WalrusMcFishSr wins by achievements!

rob:
    initial hand: Agriculture1 and Plumbing1
    achievement(s):  1 – Prehistory Expansion 4 – Renaissance Destiny 5 – Exploration Advancement
    score: (7) 7
     Sanitation7 Deodorant3 Sandpaper3
    Octant5
    Computers9 Charles Darwin7 Telescope4 Almanac3
    Telegraph7 Compass3 Ice Skates1
    0  3  1  6  1  4 

WalrusMcFishSr:
    initial hand: The Wheel1 and Ruler1
    achievement(s):  Monument 2 – Classical 3 – Medieval Rivalry 5 – Exploration 7 – Romance 6 – Enlightenment 3 – Medieval
    score: (37)  5 5 5 4 5 6
    Saxophone7 Education3
    Combustion7 Optics3 Liquid Fire3
    Translation3 Stethoscope6
    0  0  0  7  1  0 


Game log rob melds Agriculture1 and goes first. WalrusMcFishSr melds The Wheel1.
rob's turn 1 — rob melds Plumbing1.
WalrusMcFishSr's turn 1 — WalrusMcFishSr melds Ruler1. WalrusMcFishSr applies the dogma of The Wheel1. ... WalrusMcFishSr draws Clothing1 and Flute1.
rob's turn 2 — rob draws Domestication1. rob applies the dogma of Agriculture1. ... rob returns Domestication1. ... rob draws and scores Mathematics2.
WalrusMcFishSr's turn 2 — WalrusMcFishSr melds Flute1. WalrusMcFishSr applies the dogma of The Wheel1. ... WalrusMcFishSr draws Bell1 and Writing1.
rob's turn 3 — rob draws Archery1. rob applies the dogma of Agriculture1. ... rob returns Archery1. ... rob draws and scores Currency2.
WalrusMcFishSr's turn 3 — WalrusMcFishSr applies the dogma of The Wheel1. ... WalrusMcFishSr draws Masonry1 and Metalworking1. WalrusMcFishSr applies the dogma of The Wheel1. ... WalrusMcFishSr draws Mysticism1 and Oars1.
rob's turn 4 — rob achieves age 1 – Prehistory (Code of Laws1)! ... WalrusMcFishSr draws Sinuhe1. rob applies the dogma of Plumbing1. ... effects are shared with WalrusMcFishSr. ... WalrusMcFishSr scores nothing from his board. ... rob scores nothing from their board.
WalrusMcFishSr's turn 4 — WalrusMcFishSr melds Masonry1. WalrusMcFishSr applies the dogma of Masonry1. ... WalrusMcFishSr melds Mysticism1, Bell1, Oars1, and Metalworking1. ... WalrusMcFishSr achieves Monument!
rob's turn 5 — rob draws Tools1. rob applies the dogma of Plumbing1. ... effects are shared with WalrusMcFishSr. ... WalrusMcFishSr scores Flute1 from his board. ... rob scores nothing from their board. ... rob draws Sneferu1 as a sharing bonus.
WalrusMcFishSr's turn 5 — WalrusMcFishSr melds Sinuhe1. WalrusMcFishSr applies the dogma of Ruler1. ... WalrusMcFishSr draws Scissors2.
rob's turn 6 — rob melds Sneferu1. rob inspires yellow. ... rob draws and tucks Horseshoes2 and Linguistics2. ... rob draws Soap1.
WalrusMcFishSr's turn 6 — WalrusMcFishSr melds Scissors2. WalrusMcFishSr achieves age 2 – Classical (Construction2)! ... rob draws Cai Lun2.
rob's turn 7 — rob inspires yellow. ... rob draws and tucks Fermenting2 and Calendar2. ... rob draws Pottery1. rob applies the dogma of Sneferu1.
WalrusMcFishSr's turn 7 — WalrusMcFishSr applies the dogma of Metalworking1. ... WalrusMcFishSr draws and scores Noodles1. ... WalrusMcFishSr draws Umbrella1. WalrusMcFishSr applies the dogma of Metalworking1. ... WalrusMcFishSr draws and scores City States1. ... WalrusMcFishSr draws Sailing1.
rob's turn 8 — rob inspires yellow. ... rob draws and tucks Road Building2 and Canal Building2. ... rob draws Domestication1. rob applies the dogma of Linguistics2. ... effects are shared with WalrusMcFishSr. ... WalrusMcFishSr draws Machinery3. ... rob draws and foreshadows Invention4. ... WalrusMcFishSr draws Mapmaking2. ... rob draws Philosophy2. ... rob draws Bi Sheng2 as a sharing bonus.
