Trojan Horse wins by achievements!

mmesich:
    initial hand: Pottery1 and Agriculture1
    achievement(s):  1 – Prehistory Wonder Empire Monument
    score: (33) 5 8 8 8 4
     Services9 Empiricism8 Democracy6 Astronomy5 Enterprise4 Feudalism3 Emancipation6 Lighting7 Socialism8
     Experimentation4 Hangzhou3 Tools1 Atomic Theory6 Evolution7 Rocketry8 Quantum Theory8
     Metric System6 Clothing1 Electricity7 Corporations8
     Industrialization6 Machine Tools6 Delhi3 Engineering3 Explosives7 Combustion7 Mobility8
     Anatomy4 Canning6 Dublin6 Lisbon4 Damascus1 Agriculture1 Refrigeration7 Sanitation7 Ecology9
    3  18  20  11  14  5 

Trojan Horse:
    initial hand: Code of Laws1 and Mysticism1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance 8 – Modern
    score: (44) 2 2 3 1 1 1 1 1 1 2 2 3 5 6 4 9
     Railroad7 Philosophy2 Education3 Mysticism1 Code of Laws1
     Chongqing8 Publications7 Mathematics2 Pottery1
     Paper3 Mapmaking2 Nanjing2
     Oars1 The Pirate Code5 Metalworking1
    Vaccination6
    6  4  6  2  4  2 


Game log mmesich melds Agriculture1 and goes first. Trojan Horse melds Code of Laws1.
mmesich's turn 1 — mmesich activates the dogma of Agriculture1. ... mmesich returns Pottery1. ... mmesich draws and scores Fermenting2.
Trojan Horse's turn 1 — Trojan Horse draws Metalworking1. Trojan Horse draws City States1.
mmesich's turn 2 — mmesich draws Clothing1. mmesich draws Tools1.
Trojan Horse's turn 2 — Trojan Horse draws Oars1. Trojan Horse draws Archery1.
mmesich's turn 3 — mmesich melds Clothing1. ... mmesich draws Damascus1. mmesich activates the dogma of Clothing1. ... mmesich melds Tools1. ... mmesich draws and scores Domestication1, Sailing1, and The Wheel1.
Trojan Horse's turn 3 — Trojan Horse draws Writing1. Trojan Horse draws Pottery1.
mmesich's turn 4 — mmesich achieves age 1 – Prehistory (Masonry1)! mmesich melds Damascus1. ... mmesich gains Invade.
Trojan Horse's turn 4 — Trojan Horse melds Pottery1. ... Trojan Horse draws Nanjing2. Trojan Horse melds Metalworking1.
mmesich's turn 5 — mmesich activates the dogma of Clothing1. ... effects are shared with Trojan Horse. ... Trojan Horse melds Nanjing2. ... mmesich melds nothing. ... Trojan Horse draws and scores Road Building2 and Currency2. ... mmesich draws and scores Construction2. ... mmesich draws Philosophy2 as a sharing bonus. mmesich draws Monotheism2.
Trojan Horse's turn 5 — Trojan Horse activates the dogma of Pottery1. ... Trojan Horse returns Oars1, Archery1, and City States1. ... Trojan Horse draws and scores Alchemy3. ... Trojan Horse draws Oars1. Trojan Horse achieves age 2 – Classical (Calendar2)!
mmesich's turn 6 — mmesich draws Archery1. mmesich activates the dogma of Tools1. ... mmesich returns Philosophy2, Archery1, and Monotheism2. ... mmesich draws and melds Feudalism3. ... mmesich returns nothing.
Trojan Horse's turn 6 — Trojan Horse activates the dogma of Metalworking1. ... Trojan Horse draws and scores City States1 and Archery1. ... Trojan Horse draws Mathematics2. Trojan Horse melds Mysticism1.
mmesich's turn 7 — mmesich draws Engineering3. mmesich melds Engineering3. ... mmesich draws Delhi3.
