AHoppy wins by achievements!

AHoppy:
    initial hand: Clothing1 and City States1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance Monument 7 – Romance
    score: (39) 2 9 1 10 10 7
    Bioengineering10
    The Internet10 Astronomy5 Education3 Mysticism1 Code of Laws1
    Machinery3 Masonry1 Steam Engine5
    Gunpowder4 Oars1 Metalworking1
     Mapmaking2 Sailing1 Measurement5
    2  4  3  4  2  4 

Shigosei:
    initial hand: Mysticism1 and Oars1
    achievement(s):  Empire 5 – Exploration 6 – Enlightenment
    score: (69) 3 4 3 1 9 9 10 10 10 10
    Atomic Theory6
    Lighting7 Philosophy2 Monotheism2 Services9
    Agriculture1 Statistics5 Skyscrapers8
    Optics3 Road Building2 Archery1 Composites9 The Pirate Code5
    Banking5 Classification6
    0  5  3  5  1  1 


Game log AHoppy melds Clothing1 and goes first. Shigosei melds Oars1.
AHoppy's turn 1 — AHoppy applies the dogma of Clothing1. ... AHoppy melds City States1. ... AHoppy draws and scores Metalworking1 and Masonry1.
Shigosei's turn 1 — Shigosei applies the dogma of Oars1. ... demands are made of AHoppy. ... AHoppy transfers nothing to Shigosei's score pile. ... Shigosei draws Tools1. Shigosei melds Tools1.
AHoppy's turn 2 — AHoppy draws Archery1. AHoppy applies the dogma of Clothing1. ... AHoppy melds Archery1. ... AHoppy draws and scores The Wheel1 and Sailing1.
Shigosei's turn 2 — Shigosei draws Domestication1. Shigosei melds Mysticism1.
AHoppy's turn 3 — AHoppy applies the dogma of Clothing1. ... AHoppy melds nothing. ... AHoppy draws and scores Pottery1. AHoppy achieves age 1 – Prehistory (Writing1)!
Shigosei's turn 3 — Shigosei draws Agriculture1. Shigosei melds Domestication1.
AHoppy's turn 4 — AHoppy draws Code of Laws1. AHoppy draws Calendar2.
Shigosei's turn 4 — Shigosei draws Construction2. Shigosei draws Currency2.
AHoppy's turn 5 — AHoppy applies the dogma of Clothing1. ... AHoppy melds Calendar2. ... AHoppy draws and scores Road Building2. AHoppy applies the dogma of Calendar2. ... AHoppy draws Paper3 and Compass3.
Shigosei's turn 5 — Shigosei melds Currency2. Shigosei draws Canal Building2.
AHoppy's turn 6 — AHoppy melds Code of Laws1. AHoppy melds Paper3.
Shigosei's turn 6 — Shigosei melds Construction2. Shigosei applies the dogma of Construction2. ... demands are made of AHoppy. ... AHoppy transfers Compass3 to Shigosei's hand. ... AHoppy draws Mathematics2. ... Shigosei achieves Empire!
AHoppy's turn 7 — AHoppy melds Mathematics2. AHoppy applies the dogma of Paper3. ... AHoppy splays his blue cards left. ... AHoppy draws Invention4.
Shigosei's turn 7 — Shigosei melds Compass3. Shigosei melds Canal Building2.
AHoppy's turn 8 — AHoppy applies the dogma of Paper3. ... AHoppy splays his green cards left. ... AHoppy draws Reformation4 and Printing Press4. AHoppy melds Invention4.
Shigosei's turn 8 — Shigosei applies the dogma of Construction2. ... demands are made of AHoppy. ... AHoppy transfers Reformation4 and Printing Press4 to Shigosei's hand. ... AHoppy draws Philosophy2. Shigosei melds Printing Press4.
AHoppy's turn 9 — AHoppy applies the dogma of Invention4. ... AHoppy splays his green cards right. ... AHoppy draws and scores Gunpowder4. AHoppy achieves age 2 – Classical (Fermenting2)!
Shigosei's turn 9 — Shigosei draws Perspective4. Shigosei draws Navigation4.
