AJD wins by achievements!

talia:
    initial hand: Clothing1 and Pottery1
    achievement(s):  1 – Prehistory Monument 6 – Enlightenment 7 – Romance 8 – Modern
    score: (0)
    Self Service10 Bicycle7 Clothing1 Invention4 Navigation4 Currency2 Compass3
     A.I.10 Socialism8 Lighting7 Reformation4 Code of Laws1 Enterprise4 Feudalism3 Philosophy2
     Quantum Theory8 Printing Press4 Pottery1 Tools1 Alchemy3 Writing1 Calendar2
     Stem Cells10 Canal Building2 Anatomy4 Machinery3 Statistics5
    Industrialization6 Optics3 Road Building2 Construction2 Engineering3
    1  15  7  7  2  4 

AJD:
    initial hand: City States1 and Sailing1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration Wonder Empire
    score: (51) 5 5 5 6 8 10 6 1 5
     Mass Media8 Corporations8 Electricity7 Metric System6 Banking5 Sailing1
     Railroad7 Emancipation6
     Publications7 Atomic Theory6 Physics5 Experimentation4 Mathematics2 Encyclopedia6
     Domestication1 Canning6 Medicine3 Agriculture1
     Combustion7 Machine Tools6 Gunpowder4 Oars1 Flight8
    3  6  11  9  13  4 


