Trojan Horse wins by achievements!

Tchebychev 169:
    initial hand: Code of Laws1 and Pottery1
    achievement(s):  Health 1 – Prehistory
    score: (12)  3 1 1
     HolAn5 Statistics5 Anatomy4 Beijing4 Steam Engine5
    Mathematics2
     Coal5 Milan4 Chang'An1 Algiers5
     Code of Laws1 Ephesus1 Societies5
    Babylon1 Memphis1
    2  8  7  9  6  0 

Trojan Horse:
    initial hand: Oars1 and Mysticism1
    achievement(s):  Authority 2 – Classical 4 – Renaissance 3 – Medieval Prosperity Wonder 5 – Exploration
    score: (25) 2 3 2 1 1 2 3 3 4 4
     Uruk1 Damascus1 Linzi1 Masonry1 Agriculture1 Teotihuacan2
     Frankfurt4 Writing1 Yin1 Troy1
     Engineering3 Optics3 Tikal2 Oars1 Metalworking1
     Education3 Philosophy2 City States1 Mysticism1
     Banking5 Invention4 Navigation4 The Wheel1 Clothing1 Sailing1
    18  2  8  12  2  0 


Game log Tchebychev 169 melds Code of Laws1 and goes first. Trojan Horse melds Mysticism1.
Tchebychev 169's turn 1 — Tchebychev 169 melds Pottery1. ... Tchebychev 169 draws Ephesus1.
Trojan Horse's turn 1 — Trojan Horse melds Oars1. ... Trojan Horse draws Uruk1. Trojan Horse melds Uruk1. ... Trojan Horse draws Damascus1. ... Trojan Horse reveals Metalworking1. ... Trojan Horse keeps Metalworking1. ... Trojan Horse draws and returns nothing.
Tchebychev 169's turn 2 — Tchebychev 169 draws Domestication1. Tchebychev 169 melds Domestication1. ... Tchebychev 169 draws Chang'An1.
Trojan Horse's turn 2 — Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Damascus1. ... Trojan Horse activates the dogma of Mysticism1 with endorsement. ... ... Trojan Horse draws Clothing1. ... ... Trojan Horse draws and melds City States1. ... ... Trojan Horse draws The Wheel1. Trojan Horse melds The Wheel1. ... Trojan Horse achieves Authority! ... Trojan Horse draws Linzi1.
Tchebychev 169's turn 3 — Tchebychev 169 melds Chang'An1. ... Tchebychev 169 draws Babylon1 and Mathematics2. Tchebychev 169 melds Babylon1. ... Tchebychev 169 draws Mohen-Daro1 and Mapmaking2.
Trojan Horse's turn 3 — Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Linzi1. ... Trojan Horse activates the dogma of The Wheel1 with endorsement. ... ... Trojan Horse draws Agriculture1 and Masonry1. ... ... Trojan Horse draws Sailing1 and Writing1. Trojan Horse melds Writing1. ... Trojan Horse draws Troy1.
Tchebychev 169's turn 4 — Tchebychev 169 activates the dogma of Code of Laws1. ... effects are shared with Trojan Horse. ... Trojan Horse tucks Clothing1. ... Trojan Horse splays his green cards left. ... ... Trojan Horse draws Yin1. ... Tchebychev 169 tucks Ephesus1. ... Tchebychev 169 splays his purple cards left. ... ... Tchebychev 169 draws Memphis1. ... Tchebychev 169 draws Tools1 as a sharing bonus. Tchebychev 169 melds Mohen-Daro1. ... Tchebychev 169 achieves Health! ... Tchebychev 169 draws Canal Building2.
Trojan Horse's turn 4 — Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Yin1. ... Trojan Horse activates the dogma of The Wheel1 with endorsement. ... ... Trojan Horse draws Road Building2 and Philosophy2. ... ... Trojan Horse draws Currency2 and Calendar2. Trojan Horse melds Philosophy2.
