phantom warriors wins by achievements!
phantom warriors:
initial hand: Archery1 and Soap1
achievement(s): Monument Empire Wealth Heritage Victory 7 – Romance 6 – Enlightenment 5 – Exploration 4 – Renaissance 1 – Prehistory
score: (60)
4 5 4 6 6 3 5 1 5
Shivaji5 Shrapnel6 Rubber7 Coke5 Archery1 Road Building2 Parachute8 Mumbai7
Martin Scorcese10 New York City6 Rome2 Luoyang2 Ephesus1 Kaleidoscope6 Tuning Fork5
MP310 Copenhagen10 Tractor8 Anatomy4 Perspective4 Ninevah2 Dublin6 Canning6 HolAn5 Cell Phone10 Morphine6 Stove5 Sandpaper3 Damascus1 Masonry1 Soap1 Toothbrush2 Canal Building2 Air Conditioner8
Photography7 Christian Huygens5 Almanac3 Archimedes2 Writing1 Tools1 Troy1 Mathematics2 Edinburgh6
Chintz4 Jerusalem1 Homing Pigeons3
5
9
17
16
12
5
antony:
initial hand: Clothing1 and Chopsticks1
achievement(s): Destiny Wonder Repute 3 – Medieval Glory
score: (35)
3 3 6 10
Tehran6 Katana3 Athens1 Oars1 Metalworking1 Construction2 Candles1 Philadelphia6
Feudalism3 Vienna6 Plato2 City States1 Monotheism2
Statistics5 Fermenting2 Chopsticks1 Agriculture1
Bangalore10 Atomic Theory6 Physics5 Experimentation4 Printing Press4 Thermometer5 Yin1 Pottery1 Lever2 Lightning Rod5
Rio de J.6 Electricity7 John Harrison6 Bombay6 S. de Champlain5 Steamboat6 Banking5 Venice3 Compass3 Classification6 Invention4 Currency2 Babylon1 The Wheel1 Clothing1 Sailing1 Mapmaking2 Sargon of Akkad1
11
12
19
17
9
1
Game log
phantom warriors melds Archery1 and goes first.
antony melds Chopsticks1.
— phantom warriors's turn 1 —
phantom warriors melds Soap1.
... phantom warriors draws Jerusalem1.
— antony's turn 1 —
antony melds Clothing1.
... antony draws Yin1.
antony melds Yin1.
... antony draws Ephesus1.
... antony reveals City States1.
... antony keeps City States1.
... antony draws and returns nothing.
— phantom warriors's turn 2 —
phantom warriors melds Jerusalem1.
... phantom warriors draws Troy1.
... phantom warriors reveals Agriculture1.
... phantom warriors keeps nothing.
... phantom warriors draws and returns Agriculture1.
phantom warriors melds Troy1.
... phantom warriors draws Memphis1.
... phantom warriors reveals Writing1.
... phantom warriors keeps Writing1.
... phantom warriors draws and returns nothing.
— antony's turn 2 —
antony melds City States1.
... antony draws Athens1.
antony melds Athens1.
... antony draws Babylon1 and Scissors2.
— phantom warriors's turn 3 —
phantom warriors endorses with Jerusalem1.
... phantom warriors tucks Writing1.
... phantom warriors activates the dogma of Archery1 with endorsement.
... ...
demands are made of antony.
... ... antony draws The Wheel1.
... ... antony transfers Scissors2 to phantom warriors's hand.
... ... antony draws Ice Skates1.
... ... antony transfers Ephesus1 to phantom warriors's hand.
phantom warriors melds Ephesus1.
... phantom warriors draws Damascus1 and Canal Building2.
— antony's turn 3 —
antony melds The Wheel1.
antony endorses with Yin1.
... antony tucks Babylon1.
... antony activates the dogma of The Wheel1 with endorsement.
... ...
effects are shared with phantom warriors.
... ... phantom warriors draws Tools1 and Masonry1.
... ... antony draws Oars1 and Pottery1.
... ... antony draws Sailing1 and Metalworking1.
... ... antony draws Shennong1 as a sharing bonus.
— phantom warriors's turn 4 —
phantom warriors melds Masonry1.
phantom warriors activates the dogma of Masonry1.
... phantom warriors melds Memphis1, Scissors2, Damascus1, and Tools1.
