates the dogma of Novel3. ... try echoes splays their red cards left. ... try echoes draws Sandpaper3. ... try echoes draws Machinery3. ... try echoes's non-purple top cards have no non- icon in common.
VS's turn 13 — VS melds Slide Rule4. ... VS melds Printing Press4 from her forecast. ... VS activates the dogma of Printing Press4. ... ... VS draws Katana3. ... ... VS returns Currency2 from VS's score pile. ... ... VS draws Astronomy5. ... ... VS splays her blue cards right. VS melds Astronomy5.
try echoes's turn 14 — try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Perspective4. ... try echoes scores nothing. try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Anatomy4. ... try echoes scores nothing.
VS's turn 14 — VS activates the dogma of Astronomy5. ... VS draws and melds Atomic Theory6. ... VS draws Industrialization6. VS melds Industrialization6.
try echoes's turn 15 — try echoes melds Sandpaper3. try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Barometer4. ... try echoes scores nothing.
VS's turn 15 — VS activates the dogma of Astronomy5. ... VS draws and melds Metric System6. ... VS draws Emancipation6. VS activates the dogma of Industrialization6. ... VS draws and tucks Machine Tools6. ... VS splays her red cards right.
try echoes's turn 16 — try echoes melds Machinery3. try echoes activates the dogma of Machinery3. ... demands are made of VS. ... VS transfers Translation3, Katana3, and Emancipation6 to try echoes's hand. ... VS transfers Fermenting2 from try echoes's hand to her hand. ... try echoes scores Katana3.
VS's turn 16 — VS activates the dogma of Astronomy5. ... VS draws Dentures6. VS melds Dentures6.
try echoes's turn 17 — try echoes melds Emancipation6. try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Telescope4. ... try echoes scores Telescope4 from their forecast. ... try echoes draws and foreshadows Pressure Cooker5.
VS's turn 17 — VS activates the dogma of Astronomy5. ... VS draws and melds Steamboat6. ... VS draws Indian Clubs6. ... VS achieves Universe! VS activates the dogma of Industrialization6. ... VS draws and tucks Vaccination6, Encyclopedia6, and Classification6. ... VS splays her purple cards right.
try echoes's turn 18 — try echoes achieves age 3 – Medieval (Alchemy3)! try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Shuriken4. ... try echoes scores Pressure Cooker5 from their forecast. ... try echoes draws and foreshadows Shrapnel6.
VS's turn 18 — VS activates the dogma of Industrialization6. ... VS draws and tucks Democracy6, Sanitation7, and Explosives7. VS activates the dogma of Industrialization6. ... VS draws and tucks Refrigeration7 and Publications7. ... VS achieves Heritage! ... VS draws and tucks Electricity7. ... VS achieves Monument!
try echoes's turn 19 — try echoes achieves age 4 – Renaissance (Reformation4)! try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Pencil4. ... try echoes scores Pencil4 from their forecast. ... try echoes draws and foreshadows Tuning Fork5.
VS's turn 19 — VS activates the dogma of Atomic Theory6. ... VS draws and melds Evolution7. VS activates the dogma of Evolution7. ... VS draws and scores Antibiotics8. ... VS returns Mapmaking2 from VS's score pile.
try echoes's turn 20 — try echoes achieves age 5 – Exploration (Societies5)! try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Clock4. ... try echoes achieves Destiny! ... try echoes scores Clock4 from their forecast. ... try echoes draws and foreshadows Machine Gun7.
VS's turn 20 — VS activates the dogma of Evolution7. ... VS draws one higher than the highest card in her score pile. ... VS draws Ecology9. VS melds Ecology9.
try echoes's turn 21 — try echoes activates the dogma of Almanac3. ... try echoes draws and foreshadows Globe4. ... try echoes scores Globe4 from their forecast. ... try echoes draws and foreshadows Stove5. try echoes achieves age 6 – Enlightenment (Canning6)! try echoes wins by achievements!