proto2 wins by achievements!
Man in the Middle:
initial hand: Domestication1 and Agriculture1
achievement(s): 5 – Exploration 4 – Renaissance 7 – Romance
score: (35)
7 7 8 5
Albert Einstein8 Physics5 Carl Friedrich Gauss6 Tools1 Printing Press4 Chemistry5
Code of Laws1
Canal Building2 Domestication1 Anatomy4 Steam Engine5
The Pirate Code5 Colonialism4 Road Building2 Hammurabi1
Measurement5 Banking5 Paper3 Ptolemy2 Navigation4
2
5
4
11
3
0
proto2:
initial hand: Sailing1 and The Wheel1
achievement(s): Monument 1 – Prehistory 2 – Classical 3 – Medieval 6 – Enlightenment 8 – Modern Trade
score: (121) 2 3 3 5 5 6 6 6 6 6 1 6 6 6 6 6 7 7 7 7 7 7
Pottery1 Writing1 Alchemy3
Reformation4 Mysticism1 Philosophy2 City States1 Feudalism3 Education3 Enterprise4 Monotheism2
Fermenting2 Perspective4 Medicine3 Machinery3
Construction2 Oars1
J.P. Morgan8 Bicycle7 Clothing1 The Wheel1 Invention4
7
11
4
5
0
0
Game log
Man in the Middle melds Domestication1 and goes first.
proto2 melds The Wheel1.
— Man in the Middle's turn 1 —
Man in the Middle draws Code of Laws1.
— proto2's turn 1 —
proto2 applies the dogma of The Wheel1.
... proto2 draws Writing1 and Archery1.
proto2 applies the dogma of The Wheel1.
... proto2 draws Oars1 and Clothing1.
— Man in the Middle's turn 2 —
Man in the Middle applies the dogma of Domestication1.
...
effects are shared with proto2.
... proto2 melds Writing1.
... proto2 draws Pottery1.
... Man in the Middle melds Code of Laws1.
... Man in the Middle draws Metalworking1.
... Man in the Middle draws Imhotep1 as a sharing bonus.
Man in the Middle applies the dogma of Domestication1.
...
effects are shared with proto2.
... proto2 melds Oars1.
... proto2 draws City States1.
... Man in the Middle melds Imhotep1.
... Man in the Middle draws Tools1.
... Man in the Middle draws Hammurabi1 as a sharing bonus.
— proto2's turn 2 —
proto2 applies the dogma of The Wheel1.
... proto2 draws Mysticism1 and Construction2.
proto2 applies the dogma of The Wheel1.
... proto2 draws Calendar2 and Currency2.
— Man in the Middle's turn 3 —
Man in the Middle applies the dogma of Domestication1.
...
effects are shared with proto2.
... proto2 melds Mysticism1.
... proto2 draws Fermenting2.
... Man in the Middle melds Hammurabi1.
... Man in the Middle draws Road Building2.
... Man in the Middle draws Ptolemy2 as a sharing bonus.
Man in the Middle fades Imhotep1 from his board.
Man in the Middle melds Tools1.
— proto2's turn 3 —
proto2 melds Fermenting2.
proto2 melds Construction2.
— Man in the Middle's turn 4 —
Man in the Middle inspires red.
... Man in the Middle melds Road Building2.
... Man in the Middle draws Mapmaking2.
Man in the Middle melds Ptolemy2.
— proto2's turn 4 —
proto2 melds Clothing1.
proto2 melds Pottery1.
— Man in the Middle's turn 5 —
Man in the Middle inspires green.
... Man in the Middle draws and melds Canal Building2.
... Man in the Middle draws Monotheism2.
Man in the Middle applies the dogma of Tools1.
... Man in the Middle returns Agriculture1, Mapmaking2, and Metalworking1.
... Man in the Middle draws and melds Paper3.
... Man in the Middle returns nothing.
— proto2's turn 5 —
proto2 applies the dogma of Fermenting2.
