Hydralisk wins by achievements! Hydralisk: initial hand: Domestication1 and Flute1 achievement(s): 4 – Renaissance 7 – Romance Supremacy Empire Universe 8 – Modern Monument score: (0) Sanitation7 Skyscrapers8 Physics5 Genetics9 Flight8 Socialism8 Compass3 Jeans7 Corporations8 0 7 2 4 1 1 VS: initial hand: Masonry1 and Chopsticks1 achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval World 5 – Exploration 6 – Enlightenment score: (24) 8 8 8 Canal Building2 Explosives7 Archery1 Education3 0 1 3 2 3 0
Game log Hydralisk melds Domestication1 and goes first. VS melds Masonry1.
— Hydralisk's turn 1 — Hydralisk activates the dogma of Domestication1. ... effects are shared with VS. ... VS melds Chopsticks1. ... VS draws Mysticism1. ... Hydralisk melds Flute1. ... Hydralisk draws Sailing1. ... Hydralisk draws Bangle1 as a sharing bonus.
— VS's turn 1 — VS melds Mysticism1. VS activates the dogma of Mysticism1. ... VS draws Pottery1.
— Hydralisk's turn 2 — Hydralisk activates the dogma of Domestication1. ... effects are shared with VS. ... VS melds Pottery1. ... VS draws The Wheel1. ... Hydralisk melds Sailing1. ... Hydralisk draws Tools1. ... Hydralisk draws City States1 as a sharing bonus. Hydralisk activates the dogma of Domestication1. ... effects are shared with VS. ... VS melds The Wheel1. ... VS draws Clothing1. ... Hydralisk melds Tools1. ... Hydralisk draws Metalworking1. ... Hydralisk draws Writing1 as a sharing bonus.
— VS's turn 2 — VS activates the dogma of The Wheel1. ... VS draws Ruler1 and Archery1. VS melds Clothing1.
— Hydralisk's turn 3 — Hydralisk melds Metalworking1. Hydralisk activates the dogma of Domestication1. ... Hydralisk melds Writing1. ... Hydralisk draws Oars1.
— VS's turn 3 — VS activates the dogma of Pottery1. ... VS returns Archery1 and Ruler1. ... VS draws and scores Road Building2. ... VS draws Agriculture1. VS activates the dogma of Pottery1. ... VS returns Agriculture1. ... VS draws and scores Archery1. ... VS draws Agriculture1.
— Hydralisk's turn 4 — Hydralisk activates the dogma of Sailing1. ... Hydralisk draws and melds Mapmaking2. Hydralisk activates the dogma of Mapmaking2. ... demands are made of VS. ... VS transfers Archery1 from her score pile to Hydralisk's score pile. ... Hydralisk draws and scores Canal Building2.
— VS's turn 4 — VS draws Crossbow2. VS melds Crossbow2.
— Hydralisk's turn 5 — Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws Philosophy2. Hydralisk melds Philosophy2.
— VS's turn 5 — VS achieves age 1 – Prehistory (Code of Laws1)! VS melds Agriculture1.
— Hydralisk's turn 6 — Hydralisk activates the dogma of Philosophy2. ... Hydralisk splays his purple cards left. ... Hydralisk scores Bangle1. Hydralisk activates the dogma of Philosophy2. ... Hydralisk splays his blue cards left. ... Hydralisk splays his green cards left. ... Hydralisk scores nothing.
— VS's turn 6 — VS draws Currency2. VS activates the dogma of Agriculture1. ... VS returns Currency2. ... VS draws and scores Feudalism3.
— Hydralisk's turn 7 — Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws and scores Scissors2. ... Hydralisk draws Lever2. Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws Mathematics2.
— VS's turn 7 — VS draws Calendar2. VS melds Calendar2.
— Hydralisk's turn 8 — Hydralisk melds Lever2. Hydralisk activates the dogma of Lever2. ... Hydralisk draws Watermill2 and Monotheism2. ... Hydralisk returns City States1, Oars1, Watermill2, and Monotheism2. ... Hydralisk draws Homing Pigeons3 and Construction2.
— VS's turn 8 — VS activates the dogma of Calendar2. ... VS draws Machinery3 and Deodorant3. VS activates the dogma of Agriculture1. ... VS returns Deodorant3. ... VS draws and scores Clock4.
— Hydralisk's turn 9 — Hydralisk melds Construction2. Hydralisk activates the dogma of Construction2. ... demands are made of VS. ... VS transfers Machinery3 to Hydralisk's hand. ... VS draws Currency2.
— VS's turn 9 — VS achieves age 2 – Classical (Fermenting2)! VS activates the dogma of Agriculture1. ... VS returns Currency2. ... VS draws and scores Optics3.
— Hydralisk's turn 10 — Hydralisk melds Homing Pigeons3. Hydralisk draws Charitable Trust3.
