barumonkey wins by score!

barumonkey:
    initial hand: Oars1 and Metalworking1
    achievement(s): 
    score: (42) 2 10 10 10 10
     Software10 Quantum Theory8 Printing Press4 Alchemy3
    Miniaturization10 Robotics10 Road Building2 Metalworking1
    The Internet10 Lighting7 Emancipation6 Reformation4 Monotheism2
    Globalization10 Stem Cells10 Skyscrapers8 Canal Building2
    Sailing1
    0  2  4  2  3  8 

cherno alpha:
    initial hand: Pottery1 and Tools1
    achievement(s):  1 – Prehistory Monument 2 – Classical 3 – Medieval 4 – Renaissance
    score: (28) 2 7 7 7 5
     Atomic Theory6 Calendar2 Mathematics2 Pottery1 Writing1
     Archery1 Oars1 Engineering3
    Machinery3 Medicine3 Domestication1 Masonry1 Canning6
    Electricity7 The Wheel1
    5  4  7  0  2  0 


Game log barumonkey melds Metalworking1 and goes first. cherno alpha melds Pottery1.
barumonkey's turn 1 — barumonkey activates the dogma of Metalworking1. ... barumonkey draws Sailing1.
cherno alpha's turn 1 — cherno alpha draws Mysticism1. cherno alpha melds Mysticism1.
barumonkey's turn 2 — barumonkey activates the dogma of Metalworking1. ... effects are shared with cherno alpha. ... cherno alpha draws and scores Archery1, Domestication1, and The Wheel1. ... cherno alpha draws Code of Laws1. ... barumonkey draws Agriculture1. ... barumonkey draws Writing1 as a sharing bonus. barumonkey activates the dogma of Metalworking1. ... effects are shared with cherno alpha. ... cherno alpha draws and scores City States1 and Masonry1. ... cherno alpha draws Mathematics2. ... barumonkey draws Currency2. ... barumonkey draws Canal Building2 as a sharing bonus.
cherno alpha's turn 2 — cherno alpha achieves age 1 – Prehistory (Clothing1)! cherno alpha melds Mathematics2.
barumonkey's turn 3 — barumonkey melds Sailing1. barumonkey activates the dogma of Sailing1. ... barumonkey draws and melds Road Building2.
cherno alpha's turn 3 — cherno alpha draws Mapmaking2. cherno alpha activates the dogma of Mathematics2. ... cherno alpha returns Mapmaking2. ... cherno alpha draws and melds Engineering3.
barumonkey's turn 4 — barumonkey activates the dogma of Road Building2. ... effects are shared with cherno alpha. ... cherno alpha melds Code of Laws1. ... barumonkey melds Oars1 and Canal Building2. ... barumonkey transfers Oars1 from his board to cherno alpha's board. ... barumonkey transfers nothing from cherno alpha's board to his board. ... barumonkey draws Fermenting2 as a sharing bonus. barumonkey activates the dogma of Canal Building2. ... effects are shared with cherno alpha. ... cherno alpha transfers Tools1 from their hand to their score pile. ... cherno alpha transfers Archery1, Domestication1, The Wheel1, City States1, and Masonry1 from their score pile to their hand. ... barumonkey transfers Currency2 and Fermenting2 from his hand to his score pile. ... barumonkey transfers nothing from his score pile to his hand. ... barumonkey draws Philosophy2 as a sharing bonus.
cherno alpha's turn 4 — cherno alpha melds Masonry1. cherno alpha activates the dogma of Masonry1. ... cherno alpha melds Archery1, Domestication1, The Wheel1, and City States1. ... cherno alpha achieves Monument!
barumonkey's turn 5 — barumonkey activates the dogma of Sailing1. ... effects are shared with cherno alpha. ... cherno alpha draws and melds Calendar2. ... barumonkey draws and melds Monotheism2. ... barumonkey draws Mapmaking2 as a sharing bonus. barumonkey activates the dogma of Sailing1. ... barumonkey draws and melds Alchemy3.
cherno alpha's turn 5 — cherno alpha activates the dogma of Calendar2. ... effects are shared with barumonkey. ... barumonkey does nothing. ... cherno alpha draws Feudalism3 and Medicine3. cherno alpha melds Medicine3.