Tchebychev 169's turn 5 — Tchebychev 169 endorses with Chang'An1. ... Tchebychev 169 tucks Tools1. ... Tchebychev 169 activates the dogma of Mohen-Daro1 with endorsement. Tchebychev 169 draws Monotheism2.
Trojan Horse's turn 5 — Trojan Horse activates the dogma of Philosophy2. ... Trojan Horse splays his purple cards left. ... ... Trojan Horse draws Teotihuacan2. ... Trojan Horse scores Road Building2. Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Troy1. ... Trojan Horse activates the dogma of The Wheel1 with endorsement. ... ... Trojan Horse draws Fermenting2 and Alchemy3. ... ... Trojan Horse draws Optics3 and Machinery3.
Tchebychev 169's turn 6 — Tchebychev 169 endorses with Chang'An1. ... Tchebychev 169 tucks Memphis1. ... Tchebychev 169 activates the dogma of Pottery1 with endorsement. ... ... Tchebychev 169 returns Canal Building2, Monotheism2, and Mapmaking2. ... ... Tchebychev 169 draws and scores Translation3. ... ... Tchebychev 169 returns Mathematics2. ... ... Tchebychev 169 draws and scores Canal Building2. ... ... Tchebychev 169 draws Monotheism2. ... ... Tchebychev 169 draws Mapmaking2. Tchebychev 169 achieves age 1 – Prehistory (Archery1)!
Trojan Horse's turn 6 — Trojan Horse activates the dogma of Philosophy2. ... Trojan Horse splays his yellow cards left. ... ... Trojan Horse draws Tikal2. ... Trojan Horse scores Alchemy3. Trojan Horse activates the dogma of Philosophy2. ... Trojan Horse splays his blue cards left. ... ... Trojan Horse draws Marseille2. ... Trojan Horse scores Marseille2.
Tchebychev 169's turn 7 — Tchebychev 169 melds Mapmaking2. Tchebychev 169 draws Mathematics2.
Trojan Horse's turn 7 — Trojan Horse melds Tikal2. ... Trojan Horse reveals nothing. Trojan Horse achieves age 2 – Classical (Construction2)!
Tchebychev 169's turn 8 — Tchebychev 169 draws Feudalism3. Tchebychev 169 activates the dogma of Pottery1. ... Tchebychev 169 returns Feudalism3. ... Tchebychev 169 draws and scores Paper3. ... Tchebychev 169 draws Compass3.
Trojan Horse's turn 8 — Trojan Horse melds Optics3. Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Metalworking1. ... Trojan Horse activates the dogma of Optics3 with endorsement. ... ... Trojan Horse draws and melds Education3. ... ... No opponents have fewer points than Trojan Horse. ... ... Trojan Horse draws and melds Engineering3. ... ... No opponents have fewer points than Trojan Horse.
Tchebychev 169's turn 9 — Tchebychev 169 activates the dogma of Pottery1. ... Tchebychev 169 returns Compass3. ... Tchebychev 169 draws and scores Feudalism3. ... Tchebychev 169 draws Compass3. Tchebychev 169 activates the dogma of Pottery1. ... Tchebychev 169 returns Compass3. ... Tchebychev 169 draws and scores Compass3. ... Tchebychev 169 draws Anatomy4.
Trojan Horse's turn 9 — Trojan Horse activates the dogma of Engineering3. ... demands are made of Tchebychev 169. ... Tchebychev 169 transfers Domestication1, Mohen-Daro1, and Mapmaking2 from his board to Trojan Horse's score pile. ... Trojan Horse splays his red cards left. ... ... Trojan Horse draws Frankfurt4. Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Masonry1. ... Trojan Horse activates the dogma of The Wheel1 with endorsement. ... ... Trojan Horse draws Experimentation4 and Perspective4. ... ... Trojan Horse draws Invention4 and Navigation4.
Tchebychev 169's turn 10 — Tchebychev 169 melds Anatomy4. ... Tchebychev 169 draws Milan4. Tchebychev 169 activates the dogma of Anatomy4. ... demands are made of Trojan Horse. ... Trojan Horse returns Mapmaking2 from Trojan Horse's score pile. ... Trojan Horse has no top 2 to return.