— VS's turn 10 — VS activates the dogma of Calendar2. ... VS draws Medicine3 and Almanac3. VS melds Medicine3.
— Hydralisk's turn 11 — Hydralisk activates the dogma of Domestication1. ... Hydralisk melds Mathematics2. ... Hydralisk draws City States1. Hydralisk activates the dogma of Mathematics2. ... Hydralisk returns Charitable Trust3. ... Hydralisk draws and melds Shuriken4.
— VS's turn 11 — VS achieves age 3 – Medieval (Engineering3)! VS activates the dogma of Calendar2. ... VS draws Paper3 and Translation3.
— Hydralisk's turn 12 — Hydralisk draws Barometer4. Hydralisk activates the dogma of Mathematics2. ... Hydralisk returns Barometer4. ... Hydralisk draws and melds Piano5.
— VS's turn 12 — VS melds Translation3. VS activates the dogma of Translation3. ... effects are shared with Hydralisk. ... Hydralisk melds nothing from his score pile. ... VS melds Road Building2, Optics3, Feudalism3, and Clock4 from her score pile.
— Hydralisk's turn 13 — Hydralisk draws Thermometer5. Hydralisk activates the dogma of Piano5. ... Hydralisk splays his red cards left. ... Hydralisk draws Statistics5. ... Hydralisk returns Archery1, Canal Building2, Bangle1, and Scissors2. ... Hydralisk draws and scores Oars1, Monotheism2, Alchemy3, Anatomy4, and Societies5.
— VS's turn 13 — VS activates the dogma of Medicine3. ... demands are made of Hydralisk. ... Hydralisk transfers Societies5 from his score pile to VS's score pile. VS activates the dogma of Translation3. ... VS melds Societies5 from her score pile. ... VS achieves World!
— Hydralisk's turn 14 — Hydralisk melds Machinery3. Hydralisk activates the dogma of Piano5. ... Hydralisk splays his yellow cards left. ... Hydralisk draws Banking5. ... Hydralisk doesn't have five top cards of different values.
— VS's turn 14 — VS activates the dogma of Societies5. ... demands are made of Hydralisk. ... Hydralisk transfers Mathematics2 from his board to VS's board. ... Hydralisk draws Physics5. VS melds Paper3.
— Hydralisk's turn 15 — Hydralisk melds Banking5. Hydralisk melds City States1.
— VS's turn 15 — VS draws The Pirate Code5. VS melds The Pirate Code5.
— Hydralisk's turn 16 — Hydralisk activates the dogma of Banking5. ... demands are made of VS. ... VS transfers The Pirate Code5 from her board to Hydralisk's board. ... VS draws and scores Chemistry5. ... Hydralisk splays his green cards right. Hydralisk activates the dogma of Lever2. ... effects are shared with VS. ... VS draws Currency2 and Canal Building2. ... Hydralisk draws Compass3 and Education3. ... VS returns Currency2 and Canal Building2. ... VS draws Navigation4. ... Hydralisk returns Thermometer5 and Physics5. ... Hydralisk draws Loom6. ... Hydralisk draws Astronomy5 as a sharing bonus.
— VS's turn 16 — VS draws Measurement5. VS activates the dogma of Mathematics2. ... VS returns Measurement5. ... VS draws and melds Industrialization6.
— Hydralisk's turn 17 — Hydralisk activates the dogma of Banking5. ... demands are made of VS. ... VS transfers Industrialization6 from her board to Hydralisk's board. ... VS draws and scores Coal5. Hydralisk activates the dogma of Industrialization6. ... Hydralisk draws and tucks Democracy6. ... Hydralisk splays his red cards right.
— VS's turn 17 — VS activates the dogma of Optics3. ... effects are shared with Hydralisk. ... Hydralisk draws and melds Gunpowder4. ... Hydralisk draws and scores Printing Press4. ... VS draws and melds Invention4. ... No opponents have fewer points than VS. ... VS draws Physics5 as a sharing bonus. VS activates the dogma of Mathematics2. ... VS returns Physics5. ... VS draws and melds Emancipation6.
— Hydralisk's turn 18 — Hydralisk melds Loom6. Hydralisk achieves age 4 – Renaissance (Perspective4)!
— VS's turn 18 — VS draws Metric System6. VS melds Metric System6.
— Hydralisk's turn 19 — Hydralisk activates the dogma of Banking5. ... demands are made of VS. ... VS transfers Emancipation6 from her board to Hydralisk's board. ... VS draws and scores Measurement5. Hydralisk activates the dogma of Emancipation6. ... demands are made of VS. ... VS transfers Almanac3 to Hydralisk's score pile. ... VS draws Shrapnel6. ... Hydralisk splays his purple cards right.