... proto2 draws Philosophy2, Mapmaking2, and Feudalism3.
proto2 applies the dogma of Fermenting2.
... proto2 draws Optics3, Translation3, and Medicine3.
— Man in the Middle's turn 6 —
Man in the Middle applies the dogma of Paper3.
... Man in the Middle splays his green cards left.
... Man in the Middle draws Colonialism4.
Man in the Middle melds Colonialism4.
— proto2's turn 6 —
proto2 applies the dogma of Fermenting2.
... proto2 draws Machinery3, Alchemy3, and Education3.
proto2 applies the dogma of Fermenting2.
... proto2 draws Compass3, Perspective4, and Enterprise4.
— Man in the Middle's turn 7 —
Man in the Middle applies the dogma of Colonialism4.
... Man in the Middle draws and tucks Printing Press4, Navigation4, and Anatomy4.
Man in the Middle applies the dogma of Paper3.
... Man in the Middle splays his blue cards left.
... Man in the Middle draws Gunpowder4 and Invention4.
— proto2's turn 7 —
proto2 applies the dogma of Construction2.
...
demands are made of Man in the Middle.
... Man in the Middle transfers Monotheism2 and Invention4 to proto2's hand.
... Man in the Middle draws Reformation4.
proto2 applies the dogma of Construction2.
...
demands are made of Man in the Middle.
... Man in the Middle transfers Gunpowder4 and Reformation4 to proto2's hand.
... Man in the Middle draws Banking5.
— Man in the Middle's turn 8 —
Man in the Middle applies the dogma of Colonialism4.
... Man in the Middle draws and tucks Steam Engine5 and Chemistry5.
Man in the Middle melds Banking5.
— proto2's turn 8 —
proto2 melds Reformation4.
proto2 applies the dogma of Reformation4.
... proto2 tucks Perspective4, Medicine3, Machinery3, Philosophy2, and City States1.
... proto2 splays their yellow cards right.
— Man in the Middle's turn 9 —
Man in the Middle draws Measurement5.
Man in the Middle melds Measurement5.
— proto2's turn 9 —
proto2 applies the dogma of Reformation4.
... proto2 tucks Feudalism3, Education3, Enterprise4, Monotheism2, Alchemy3, and Invention4.
... proto2 achieves Monument!
... proto2 splays their purple cards right.
proto2 melds Currency2.
— Man in the Middle's turn 10 —
Man in the Middle draws Astronomy5.
Man in the Middle applies the dogma of Measurement5.
... Man in the Middle returns Astronomy5.
... Man in the Middle splays his green cards right.
... Man in the Middle draws Physics5.
— proto2's turn 10 —
proto2 applies the dogma of Currency2.
...
effects are shared with Man in the Middle.
... Man in the Middle returns nothing.
... proto2 returns Sailing1, Mapmaking2, Translation3, and Gunpowder4.
... proto2 draws and scores Mapmaking2, Translation3, Gunpowder4, and Statistics5.
proto2 achieves age 1 – Prehistory (Masonry1)!
... Man in the Middle draws Bartholomew Roberts5.
— Man in the Middle's turn 11 —
Man in the Middle melds Bartholomew Roberts5.
Man in the Middle inspires green.
... Man in the Middle scores Currency2 from proto2's board.
... Man in the Middle draws The Pirate Code5.
— proto2's turn 11 —
proto2 achieves age 2 – Classical (Mathematics2)!
... Man in the Middle draws A. van Leeuwenhoek5.
proto2 applies the dogma of Fermenting2.
... proto2 draws Coal5, Astronomy5, Canning6, Atomic Theory6, Encyclopedia6, and Emancipation6.
— Man in the Middle's turn 12 —
Man in the Middle melds A. van Leeuwenhoek5.
Man in the Middle fades Bartholomew Roberts5 from his board.
Man in the Middle achieves age 5 – Exploration (Societies5)!