Game log talia melds Clothing1 and goes first. AJD melds Sailing1.
talia's turn 1 — talia activates the dogma of Clothing1. ... talia melds Pottery1. ... talia draws and scores Masonry1.
AJD's turn 1 — AJD activates the dogma of Sailing1. ... AJD draws and melds Agriculture1. AJD activates the dogma of Sailing1. ... AJD draws and melds Oars1.
talia's turn 2 — talia draws Tools1. talia draws Writing1.
AJD's turn 2 — AJD activates the dogma of Sailing1. ... AJD draws and melds Domestication1. AJD activates the dogma of Domestication1. ... AJD melds City States1. ... AJD draws Archery1.
talia's turn 3 — talia draws Code of Laws1. talia activates the dogma of Clothing1. ... talia melds Code of Laws1. ... talia draws and scores Mysticism1.
AJD's turn 3 — AJD activates the dogma of Sailing1. ... AJD draws and melds Metalworking1. AJD activates the dogma of Sailing1. ... AJD draws and melds Mathematics2.
talia's turn 4 — talia draws Currency2. talia draws Road Building2.
AJD's turn 4 — AJD activates the dogma of Metalworking1. ... AJD draws and scores Mapmaking2. ... AJD draws Canal Building2. AJD activates the dogma of Mathematics2. ... AJD returns Canal Building2. ... AJD draws and melds Medicine3.
talia's turn 5 — talia draws Construction2. talia draws Philosophy2.
AJD's turn 5 — AJD draws Translation3. AJD activates the dogma of Mathematics2. ... AJD returns Translation3. ... AJD draws and melds Experimentation4.
talia's turn 6 — talia draws Calendar2. talia draws Fermenting2.
AJD's turn 6 — AJD activates the dogma of Experimentation4. ... AJD draws and melds Banking5. AJD activates the dogma of Banking5. ... demands are made of talia. ... talia has no card to transfer. ... AJD splays his green cards right.
talia's turn 7 — talia melds Fermenting2. talia activates the dogma of Fermenting2. ... talia draws Canal Building2, Feudalism3, Optics3, and Compass3.
AJD's turn 7 — AJD activates the dogma of Experimentation4. ... AJD draws and melds Physics5. AJD activates the dogma of Physics5. ... AJD draws Metric System6, Emancipation6, and Classification6. ... AJD returns Archery1, Metric System6, Emancipation6, and Classification6.
talia's turn 8 — talia activates the dogma of Fermenting2. ... talia draws Paper3, Alchemy3, Machinery3, and Engineering3. talia activates the dogma of Fermenting2. ... talia draws Translation3, Navigation4, Reformation4, and Gunpowder4.
AJD's turn 8 — AJD activates the dogma of Physics5. ... AJD draws Atomic Theory6, Machine Tools6, and Canning6. AJD melds Canning6.
talia's turn 9 — talia melds Gunpowder4. talia activates the dogma of Gunpowder4. ... demands are made of no one. ... effects are shared with AJD.
AJD's turn 9 — AJD activates the dogma of Canning6. ... AJD draws and tucks Encyclopedia6. ... AJD scores City States1 and Metalworking1 from his board. ... AJD splays his yellow cards right. AJD activates the dogma of Banking5. ... demands are made of talia. ... talia transfers Gunpowder4 from their board to AJD's board. ... talia draws and scores Coal5.
talia's turn 10 — talia activates the dogma of Fermenting2. ... talia draws Printing Press4, Invention4, Enterprise4, and Anatomy4. talia achieves age 1 – Prehistory (The Wheel1)!
AJD's turn 10 — AJD activates the dogma of Gunpowder4. ... demands are made of talia. ... talia transfers Fermenting2 from their board to AJD's score pile. ... AJD draws and scores Colonialism4. AJD achieves age 2 – Classical (Monotheism2)!
talia's turn 11 — talia melds Reformation4. talia activates the dogma of Reformation4. ... talia tucks Canal Building2, Anatomy4, Machinery3, and Enterprise4. ... talia splays their yellow cards right.
AJD's turn 11 — AJD melds Machine Tools6. AJD melds Atomic Theory6.
talia's turn 12 — talia activates the dogma of Reformation4. ... talia tucks Invention4, Navigation4, Feudalism3, Philosophy2, Optics3, and Road Building2. ... talia achieves Monument! ... talia splays their purple cards right. talia melds Printing Press4.
AJD's turn 12 — AJD activates the dogma of Machine Tools6. ... AJD draws and scores Steam Engine5. AJD achieves age 3 – Medieval (Education3)!
talia's turn 13 — talia activates the dogma of Printing Press4. ... effects are shared with AJD. ... AJD returns nothing. ... talia returns Masonry1 from talia's score pile. ... talia draws Industrialization6. ... AJD splays his blue cards right. ... talia splays their blue cards right. ... talia draws Statistics5 as a sharing bonus. talia melds Industrialization6.
AJD's turn 13 — AJD activates the dogma of Machine Tools6. ... AJD draws and scores Chemistry5. AJD achieves age 4 – Renaissance (Perspective4)!
talia's turn 14 — talia draws Vaccination6. talia melds Vaccination6.
AJD's turn 14 — AJD activates the dogma of Machine Tools6. ... AJD draws and scores Societies5. AJD achieves age 5 – Exploration (Astronomy5)!
talia's turn 15 — talia activates the dogma of Vaccination6. ... demands are made of AJD. ... AJD returns City States1 and Metalworking1 from AJD's score pile. ... AJD draws and melds Metric System6. ... talia draws and melds Bicycle7. talia activates the dogma of Vaccination6. ... demands are made of AJD. ... AJD returns Mapmaking2 and Fermenting2 from AJD's score pile. ... AJD draws and melds Emancipation6. ... talia draws and melds Lighting7.
AJD's turn 15 — AJD activates the dogma of Metric System6. ... AJD splays his red cards right. AJD activates the dogma of Atomic Theory6. ... AJD draws and melds Electricity7.
talia's turn 16 — talia activates the dogma of Lighting7. ... talia tucks Tools1, Currency2, and Alchemy3. ... talia draws and scores Sanitation7, Combustion7, and Publications7. talia activates the dogma of Lighting7. ... talia tucks Writing1, Construction2, and Compass3. ... talia draws and scores Explosives7, Railroad7, and Refrigeration7.
AJD's turn 16 — AJD activates the dogma of Atomic Theory6. ... AJD draws and melds Rocketry8. AJD activates the dogma of Rocketry8. ... AJD returns Railroad7 from talia's score pile.
talia's turn 17 — talia achieves age 6 – Enlightenment (Democracy6)! talia achieves age 7 – Romance (Evolution7)!
AJD's turn 17 — AJD activates the dogma of Rocketry8. ... AJD returns Explosives7 from talia's score pile. AJD activates the dogma of Rocketry8. ... AJD returns Publications7 from talia's score pile.
talia's turn 18 — talia activates the dogma of Lighting7. ... talia tucks Calendar2, Engineering3, and Statistics5. ... talia draws and scores Railroad7, Explosives7, and Publications7. talia activates the dogma of Vaccination6. ... demands are made of AJD. ... AJD returns Colonialism4 from AJD's score pile. ... AJD draws and melds Classification6. ... talia draws and melds Quantum Theory8.
AJD's turn 18 — AJD activates the dogma of Canning6. ... AJD draws and tucks Flight8. ... AJD scores Classification6 and Rocketry8 from his board. AJD activates the dogma of Atomic Theory6. ... AJD draws and melds Corporations8.
talia's turn 19 — talia achieves age 8 – Modern (Skyscrapers8)! talia activates the dogma of Quantum Theory8. ... talia returns Paper3 and Translation3. ... talia draws Miniaturization10. ... talia draws and scores Robotics10.
AJD's turn 19 — AJD activates the dogma of Emancipation6. ... demands are made of talia. ... talia transfers Miniaturization10 to AJD's score pile. ... talia draws Mobility8. AJD activates the dogma of Corporations8. ... demands are made of talia. ... talia transfers Vaccination6 from their board to AJD's score pile. ... talia draws and melds Socialism8. ... AJD draws and melds Mass Media8.
talia's turn 20 — talia draws Antibiotics8. talia activates the dogma of Quantum Theory8. ... talia returns Mobility8 and Antibiotics8. ... talia draws Stem Cells10. ... talia draws and scores Bioengineering10.
AJD's turn 20 — AJD draws Empiricism8. AJD activates the dogma of Mass Media8. ... AJD returns Empiricism8. ... AJD chooses the value 7. ... AJD returns Combustion7, Railroad7, Publications7, Explosives7, Refrigeration7, and Sanitation7 from talia's score pile.
talia's turn 21 — talia melds Stem Cells10. talia draws A.I.10.
AJD's turn 21 — AJD activates the dogma of Atomic Theory6. ... AJD draws and melds Combustion7. AJD activates the dogma of Combustion7. ... demands are made of talia. ... talia transfers Mysticism1 and Coal5 from their score pile to AJD's score pile.
talia's turn 22 — talia melds A.I.10. talia activates the dogma of Bicycle7. ... effects are shared with AJD. ... AJD doesn't exchange his hand and score piles. ... talia transfers nothing from their hand to their score pile. ... talia transfers Robotics10 and Bioengineering10 from their score pile to their hand.
AJD's turn 22 — AJD activates the dogma of Atomic Theory6. ... AJD draws and melds Railroad7. AJD activates the dogma of Mass Media8. ... AJD returns nothing. ... AJD splays his purple cards up. ... AJD achieves Wonder!
talia's turn 23 — talia draws Self Service10. talia melds Self Service10.
AJD's turn 23 — AJD activates the dogma of Atomic Theory6. ... AJD draws and melds Publications7. AJD activates the dogma of Publications7. ... AJD rearranges his yellow cards. ... AJD splays his yellow cards up. ... AJD achieves Empire! AJD wins by achievements!