— VS's turn 19 — VS activates the dogma of Optics3. ... effects are shared with Hydralisk. ... Hydralisk draws and melds Toilet4. ... Hydralisk transfers Oars1 from his score pile to VS's score pile. ... VS draws and melds Reformation4. ... No opponents have fewer points than VS. ... VS draws Classification6 as a sharing bonus. VS activates the dogma of Optics3. ... effects are shared with Hydralisk. ... Hydralisk draws and melds Kobukson4. ... Hydralisk transfers Monotheism2 from his score pile to VS's score pile. ... VS draws and melds Enterprise4. ... VS draws and scores Experimentation4. ... VS draws Canning6 as a sharing bonus.
— Hydralisk's turn 20 — Hydralisk melds Statistics5. Hydralisk activates the dogma of Statistics5. ... demands are made of VS. ... VS transfers Coal5 from her score pile to her hand. ... Hydralisk splays his yellow cards right.
— VS's turn 20 — VS activates the dogma of Optics3. ... effects are shared with Hydralisk. ... Hydralisk draws and melds Pencil4. ... Hydralisk transfers Alchemy3 from his score pile to VS's score pile. ... VS draws and melds Colonialism4. ... No opponents have fewer points than VS. ... VS draws Vaccination6 as a sharing bonus. VS melds Canning6.
— Hydralisk's turn 21 — Hydralisk activates the dogma of Banking5. ... demands are made of VS. ... VS transfers Colonialism4 from her board to Hydralisk's board. ... VS draws and scores Physics5. Hydralisk activates the dogma of Banking5. ... demands are made of VS. ... VS transfers Canning6 from her board to Hydralisk's board. ... VS draws and scores Encyclopedia6.
— VS's turn 21 — VS achieves age 5 – Exploration (Steam Engine5)! VS achieves age 6 – Enlightenment (Atomic Theory6)!
— Hydralisk's turn 22 — Hydralisk melds Astronomy5. Hydralisk activates the dogma of Astronomy5. ... Hydralisk draws Steamboat6. ... Hydralisk draws and tucks Machine Tools6. ... Hydralisk draws Explosives7.
— VS's turn 22 — VS draws Bicycle7. VS melds Bicycle7.
— Hydralisk's turn 23 — Hydralisk activates the dogma of Canning6. ... Hydralisk draws Sanitation7. ... Hydralisk draws and tucks Railroad7. ... Hydralisk scores Lever2 and Astronomy5 from his board. Hydralisk activates the dogma of Toilet4. ... Hydralisk draws Refrigeration7. ... Hydralisk draws and tucks Evolution7. ... demands are made of VS. ... VS returns Encyclopedia6. ... Hydralisk returns Steamboat6. ... Hydralisk draws Bifocals6.
— VS's turn 23 — VS activates the dogma of Optics3. ... effects are shared with Hydralisk. ... Hydralisk draws and melds Encyclopedia6. ... Hydralisk draws and scores Lighting7. ... VS draws and melds Combustion7. ... VS draws and scores Electricity7. ... VS draws Corporations8 as a sharing bonus. VS activates the dogma of Mathematics2. ... effects are shared with Hydralisk. ... Hydralisk returns Sanitation7. ... Hydralisk draws and melds Mass Media8. ... VS returns Corporations8. ... VS draws and melds Fission9. ... VS draws Ecology9 as a sharing bonus.
— Hydralisk's turn 24 — Hydralisk achieves age 7 – Romance (Publications7)! Hydralisk activates the dogma of Mass Media8. ... Hydralisk returns Compass3. ... Hydralisk chooses the value 5. ... Hydralisk returns Astronomy5 from Hydralisk's score pile. ... Hydralisk returns Chemistry5, Measurement5, and Physics5 from VS's score pile. ... Hydralisk splays his purple cards up. ... Hydralisk achieves Supremacy!
— VS's turn 24 — VS activates the dogma of Mathematics2. ... effects are shared with Hydralisk. ... Hydralisk returns Explosives7. ... Hydralisk draws and melds Mobility8. ... ... Hydralisk achieves Empire! ... VS returns Ecology9. ... VS draws and melds A.I.10. ... VS draws Robotics10 as a sharing bonus. VS activates the dogma of Bicycle7. ... effects are shared with Hydralisk. ... Hydralisk doesn't exchange his hand and score piles. ... VS transfers Navigation4, Shrapnel6, Classification6, Coal5, Vaccination6, and Robotics10 from her hand to her score pile. ... VS transfers Oars1, Monotheism2, Experimentation4, Alchemy3, and Electricity7 from her score pile to her hand.
— Hydralisk's turn 25 — Hydralisk activates the dogma of Mass Media8. ... Hydralisk returns Education3. ... Hydralisk chooses the value 6. ... Hydralisk returns Classification6, Shrapnel6, and Vaccination6 from VS's score pile. Hydralisk activates the dogma of Mobility8. ... demands are made of VS. ... VS transfers A.I.10 and Bicycle7 from her board to Hydralisk's score pile. ... VS draws Crossword8.