Trojan Horse's turn 7 — Trojan Horse activates the dogma of Mysticism1. ... Trojan Horse draws and melds Mapmaking2. ... Trojan Horse draws Canal Building2. Trojan Horse activates the dogma of Metalworking1. ... Trojan Horse draws Philosophy2.
mmesich's turn 8 — mmesich draws Hangzhou3. mmesich melds Hangzhou3. ... mmesich gains Conquer. ... mmesich returns Invade from mmesich's board. ... mmesich draws Enterprise4.
Trojan Horse's turn 8 — Trojan Horse melds Canal Building2. ... Trojan Horse draws Alexandria2. Trojan Horse melds Mathematics2.
mmesich's turn 9 — mmesich melds Delhi3. ... mmesich gains Raze. ... mmesich returns Conquer from mmesich's board. ... mmesich splays his red cards left. mmesich melds Enterprise4.
Trojan Horse's turn 9 — Trojan Horse activates the dogma of Mathematics2. ... effects are shared with mmesich. ... mmesich returns nothing. ... Trojan Horse returns Alexandria2. ... Trojan Horse draws and melds Education3. Trojan Horse draws Paper3.
mmesich's turn 10 — mmesich draws Experimentation4. mmesich melds Experimentation4. ... mmesich draws Calicut4.
Trojan Horse's turn 10 — Trojan Horse melds Paper3. ... Trojan Horse draws Mecca3. Trojan Horse activates the dogma of Paper3. ... Trojan Horse splays his green cards left. ... Trojan Horse draws Colonialism4.
mmesich's turn 11 — mmesich draws Lisbon4. mmesich melds Lisbon4. ... mmesich gains Invade. ... mmesich returns Invade from mmesich's board. ... mmesich draws Astronomy5 and Physics5.
Trojan Horse's turn 11 — Trojan Horse activates the dogma of Mathematics2. ... Trojan Horse returns Colonialism4. ... Trojan Horse draws and melds The Pirate Code5. Trojan Horse melds Writing1.
mmesich's turn 12 — mmesich melds Astronomy5. mmesich activates the dogma of Astronomy5. ... mmesich draws Democracy6.
Trojan Horse's turn 12 — Trojan Horse activates the dogma of The Pirate Code5. ... demands are made of mmesich. ... mmesich transfers Domestication1 and Sailing1 from his score pile to Trojan Horse's score pile. ... Trojan Horse scores Writing1 from his board. Trojan Horse activates the dogma of The Pirate Code5. ... demands are made of mmesich. ... mmesich transfers The Wheel1 and Construction2 from his score pile to Trojan Horse's score pile. ... Trojan Horse scores Canal Building2 from his board.
mmesich's turn 13 — mmesich activates the dogma of Astronomy5. ... mmesich draws and melds Metric System6. ... mmesich draws Machine Tools6. mmesich melds Machine Tools6. ... mmesich draws Dublin6.
Trojan Horse's turn 13 — Trojan Horse achieves age 3 – Medieval (Translation3)! Trojan Horse draws Coal5.
mmesich's turn 14 — mmesich melds Dublin6. ... mmesich gains Invade. ... mmesich returns Raze from mmesich's board. ... mmesich splays his yellow cards right. mmesich activates the dogma of Metric System6. ... mmesich splays his green cards right.
Trojan Horse's turn 14 — Trojan Horse melds Philosophy2. ... Trojan Horse draws Rome2. Trojan Horse activates the dogma of Philosophy2. ... Trojan Horse splays his purple cards left. ... Trojan Horse scores Mecca3.
mmesich's turn 15 — mmesich activates the dogma of Metric System6. ... mmesich splays his blue cards right. mmesich activates the dogma of Astronomy5. ... mmesich draws Industrialization6.
Trojan Horse's turn 15 — Trojan Horse achieves age 4 – Renaissance (Gunpowder4)! Trojan Horse activates the dogma of Philosophy2. ... effects are shared with mmesich. ... mmesich splays his purple cards left. ... Trojan Horse splays his red cards left. ... mmesich scores Physics5. ... Trojan Horse scores Coal5. ... Trojan Horse draws Banking5 as a sharing bonus.
mmesich's turn 16 — mmesich melds Democracy6. mmesich activates the dogma of Democracy6. ... mmesich returns Calicut4. ... mmesich draws and scores Mass Media8.
