Hydralisk wins by achievements! Hydralisk: initial hand: City States1 and Clothing1 achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval 1 – Prehistory 1 – Prehistory Monument + 2 score: (17) 3 3 4 7Machine Tools6 Peter the Great5 Optics3 Metalworking1 The Pirate Code5 Colonialism4
Reformation4 Philosophy2 Education3 Mysticism1 City States1 Democracy6
Vaccination6 Steam Engine5 Statistics5 Agriculture1 Medicine3 Christopher Polhem5 Publications7 Alchemy3 Tools1 Translation3 Calendar2 Encyclopedia6 Alfred Nobel7 Bicycle7 Invention4 Compass3 3
8
7
8
9
1
Tracker: initial hand: Sailing1 and Oars1 achievement(s): 4 – Renaissance 5 – Exploration 6 – Enlightenment Wonder Empire score: (0)
Road Building2 Oars1
Emancipation6 Societies5 Enterprise4 Code of Laws1
Perspective4 Fermenting2 Machinery3 Masonry1 Domestication1
Atomic Theory6 Experimentation4 Huang Di1 Printing Press4 Christian Huygens5 Physics5 Chemistry5 Mathematics2 Writing1 Archimedes2 6
5
16
5
4
0
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Game log Hydralisk melds Clothing1 and goes first. Tracker melds Sailing1.
— Hydralisk's turn 1 — Hydralisk activates the dogma of Clothing1. ... Hydralisk melds City States1. ... Hydralisk draws and scores Archery1.
— Tracker's turn 1 — Tracker activates the dogma of Sailing1. ...effects are shared with Hydralisk. ... Hydralisk draws and melds The Wheel1. ... Tracker draws and melds Code of Laws1. ... Tracker draws Huang Di1 as a sharing bonus. Tracker activates the dogma of Sailing1. ... Tracker draws and melds Domestication1.
— Hydralisk's turn 2 — Hydralisk activates the dogma of The Wheel1. ... Hydralisk draws Mysticism1 and Agriculture1. Hydralisk activates the dogma of The Wheel1. ... Hydralisk draws Tools1 and Metalworking1.
— Tracker's turn 2 — Tracker activates the dogma of Sailing1. ... Tracker draws and melds Writing1. Tracker activates the dogma of Sailing1. ... Tracker draws and melds Masonry1.
— Hydralisk's turn 3 — Hydralisk melds Metalworking1. Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws and scores Fermenting2, Construction2, Mapmaking2, and Monotheism2. ... Hydralisk draws Calendar2.
— Tracker's turn 3 — Tracker activates the dogma of Sailing1. ... Tracker draws and melds Mathematics2. Tracker activates the dogma of Sailing1. ... Tracker draws and melds Road Building2.
— Hydralisk's turn 4 — Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws Canal Building2. Hydralisk achieves age 1 – Prehistory (Pottery1)! ... Tracker draws Archimedes2.
— Tracker's turn 4 — Tracker activates the dogma of Code of Laws1. ... Tracker tucks Archimedes2. ... Tracker splays his blue cards left. Tracker activates the dogma of Code of Laws1. ... Tracker tucks Oars1. ... Tracker splays his red cards left.
— Hydralisk's turn 5 — Hydralisk melds Mysticism1. Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws Philosophy2.
— Tracker's turn 5 — Tracker draws Optics3. Tracker activates the dogma of Mathematics2. ... Tracker returns Optics3. ... Tracker draws and melds Enterprise4.
— Hydralisk's turn 6 — Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws Compass3. Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws Translation3.
— Tracker's turn 6 — Tracker draws Experimentation4. Tracker activates the dogma of Mathematics2. ... Tracker returns Experimentation4. ... Tracker draws and melds Chemistry5.
— Hydralisk's turn 7 — Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws Education3. Hydralisk activates the dogma of Metalworking1. ... Hydralisk draws and scores Engineering3, Feudalism3, and Machinery3. ... Hydralisk draws Medicine3.
— Tracker's turn 7 — Tracker draws Societies5. Tracker draws Banking5.
— Hydralisk's turn 8 — Hydralisk melds Education3. Hydralisk achieves age 2 – Classical (Currency2)! ... Tracker draws Isaac Newton5.
— Tracker's turn 8 — Tracker melds Isaac Newton5. Tracker would take a Draw action, triggering the karma of Isaac Newton5. ... Tracker draws Alchemy3 and transfers it to Hydralisk's board. Tracker draws Coal5.