WalrusMcFishSr's turn 8 — WalrusMcFishSr applies the dogma of Metalworking1. ... WalrusMcFishSr draws and scores Archery1 and Monotheism2. ... WalrusMcFishSr draws Paper3. WalrusMcFishSr applies the dogma of Metalworking1. ... WalrusMcFishSr draws Medicine3.
rob's turn 9 — rob melds Philosophy2. rob applies the dogma of Philosophy2. ... rob splays their red cards left. ... rob scores Soap1.
WalrusMcFishSr's turn 9 — WalrusMcFishSr melds Machinery3. WalrusMcFishSr applies the dogma of Scissors2. ... effects are shared with rob. ... rob transfers Canal Building2 from their board to their hand. ... WalrusMcFishSr transfers The Wheel1 from his board to his hand. ... rob melds Pottery1. ... rob scores Canal Building2. ... WalrusMcFishSr scores Medicine3 and Umbrella1. ... Paper3 isn't a top card. ... Paper3 isn't a top card. ... WalrusMcFishSr draws Al-Kindi3 as a sharing bonus.
rob's turn 10 — rob issues a Expansion decree. ... rob removes from the game Tools1, Cai Lun2, Domestication1, and Bi Sheng2. ... rob achieves Expansion! ... rob splays their blue cards up. rob applies the dogma of Pottery1. ... rob draws and foreshadows Navigation4. ... rob returns nothing. ... rob draws Compass3.
WalrusMcFishSr's turn 10 — WalrusMcFishSr achieves age 3 – Medieval (Engineering3)! ... rob draws Alhazen3. WalrusMcFishSr applies the dogma of Sinuhe1. ... effects are shared with rob. ... rob draws and foreshadows Katana3. ... WalrusMcFishSr draws and foreshadows Sunglasses3. ... WalrusMcFishSr draws Su Song3 as a sharing bonus.
rob's turn 11 — rob applies the dogma of Pottery1. ... rob draws and foreshadows Telescope4. ... rob returns Compass3. ... rob draws and scores Homing Pigeons3. ... rob draws Magnifying Glass3. rob applies the dogma of Pottery1. ... rob draws and foreshadows Enterprise4. ... rob returns Alhazen3. ... rob draws and scores Translation3. ... rob draws Optics3.
WalrusMcFishSr's turn 11 — WalrusMcFishSr melds Clothing1. WalrusMcFishSr applies the dogma of Clothing1. ... WalrusMcFishSr melds nothing. ... WalrusMcFishSr draws and scores Novel3.
rob's turn 12 — rob melds Magnifying Glass3. rob applies the dogma of Magnifying Glass3. ... rob draws and foreshadows Clock4. ... rob draws Chintz4. ... rob returns Optics3. ... rob returns nothing. ... rob splays their yellow cards left.
WalrusMcFishSr's turn 12 — WalrusMcFishSr applies the dogma of Clothing1. ... effects are shared with rob. ... rob melds Chintz4. ... WalrusMcFishSr melds nothing. ... rob has no unique colors. ... WalrusMcFishSr has no unique colors. ... WalrusMcFishSr draws Saladin3 as a sharing bonus. WalrusMcFishSr issues a Rivalry decree. ... WalrusMcFishSr removes from the game Writing1, Sailing1, Mapmaking2, Paper3, The Wheel1, Al-Kindi3, Su Song3, and Saladin3. ... WalrusMcFishSr achieves Rivalry! ... WalrusMcFishSr chooses rob. ... WalrusMcFishSr returns Mathematics2, Homing Pigeons3, Translation3, and Sneferu1.
rob's turn 13 — rob applies the dogma of Chintz4. ... rob draws Reformation4. ... rob draws Kobukson4. ... rob draws and scores Experimentation4. rob melds Reformation4. ... rob melds Katana3 from their forecast. ... rob applies the dogma of Katana3. ... ... demands are made of WalrusMcFishSr. ... ... WalrusMcFishSr transfers Machinery3 and Metalworking1 from his board to rob's score pile. ... ... WalrusMcFishSr draws Anatomy4 and transfers it to rob's forecast.