Trojan Horse's turn 16 — Trojan Horse achieves age 5 – Exploration (Statistics5)! Trojan Horse activates the dogma of Mathematics2. ... effects are shared with mmesich. ... mmesich returns nothing. ... Trojan Horse returns Banking5. ... Trojan Horse draws and melds Vaccination6.
mmesich's turn 17 — mmesich activates the dogma of Metric System6. ... mmesich splays his red cards right. mmesich activates the dogma of Machine Tools6. ... mmesich draws and scores Flight8.
Trojan Horse's turn 17 — Trojan Horse activates the dogma of Paper3. ... effects are shared with mmesich. ... Trojan Horse splays his blue cards left. ... mmesich draws Anatomy4. ... Trojan Horse draws Perspective4, Navigation4, Invention4, and Reformation4. ... Trojan Horse draws Encyclopedia6 as a sharing bonus. Trojan Horse activates the dogma of Vaccination6. ... demands are made of mmesich. ... mmesich returns Fermenting2 from mmesich's score pile. ... mmesich draws and melds Canning6. ... Trojan Horse draws and melds Publications7.
mmesich's turn 18 — mmesich melds Anatomy4. ... mmesich draws Florence4. mmesich activates the dogma of Machine Tools6. ... mmesich draws and scores Skyscrapers8.
Trojan Horse's turn 18 — Trojan Horse activates the dogma of Philosophy2. ... effects are shared with mmesich. ... mmesich scores Florence4. ... Trojan Horse scores Encyclopedia6. ... Trojan Horse draws Railroad7 as a sharing bonus. Trojan Horse achieves age 6 – Enlightenment (Classification6)!
mmesich's turn 19 — mmesich melds Industrialization6. mmesich activates the dogma of Industrialization6. ... mmesich draws and tucks Emancipation6, Atomic Theory6, Lighting7, and Refrigeration7. ... mmesich splays his purple cards right. ... mmesich achieves Wonder!
Trojan Horse's turn 19 — Trojan Horse activates the dogma of Philosophy2. ... effects are shared with mmesich. ... mmesich scores nothing. ... Trojan Horse scores Navigation4. Trojan Horse achieves age 7 – Romance (Bicycle7)!
mmesich's turn 20 — mmesich activates the dogma of Industrialization6. ... mmesich draws and tucks Evolution7, Sanitation7, Electricity7, Explosives7, and Combustion7. mmesich draws Empiricism8.
Trojan Horse's turn 20 — Trojan Horse melds Oars1. Trojan Horse activates the dogma of Oars1. ... demands are made of mmesich. ... mmesich transfers nothing to Trojan Horse's score pile. ... Trojan Horse draws Monotheism2.
mmesich's turn 21 — mmesich melds Empiricism8. mmesich activates the dogma of Empiricism8. ... mmesich chooses yellow and purple. ... mmesich draws and melds Services9. ... mmesich splays his purple cards up.
Trojan Horse's turn 21 — Trojan Horse melds Railroad7. ... Trojan Horse draws Chongqing8. Trojan Horse melds Chongqing8. ... Trojan Horse gains Conquer. ... Trojan Horse draws Specialization9 and Fission9.
mmesich's turn 22 — mmesich activates the dogma of Industrialization6. ... mmesich draws and tucks Socialism8, Mobility8, Corporations8, and Rocketry8. ... mmesich achieves Empire! ... mmesich draws and tucks Quantum Theory8 and Ecology9. ... mmesich achieves Monument! mmesich draws Suburbia9.
Trojan Horse's turn 22 — Trojan Horse activates the dogma of Oars1. ... demands are made of mmesich. ... mmesich transfers Suburbia9 to Trojan Horse's score pile. ... mmesich draws Fermenting2. Trojan Horse achieves age 8 – Modern (Antibiotics8)! Trojan Horse wins by achievements!