WalrusMcFishSr wins by Self Service! mathmanican: initial hand: Domestication1 and City States1 achievement(s): Legend Empire score: (279)![]()
2 2 3 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 9 10
Electricity7 Bicycle7 Manila4 Baghdad3 Sailing1 Jerusalem1 Clothing1
Philosophy2 Mysticism1 City States1 Mohen-Daro1 Computers9 Calendar2 Writing1
Globalization10 Fermenting2 Canal Building2 Uruk1 Domestication1 Linzi1 Agriculture1 Rhazes3 Archery1 Oars1 10
5
8
6
6
3
WalrusMcFishSr: initial hand: Tools1 and Code of Laws1 achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval score: (11)
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1 5 Self Service10 The Wheel1 Babylon1
Florence4 Reformation4 Luoyang2 Code of Laws1
Chemistry5 Mathematics2 Tools1 Pottery1 A. van Leeuwenhoek5 Masonry1 Thebes1 0
3
9
7
2
0
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Game log mathmanican melds City States1 and goes first. WalrusMcFishSr melds Tools1.
— mathmanican's turn 1 — mathmanican melds Domestication1. ... mathmanican draws Jerusalem1.
— WalrusMcFishSr's turn 1 — WalrusMcFishSr melds Code of Laws1. ... WalrusMcFishSr draws Ephesus1. WalrusMcFishSr draws The Wheel1.
— mathmanican's turn 2 — mathmanican melds Jerusalem1. ... mathmanican draws Linzi1. ... mathmanican reveals Oars1. ... mathmanican keeps Oars1. ... mathmanican draws and returns nothing. mathmanican melds Oars1. ... mathmanican draws Uruk1.
— WalrusMcFishSr's turn 2 — WalrusMcFishSr melds The Wheel1. ... WalrusMcFishSr draws Babylon1. WalrusMcFishSr activates the dogma of The Wheel1. ...effects are shared with mathmanican. ... mathmanican draws Clothing1 and Archery1. ... WalrusMcFishSr draws Masonry1 and Pottery1. ... WalrusMcFishSr draws Imhotep1 as a sharing bonus.
— mathmanican's turn 3 — mathmanican endorses with Jerusalem1. ... mathmanican tucks Linzi1. ... mathmanican activates the dogma of Domestication1 with endorsement. ... ... mathmanican melds Archery1. ... ... mathmanican draws Mysticism1. ... ... mathmanican melds Mysticism1. ... ... mathmanican draws Agriculture1. mathmanican activates the dogma of Mysticism1. ... mathmanican draws Writing1.
— WalrusMcFishSr's turn 3 — WalrusMcFishSr melds Masonry1. ... WalrusMcFishSr draws Chang'An1. WalrusMcFishSr melds Chang'An1. ... WalrusMcFishSr draws Thebes1 and Mathematics2.
— mathmanican's turn 4 — mathmanican melds Writing1. ... mathmanican draws Mohen-Daro1. mathmanican endorses with Jerusalem1. ... mathmanican tucks Clothing1. ... mathmanican activates the dogma of Mysticism1 with endorsement. ... ... mathmanican draws and melds Sailing1. ... ... mathmanican draws Currency2. ... ... mathmanican draws and melds Calendar2. ... ... mathmanican draws Fermenting2.
— WalrusMcFishSr's turn 4 — WalrusMcFishSr melds Mathematics2. WalrusMcFishSr activates the dogma of Code of Laws1. ... WalrusMcFishSr tucks Thebes1. ... WalrusMcFishSr splays his red cards left. ... ... WalrusMcFishSr draws Luoyang2.
— mathmanican's turn 5 — mathmanican melds Uruk1. ... mathmanican reveals nothing. mathmanican endorses with Uruk1. ... mathmanican tucks Agriculture1. ... mathmanican activates the dogma of Mysticism1 with endorsement. ... ... mathmanican draws and melds Philosophy2. ... ... mathmanican draws Mapmaking2. ... ... mathmanican draws and melds Canal Building2. ... ... mathmanican draws Road Building2.