Trojan Horse's turn 10 — Trojan Horse melds Navigation4. Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Sailing1. ... Trojan Horse activates the dogma of Navigation4 with endorsement. ... ... demands are made of Tchebychev 169. ... ... Tchebychev 169 transfers Canal Building2 from his score pile to Trojan Horse's score pile. ... ... Tchebychev 169 transfers Translation3 from his score pile to Trojan Horse's score pile.
Tchebychev 169's turn 11 — Tchebychev 169 melds Milan4. ... Tchebychev 169 draws Statistics5 and Coal5. Tchebychev 169 activates the dogma of Code of Laws1. ... effects are shared with Trojan Horse. ... Trojan Horse tucks nothing. ... Tchebychev 169 tucks Mathematics2. ... Tchebychev 169 splays his blue cards left. ... ... Tchebychev 169 draws Beijing4.
Trojan Horse's turn 11 — Trojan Horse endorses with Uruk1. ... Trojan Horse tucks Agriculture1. ... Trojan Horse activates the dogma of Navigation4 with endorsement. ... ... demands are made of Tchebychev 169. ... ... Tchebychev 169 transfers Paper3 from his score pile to Trojan Horse's score pile. ... ... Tchebychev 169 transfers Feudalism3 from his score pile to Trojan Horse's score pile. Trojan Horse achieves age 4 – Renaissance (Gunpowder4)!
Tchebychev 169's turn 12 — Tchebychev 169 melds Statistics5. Tchebychev 169 activates the dogma of Statistics5. ... demands are made of Trojan Horse. ... Trojan Horse transfers Paper3 from his score pile to his hand. ... Tchebychev 169 splays his yellow cards right. ... ... Tchebychev 169 draws Algiers5.
Trojan Horse's turn 12 — Trojan Horse achieves age 3 – Medieval (Medicine3)! Trojan Horse melds Frankfurt4. ... Trojan Horse draws Banking5 and Physics5.
Tchebychev 169's turn 13 — Tchebychev 169 melds Coal5. Tchebychev 169 activates the dogma of Coal5. ... Tchebychev 169 draws and tucks Societies5. ... Tchebychev 169 splays his red cards right. ... ... Tchebychev 169 draws HolAn5. ... Tchebychev 169 scores Pottery1 and Tools1 from his board.
Trojan Horse's turn 13 — Trojan Horse melds Invention4. Trojan Horse endorses with Frankfurt4. ... Trojan Horse tucks Teotihuacan2. ... Trojan Horse activates the dogma of Invention4 with endorsement. ... ... Trojan Horse splays his green cards right. ... ... ... Trojan Horse draws Calicut4. ... ... Trojan Horse draws and scores Enterprise4. ... ... Trojan Horse splays his red cards right. ... ... ... Trojan Horse draws Seville4. ... ... Trojan Horse achieves Prosperity! ... ... Trojan Horse draws and scores Printing Press4. ... ... Trojan Horse achieves Wonder!
Tchebychev 169's turn 14 — Tchebychev 169 melds HolAn5. ... Tchebychev 169 reveals Chemistry5, Astronomy5, The Pirate Code5, and Steam Engine5. ... Tchebychev 169 keeps Astronomy5, The Pirate Code5, and Steam Engine5. ... Tchebychev 169 draws and returns Chemistry5. Tchebychev 169 endorses with HolAn5. ... Tchebychev 169 tucks Algiers5. ... Tchebychev 169 activates the dogma of Code of Laws1 with endorsement. ... ... effects are shared with Trojan Horse. ... ... Trojan Horse tucks nothing. ... ... Tchebychev 169 tucks Beijing4. ... ... Tchebychev 169 tucks Steam Engine5.
Trojan Horse's turn 14 — Trojan Horse melds Banking5. Trojan Horse achieves age 5 – Exploration (Measurement5)! Trojan Horse wins by achievements!