JimKam wins by score! zhunandelong: initial hand: Pottery1 and Flute1 achievement(s): War 1 – Prehistory Advancement score: (6)![]()
![]()
Takiyuddin4 Perfume1
Enterprise4 Philosophy2 Flute1 Bell1
Chopsticks1 Soap1 Domestication1
Gunpowder4 Colonialism4 Tigernmas1 Candles1 Plumbing1
Chintz4 Compass3 Globe4 Comb1 4
6
2
8
4
0
JimKam: initial hand: Oars1 and Ice Skates1 achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval score: (15)
![]()
1 4 4 Johannes Kepler4 Telescope4 Clock4 Reformation4
Perspective4 Machinery3 Anatomy4 Kobukson4 Shuriken4 Ice Skates1 1
5
5
2
1
0
![]()
Game log zhunandelong melds Flute1 and goes first. JimKam melds Ice Skates1.
— zhunandelong's turn 1 — zhunandelong applies the dogma of Flute1. ...effects are shared with JimKam. ...
demands are made of no one. ... JimKam draws Noodles1. ... JimKam draws Clothing1. ... zhunandelong draws Chopsticks1. ... zhunandelong draws Homer1 as a sharing bonus.
— JimKam's turn 1 — JimKam applies the dogma of Ice Skates1. ... JimKam returns Oars1, Noodles1, and Clothing1. ... JimKam draws and melds Philosophy2, Currency2, and Mathematics2. ... JimKam returns Currency2 from JimKam's board. JimKam draws Canal Building2.
— zhunandelong's turn 2 — zhunandelong melds Chopsticks1. zhunandelong applies the dogma of Flute1. ...effects are shared with JimKam. ...
demands are made of no one. ... JimKam draws Ruler1. ... zhunandelong draws Comb1. ... zhunandelong draws Tigernmas1 as a sharing bonus.
— JimKam's turn 2 — JimKam applies the dogma of Mathematics2. ... JimKam returns Canal Building2. ... JimKam draws and melds Compass3. JimKam draws Engineering3.
— zhunandelong's turn 3 — zhunandelong melds Comb1. zhunandelong applies the dogma of Flute1. ...effects are shared with JimKam. ... JimKam splays their green cards left. ...
demands are made of no one. ... JimKam draws Mysticism1. ... zhunandelong draws Perfume1. ... zhunandelong draws Tools1. ... zhunandelong draws Fu Xi1 as a sharing bonus.
— JimKam's turn 3 — JimKam applies the dogma of Philosophy2. ... JimKam scores Ruler1. JimKam applies the dogma of Mathematics2. ... JimKam returns Engineering3. ... JimKam draws and melds Globe4.
— zhunandelong's turn 4 — zhunandelong melds Perfume1. zhunandelong applies the dogma of Perfume1. ... zhunandelong draws and tucks Candles1. ...demands are made of JimKam. ... JimKam transfers Philosophy2 from their board to zhunandelong's board. ... JimKam draws and melds Scissors2.
— JimKam's turn 4 — JimKam draws Watermill2. JimKam melds Watermill2.
— zhunandelong's turn 5 — zhunandelong melds Tigernmas1. zhunandelong issues a War decree. ... zhunandelong removes from the game Pottery1, Homer1, Tools1, and Fu Xi1. ... zhunandelong achieves War! ... You choose the value 2. ... zhunandelong returns Watermill2, Scissors2, and Mathematics2 from JimKam's board.
— JimKam's turn 5 — JimKam achieves age 1 – Prehistory (Masonry1)! ... zhunandelong draws Confucius2. JimKam draws Chintz4.
— zhunandelong's turn 6 — zhunandelong applies the dogma of Perfume1. ... zhunandelong draws and tucks Plumbing1. ...demands are made of JimKam. ... JimKam transfers Globe4 from their board to zhunandelong's board. ... JimKam draws and melds Anatomy4. zhunandelong applies the dogma of Perfume1. ... zhunandelong draws and tucks Bell1. ...
demands are made of JimKam. ... JimKam transfers Compass3 from their board to zhunandelong's board. ... JimKam draws and melds Machinery3.
— JimKam's turn 6 — JimKam melds Mysticism1. JimKam melds Chintz4.
— zhunandelong's turn 7 — zhunandelong applies the dogma of Perfume1. ...effects are shared with JimKam. ... JimKam draws and tucks Archery1. ... zhunandelong draws and tucks Soap1. ...
demands are made of no one. ... zhunandelong draws Su Song3 as a sharing bonus. zhunandelong issues a War decree. ... zhunandelong removes from the game Su Song3 and Confucius2. ... You choose the value 1. ... zhunandelong returns Mysticism1 and Archery1 from JimKam's board.