AHoppy's turn 10 — AHoppy draws Colonialism4. AHoppy applies the dogma of Mathematics2. ... AHoppy returns Colonialism4. ... AHoppy draws and melds Chemistry5.
Shigosei's turn 10 — Shigosei draws Enterprise4. Shigosei applies the dogma of Canal Building2. ... Shigosei transfers Reformation4, Perspective4, Navigation4, and Enterprise4 from her hand to her score pile. ... Shigosei transfers nothing from her score pile to her hand.
AHoppy's turn 11 — AHoppy applies the dogma of Chemistry5. ... AHoppy splays his blue cards right. ... AHoppy draws and scores Canning6. ... AHoppy returns Pottery1 from AHoppy's score pile. AHoppy achieves age 3 – Medieval (Engineering3)!
Shigosei's turn 11 — Shigosei applies the dogma of Canal Building2. ... Shigosei transfers Agriculture1 from her hand to her score pile. ... Shigosei transfers Reformation4, Perspective4, Navigation4, and Enterprise4 from her score pile to her hand. Shigosei melds Reformation4.
AHoppy's turn 12 — AHoppy draws Societies5. AHoppy melds Philosophy2.
Shigosei's turn 12 — Shigosei applies the dogma of Printing Press4. ... effects are shared with AHoppy. ... AHoppy returns Masonry1 from AHoppy's score pile. ... AHoppy draws Anatomy4. ... Shigosei returns Agriculture1 from Shigosei's score pile. ... Shigosei draws Vaccination6. ... Shigosei splays her blue cards right. ... Shigosei draws Colonialism4 as a sharing bonus. Shigosei melds Vaccination6.
AHoppy's turn 13 — AHoppy applies the dogma of Philosophy2. ... AHoppy splays his purple cards left. ... AHoppy scores Societies5. AHoppy achieves age 4 – Renaissance (Experimentation4)!
Shigosei's turn 13 — Shigosei applies the dogma of Vaccination6. ... demands are made of AHoppy. ... AHoppy returns Metalworking1, The Wheel1, and Sailing1 from AHoppy's score pile. ... AHoppy draws and melds Atomic Theory6. ... Shigosei draws and melds Evolution7. Shigosei applies the dogma of Vaccination6. ... demands are made of AHoppy. ... AHoppy returns Road Building2 from AHoppy's score pile. ... AHoppy draws and melds Encyclopedia6. ... Shigosei draws and melds Lighting7.
AHoppy's turn 14 — AHoppy applies the dogma of Encyclopedia6. ... AHoppy melds Canning6 from his score pile. AHoppy applies the dogma of Canning6. ... AHoppy draws and tucks Machine Tools6. ... AHoppy scores Encyclopedia6, Philosophy2, and Archery1 from his board.
Shigosei's turn 14 — Shigosei applies the dogma of Vaccination6. ... demands are made of AHoppy. ... AHoppy returns Archery1 from AHoppy's score pile. ... AHoppy draws and melds Industrialization6. ... Shigosei draws and melds Electricity7. Shigosei applies the dogma of Vaccination6. ... demands are made of AHoppy. ... AHoppy returns Philosophy2 from AHoppy's score pile. ... AHoppy draws and melds Classification6. ... Shigosei draws and melds Sanitation7.
AHoppy's turn 15 — AHoppy applies the dogma of Industrialization6. ... AHoppy draws and tucks Democracy6 and Metric System6. ... AHoppy splays his red cards right. AHoppy applies the dogma of Industrialization6. ... AHoppy draws and tucks Bicycle7, Explosives7, Publications7, and Railroad7. ... AHoppy achieves Monument! ... AHoppy splays his purple cards right.
Shigosei's turn 15 — Shigosei applies the dogma of Electricity7. ... effects are shared with AHoppy. ... AHoppy returns Atomic Theory6, Code of Laws1, and Classification6. ... AHoppy draws Corporations8, Socialism8, and Skyscrapers8. ... Shigosei returns Lighting7, Evolution7, Sanitation7, and Construction2. ... Shigosei draws Flight8, Empiricism8, Antibiotics8, and Quantum Theory8. ... Shigosei draws Combustion7 as a sharing bonus. Shigosei applies the dogma of Vaccination6. ... demands are made of AHoppy. ... AHoppy returns Gunpowder4 from AHoppy's score pile. ... AHoppy draws and melds Atomic Theory6. ... Shigosei draws and melds Lighting7.
