Aolhelm wins by score!

Aolhelm:
    initial hand: Sailing1 and Bell1
    achievement(s):  2 – Classical Empire 3 – Medieval
    score: (19)    1 1 1 1 1 1 1 1
    Radio Telescope8 X-Ray8 Pottery1
     Reformation4 Novel3 Puppet1 Bell1 Code of Laws1 Plato2
    Vaccination6 Sunshu Ao1
     John von Neumann8 Construction2 Archery1 Bangle1 Oars1
     Sliced Bread8 Clothing1 Sailing1 Glassblowing2
    5  7  100  2  1  2 

jorsh:
    initial hand: Agriculture1 and Soap1
    achievement(s):  1 – Prehistory 2 – Classical War 7 – Romance 6 – Enlightenment
    score: (10)      
     Printing Press4 Mathematics2
     Clock4 Democracy6 Philosophy2 Pagoda2
     Antibiotics8 Watermill2 Toothbrush2 Noodles1 Soap1
     Octant5 Sun Tzu2 Crossbow2 Horseshoes2
     Mass Media8 Bicycle7 Ice Skates1 Bi Sheng2
    3  6  8  6  0  1 


Game log Aolhelm melds Sailing1 and goes first. jorsh melds Soap1.
Aolhelm's turn 1 — Aolhelm melds Bell1.
jorsh's turn 1 — jorsh draws Noodles1. jorsh draws Tools1.
Aolhelm's turn 2 — Aolhelm draws Oars1. Aolhelm applies the dogma of Sailing1. ... Aolhelm draws and melds Puppet1.
jorsh's turn 2 — jorsh melds Noodles1. jorsh applies the dogma of Noodles1. ... effects are shared with Aolhelm. ... Aolhelm draws and scores nothing. ... jorsh draws and scores Lever2. ... Aolhelm draws Bangle1. ... jorsh draws Ice Skates1. ... jorsh draws Hatshepsut1 as a sharing bonus.
Aolhelm's turn 3 — Aolhelm applies the dogma of Sailing1. ... Aolhelm draws and melds Pottery1. Aolhelm applies the dogma of Sailing1. ... Aolhelm draws and melds Archery1.
jorsh's turn 3 — jorsh applies the dogma of Noodles1. ... effects are shared with Aolhelm. ... Aolhelm draws and scores nothing. ... jorsh draws and scores Calendar2. ... Aolhelm draws Code of Laws1. ... jorsh draws Domestication1. ... jorsh draws Ptahhotep1 as a sharing bonus. jorsh achieves age 1 – Prehistory (The Wheel1)! ... Aolhelm draws Sunshu Ao1.
Aolhelm's turn 4 — Aolhelm applies the dogma of Sailing1. ... Aolhelm draws and melds Clothing1. Aolhelm applies the dogma of Clothing1. ... Aolhelm melds Sunshu Ao1. ... Aolhelm draws and scores Masonry1, Mysticism1, Metalworking1, and Writing1.
jorsh's turn 4 — jorsh melds Ice Skates1. jorsh applies the dogma of Ice Skates1. ... jorsh returns Agriculture1, Tools1, and Domestication1. ... jorsh draws and melds Toothbrush2, Pagoda2, and Scissors2. ... jorsh returns Scissors2 from jorsh's board.
Aolhelm's turn 5 — Aolhelm applies the dogma of Clothing1. ... Aolhelm melds nothing. ... Aolhelm draws and scores City States1 and Agriculture1. Aolhelm applies the dogma of Clothing1. ... Aolhelm melds nothing. ... Aolhelm draws and scores Tools1 and Domestication1.
jorsh's turn 5 — jorsh draws Crossbow2. jorsh applies the dogma of Toothbrush2. ... effects are shared with Aolhelm. ... Aolhelm tucks Bangle1, Oars1, and Code of Laws1. ... jorsh tucks Crossbow2. ... Aolhelm splays his purple cards left. ... jorsh splays their yellow cards left. ... Aolhelm transfers the bottom 2 to the available achievements. ... jorsh doesn't transfer the bottom 2 to the available achievements. ... jorsh draws Bi Sheng2 as a sharing bonus.
Aolhelm's turn 6 — Aolhelm inspires yellow. ... Aolhelm tucks nothing. ... Aolhelm draws Mapmaking2. Aolhelm melds Mapmaking2.
jorsh's turn 6 — jorsh draws Horseshoes2. jorsh achieves age 2 – Classical (Canal Building2)! ... Aolhelm draws Plato2.
