123 wins by achievements!

123:
    initial hand: Agriculture1 and Clothing1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
    score: (32) 1 1 2 2 3 3 1 3 1 1 4 2 3 5
     Measurement5 Clothing1 Compass3
    Monotheism2 Enterprise4 Astronomy5
    Chemistry5
    Vaccination6 Agriculture1 Statistics5
    Gunpowder4
    3  3  3  3  5  0 

flies:
    initial hand: Tools1 and Oars1
    achievement(s): 
    score: (51) 2 2 2 4 1 4 3 1 1 3 2 5 4 6 5 6
    Classification6
     Coal5 Optics3 Oars1 Colonialism4 The Pirate Code5 Industrialization6
    1  0  3  5  6  0 


Game log 123 melds Clothing1 and goes first. flies melds Oars1.
123's turn 1 — 123 activates the dogma of Clothing1. ... 123 melds Agriculture1. ... 123 draws and scores The Wheel1 and Writing1.
flies's turn 1 — flies melds Tools1. flies draws Mysticism1.
123's turn 2 — 123 draws Sailing1. 123 draws Domestication1.
flies's turn 2 — flies melds Mysticism1. flies activates the dogma of Mysticism1. ... flies draws and melds Pottery1. ... flies draws Metalworking1.
123's turn 3 — 123 draws Masonry1. 123 draws Archery1.
flies's turn 3 — flies activates the dogma of Mysticism1. ... flies draws and melds City States1. ... flies draws Calendar2. flies melds Metalworking1.
123's turn 4 — 123 activates the dogma of Clothing1. ... 123 melds Archery1. ... 123 draws and scores Mathematics2 and Fermenting2. 123 achieves age 1 – Prehistory (Code of Laws1)!
flies's turn 4 — flies activates the dogma of Metalworking1. ... flies draws and scores Road Building2 and Construction2. ... flies draws Canal Building2. flies activates the dogma of Metalworking1. ... flies draws and scores Mapmaking2. ... flies draws Currency2.
123's turn 5 — 123 draws Monotheism2. 123 activates the dogma of Clothing1. ... 123 melds Monotheism2. ... 123 draws and scores Medicine3 and Machinery3.
flies's turn 5 — flies activates the dogma of Metalworking1. ... effects are shared with 123. ... 123 draws Translation3. ... flies draws Education3. ... flies draws Optics3 as a sharing bonus. flies melds Currency2.
123's turn 6 — 123 achieves age 2 – Classical (Philosophy2)! 123 activates the dogma of Monotheism2. ... demands are made of flies. ... flies transfers Pottery1 to 123's score pile. ... flies transfers Pottery1 from his board to 123's score pile. ... flies draws and tucks Feudalism3. ... 123 draws and tucks Compass3.
flies's turn 6 — flies activates the dogma of City States1. ... demands are made of 123. ... 123 transfers Archery1 from their board to flies's board. ... 123 draws Alchemy3. flies activates the dogma of City States1. ... demands are made of 123. ... 123 has only three on the board.
123's turn 7 — 123 activates the dogma of Clothing1. ... 123 melds Alchemy3. ... 123 draws and scores Engineering3. 123 activates the dogma of Monotheism2. ... demands are made of flies. ... flies transfers Archery1 to 123's score pile. ... flies transfers Archery1 from his board to 123's score pile. ... flies draws and tucks Printing Press4. ... 123 draws and tucks Enterprise4.
flies's turn 7 — flies activates the dogma of City States1. ... demands are made of 123. ... 123 transfers Alchemy3 from their board to flies's board. ... 123 draws Gunpowder4. flies activates the dogma of Alchemy3. ... flies draws Perspective4 and Anatomy4. ... flies melds Anatomy4. ... flies scores Perspective4.
123's turn 8 — 123 melds Gunpowder4. 123 activates the dogma of Gunpowder4. ... demands are made of flies. ... flies transfers Metalworking1 from his board to 123's score pile. ... 123 draws and scores Navigation4.
flies's turn 8 — flies melds Optics3. flies melds Calendar2.
123's turn 9 — 123 achieves age 3 – Medieval (Paper3)! 123 achieves age 4 – Renaissance (Reformation4)!
flies's turn 9 — flies melds Education3. flies activates the dogma of Calendar2. ... flies draws Experimentation4 and Invention4.
123's turn 10 — 123 activates the dogma of Monotheism2. ... demands are made of flies. ... flies transfers Calendar2 to 123's score pile. ... flies transfers Calendar2 from his board to 123's score pile. ... flies draws and tucks Colonialism4. ... 123 draws and tucks Statistics5. 123 activates the dogma of Gunpowder4. ... demands are made of flies. ... flies transfers Alchemy3 from his board to 123's score pile. ... 123 draws and scores Societies5.
flies's turn 10 — flies activates the dogma of Optics3. ... flies draws and melds Coal5. ... No opponents have fewer points than flies. flies activates the dogma of Coal5. ... flies draws and tucks The Pirate Code5. ... flies splays his red cards right. ... flies scores Tools1 and Printing Press4 from his board.
123's turn 11 — 123 activates the dogma of Monotheism2. ... demands are made of flies. ... flies has no card to transfer. ... 123 draws and tucks Astronomy5. 123 activates the dogma of Monotheism2. ... demands are made of flies. ... flies has no card to transfer. ... 123 draws and tucks Chemistry5.
flies's turn 11 — flies activates the dogma of Coal5. ... flies draws and tucks Banking5. ... flies scores Education3 and City States1 from his board. flies activates the dogma of Coal5. ... flies draws and tucks Physics5. ... flies scores Mysticism1 and Feudalism3 from his board.
123's turn 12 — 123 achieves age 5 – Exploration (Steam Engine5)! 123 draws Measurement5.
flies's turn 12 — flies activates the dogma of Coal5. ... flies draws and tucks Industrialization6. ... flies scores Currency2 and Banking5 from his board. flies activates the dogma of Coal5. ... flies draws and tucks Canning6. ... flies scores Anatomy4 and Canning6 from his board.
123's turn 13 — 123 melds Measurement5. 123 activates the dogma of Measurement5. ... 123 returns Masonry1. ... 123 splays their green cards right. ... 123 draws Vaccination6.
flies's turn 13 — flies activates the dogma of Coal5. ... flies draws and tucks Atomic Theory6. ... flies scores Physics5 and Atomic Theory6 from his board. flies activates the dogma of Coal5. ... flies draws and tucks Classification6. ... flies scores nothing from his board.
123's turn 14 — 123 melds Vaccination6. 123 achieves age 6 – Enlightenment (Metric System6)! 123 wins by achievements!