— WalrusMcFishSr's turn 5 — WalrusMcFishSr melds Luoyang2. ... WalrusMcFishSr draws Translation3. WalrusMcFishSr endorses with Luoyang2. ... WalrusMcFishSr tucks Pottery1. ... WalrusMcFishSr activates the dogma of Mathematics2 with endorsement. ... ...effects are shared with mathmanican. ... ... mathmanican returns Mapmaking2. ... ... mathmanican draws and melds Feudalism3. ... ... WalrusMcFishSr returns Translation3. ... ... WalrusMcFishSr draws and melds Reformation4. ... ... WalrusMcFishSr returns nothing. ... ... WalrusMcFishSr draws Takiyuddin4 as a sharing bonus.
— mathmanican's turn 6 — mathmanican activates the dogma of Feudalism3. ...demands are made of no one. ...
effects are shared with WalrusMcFishSr. ... WalrusMcFishSr splays his purple cards left. ... ... WalrusMcFishSr draws Florence4. ... mathmanican splays his yellow cards left. ... ... mathmanican draws Baghdad3. ... mathmanican draws Tran Huang Dao3 as a sharing bonus. mathmanican melds Baghdad3. ... mathmanican splays his green cards left. ... ... mathmanican draws Hangzhou3. ... mathmanican achieves Legend!
— WalrusMcFishSr's turn 6 — WalrusMcFishSr melds Florence4. WalrusMcFishSr endorses with Florence4. ... WalrusMcFishSr tucks Babylon1. ... WalrusMcFishSr activates the dogma of Mathematics2 with endorsement. ... ... WalrusMcFishSr returns Takiyuddin4. ... ... WalrusMcFishSr draws and melds Chemistry5. ... ... WalrusMcFishSr returns nothing.
— mathmanican's turn 7 — mathmanican melds Tran Huang Dao3. mathmanican activates the dogma of Tran Huang Dao3. ... mathmanican scores Chang'An1 from WalrusMcFishSr's board.
— WalrusMcFishSr's turn 7 — WalrusMcFishSr achieves age 1 – Prehistory (Metalworking1)! ... mathmanican draws Rhazes3. WalrusMcFishSr activates the dogma of The Wheel1. ...effects are shared with mathmanican. ... mathmanican draws Monotheism2 and Mapmaking2. ... WalrusMcFishSr draws Compass3 and Engineering3. ... WalrusMcFishSr draws Bartolomeo Cristofori5 as a sharing bonus.
— mathmanican's turn 8 — mathmanican melds Fermenting2. mathmanican activates the dogma of Fermenting2. ... mathmanican draws Alchemy3, Medicine3, Optics3, Education3, Paper3, and Translation3.
— WalrusMcFishSr's turn 8 — WalrusMcFishSr activates the dogma of Chemistry5. ... WalrusMcFishSr splays his blue cards right. ... ... WalrusMcFishSr draws Gdansk5. ... WalrusMcFishSr draws and scores Emancipation6. ... WalrusMcFishSr returns Emancipation6 from WalrusMcFishSr's score pile. WalrusMcFishSr melds Bartolomeo Cristofori5.
— mathmanican's turn 9 — mathmanican activates the dogma of Feudalism3. ...demands are made of WalrusMcFishSr. ... WalrusMcFishSr transfers Engineering3 to mathmanican's hand. ... mathmanican splays his purple cards left. ... ... mathmanican draws Manila4. mathmanican melds Manila4.
— WalrusMcFishSr's turn 9 — WalrusMcFishSr would meld Imhotep1, triggering the karma of Bartolomeo Cristofori5. ... WalrusMcFishSr achieves age 2 – Classical (Construction2)! WalrusMcFishSr melds Imhotep1. WalrusMcFishSr fades Imhotep1 from his board. WalrusMcFishSr activates the dogma of The Wheel1. ...effects are shared with mathmanican. ... mathmanican draws Enterprise4 and Navigation4. ... WalrusMcFishSr draws Invention4 and Gunpowder4. ... WalrusMcFishSr draws A. van Leeuwenhoek5 as a sharing bonus.