AHoppy's turn 16 — AHoppy melds Skyscrapers8. AHoppy applies the dogma of Skyscrapers8. ... demands are made of Shigosei. ... Shigosei transfers Lighting7 from her board to AHoppy's board. ... Shigosei scores Reformation4. ... Shigosei returns Mysticism1 from Shigosei's board.
Shigosei's turn 16 — Shigosei applies the dogma of Electricity7. ... effects are shared with AHoppy. ... AHoppy returns Atomic Theory6 and Lighting7. ... AHoppy draws Mobility8 and Mass Media8. ... Shigosei returns Printing Press4 and Oars1. ... Shigosei draws Computers9 and Suburbia9. ... Shigosei draws Evolution7 as a sharing bonus. Shigosei melds Empiricism8.
AHoppy's turn 17 — AHoppy melds Corporations8. AHoppy applies the dogma of Corporations8. ... demands are made of Shigosei. ... Shigosei transfers Vaccination6 from her board to AHoppy's score pile. ... Shigosei draws and melds Fission9. ... AHoppy draws and melds Genetics9.
Shigosei's turn 17 — Shigosei applies the dogma of Fission9. ... demands are made of AHoppy. ... AHoppy draws Globalization10. ... Shigosei returns Skyscrapers8 from AHoppy's board. Shigosei applies the dogma of Fission9. ... demands are made of AHoppy. ... AHoppy draws Miniaturization10. ... All hands, boards, and score piles are removed from the game.
AHoppy's turn 18 — AHoppy draws Pottery1. AHoppy draws Masonry1.
Shigosei's turn 18 — Shigosei draws Agriculture1. Shigosei melds Agriculture1.
AHoppy's turn 19 — AHoppy draws Metalworking1. AHoppy melds Metalworking1.
Shigosei's turn 19 — Shigosei draws The Wheel1. Shigosei melds The Wheel1.
AHoppy's turn 20 — AHoppy draws Sailing1. AHoppy melds Sailing1.
Shigosei's turn 20 — Shigosei draws Archery1. Shigosei melds Archery1.
AHoppy's turn 21 — AHoppy applies the dogma of Sailing1. ... AHoppy draws and melds Code of Laws1. AHoppy applies the dogma of Sailing1. ... AHoppy draws and melds Mysticism1.
Shigosei's turn 21 — Shigosei draws Oars1. Shigosei draws Monotheism2.
AHoppy's turn 22 — AHoppy applies the dogma of Mysticism1. ... AHoppy draws and melds Mapmaking2. ... AHoppy draws Road Building2. AHoppy melds Road Building2.
Shigosei's turn 22 — Shigosei draws Philosophy2. Shigosei draws Construction2.
AHoppy's turn 23 — AHoppy applies the dogma of Road Building2. ... AHoppy melds Pottery1 and Masonry1. ... AHoppy transfers Road Building2 from his board to Shigosei's board. ... AHoppy transfers The Wheel1 from Shigosei's board to his board. AHoppy applies the dogma of The Wheel1. ... AHoppy draws Feudalism3 and Alchemy3.
Shigosei's turn 23 — Shigosei applies the dogma of Road Building2. ... effects are shared with AHoppy. ... AHoppy melds Alchemy3. ... Shigosei melds Monotheism2 and Oars1. ... Shigosei transfers Oars1 from her board to AHoppy's board. ... Shigosei transfers The Wheel1 from AHoppy's board to her board. ... Shigosei draws Education3 as a sharing bonus. Shigosei applies the dogma of Agriculture1. ... Shigosei returns Construction2. ... Shigosei draws and scores Medicine3.