— Hydralisk's turn 9 — Hydralisk achieves age 3 – Medieval (Paper3)! ... Tracker draws Christian Huygens5. Hydralisk activates the dogma of Education3. ...effects are shared with Tracker. ... Tracker returns nothing from Tracker's score pile. ... Hydralisk returns Machinery3 from Hydralisk's score pile. ... Hydralisk draws Statistics5.
— Tracker's turn 9 — Tracker activates the dogma of Isaac Newton5. ... Tracker splays his blue cards right. Tracker activates the dogma of Road Building2. ...effects are shared with Hydralisk. ... Hydralisk melds Agriculture1 and Statistics5. ... Hydralisk transfers Metalworking1 from his board to Tracker's board. ... Hydralisk transfers Sailing1 from Tracker's board to his board. ... Tracker melds Banking5 and Societies5. ... Tracker transfers Metalworking1 from his board to Hydralisk's board. ... Tracker transfers Sailing1 from Hydralisk's board to his board. ... Tracker would take a Draw action, triggering the karma of Isaac Newton5. ... ... Tracker draws Optics3 and transfers it to Hydralisk's board. ... Tracker draws S. de Champlain5 as a sharing bonus.
— Hydralisk's turn 10 — Hydralisk activates the dogma of Optics3. ...effects are shared with Tracker. ... Tracker draws and melds Machinery3. ... Hydralisk draws and melds Invention4. ... Hydralisk transfers Fermenting2 from his score pile to Tracker's score pile. ... Hydralisk draws Peter the Great5 as a sharing bonus. Hydralisk melds Peter the Great5. ... Hydralisk melded Peter the Great5, triggering its karma. ... ... Hydralisk returns Isaac Newton5 from Tracker's board.
— Tracker's turn 10 — Tracker melds S. de Champlain5. Tracker inspires green. ... Tracker returns Coal5. ... Tracker draws Machine Tools6. ... Tracker draws Physics5.
— Hydralisk's turn 11 — Hydralisk activates the dogma of Statistics5. ...demands are made of Tracker. ... Tracker transfers Fermenting2 from his score pile to his hand. ... Hydralisk splays his yellow cards right. Hydralisk inspires red. ... Hydralisk tucks Medicine3. ... Hydralisk draws The Pirate Code5.
— Tracker's turn 11 — Tracker melds Physics5. Tracker would draw Steam Engine5 into his hand, triggering the karma of S. de Champlain5. ... Tracker achieves age 4 – Renaissance (Anatomy4)! Tracker draws Steam Engine5.
— Hydralisk's turn 12 — Hydralisk inspires red. ... Hydralisk would tuck The Pirate Code5, triggering the karma of Peter the Great5. ... ... Hydralisk achieves age 1 – Prehistory (Clothing1) from his board! ... Hydralisk tucks The Pirate Code5. ... Hydralisk draws Measurement5. Hydralisk melds Measurement5.
— Tracker's turn 12 — Tracker melds Fermenting2. Tracker would draw Coal5 into his hand, triggering the karma of S. de Champlain5. ... Tracker achieves age 5 – Exploration (Astronomy5)! Tracker draws Coal5.
— Hydralisk's turn 13 — Hydralisk activates the dogma of Measurement5. ...effects are shared with Tracker. ... Tracker returns Steam Engine5. ... Tracker splays his yellow cards right. ... Tracker draws Printing Press4. ... Hydralisk returns Calendar2. ... Hydralisk splays his red cards right. ... Hydralisk draws Navigation4. ... Hydralisk draws Christopher Polhem5 as a sharing bonus. Hydralisk inspires red. ... Hydralisk would tuck Christopher Polhem5, triggering the karma of Peter the Great5. ... ... Hydralisk achieves age 1 – Prehistory (The Wheel1) from his board! ... Hydralisk tucks Christopher Polhem5. ... Hydralisk draws Steam Engine5.
— Tracker's turn 13 — Tracker inspires green. ... Tracker returns Coal5. ... Tracker would draw Metric System6 into his hand, triggering the karma of S. de Champlain5. ... ... Tracker achieves age 6 – Enlightenment (Industrialization6)! ... Tracker draws Metric System6. ... Tracker draws Coal5. Tracker activates the dogma of Road Building2. ... Tracker melds Christian Huygens5 and Printing Press4. ... Tracker doesn't transfer Road Building2.
— Hydralisk's turn 14 — Hydralisk melds Philosophy2. Hydralisk activates the dogma of Philosophy2. ...effects are shared with Tracker. ... Hydralisk splays his purple cards left. ... Tracker scores nothing. ... Hydralisk scores Navigation4.