barumonkey's turn 6 — barumonkey activates the dogma of Alchemy3. ... barumonkey draws Printing Press4 and Reformation4. ... barumonkey melds Reformation4. ... barumonkey scores Philosophy2. barumonkey melds Printing Press4.
cherno alpha's turn 6 — cherno alpha activates the dogma of The Wheel1. ... cherno alpha draws Machinery3 and Translation3. cherno alpha melds Machinery3.
barumonkey's turn 7 — barumonkey activates the dogma of Printing Press4. ... effects are shared with cherno alpha. ... cherno alpha returns nothing. ... barumonkey returns Currency2 from barumonkey's score pile. ... barumonkey draws Emancipation6. ... cherno alpha splays their blue cards right. ... barumonkey splays his blue cards right. ... barumonkey draws Enterprise4 as a sharing bonus. barumonkey melds Emancipation6.
cherno alpha's turn 7 — cherno alpha melds Feudalism3. cherno alpha activates the dogma of Machinery3. ... demands are made of barumonkey. ... barumonkey transfers Agriculture1, Writing1, Mapmaking2, and Enterprise4 to cherno alpha's hand. ... barumonkey transfers Translation3 from cherno alpha's hand to his hand. ... cherno alpha scores Mapmaking2. ... cherno alpha splays their red cards left.
barumonkey's turn 8 — barumonkey activates the dogma of Printing Press4. ... effects are shared with cherno alpha. ... cherno alpha returns Tools1 from cherno alpha's score pile. ... cherno alpha draws Astronomy5. ... barumonkey returns Philosophy2 from barumonkey's score pile. ... barumonkey draws Skyscrapers8. ... barumonkey draws Metric System6 as a sharing bonus. barumonkey melds Skyscrapers8.
cherno alpha's turn 8 — cherno alpha melds Astronomy5. cherno alpha activates the dogma of Astronomy5. ... cherno alpha draws and melds Atomic Theory6. ... cherno alpha draws Canning6.
barumonkey's turn 9 — barumonkey draws Quantum Theory8. barumonkey melds Quantum Theory8.
cherno alpha's turn 9 — cherno alpha activates the dogma of Atomic Theory6. ... cherno alpha draws and melds Electricity7. cherno alpha activates the dogma of Atomic Theory6. ... cherno alpha draws and melds Lighting7.
barumonkey's turn 10 — barumonkey activates the dogma of Quantum Theory8. ... barumonkey returns Translation3 and Metric System6. ... barumonkey draws Self Service10. ... barumonkey draws and scores Databases10. barumonkey melds Self Service10.
cherno alpha's turn 10 — cherno alpha activates the dogma of Lighting7. ... cherno alpha tucks Writing1, Enterprise4, and Canning6. ... cherno alpha draws and scores Explosives7, Evolution7, and Bicycle7. cherno alpha achieves age 2 – Classical (Construction2)!
barumonkey's turn 11 — barumonkey activates the dogma of Skyscrapers8. ... demands are made of cherno alpha. ... cherno alpha transfers Lighting7 from their board to barumonkey's board. ... cherno alpha scores Astronomy5. ... cherno alpha returns Enterprise4, Mysticism1, Code of Laws1, City States1, and Feudalism3 from cherno alpha's board. barumonkey draws Software10.
cherno alpha's turn 11 — cherno alpha achieves age 3 – Medieval (Optics3)! cherno alpha achieves age 4 – Renaissance (Gunpowder4)!
barumonkey's turn 12 — barumonkey melds Software10. barumonkey activates the dogma of Software10. ... barumonkey draws and scores A.I.10. ... barumonkey draws and melds Stem Cells10 and Robotics10. ... barumonkey executes Robotics10. ... ... barumonkey scores Self Service10 from his board. ... ... barumonkey draws and melds The Internet10. ... ... barumonkey executes The Internet10. ... ... ... barumonkey draws and scores Bioengineering10. ... ... ... barumonkey draws and melds Globalization10 and Miniaturization10. ... ... ... barumonkey attempts to draw a card above 10. barumonkey wins by score!