... phantom warriors achieves Monument!
— antony's turn 4 —
antony endorses with Yin1.
... antony tucks Oars1.
... antony activates the dogma of The Wheel1 with endorsement.
... ... antony draws Code of Laws1 and Mysticism1.
... ... antony draws Agriculture1 and Monotheism2.
antony melds Code of Laws1.
— phantom warriors's turn 5 —
phantom warriors activates the dogma of Scissors2.
...
effects are shared with antony.
... antony transfers Babylon1 from their board to their hand.
... phantom warriors transfers Writing1 from their board to their hand.
... antony melds Babylon1.
... phantom warriors melds Writing1.
... Paper3 isn't a top card.
... Paper3 isn't a top card.
... phantom warriors draws Sun Tzu2 as a sharing bonus.
phantom warriors activates the dogma of Writing1.
...
effects are shared with antony.
... antony draws Fermenting2.
... phantom warriors draws Toothbrush2.
... phantom warriors draws Ximen Bao2 as a sharing bonus.
— antony's turn 5 —
antony endorses with Babylon1.
... antony tucks Pottery1.
... antony activates the dogma of Code of Laws1 with endorsement.
... ...
effects are shared with phantom warriors.
... ... phantom warriors tucks Toothbrush2.
... ... phantom warriors splays their yellow cards left.
... ... ... phantom warriors draws Luoyang2.
... ... antony tucks Monotheism2.
... ... antony splays their purple cards left.
... ... ... antony draws Alexandria2.
... ... antony tucks Sailing1.
... ... antony splays their green cards left.
... ... ... antony draws Sparta2.
... ... antony draws Plato2 as a sharing bonus.
antony melds Alexandria2.
... antony draws Paper3.
— phantom warriors's turn 6 —
phantom warriors melds Luoyang2.
... phantom warriors draws Homing Pigeons3.
phantom warriors endorses with Luoyang2.
... phantom warriors tucks Canal Building2.
... phantom warriors activates the dogma of Writing1 with endorsement.
... ...
effects are shared with antony.
... ... antony draws Mapmaking2.
... ... phantom warriors draws Philosophy2.
... ... phantom warriors draws Road Building2.
... ... phantom warriors draws Archimedes2 as a sharing bonus.
— antony's turn 6 —
antony endorses with Alexandria2.
... antony tucks Mapmaking2.
... antony activates the dogma of Code of Laws1 with endorsement.
... ...
effects are shared with phantom warriors.
... ... phantom warriors tucks Homing Pigeons3.
... ... phantom warriors splays their green cards left.
... ... ... phantom warriors draws Rome2.
... ... antony tucks Metalworking1.
... ... antony splays their red cards left.
... ... ... antony draws Tikal2.
... ... antony tucks Agriculture1.
... ... antony splays their yellow cards left.
... ... ... antony draws Teotihuacan2.
... ... antony draws Bi Sheng2 as a sharing bonus.
antony melds Ice Skates1.
— phantom warriors's turn 7 —
phantom warriors melds Rome2.
... phantom warriors reveals Mathematics2 and Currency2.
... phantom warriors keeps Mathematics2.
... phantom warriors draws and returns Currency2.
phantom warriors endorses with Rome2.
... phantom warriors tucks Mathematics2.
... phantom warriors activates the dogma of Archery1 with endorsement.
... ...
demands are made of antony.
... ... antony draws Pagoda2.
... ... antony transfers Paper3 to phantom warriors's hand.
... ... antony draws Construction2.
... ... antony transfers Teotihuacan2 to phantom warriors's hand.
— antony's turn 7 —
antony endorses with Alexandria2.
... antony tucks Construction2.
... antony activates the dogma of Ice Skates1 with endorsement.
... ... antony returns Pagoda2, Sparta2, and Tikal2.
... ... antony draws and foreshadows Katana3, Novel3, and Magnifying Glass3.
... ... antony returns Alexandria2 from antony's board.
... ... antony returns Fermenting2, Mysticism1, and Bi Sheng2.
... ... antony draws and foreshadows Deodorant3, Charitable Trust3, and Liquid Fire3.
... ... antony returns Code of Laws1 from antony's board.
antony activates the dogma of Ice Skates1.