... proto2 draws John L. McAdam6.
— proto2's turn 12 —
proto2 applies the dogma of Pottery1.
... proto2 returns Archery1.
... proto2 draws and scores Agriculture1.
... proto2 draws Metalworking1.
proto2 achieves age 3 – Medieval (Engineering3)!
... Man in the Middle draws Carl Friedrich Gauss6.
— Man in the Middle's turn 13 —
Man in the Middle melds Carl Friedrich Gauss6.
Man in the Middle fades A. van Leeuwenhoek5 from his board.
Man in the Middle would meld The Pirate Code5, triggering the karma of Carl Friedrich Gauss6.
... Man in the Middle melds Bartholomew Roberts5 and A. van Leeuwenhoek5 from his score pile.
... Man in the Middle melds Physics5.
Man in the Middle melds The Pirate Code5.
Man in the Middle fades Bartholomew Roberts5 from his board.
— proto2's turn 13 —
proto2 applies the dogma of Fermenting2.
... proto2 draws Machine Tools6, Industrialization6, Classification6, Vaccination6, Metric System6, and Evolution7.
proto2 applies the dogma of Fermenting2.
... proto2 draws Bicycle7, Explosives7, Electricity7, Railroad7, Sanitation7, and Publications7.
— Man in the Middle's turn 14 —
Man in the Middle applies the dogma of Physics5.
... Man in the Middle draws Refrigeration7, Combustion7, and Skyscrapers8.
... Man in the Middle returns Skyscrapers8, Refrigeration7, and Combustion7.
Man in the Middle applies the dogma of Physics5.
... Man in the Middle draws Refrigeration7, Combustion7, and Empiricism8.
— proto2's turn 14 —
proto2 melds Bicycle7.
proto2 applies the dogma of Bicycle7.
...
effects are shared with Man in the Middle.
... Man in the Middle transfers Refrigeration7, Combustion7, and Empiricism8 from his hand to his score pile.
... Man in the Middle transfers Imhotep1, Currency2, and Bartholomew Roberts5 from his score pile to his hand.
... proto2 transfers Calendar2, Optics3, Compass3, Coal5, Astronomy5, Canning6, Atomic Theory6, Encyclopedia6, Emancipation6, John L. McAdam6, Metalworking1, Machine Tools6, Industrialization6, Classification6, Vaccination6, Metric System6, Evolution7, Explosives7, Electricity7, Railroad7, Sanitation7, and Publications7 from their hand to their score pile.
... proto2 transfers Mapmaking2, Translation3, Gunpowder4, Statistics5, and Agriculture1 from their score pile to their hand.
... proto2 draws Marie Curie8 as a sharing bonus.
— Man in the Middle's turn 15 —
Man in the Middle achieves age 4 – Renaissance (Experimentation4)!
... proto2 draws J.P. Morgan8.
Man in the Middle applies the dogma of Measurement5.
... Man in the Middle returns Imhotep1.
... Man in the Middle splays his yellow cards right.
... Man in the Middle draws Rocketry8.
— proto2's turn 15 —
proto2 melds J.P. Morgan8.
proto2 achieves age 6 – Enlightenment (Democracy6)!
... Man in the Middle draws Albert Einstein8.
— Man in the Middle's turn 16 —
Man in the Middle melds Albert Einstein8.
Man in the Middle fades A. van Leeuwenhoek5 from his board.
Man in the Middle achieves age 7 – Romance (Lighting7)!
... proto2 draws Duke Ellington8.
— proto2's turn 16 —
proto2 achieves age 8 – Modern (Quantum Theory8)!
... Man in the Middle draws Caresse Crosby8.
proto2 issues a Trade decree.
... proto2 removes from the game Mapmaking2, Translation3, Gunpowder4, Statistics5, Agriculture1, Marie Curie8, and Duke Ellington8.
... proto2 achieves Trade!
proto2 wins by achievements!