Benedict Cumberbatch wins by achievements!
Benedict Cumberbatch:
initial hand: Agriculture1 and Bell1
achievement(s): Glory History Victory Wealth Fame Empire
score: (17)
Flash Drive10 GPS10 Telegraph7 The Wheel1
Brussels10 Code of Laws1 Puppet1 Mysticism1 Bell1 Sudoku10
Bangalore10 Christian Huygens5 Printing Press4 Almanac3 Magnifying Glass3 Tools1 Huang Di1 Chemistry5 Photography7 Human Genome10
Elevator7 Wristwatch9 Anatomy4 Perspective4 Deodorant3 Masonry1 Damascus1 Agriculture1 Avicenna3 Pencil4
Jet9 Zurich5 Gunpowder4 Barcelona3 Oars1 Archery1 Shrapnel6
3
11
14
5
7
3
Stephen Foster:
initial hand: City States1 and Dice1
achievement(s): Monument 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance
score: (35)
3 2 2 2 5 5 4 4 3 4
Bicycle7 Umbrella1 Sailing1
Reformation4 Hattusa1 Monotheism2 Feudalism3 Societies5 Astronomy5
Atomic Theory6 Atlantis1 Dice1
Fermenting2 Watermill2
Engineering3
5
9
5
4
0
1
Game log
Benedict Cumberbatch melds Agriculture1 and goes first.
Stephen Foster melds Dice1.
— Benedict Cumberbatch's turn 1 —
Benedict Cumberbatch melds Bell1.
... Benedict Cumberbatch draws Damascus1.
— Stephen Foster's turn 1 —
Stephen Foster activates the dogma of Dice1.
... Stephen Foster draws Umbrella1.
... It doesn't have a bonus.
Stephen Foster activates the dogma of Dice1.
... Stephen Foster draws Pottery1.
... It doesn't have a bonus.
— Benedict Cumberbatch's turn 2 —
Benedict Cumberbatch melds Damascus1.
... Benedict Cumberbatch reveals Masonry1.
... Benedict Cumberbatch keeps Masonry1.
... Benedict Cumberbatch draws and returns nothing.
Benedict Cumberbatch draws Puppet1.
— Stephen Foster's turn 2 —
Stephen Foster melds Umbrella1.
... Stephen Foster draws Hattusa1.
Stephen Foster activates the dogma of Dice1.
...
effects are shared with Benedict Cumberbatch.
... Benedict Cumberbatch draws The Wheel1.
... It doesn't have a bonus.
... Stephen Foster draws Plumbing1.
... Stephen Foster draws and melds Fermenting2.
... Stephen Foster draws Cai Lun2 as a sharing bonus.
— Benedict Cumberbatch's turn 3 —
Benedict Cumberbatch draws Mysticism1.
Benedict Cumberbatch draws Code of Laws1.
— Stephen Foster's turn 3 —
Stephen Foster melds Hattusa1.
... Stephen Foster draws Atlantis1.
... Stephen Foster reveals Sailing1.
... Stephen Foster keeps Sailing1.
... Stephen Foster draws and returns nothing.
Stephen Foster activates the dogma of Fermenting2.
... Stephen Foster draws Philosophy2, Road Building2, and Canal Building2.
— Benedict Cumberbatch's turn 4 —
Benedict Cumberbatch draws Archery1.
Benedict Cumberbatch draws Oars1.
— Stephen Foster's turn 4 —
Stephen Foster endorses with Hattusa1.
... Stephen Foster tucks Sailing1.
... Stephen Foster activates the dogma of Fermenting2 with endorsement.
... ... Stephen Foster draws Mathematics2, Currency2, and Monotheism2.
... ... Stephen Foster draws Calendar2, Construction2, and Medicine3.
Stephen Foster activates the dogma of Umbrella1.
... Stephen Foster melds Atlantis1.
... Stephen Foster returns City States1, Pottery1, Plumbing1, Monotheism2, and Canal Building2.
... Stephen Foster scores Currency2, Medicine3, Cai Lun2, Calendar2, Philosophy2, and Road Building2.
... Stephen Foster achieves Monument!
... Stephen Foster scores Mathematics2 and Construction2.
— Benedict Cumberbatch's turn 5 —
Benedict Cumberbatch melds Masonry1.
Benedict Cumberbatch activates the dogma of Masonry1.
... Benedict Cumberbatch melds The Wheel1, Archery1, Oars1, Mysticism1, and Puppet1.
— Stephen Foster's turn 5 —
Stephen Foster achieves age 1 – Prehistory (Clothing1)!
... Benedict Cumberbatch draws Fu Xi1.
Stephen Foster achieves age 2 – Classical (Mapmaking2)!