...
effects are shared with phantom warriors.
... phantom warriors returns Philosophy2, Teotihuacan2, and Ximen Bao2.
... phantom warriors draws and foreshadows Sandpaper3, Sunglasses3, and Almanac3.
... phantom warriors returns Scissors2 from phantom warriors's board.
... antony returns Shennong1.
... antony draws and foreshadows Alchemy3.
... antony achieves Destiny!
... antony returns Ice Skates1 from antony's board.
... antony draws Sargon of Akkad1 as a sharing bonus.
— phantom warriors's turn 8 —
phantom warriors melds Paper3.
... phantom warriors melds Sandpaper3 from their forecast.
... phantom warriors activates the dogma of Sandpaper3.
... ... phantom warriors returns Sun Tzu2.
... ... phantom warriors draws Compass3.
... ... phantom warriors melds Archimedes2.
phantom warriors endorses with Rome2.
... phantom warriors tucks Road Building2.
... phantom warriors activates the dogma of Paper3 with endorsement.
... phantom warriors would take a Dogma action, triggering the karma of Archimedes2.
... ... phantom warriors splays their blue cards left.
... ... ... phantom warriors draws Venice3.
... ... phantom warriors draws Coke5, Physics5, and Coal5.
... ... phantom warriors draws Societies5, Measurement5, and The Pirate Code5.
— antony's turn 8 —
antony melds Plato2.
antony endorses with Yin1.
... antony tucks Sargon of Akkad1.
... antony activates the dogma of Chopsticks1 with endorsement.
... ... antony draws Mysticism1.
... ... antony draws Candles1.
... ... antony transfers the bottom 1 to the available achievements.
... ... The 1 deck is empty.
— phantom warriors's turn 9 —
phantom warriors melds Coke5.
... phantom warriors melds Almanac3 from their forecast.
... phantom warriors activates the dogma of Almanac3.
... ...
effects are shared with antony.
... ... antony draws and foreshadows Gunpowder4.
... ... phantom warriors draws and foreshadows Globe4.
... ... antony scores Magnifying Glass3 from their forecast.
... ... antony draws and foreshadows Printing Press4.
... ... phantom warriors scores Globe4 from their forecast.
... ... phantom warriors draws and foreshadows Stove5.
... ... phantom warriors draws Christian Huygens5 as a sharing bonus.
phantom warriors melds Christian Huygens5.
... phantom warriors melds Sunglasses3 from their forecast.
... phantom warriors activates the dogma of Sunglasses3.
... ...
effects are shared with antony.
... ... antony scores Mysticism1.
... ... phantom warriors scores Measurement5.
... ... antony splays their blue cards left.
... ... ... antony draws Ninevah2.
... ... phantom warriors splays their purple cards left.
... ... ... phantom warriors draws HolAn5.
... ... phantom warriors draws Shivaji5 as a sharing bonus.
— antony's turn 9 —
antony inspires green.
... antony draws and melds Currency2.
... antony draws Fermenting2.
antony melds Fermenting2.
— phantom warriors's turn 10 —
phantom warriors activates the dogma of Christian Huygens5.
...
effects are shared with antony.
... antony draws and foreshadows Navigation4.
... phantom warriors draws and foreshadows Chintz4.
... antony draws and foreshadows Explosives7.
... phantom warriors draws and foreshadows Rubber7.
... phantom warriors draws S. de Champlain5 as a sharing bonus.
phantom warriors activates the dogma of Christian Huygens5.
...
effects are shared with antony.
... antony draws and foreshadows Colonialism4.
... phantom warriors would foreshadow Telescope4, triggering the karma of Christian Huygens5.
... ... phantom warriors melds Telescope4.
... antony draws and foreshadows Refrigeration7.
... phantom warriors draws and foreshadows Fertilizer7.
... phantom warriors draws Isaac Newton5 as a sharing bonus.
— antony's turn 10 —
antony endorses with Yin1.
... antony tucks Candles1.
... antony activates the dogma of Fermenting2 with endorsement.
... ... antony draws Lever2.
... ... antony draws Philosophy2.
... ... antony draws Optics3, Machinery3, Education3, Feudalism3, Medicine3, Translation3, and Experimentation4.
... ... antony draws Enterprise4, Invention4, Perspective4, Anatomy4, Astronomy5, Banking5, and Steam Engine5.
antony melds Invention4.