— mathmanican's turn 10 — mathmanican endorses with Manila4. ... mathmanican tucks Rhazes3. ... mathmanican activates the dogma of Fermenting2 with endorsement. ... ... mathmanican draws and foreshadows The Pirate Code5. ... ... mathmanican draws and foreshadows Societies5. ... ... mathmanican draws Colonialism4, Printing Press4, Experimentation4, Perspective4, Measurement5, Physics5, and Steam Engine5. ... ... mathmanican draws Astronomy5, Banking5, Statistics5, Industrialization6, Classification6, Vaccination6, and Democracy6. mathmanican activates the dogma of Fermenting2. ... mathmanican draws and foreshadows Canning6. ... mathmanican draws Encyclopedia6, Atomic Theory6, Machine Tools6, Emancipation6, Publications7, Refrigeration7, and Combustion7.
— WalrusMcFishSr's turn 10 — WalrusMcFishSr inspires purple. ... WalrusMcFishSr melds A. van Leeuwenhoek5. ... WalrusMcFishSr draws Railroad7. WalrusMcFishSr fades Bartolomeo Cristofori5 from his board. WalrusMcFishSr achieves age 3 – Medieval (Machinery3)! ... mathmanican draws George Stephenson7.
— mathmanican's turn 11 — mathmanican endorses with Manila4. ... mathmanican tucks Mohen-Daro1. ... mathmanican activates the dogma of Fermenting2 with endorsement. ... ... mathmanican draws and foreshadows Electricity7. ... ... mathmanican draws and foreshadows Bicycle7. ... ... mathmanican draws Lighting7, Sanitation7, Evolution7, Quantum Theory8, Corporations8, Socialism8, and Flight8. ... ... mathmanican draws Mobility8, Mass Media8, Empiricism8, Rocketry8, Antibiotics8, Services9, and Suburbia9. mathmanican melds Suburbia9. ... mathmanican melds Bicycle7 from his forecast. ... mathmanican activates the dogma of Bicycle7. ... ... mathmanican transfers Currency2, Road Building2, Hangzhou3, Monotheism2, Mapmaking2, Alchemy3, Medicine3, Optics3, Education3, Paper3, Translation3, Engineering3, Enterprise4, Navigation4, Colonialism4, Printing Press4, Experimentation4, Perspective4, Measurement5, Physics5, Steam Engine5, Astronomy5, Banking5, Statistics5, Industrialization6, Classification6, Vaccination6, Democracy6, Encyclopedia6, Atomic Theory6, Machine Tools6, Emancipation6, Publications7, Refrigeration7, Combustion7, George Stephenson7, Lighting7, Sanitation7, Evolution7, Quantum Theory8, Corporations8, Socialism8, Flight8, Mobility8, Mass Media8, Empiricism8, Rocketry8, Antibiotics8, and Services9 from his hand to his score pile. ... ... mathmanican transfers Chang'An1 from his score pile to his hand.
— WalrusMcFishSr's turn 11 — WalrusMcFishSr activates the dogma of The Wheel1. ...effects are shared with mathmanican. ... mathmanican draws Computers9 and Fission9. ... WalrusMcFishSr draws Composites9 and Collaboration9. ... WalrusMcFishSr draws Hedy Lamarr9 as a sharing bonus. WalrusMcFishSr activates the dogma of The Wheel1. ...
effects are shared with mathmanican. ... mathmanican draws Ecology9 and Genetics9. ... WalrusMcFishSr draws Satellites9 and Self Service10. ... WalrusMcFishSr draws Susan Blackmore10 as a sharing bonus.
— mathmanican's turn 12 — mathmanican melds Computers9. ... mathmanican achieves Empire! ... mathmanican melds Electricity7 from his forecast. ... mathmanican activates the dogma of Electricity7. ... ... mathmanican returns Feudalism3, Suburbia9, and Tran Huang Dao3. ... ... mathmanican draws Suburbia9, Miniaturization10, and Bioengineering10. mathmanican activates the dogma of Computers9. ... mathmanican splays his green cards up. ... ... mathmanican draws Brussels10. ... mathmanican draws and melds Globalization10. ... mathmanican executes Globalization10. ... ... mathmanican draws and scores Software10.
— WalrusMcFishSr's turn 12 — WalrusMcFishSr melds Self Service10. WalrusMcFishSr activates the dogma of Self Service10. ... WalrusMcFishSr executes Thebes1. ... There were no non-demand effects to execute. WalrusMcFishSr wins by Self Service!