— VS's turn 25 — VS melds Experimentation4. VS activates the dogma of Experimentation4. ... effects are shared with Hydralisk. ... Hydralisk draws and melds Astronomy5. ... VS draws and melds Chemistry5. ... VS draws Specialization9 as a sharing bonus.
— Hydralisk's turn 26 — Hydralisk activates the dogma of Astronomy5. ... Hydralisk draws Collaboration9. ... Hydralisk draws and melds Classification6. ... Hydralisk draws Vaccination6. ... Hydralisk achieves Universe! Hydralisk achieves age 8 – Modern (Empiricism8)!
— VS's turn 26 — VS activates the dogma of Fission9. ... demands are made of Hydralisk. ... Hydralisk draws Miniaturization10. ... All hands, boards, and score piles are removed from the game. VS draws Archery1.
— Hydralisk's turn 27 — Hydralisk draws Currency2. Hydralisk draws Toothbrush2.
— VS's turn 27 — VS melds Archery1. VS draws Canal Building2.
— Hydralisk's turn 28 — Hydralisk draws Compass3. Hydralisk melds Compass3.
— VS's turn 28 — VS melds Canal Building2. VS draws Education3.
— Hydralisk's turn 29 — Hydralisk draws Measurement5. Hydralisk draws Physics5.
— VS's turn 29 — VS draws Saxophone7. VS melds Education3.
— Hydralisk's turn 30 — Hydralisk melds Physics5. Hydralisk activates the dogma of Physics5. ... effects are shared with VS. ... VS draws Sanitation7, Explosives7, and Quantum Theory8. ... Hydralisk draws Rocketry8, Socialism8, and Antibiotics8. ... Hydralisk draws Flight8 as a sharing bonus.
— VS's turn 30 — VS melds Explosives7. VS activates the dogma of Explosives7. ... demands are made of Hydralisk. ... Hydralisk transfers Rocketry8, Antibiotics8, and Flight8 to VS's hand.
— Hydralisk's turn 31 — Hydralisk melds Socialism8. Hydralisk activates the dogma of Physics5. ... effects are shared with VS. ... VS draws Skyscrapers8, Corporations8, and Suburbia9. ... VS returns Saxophone7, Sanitation7, Quantum Theory8, Rocketry8, Antibiotics8, Flight8, Skyscrapers8, Corporations8, and Suburbia9. ... Hydralisk draws Sanitation7, Quantum Theory8, and Rocketry8. ... Hydralisk returns Currency2, Toothbrush2, Measurement5, Sanitation7, Quantum Theory8, and Rocketry8. ... Hydralisk draws Antibiotics8 as a sharing bonus.
— VS's turn 31 — VS draws Sanitation7. VS draws X-Ray8.
— Hydralisk's turn 32 — Hydralisk activates the dogma of Physics5. ... effects are shared with VS. ... VS draws Flight8, Skyscrapers8, and Corporations8. ... Hydralisk draws Television8, Quantum Theory8, and Rocketry8. ... Hydralisk returns Antibiotics8, Television8, Rocketry8, and Quantum Theory8. ... Hydralisk draws Antibiotics8 as a sharing bonus. Hydralisk activates the dogma of Physics5. ... effects are shared with VS. ... VS draws Rocketry8, Quantum Theory8, and Composites9. ... VS returns Sanitation7, X-Ray8, Rocketry8, Quantum Theory8, Flight8, Skyscrapers8, Corporations8, and Composites9. ... Hydralisk draws Jeans7, Sanitation7, and Rocketry8. ... Hydralisk draws Quantum Theory8 as a sharing bonus.
— VS's turn 32 — VS activates the dogma of Explosives7. ... demands are made of Hydralisk. ... Hydralisk transfers Antibiotics8, Rocketry8, and Quantum Theory8 to VS's hand. VS activates the dogma of Canal Building2. ... effects are shared with Hydralisk. ... Hydralisk doesn't exchange his hand and score piles. ... VS transfers Antibiotics8, Rocketry8, and Quantum Theory8 from her hand to her score pile. ... VS transfers nothing from her score pile to her hand.
— Hydralisk's turn 33 — Hydralisk activates the dogma of Physics5. ... effects are shared with VS. ... VS draws Flight8, Parachute8, and Skyscrapers8. ... VS returns Flight8, Parachute8, and Skyscrapers8. ... Hydralisk draws Corporations8, Flight8, and Skyscrapers8. ... Hydralisk draws Genetics9 as a sharing bonus. Hydralisk activates the dogma of Socialism8. ... Hydralisk tucks Sanitation7, Jeans7, Corporations8, Flight8, Skyscrapers8, and Genetics9. ... Hydralisk achieves Monument! Hydralisk wins by achievements!