— JimKam's turn 7 — JimKam draws Colonialism4. JimKam melds Colonialism4.
— zhunandelong's turn 8 — zhunandelong applies the dogma of Philosophy2. ... zhunandelong splays his red cards left. ... zhunandelong scores nothing. zhunandelong applies the dogma of Perfume1. ... zhunandelong draws and tucks Domestication1. ...demands are made of JimKam. ... JimKam transfers Colonialism4 from their board to zhunandelong's board. ... JimKam draws and melds Gunpowder4.
— JimKam's turn 8 — JimKam applies the dogma of Chintz4. ... JimKam draws Perspective4. ... JimKam draws Telescope4. ... JimKam draws and scores Invention4. JimKam melds Telescope4.
— zhunandelong's turn 9 — zhunandelong applies the dogma of Philosophy2. ... zhunandelong splays his purple cards left. ... zhunandelong scores nothing. zhunandelong applies the dogma of Philosophy2. ... zhunandelong scores nothing. ... zhunandelong splays his yellow cards left. ... zhunandelong splays his green cards left. ... zhunandelong scores nothing.
— JimKam's turn 9 — JimKam melds Perspective4. JimKam applies the dogma of Chintz4. ... JimKam draws Reformation4. ... JimKam draws Shuriken4. ... JimKam draws and scores Experimentation4.
— zhunandelong's turn 10 — zhunandelong draws Enterprise4. zhunandelong melds Enterprise4.
— JimKam's turn 10 — JimKam melds Reformation4. JimKam applies the dogma of Reformation4. ...effects are shared with zhunandelong. ... zhunandelong tucks nothing. ... JimKam tucks Shuriken4. ... zhunandelong splays his yellow cards right. ... JimKam splays their yellow cards right. ... JimKam draws Johannes Kepler4 as a sharing bonus.
— zhunandelong's turn 11 — zhunandelong applies the dogma of Enterprise4. ... zhunandelong scores nothing. ...demands are made of JimKam. ... JimKam transfers Gunpowder4 from their board to zhunandelong's board. ... JimKam draws and melds Kobukson4. ... zhunandelong splays his green cards right. zhunandelong applies the dogma of Enterprise4. ... zhunandelong scores nothing. ...
demands are made of JimKam. ... JimKam transfers Chintz4 from their board to zhunandelong's board. ... JimKam draws and melds Clock4.
— JimKam's turn 11 — JimKam achieves age 2 – Classical (Calendar2)! ... zhunandelong draws Takiyuddin4. JimKam applies the dogma of Clock4. ...demands are made of zhunandelong. ... zhunandelong draws Cell Phone10, Globalization10, and Robotics10. ... zhunandelong returns Globalization10, Robotics10, and Cell Phone10. ... The total number of
is 3. ... zhunandelong transfers nothing.
— zhunandelong's turn 12 — zhunandelong applies the dogma of Chopsticks1. ...effects are shared with JimKam. ... JimKam draws Puppet1. ... zhunandelong draws Bangle1. ... JimKam doesn't transfer the bottom 1 to the available achievements. ... zhunandelong transfers the bottom 1 to the available achievements. ... zhunandelong draws Yi Sun-sin4 as a sharing bonus. zhunandelong achieves age 1 – Prehistory (Archery1)! ... JimKam draws Michelangelo4.
— JimKam's turn 12 — JimKam achieves age 3 – Medieval (Optics3)! ... zhunandelong draws William Shakespeare4. JimKam applies the dogma of Clock4. ...demands are made of zhunandelong. ... zhunandelong draws Stem Cells10, Miniaturization10, and Bioengineering10. ... zhunandelong returns Miniaturization10, Bioengineering10, and Stem Cells10. ... The total number of
is 3. ... zhunandelong transfers nothing.
— zhunandelong's turn 13 — zhunandelong melds Takiyuddin4. zhunandelong issues a Advancement decree. ... zhunandelong removes from the game Yi Sun-sin4, William Shakespeare4, and Bangle1. ... zhunandelong achieves Advancement! ... zhunandelong draws Emancipation6.
— JimKam's turn 13 — JimKam melds Johannes Kepler4. JimKam applies the dogma of Clock4. JimKam would take a Dogma action, triggering the karma of Johannes Kepler4. ... JimKam reveals Puppet1. ...demands are made of zhunandelong. ... zhunandelong attempts to draw a card above 10. JimKam wins by score!