WalrusMcFishSr's turn 13 — WalrusMcFishSr applies the dogma of Ruler1. ... effects are shared with rob. ... rob draws Mathematics2. ... WalrusMcFishSr draws Feudalism3. ... WalrusMcFishSr draws Avicenna3 as a sharing bonus. WalrusMcFishSr melds Avicenna3. ... WalrusMcFishSr melds Sunglasses3 from his forecast. ... WalrusMcFishSr applies the dogma of Sunglasses3. ... ... effects are shared with rob. ... ... rob scores Kobukson4. ... ... WalrusMcFishSr scores nothing. ... ... rob splays their purple cards up. ... ... WalrusMcFishSr can't splay anything. ... ... WalrusMcFishSr draws Murasaki Shikibu3 as a sharing bonus.
rob's turn 14 — rob melds Mathematics2. rob achieves age 4 – Renaissance (Gunpowder4)! ... WalrusMcFishSr draws Sejong the Great3.
WalrusMcFishSr's turn 14 — WalrusMcFishSr melds Murasaki Shikibu3. WalrusMcFishSr melds Sejong the Great3.
rob's turn 15 — rob applies the dogma of Chintz4. ... rob draws Printing Press4. ... rob draws Shuriken4. ... rob draws and scores Colonialism4. rob applies the dogma of Mathematics2. ... rob draws and foreshadows Perspective4. ... rob achieves Destiny! ... rob draws Measurement5. ... rob returns Shuriken4. ... rob returns Measurement5. ... rob draws and melds Kaleidoscope6.
WalrusMcFishSr's turn 15 — WalrusMcFishSr applies the dogma of Sejong the Great3. ... effects are shared with rob. ... rob draws and melds Tuning Fork5. ... WalrusMcFishSr would meld Lightning Rod5, triggering the karma of Sejong the Great3. ... ... WalrusMcFishSr returns Lightning Rod5. ... ... WalrusMcFishSr draws and melds Indian Clubs6. ... WalrusMcFishSr draws L. van Beethoven6 as a sharing bonus. WalrusMcFishSr applies the dogma of Sejong the Great3. ... effects are shared with rob. ... rob draws and melds Coke5. ... WalrusMcFishSr draws and melds Seed Drill5. ... WalrusMcFishSr draws Adam Smith6 as a sharing bonus.
rob's turn 16 — rob achieves age 5 – Exploration (Astronomy5)! ... WalrusMcFishSr draws John L. McAdam6. rob applies the dogma of Agriculture1. ... rob returns Printing Press4. ... rob draws and scores Statistics5.
WalrusMcFishSr's turn 16 — WalrusMcFishSr issues a Advancement decree. ... WalrusMcFishSr removes from the game Feudalism3, L. van Beethoven6, Adam Smith6, and John L. McAdam6. ... WalrusMcFishSr achieves Advancement! ... WalrusMcFishSr draws Mass Media8. WalrusMcFishSr melds Mass Media8.
rob's turn 17 — rob applies the dogma of Coke5. ... rob draws and tucks Printing Press4. ... rob draws and melds Vaccination6. ... rob draws and foreshadows Encyclopedia6. rob applies the dogma of Vaccination6. ... demands are made of WalrusMcFishSr. ... WalrusMcFishSr returns Flute1, Noodles1, City States1, Archery1, and Umbrella1 from WalrusMcFishSr's score pile. ... WalrusMcFishSr draws and melds Emancipation6. ... rob draws and melds Refrigeration7.
WalrusMcFishSr's turn 17 — WalrusMcFishSr applies the dogma of Mass Media8. ... effects are shared with rob. ... rob returns nothing. ... WalrusMcFishSr returns nothing. ... WalrusMcFishSr splays his purple cards up. WalrusMcFishSr draws Rocketry8.
rob's turn 18 — rob draws Electricity7. rob applies the dogma of Mathematics2. ... rob draws and foreshadows Stove5. ... rob draws Thermometer5. ... rob returns Thermometer5. ... rob returns Electricity7. ... rob draws and melds Antibiotics8.
WalrusMcFishSr's turn 18 — WalrusMcFishSr would meld Rocketry8, triggering the karma of Sejong the Great3. ... WalrusMcFishSr returns Rocketry8. ... WalrusMcFishSr draws and melds Fission9. WalrusMcFishSr draws Services9.
rob's turn 19 — rob draws Flight8. rob applies the dogma of Mathematics2. ... rob draws and foreshadows Palampore5. ... rob draws Octant5. ... rob returns Octant5. ... rob returns Flight8. ... rob draws and melds Collaboration9.