Aolhelm's turn 7 — Aolhelm achieves age 2 – Classical (Monotheism2)! ... jorsh draws Sun Tzu2. Aolhelm draws Glassblowing2.
jorsh's turn 7 — jorsh melds Sun Tzu2. jorsh applies the dogma of Toothbrush2. ... effects are shared with Aolhelm. ... Aolhelm tucks Plato2 and Glassblowing2. ... jorsh tucks Bi Sheng2 and Horseshoes2. ... Aolhelm splays his green cards left. ... jorsh splays their green cards left. ... Aolhelm doesn't transfer the bottom 2 to the available achievements. ... jorsh doesn't transfer the bottom 2 to the available achievements. ... jorsh would draw for sharing, triggering the karma of Sun Tzu2. ... ... jorsh melds nothing. ... jorsh draws Alexander the Great2 as a sharing bonus.
Aolhelm's turn 8 — Aolhelm inspires purple. ... Aolhelm splays his red cards left. ... Aolhelm draws Mathematics2. Aolhelm melds Mathematics2.
jorsh's turn 8 — jorsh issues a War decree. ... jorsh removes from the game Hatshepsut1, Ptahhotep1, and Alexander the Great2. ... jorsh achieves War! ... You choose the value 2. ... jorsh returns Mapmaking2 and Mathematics2 from Aolhelm's board. jorsh inspires red. ... jorsh draws Currency2. ... jorsh draws Chaturanga2.
Aolhelm's turn 9 — Aolhelm draws Construction2. Aolhelm melds Construction2.
jorsh's turn 9 — jorsh inspires red. ... jorsh draws Road Building2. ... jorsh draws Philosophy2. jorsh melds Philosophy2.
Aolhelm's turn 10 — Aolhelm applies the dogma of Construction2. ... demands are made of jorsh. ... jorsh transfers Currency2 and Road Building2 to Aolhelm's hand. ... jorsh draws Fermenting2. ... Aolhelm achieves Empire! Aolhelm applies the dogma of Construction2. ... demands are made of jorsh. ... jorsh transfers Chaturanga2 and Fermenting2 to Aolhelm's hand. ... jorsh draws Mapmaking2.
jorsh's turn 10 — jorsh inspires red. ... jorsh draws Watermill2. ... jorsh draws Mathematics2. jorsh melds Mathematics2.
Aolhelm's turn 11 — Aolhelm inspires yellow. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws Machinery3, Paper3, and Education3. ... Aolhelm draws Feudalism3. Aolhelm applies the dogma of Pottery1. ... Aolhelm returns Chaturanga2. ... Aolhelm draws and scores Liquid Fire3. ... Aolhelm draws Novel3.
jorsh's turn 11 — jorsh melds Watermill2. jorsh applies the dogma of Philosophy2. ... jorsh splays their red cards left. ... jorsh scores Mapmaking2.
Aolhelm's turn 12 — Aolhelm melds Novel3. Aolhelm inspires yellow. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws Katana3, Compass3, and Translation3. ... Aolhelm draws Alchemy3.
jorsh's turn 12 — jorsh inspires green. ... jorsh draws and foreshadows Navigation4. ... jorsh draws Medicine3. jorsh applies the dogma of Philosophy2. ... jorsh splays their purple cards left. ... jorsh scores Medicine3.
Aolhelm's turn 13 — Aolhelm achieves age 3 – Medieval (Optics3)! ... jorsh draws Su Song3. Aolhelm applies the dogma of Construction2. ... demands are made of jorsh. ... jorsh transfers Su Song3 to Aolhelm's hand. ... jorsh draws Engineering3.
jorsh's turn 13 — jorsh inspires green. ... jorsh draws and foreshadows Clock4. ... jorsh draws Globe4. jorsh applies the dogma of Mathematics2. ... jorsh returns Globe4. ... jorsh draws and melds Octant5.
Aolhelm's turn 14 — Aolhelm inspires yellow. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws Enterprise4, Experimentation4, and Perspective4. ... Aolhelm draws Invention4. Aolhelm applies the dogma of Novel3. ... effects are shared with jorsh. ... jorsh scores Engineering3. ... Aolhelm scores Perspective4. ... jorsh draws Printing Press4. ... Aolhelm draws Anatomy4. ... jorsh draws Slide Rule4. ... Aolhelm draws Reformation4. ... jorsh's non-purple top cards have no non- icon in common. ... Aolhelm's non-purple top cards have no non- icon in common. ... Aolhelm draws Amina Sukhera4 as a sharing bonus.
jorsh's turn 14 — jorsh draws Banking5. jorsh applies the dogma of Mathematics2. ... jorsh returns Banking5. ... jorsh draws and melds Democracy6.