... Benedict Cumberbatch draws Huang Di1.
— Benedict Cumberbatch's turn 6 —
Benedict Cumberbatch melds Code of Laws1.
Benedict Cumberbatch activates the dogma of The Wheel1.
... Benedict Cumberbatch draws Ice Skates1 and Tools1.
— Stephen Foster's turn 6 —
Stephen Foster activates the dogma of Fermenting2.
... Stephen Foster draws Monotheism2, Watermill2, Canal Building2, Engineering3, and Machinery3.
Stephen Foster melds Engineering3.
... Stephen Foster draws Hangzhou3.
— Benedict Cumberbatch's turn 7 —
Benedict Cumberbatch melds Tools1.
... Benedict Cumberbatch draws Mohen-Daro1.
Benedict Cumberbatch activates the dogma of Tools1.
... Benedict Cumberbatch returns Ice Skates1, Mohen-Daro1, and Fu Xi1.
... Benedict Cumberbatch draws and melds Deodorant3.
... Benedict Cumberbatch returns nothing.
— Stephen Foster's turn 7 —
Stephen Foster achieves age 3 – Medieval (Compass3)!
... Benedict Cumberbatch draws Avicenna3.
Stephen Foster activates the dogma of Fermenting2.
... Stephen Foster draws Optics3, Feudalism3, Alchemy3, Paper3, and Translation3.
— Benedict Cumberbatch's turn 8 —
Benedict Cumberbatch activates the dogma of Code of Laws1.
... Benedict Cumberbatch tucks Avicenna3.
... Benedict Cumberbatch splays their yellow cards left.
... ... Benedict Cumberbatch draws Barcelona3.
Benedict Cumberbatch activates the dogma of Deodorant3.
... Benedict Cumberbatch draws and melds Magnifying Glass3.
... Benedict Cumberbatch draws and melds Almanac3.
— Stephen Foster's turn 8 —
Stephen Foster activates the dogma of Fermenting2.
... Stephen Foster draws Education3, Reformation4, Experimentation4, Navigation4, and Enterprise4.
Stephen Foster melds Reformation4.
— Benedict Cumberbatch's turn 9 —
Benedict Cumberbatch melds Barcelona3.
... Benedict Cumberbatch draws Pencil4.
Benedict Cumberbatch endorses with Barcelona3.
... Benedict Cumberbatch tucks Huang Di1.
... Benedict Cumberbatch activates the dogma of Deodorant3 with endorsement.
... ... Benedict Cumberbatch draws and melds Printing Press4.
... ... Benedict Cumberbatch draws and melds Perspective4.
... ... Benedict Cumberbatch draws and melds Gunpowder4.
... ... Benedict Cumberbatch draws and melds Anatomy4.
— Stephen Foster's turn 9 —
Stephen Foster activates the dogma of Fermenting2.
... Stephen Foster draws Invention4, Coal5, Societies5, Astronomy5, and Physics5.
Stephen Foster melds Coal5.
— Benedict Cumberbatch's turn 10 —
Benedict Cumberbatch activates the dogma of Printing Press4.
... Benedict Cumberbatch returns nothing.
... Benedict Cumberbatch splays their blue cards right.
... ... Benedict Cumberbatch draws Zurich5.
Benedict Cumberbatch melds Zurich5.
... Benedict Cumberbatch achieves Glory!
— Stephen Foster's turn 10 —
Stephen Foster activates the dogma of Reformation4.
... Stephen Foster tucks Monotheism2, Feudalism3, Societies5, Astronomy5, and Watermill2.
... Stephen Foster splays his purple cards right.
... ... Stephen Foster draws Amsterdam5.
Stephen Foster activates the dogma of Umbrella1.
... Stephen Foster melds nothing.
... Stephen Foster returns Canal Building2, Hangzhou3, and Alchemy3.
... Stephen Foster scores Amsterdam5, Physics5, Invention4, Navigation4, Translation3, and Experimentation4.
— Benedict Cumberbatch's turn 11 —
Benedict Cumberbatch draws Chemistry5.
Benedict Cumberbatch draws The Pirate Code5.
— Stephen Foster's turn 11 —
Stephen Foster achieves age 4 – Renaissance (Colonialism4)!
... Benedict Cumberbatch draws Christian Huygens5.
Stephen Foster achieves age 5 – Exploration (Measurement5)!
... Benedict Cumberbatch draws A. van Leeuwenhoek5.
— Benedict Cumberbatch's turn 12 —
Benedict Cumberbatch melds Christian Huygens5.
Benedict Cumberbatch endorses with Zurich5.
... Benedict Cumberbatch tucks Pencil4.
... Benedict Cumberbatch activates the dogma of Christian Huygens5 with endorsement.