— Tracker's turn 14 — Tracker activates the dogma of Fermenting2. ...effects are shared with Hydralisk. ... Hydralisk draws Calendar2, Colonialism4, and Reformation4. ... Tracker draws Perspective4 and Gunpowder4. ... Tracker draws Adam Smith6 as a sharing bonus. Tracker activates the dogma of Road Building2. ... Tracker melds Machine Tools6 and Perspective4. ... Tracker transfers Machine Tools6 from his board to Hydralisk's board. ... Tracker transfers Measurement5 from Hydralisk's board to his board.
— Hydralisk's turn 15 — Hydralisk melds Reformation4. Hydralisk melds Steam Engine5.
— Tracker's turn 15 — Tracker activates the dogma of Measurement5. ... Tracker returns Metric System6. ... Tracker splays his purple cards right. ... Tracker draws Experimentation4. Tracker activates the dogma of Measurement5. ... Tracker returns Gunpowder4. ... Tracker splays his green cards right. ... Tracker draws Gunpowder4.
— Hydralisk's turn 16 — Hydralisk activates the dogma of Reformation4. ... Hydralisk tucks Tools1, Canal Building2, and Compass3. ... Hydralisk splays his purple cards right. Hydralisk activates the dogma of Reformation4. ... Hydralisk tucks Translation3, Calendar2, and Colonialism4. ... Hydralisk achieves Monument!
— Tracker's turn 16 — Tracker activates the dogma of Measurement5. ... Tracker returns Gunpowder4. ... Tracker splays his red cards right. ... Tracker achieves Wonder! ... Tracker draws Gunpowder4. Tracker activates the dogma of Road Building2. ... Tracker melds Huang Di1 and Experimentation4. ... Tracker doesn't transfer Road Building2.
— Hydralisk's turn 17 — Hydralisk activates the dogma of Steam Engine5. ... Hydralisk draws and tucks Democracy6 and Encyclopedia6. ... Hydralisk scores Canal Building2 from his board. Hydralisk activates the dogma of Alchemy3. ...effects are shared with Tracker. ... Tracker draws Classification6 and Atomic Theory6. ... Hydralisk draws Vaccination6. ... Tracker melds Atomic Theory6. ... Tracker scores Classification6. ... Hydralisk melds Vaccination6. ... Hydralisk scores nothing. ... Hydralisk draws Carl Friedrich Gauss6 as a sharing bonus.
— Tracker's turn 17 — Tracker activates the dogma of Measurement5. ... Tracker returns Gunpowder4. ... Tracker splays his blue cards right. ... Tracker draws Self Service10. Tracker activates the dogma of Road Building2. ... Tracker melds Adam Smith6 and Self Service10. ... Tracker doesn't transfer Road Building2.
— Hydralisk's turn 18 — Hydralisk activates the dogma of Vaccination6. ...demands are made of Tracker. ... Tracker returns Classification6 from Tracker's score pile. ... Tracker draws and melds Emancipation6. ... Hydralisk draws and melds Bicycle7. Hydralisk activates the dogma of Alchemy3. ...
effects are shared with Tracker. ... Tracker draws Gunpowder4 and Canning6. ... Tracker returns Gunpowder4, Coal5, and Canning6. ... Hydralisk draws Gunpowder4. ... Hydralisk returns Carl Friedrich Gauss6 and Gunpowder4. ... Tracker melds nothing. ... Hydralisk melds nothing. ... Hydralisk draws Alfred Nobel7 as a sharing bonus.
— Tracker's turn 18 — Tracker draws Databases10. Tracker melds Databases10. ... Tracker achieves Empire!
— Hydralisk's turn 19 — Hydralisk draws Lighting7. Hydralisk melds Alfred Nobel7.
— Tracker's turn 19 — Tracker draws Stem Cells10. Tracker draws Robotics10.
— Hydralisk's turn 20 — Hydralisk inspires green. ... Hydralisk scores Lighting7. ... Hydralisk draws Publications7. Hydralisk melds Publications7.
— Tracker's turn 20 — Tracker activates the dogma of Databases10. ...demands are made of Hydralisk. ... Hydralisk returns Archery1, Construction2, Mapmaking2, Monotheism2, and Canal Building2 from Hydralisk's score pile. Tracker activates the dogma of Atomic Theory6. ... Tracker draws and foreshadows Bioengineering10. ... Tracker draws and melds Electricity7.
— Hydralisk's turn 21 — Hydralisk activates the dogma of Publications7. ...effects are shared with Tracker. Hydralisk wins by achievements!