WalrusMcFishSr's turn 19 — WalrusMcFishSr applies the dogma of Sejong the Great3. ... effects are shared with rob. ... rob draws and melds Physics5. ... WalrusMcFishSr draws and melds Pressure Cooker5. ... WalrusMcFishSr draws Wernher von Braun9 as a sharing bonus. WalrusMcFishSr applies the dogma of Fission9. ... demands are made of rob. ... rob draws Miniaturization10. ... All hands, boards, and score piles are removed from the game.
rob's turn 20 — rob draws City States1. rob draws Ice Skates1.
WalrusMcFishSr's turn 20 — WalrusMcFishSr draws Archery1. WalrusMcFishSr draws Almanac3.
rob's turn 21 — rob melds Ice Skates1. rob applies the dogma of Ice Skates1. ... rob returns City States1. ... rob draws and melds Alchemy3. ... rob returns Alchemy3 from rob's board.
WalrusMcFishSr's turn 21 — WalrusMcFishSr melds Almanac3. WalrusMcFishSr applies the dogma of Almanac3. ... WalrusMcFishSr draws and foreshadows Piano5. ... WalrusMcFishSr scores Piano5 from his forecast. ... WalrusMcFishSr draws and foreshadows Stethoscope6.
rob's turn 22 — rob draws City States1. rob draws Sandpaper3.
WalrusMcFishSr's turn 22 — WalrusMcFishSr applies the dogma of Almanac3. ... WalrusMcFishSr draws and foreshadows Lightning Rod5. ... WalrusMcFishSr scores Lightning Rod5 from his forecast. ... WalrusMcFishSr draws and foreshadows Elevator7. WalrusMcFishSr applies the dogma of Almanac3. ... WalrusMcFishSr draws and foreshadows Thermometer5. ... WalrusMcFishSr scores Elevator7 from his forecast. ... WalrusMcFishSr draws and foreshadows X-Ray8.
rob's turn 23 — rob melds Sandpaper3. rob applies the dogma of Sandpaper3. ... rob returns City States1. ... rob draws Education3. ... rob melds Education3.
WalrusMcFishSr's turn 23 — WalrusMcFishSr draws Charitable Trust3. WalrusMcFishSr melds Charitable Trust3.
rob's turn 24 — rob draws Compass3. rob draws Deodorant3.
WalrusMcFishSr's turn 24 — WalrusMcFishSr draws Liquid Fire3. WalrusMcFishSr melds Liquid Fire3.
rob's turn 25 — rob melds Compass3. rob applies the dogma of Compass3. ... demands are made of WalrusMcFishSr. ... WalrusMcFishSr transfers Almanac3 from his board to rob's board. ... WalrusMcFishSr transfers Education3 from rob's board to his board.
WalrusMcFishSr's turn 25 — WalrusMcFishSr applies the dogma of Education3. ... WalrusMcFishSr returns Elevator7 from WalrusMcFishSr's score pile. ... WalrusMcFishSr draws Saxophone7. WalrusMcFishSr applies the dogma of Liquid Fire3. ... demands are made of rob. ... rob draws Societies5 and transfers it to WalrusMcFishSr's forecast.
rob's turn 26 — rob applies the dogma of Almanac3. ... rob draws and foreshadows Steam Engine5. ... rob scores Palampore5 from their forecast. ... rob draws and foreshadows Metric System6. rob applies the dogma of Almanac3. ... rob draws and foreshadows The Pirate Code5. ... rob scores Stove5 from their forecast. ... rob draws and foreshadows Evolution7.
WalrusMcFishSr's turn 26 — WalrusMcFishSr melds Saxophone7. ... WalrusMcFishSr melds Stethoscope6 from his forecast. ... WalrusMcFishSr applies the dogma of Stethoscope6. ... ... WalrusMcFishSr melds nothing. ... ... WalrusMcFishSr draws Ice Cream7. WalrusMcFishSr draws Bicycle7.
rob's turn 27 — rob melds Deodorant3. rob applies the dogma of Deodorant3. ... rob draws and melds Optics3. ... rob draws Chemistry5.