... ... Benedict Cumberbatch draws and foreshadows Elevator7.
... ... Benedict Cumberbatch would foreshadow Photography7, triggering the karma of Christian Huygens5.
... ... ... Benedict Cumberbatch melds Photography7.
— Stephen Foster's turn 12 —
Stephen Foster activates the dogma of Fermenting2.
... Stephen Foster draws Linguistics2, Canal Building2, Alchemy3, Statistics5, Steam Engine5, and Banking5.
Stephen Foster activates the dogma of Fermenting2.
... Stephen Foster draws Emancipation6, Machine Tools6, Atomic Theory6, Vaccination6, Democracy6, and Industrialization6.
— Benedict Cumberbatch's turn 13 —
Benedict Cumberbatch endorses with Zurich5.
... Benedict Cumberbatch tucks Chemistry5.
... Benedict Cumberbatch activates the dogma of Photography7 with endorsement.
... ... Benedict Cumberbatch draws and foreshadows Jet9.
... ... Benedict Cumberbatch draws and foreshadows Wristwatch9.
... ... Benedict Cumberbatch melds Wristwatch9 from their forecast.
... ... Benedict Cumberbatch melds Jet9 from their forecast.
... ...
demands are made of Stephen Foster.
... ... Stephen Foster transfers Coal5 from his board to his hand.
... ... Stephen Foster transfers Reformation4 from his board to his hand.
Benedict Cumberbatch activates the dogma of Wristwatch9.
... Benedict Cumberbatch tucks Photography7 from their board.
... Benedict Cumberbatch draws and tucks Shrapnel6, Human Genome10, and Sudoku10.
— Stephen Foster's turn 13 —
Stephen Foster melds Atomic Theory6.
Stephen Foster activates the dogma of Atomic Theory6.
...
effects are shared with Benedict Cumberbatch.
... Stephen Foster splays his blue cards right.
... ... Stephen Foster draws Philadelphia6.
... Benedict Cumberbatch draws and melds Telegraph7.
... Stephen Foster draws and melds Bicycle7.
... Stephen Foster draws Emperor Meiji7 as a sharing bonus.
— Benedict Cumberbatch's turn 14 —
Benedict Cumberbatch activates the dogma of Christian Huygens5.
... Benedict Cumberbatch melds Elevator7 from their forecast.
... Benedict Cumberbatch draws and foreshadows GPS10.
Benedict Cumberbatch activates the dogma of Christian Huygens5.
... Benedict Cumberbatch melds GPS10 from their forecast.
... Benedict Cumberbatch draws and foreshadows Camcorder10.
— Stephen Foster's turn 14 —
Stephen Foster achieves age 6 – Enlightenment (Metric System6)!
... Benedict Cumberbatch draws Susan Blackmore10.
Stephen Foster achieves age 7 – Romance (Combustion7)!
... Benedict Cumberbatch draws Margaret Thatcher10.
— Benedict Cumberbatch's turn 15 —
Benedict Cumberbatch activates the dogma of GPS10.
...
demands are made of Stephen Foster.
... Stephen Foster returns nothing.
... Benedict Cumberbatch draws and foreshadows Flash Drive10, Artificial Heart10, and Social Networking10.
... Benedict Cumberbatch splays their yellow cards up.
... ... Benedict Cumberbatch draws Bangalore10.
... Benedict Cumberbatch achieves History!
Benedict Cumberbatch melds Bangalore10.
... Benedict Cumberbatch achieves Victory!
... Benedict Cumberbatch splays their blue cards up.
... ... Benedict Cumberbatch draws Brussels10.
... Benedict Cumberbatch achieves Wealth and Fame!
... Benedict Cumberbatch melds Flash Drive10 from their forecast.
... Benedict Cumberbatch activates the dogma of Flash Drive10.
... ...
demands are made of Stephen Foster.
... ... Stephen Foster returns Calendar2, Cai Lun2, Currency2, and Road Building2 from Stephen Foster's score pile.
... ... Benedict Cumberbatch returns nothing from Benedict Cumberbatch's score pile.
— Stephen Foster's turn 15 —
Stephen Foster melds Reformation4.
Stephen Foster activates the dogma of Fermenting2.
...
effects are shared with Benedict Cumberbatch.
... Benedict Cumberbatch draws Crossbow2, Calendar2, Currency2, Road Building2, Classification6, and Encyclopedia6.
... Stephen Foster draws Canning6, Explosives7, Refrigeration7, and Sanitation7.
... Stephen Foster draws Alfred Nobel7 as a sharing bonus.
— Benedict Cumberbatch's turn 16 —
Benedict Cumberbatch melds Brussels10.
... Benedict Cumberbatch achieves Empire!
Benedict Cumberbatch wins by achievements!