... antony melds Katana3 from their forecast.
... antony activates the dogma of Katana3.
... ...
demands are made of phantom warriors.
... ... phantom warriors transfers Sunglasses3 from their board to antony's score pile.
... ... phantom warriors draws Octant5 and transfers it to antony's forecast.
— phantom warriors's turn 11 —
phantom warriors activates the dogma of Telescope4.
...
effects are shared with antony.
... antony draws and foreshadows Statistics5.
... phantom warriors draws and foreshadows Shrapnel6.
... antony draws and foreshadows Industrialization6.
... phantom warriors draws and foreshadows Morphine6.
... antony places nothing on top of its deck.
... phantom warriors places nothing on top of its deck.
... phantom warriors draws Napoleon Bonaparte6 as a sharing bonus.
phantom warriors melds Napoleon Bonaparte6.
... phantom warriors melds Stove5 from their forecast.
... phantom warriors activates the dogma of Stove5.
... ... phantom warriors scores Telescope4.
... ... phantom warriors draws and tucks Kaleidoscope6.
... ... phantom warriors draws and scores Steamboat6.
... ... phantom warriors splays their green cards right.
... ... ... phantom warriors draws New York City6.
phantom warriors fades Napoleon Bonaparte6 from their board.
— antony's turn 11 —
antony activates the dogma of Invention4.
...
effects are shared with phantom warriors.
... phantom warriors splays their blue cards right.
... ... phantom warriors draws Edinburgh6.
... phantom warriors draws and scores Loom6.
... antony splays their green cards right.
... ... antony draws Vienna6.
... antony draws and scores Machine Tools6.
... antony achieves Wonder!
... antony draws John Harrison6 as a sharing bonus.
antony melds Vienna6.
... antony splays their purple cards right.
... ... antony draws Bombay6.
... antony achieves Repute!
... antony melds Charitable Trust3 from their forecast.
... antony activates the dogma of Charitable Trust3.
... ... antony draws Classification6.
... ... antony melds nothing.
— phantom warriors's turn 12 —
phantom warriors melds New York City6.
... phantom warriors draws Photography7 and Electricity7.
... phantom warriors melds Morphine6 from their forecast.
... phantom warriors activates the dogma of Morphine6.
... ... phantom warriors scores Paper3.
... ... phantom warriors scores Societies5.
... ...
demands are made of antony.
... ... antony returns Banking5, Steam Engine5, Astronomy5, Feudalism3, Education3, Medicine3, Optics3, Translation3, and Machinery3.
... ... antony draws Atomic Theory6.
... ... phantom warriors draws Canning6.
... ... phantom warriors splays their red cards right.
... ... ... phantom warriors draws Dublin6.
phantom warriors melds Photography7.
... phantom warriors melds Rubber7 from their forecast.
... phantom warriors activates the dogma of Rubber7.
... ... phantom warriors draws and tucks Tuning Fork5.
... ... phantom warriors draws and tucks Parachute8 and Air Conditioner8.
... ... phantom warriors scores Memphis1 from their board.
... ... phantom warriors splays their red cards up.
... ... ... phantom warriors draws Mumbai7.
— antony's turn 12 —
antony endorses with Vienna6.
... antony tucks Lever2.
... antony activates the dogma of Charitable Trust3 with endorsement.
... ... antony draws Thermometer5.
... ... antony draws Banking5.
... ... antony melds Thermometer5.
... ... antony achieves age 3 – Medieval (Charitable Trust3) from their board!
... ... antony melds nothing.
antony melds Classification6.
... antony melds Printing Press4 from their forecast.
... antony activates the dogma of Printing Press4.
... ... antony returns Mysticism1 from antony's score pile.
... ... antony draws Tractor8.
... ... antony splays their blue cards right.
... ... ... antony draws Tehran6.
— phantom warriors's turn 13 —
phantom warriors melds Isaac Newton5.
phantom warriors endorses with New York City6.
... phantom warriors tucks Edinburgh6.
... phantom warriors activates the dogma of Isaac Newton5 with endorsement.
... ... phantom warriors draws and foreshadows Cell Phone10.
... ... phantom warriors draws and foreshadows MP310.