Aolhelm's turn 15 — Aolhelm melds Reformation4. Aolhelm applies the dogma of Reformation4. ... Aolhelm scores Enterprise4. ... Aolhelm draws Colonialism4. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws Statistics5, Chemistry5, Physics5, Astronomy5, and Measurement5. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws The Pirate Code5, Societies5, Steam Engine5, Banking5, and Machine Tools6. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws Encyclopedia6, Classification6, Industrialization6, Emancipation6, and Atomic Theory6. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws Canning6, Vaccination6, Publications7, Electricity7, and Combustion7. ... Aolhelm would tuck Fermenting2, triggering the karma of Sunshu Ao1. ... ... Aolhelm executes Fermenting2. ... ... ... Aolhelm draws Evolution7, Lighting7, Sanitation7, Refrigeration7, and Railroad7. ... Aolhelm splays his purple cards right.
jorsh's turn 15 — jorsh melds Printing Press4. ... jorsh melds Clock4 from their forecast. ... jorsh applies the dogma of Clock4. ... ... jorsh splays their purple cards right. ... ... demands are made of Aolhelm. ... ... Aolhelm draws Software10, Self Service10, and A.I.10. ... ... Aolhelm returns Self Service10, A.I.10, and Software10. ... ... The total number of is 4. ... ... Aolhelm transfers Experimentation4, Invention4, Anatomy4, Amina Sukhera4, and Colonialism4 to jorsh's score pile. ... ... Aolhelm transfers Perspective4 and Enterprise4 from his score pile to jorsh's score pile. jorsh applies the dogma of Clock4. ... jorsh splays their red cards right. ... demands are made of Aolhelm. ... Aolhelm draws Bioengineering10, Globalization10, and Robotics10. ... Aolhelm returns Bioengineering10, Robotics10, and Globalization10. ... The total number of is 3. ... Aolhelm transfers Machinery3, Paper3, Education3, Feudalism3, Katana3, Compass3, Translation3, Alchemy3, and Su Song3 to jorsh's score pile. ... Aolhelm transfers Liquid Fire3 from his score pile to jorsh's score pile.
Aolhelm's turn 16 — Aolhelm melds Vaccination6. Aolhelm applies the dogma of Vaccination6. ... demands are made of jorsh. ... jorsh returns Calendar2, Mapmaking2, and Lever2 from jorsh's score pile. ... jorsh draws and melds Bicycle7. ... Aolhelm draws and melds X-Ray8.
jorsh's turn 16 — jorsh achieves age 7 – Romance (Explosives7)! ... Aolhelm draws John von Neumann8. jorsh achieves age 6 – Enlightenment (Metric System6)! ... Aolhelm draws J.P. Morgan8.
Aolhelm's turn 17 — Aolhelm applies the dogma of Vaccination6. ... demands are made of jorsh. ... jorsh returns Katana3, Feudalism3, Education3, Paper3, Machinery3, Medicine3, Engineering3, Translation3, Alchemy3, Su Song3, Liquid Fire3, and Compass3 from jorsh's score pile. ... jorsh draws and melds Mass Media8. ... Aolhelm draws and melds Sliced Bread8. Aolhelm applies the dogma of Vaccination6. ... demands are made of jorsh. ... jorsh returns Invention4, Colonialism4, Perspective4, Enterprise4, Amina Sukhera4, Anatomy4, and Experimentation4 from jorsh's score pile. ... jorsh draws and melds Antibiotics8. ... Aolhelm draws and melds Radio Telescope8.
jorsh's turn 17 — jorsh applies the dogma of Clock4. ... jorsh splays their yellow cards right. ... demands are made of Aolhelm. ... Aolhelm draws Artificial Heart10, The Internet10, and Miniaturization10. ... Aolhelm returns Artificial Heart10, The Internet10, and Miniaturization10. ... The total number of is 3. ... Aolhelm transfers nothing. jorsh applies the dogma of Printing Press4. ... jorsh returns nothing. ... jorsh splays their blue cards right.
Aolhelm's turn 18 — Aolhelm melds John von Neumann8. ... Aolhelm melded John von Neumann8, triggering its karma. ... ... Aolhelm returns nothing. Aolhelm applies the dogma of Radio Telescope8. ... Aolhelm draws Jet9, Ecology9, Specialization9, Fission9, Services9, Composites9, Collaboration9, Suburbia9, Satellites9, Computers9, Stem Cells10, Databases10, Self Service10, A.I.10, Software10, Bioengineering10, Robotics10, Globalization10, The Internet10, and Miniaturization10. ... Aolhelm attempts to draw a card above 10. Aolhelm wins by score!