WalrusMcFishSr's turn 27 — WalrusMcFishSr draws Lighting7. WalrusMcFishSr draws Explosives7.
rob's turn 28 — rob applies the dogma of Almanac3. ... rob draws and foreshadows Octant5. ... rob scores Clock4 from their forecast. ... rob draws and foreshadows Loom6. rob applies the dogma of Almanac3. ... rob draws and foreshadows Coal5. ... rob scores Loom6 from their forecast. ... rob draws and foreshadows Photography7.
WalrusMcFishSr's turn 28 — WalrusMcFishSr draws Sanitation7. WalrusMcFishSr applies the dogma of Stethoscope6. ... WalrusMcFishSr melds Sanitation7. ... WalrusMcFishSr draws Combustion7.
rob's turn 29 — rob applies the dogma of Compass3. ... demands are made of WalrusMcFishSr. ... WalrusMcFishSr transfers Sanitation7 from his board to rob's board. ... WalrusMcFishSr transfers Optics3 from rob's board to his board. rob applies the dogma of Almanac3. ... rob draws and foreshadows Banking5. ... rob scores Photography7 from their forecast. ... rob draws and foreshadows Sliced Bread8.
WalrusMcFishSr's turn 29 — WalrusMcFishSr melds Combustion7. WalrusMcFishSr applies the dogma of Combustion7. ... demands are made of rob. ... rob transfers Stove5 and Clock4 from their score pile to WalrusMcFishSr's score pile.
rob's turn 30 — rob draws Telegraph7. rob melds Telegraph7. ... rob melds Telescope4 from their forecast. ... rob applies the dogma of Telescope4. ... ... effects are shared with WalrusMcFishSr. ... ... WalrusMcFishSr draws and foreshadows Measurement5. ... ... rob draws and foreshadows Hot Air Balloon6. ... ... WalrusMcFishSr places Societies5 on top of its deck. ... ... WalrusMcFishSr achieves age 5 – Exploration (Measurement5) from his forecast! ... ... rob places Navigation4 on top of its deck. ... ... rob achieves nothing from their forecast. ... ... rob draws George Stephenson7 as a sharing bonus.
WalrusMcFishSr's turn 30 — WalrusMcFishSr applies the dogma of Combustion7. ... demands are made of rob. ... rob transfers Palampore5 and Loom6 from their score pile to WalrusMcFishSr's score pile. WalrusMcFishSr achieves age 7 – Romance (Publications7)! ... rob draws Charles Darwin7.
rob's turn 31 — rob melds Charles Darwin7. ... rob melds Octant5 from their forecast. ... rob applies the dogma of Octant5. ... ... demands are made of no one. ... ... effects are shared with WalrusMcFishSr. ... ... WalrusMcFishSr draws and foreshadows Industrialization6. ... ... rob draws and foreshadows Bifocals6. ... ... rob draws James Clerk Maxwell7 as a sharing bonus. rob issues a Advancement decree. ... rob removes from the game Chemistry5, George Stephenson7, and James Clerk Maxwell7. ... rob returns Advancement from WalrusMcFishSr's achievements.
WalrusMcFishSr's turn 31 — WalrusMcFishSr achieves age 6 – Enlightenment (Machine Tools6)! ... rob draws John Ericsson7. WalrusMcFishSr draws Railroad7.
rob's turn 32 — rob applies the dogma of Octant5. ... demands are made of no one. ... effects are shared with WalrusMcFishSr. ... WalrusMcFishSr draws and foreshadows Classification6. ... rob draws and foreshadows Shrapnel6. ... rob draws Robert E. Lee7 as a sharing bonus. rob issues a Advancement decree. ... rob removes from the game John Ericsson7 and Robert E. Lee7. ... rob achieves Advancement! ... rob draws Computers9.
WalrusMcFishSr's turn 32 — WalrusMcFishSr applies the dogma of Stethoscope6. ... effects are shared with rob. ... rob melds Computers9. ... WalrusMcFishSr melds nothing. ... rob draws Electricity7 and Bandage8. ... WalrusMcFishSr draws Empiricism8. ... rob splays their yellow cards right. ... WalrusMcFishSr draws H.G. Wells8 as a sharing bonus. WalrusMcFishSr applies the dogma of Charitable Trust3. ... effects are shared with rob. ... rob draws Navigation4. ... WalrusMcFishSr draws Translation3. ... WalrusMcFishSr melds Translation3. ... WalrusMcFishSr achieves age 3 – Medieval (Charitable Trust3) from his board! WalrusMcFishSr wins by achievements!