... ... phantom warriors melds Cell Phone10 from their forecast.
... ... ... phantom warriors achieves Empire!
... ... phantom warriors melds Shrapnel6 from their forecast.
... ... phantom warriors splays their yellow cards right.
... ... ... phantom warriors draws Copenhagen10.
... ... phantom warriors splays their purple cards right.
... ... ... phantom warriors draws Bangalore10.
... ... phantom warriors achieves Wealth!
— antony's turn 13 —
antony melds Tehran6.
... antony achieves Glory!
... antony splays their red cards right.
... ... antony draws Philadelphia6.
... antony melds Statistics5 from their forecast.
... antony activates the dogma of Statistics5.
... ... antony draws Mysticism1.
... ...
demands are made of phantom warriors.
... ... phantom warriors transfers Steamboat6 from their score pile to their hand.
... ... antony splays their yellow cards right.
... ... ... antony draws Rio de J.6.
antony endorses with Vienna6.
... antony tucks Philadelphia6.
... antony activates the dogma of Classification6 with endorsement.
... ...
effects are shared with phantom warriors.
... ... phantom warriors reveals Canning6.
... ... phantom warriors transfers Ninevah2, Perspective4, Anatomy4, and Tractor8 from antony's hand to their hand.
... ... phantom warriors melds HolAn5, Canning6, and Dublin6.
... ... ... phantom warriors achieves Heritage!
... ... phantom warriors melds Ninevah2, Perspective4, Anatomy4, Tractor8, and Copenhagen10.
... ... ... phantom warriors achieves Victory!
... ... antony reveals John Harrison6.
... ... antony transfers Compass3, Venice3, S. de Champlain5, Electricity7, and Steamboat6 from phantom warriors's hand to their hand.
... ... antony melds Compass3, Venice3, Banking5, Steamboat6, S. de Champlain5, Bombay6, John Harrison6, Electricity7, and Rio de J.6.
... ... antony reveals Atomic Theory6.
... ... antony transfers Physics5 and Bangalore10 from phantom warriors's hand to their hand.
... ... antony melds Experimentation4, Physics5, Atomic Theory6, and Bangalore10.
... ... antony draws Sergey Brin10 as a sharing bonus.
— phantom warriors's turn 14 —
phantom warriors melds Shivaji5.
... phantom warriors melds Chintz4 from their forecast.
... phantom warriors activates the dogma of Chintz4.
... ...
effects are shared with antony.
... ... antony draws Lightning Rod5.
... ... phantom warriors draws Seed Drill5.
... ... antony draws nothing.
... ... phantom warriors draws nothing.
... ... phantom warriors would take a Draw action, triggering the karma of Isaac Newton5.
... ... ... phantom warriors draws Feudalism3 and transfers it to antony's board.
... ... phantom warriors draws Martin Scorcese10 as a sharing bonus.
phantom warriors fades Isaac Newton5 from their board.
phantom warriors melds Martin Scorcese10.
... phantom warriors melds MP310 from their forecast.
... phantom warriors activates the dogma of MP310.
... ...
effects are shared with antony.
... ... antony scores Sergey Brin10.
... ... phantom warriors scores nothing.
... ... antony tucks Lightning Rod5.
... ... phantom warriors tucks Mumbai7.
... ... antony draws Machine Gun7.
... ... phantom warriors draws Lighting7.
... ... antony returns Mysticism1 and Philosophy2.
... ... antony would claim age 7 – Romance, triggering the karma of Shivaji5.
... ... ... phantom warriors achieves age 7 – Romance (Sanitation7)!
... ... antony would claim age 6 – Enlightenment, triggering the karma of Shivaji5.
... ... ... phantom warriors achieves age 6 – Enlightenment (Democracy6)!
... ... antony would claim age 5 – Exploration, triggering the karma of Shivaji5.
... ... ... phantom warriors achieves age 5 – Exploration (Chemistry5)!
... ... antony would claim age 4 – Renaissance, triggering the karma of Shivaji5.
... ... ... phantom warriors achieves age 4 – Renaissance (Reformation4)!
... ... phantom warriors returns Coal5, The Pirate Code5, Seed Drill5, and Lighting7.
... ... phantom warriors achieves age 1 – Prehistory (Code of Laws1)!
phantom warriors wins by achievements!