AHoppy's turn 24 — AHoppy applies the dogma of Alchemy3. ... AHoppy draws Gunpowder4, Printing Press4, and Banking5. ... AHoppy returns Feudalism3, Gunpowder4, Printing Press4, and Banking5. ... AHoppy melds nothing. AHoppy applies the dogma of Alchemy3. ... AHoppy draws Gunpowder4, Printing Press4, and Physics5. ... AHoppy returns Printing Press4, Physics5, and Gunpowder4. ... AHoppy melds nothing.
Shigosei's turn 24 — Shigosei applies the dogma of Agriculture1. ... Shigosei returns Education3. ... Shigosei draws and scores Printing Press4. Shigosei draws Construction2.
AHoppy's turn 25 — AHoppy applies the dogma of Mysticism1. ... AHoppy draws and melds Machinery3. ... AHoppy draws Translation3. AHoppy applies the dogma of Mysticism1. ... effects are shared with Shigosei. ... Shigosei draws and melds Optics3. ... Shigosei draws Feudalism3. ... AHoppy draws and melds Education3. ... AHoppy draws Gunpowder4. ... AHoppy draws The Pirate Code5 as a sharing bonus.
Shigosei's turn 25 — Shigosei melds Construction2. Shigosei applies the dogma of Monotheism2. ... demands are made of AHoppy. ... AHoppy transfers Alchemy3 to Shigosei's score pile. ... AHoppy transfers Alchemy3 from his board to Shigosei's score pile. ... AHoppy draws and tucks Measurement5. ... Shigosei draws and tucks Statistics5.
AHoppy's turn 26 — AHoppy draws Astronomy5. AHoppy melds Astronomy5.
Shigosei's turn 26 — Shigosei applies the dogma of Monotheism2. ... demands are made of AHoppy. ... AHoppy transfers Pottery1 to Shigosei's score pile. ... AHoppy transfers Pottery1 from his board to Shigosei's score pile. ... AHoppy draws and tucks Steam Engine5. ... Shigosei draws and tucks Banking5. Shigosei melds Philosophy2.
AHoppy's turn 27 — AHoppy draws Physics5. AHoppy draws Classification6.
Shigosei's turn 27 — Shigosei applies the dogma of The Wheel1. ... Shigosei draws Atomic Theory6 and Sanitation7. Shigosei melds Sanitation7.
AHoppy's turn 28 — AHoppy draws Lighting7. AHoppy draws Skyscrapers8.
Shigosei's turn 28 — Shigosei applies the dogma of Sanitation7. ... demands are made of AHoppy. ... AHoppy transfers Skyscrapers8 and Lighting7 to Shigosei's hand. ... AHoppy transfers Feudalism3 from Shigosei's hand to his hand. Shigosei melds Lighting7.
AHoppy's turn 29 — AHoppy draws Composites9. AHoppy draws Services9.
Shigosei's turn 29 — Shigosei applies the dogma of Lighting7. ... Shigosei tucks Atomic Theory6 and Skyscrapers8. ... Shigosei draws and scores Specialization9 and Collaboration9. Shigosei achieves age 5 – Exploration (Coal5)!
AHoppy's turn 30 — AHoppy melds Gunpowder4. AHoppy applies the dogma of Gunpowder4. ... demands are made of Shigosei. ... Shigosei transfers Construction2 from her board to AHoppy's score pile. ... AHoppy draws and scores Ecology9.
Shigosei's turn 30 — Shigosei applies the dogma of Sanitation7. ... demands are made of AHoppy. ... AHoppy transfers Composites9 and Services9 to Shigosei's hand. ... AHoppy transfers nothing from Shigosei's hand to his hand. Shigosei applies the dogma of Lighting7. ... Shigosei tucks Services9. ... Shigosei draws and scores A.I.10.
AHoppy's turn 31 — AHoppy applies the dogma of Gunpowder4. ... demands are made of Shigosei. ... Shigosei transfers The Wheel1 from her board to AHoppy's score pile. ... AHoppy draws and scores Stem Cells10. AHoppy draws The Internet10.
Shigosei's turn 31 — Shigosei achieves age 6 – Enlightenment (Emancipation6)! Shigosei applies the dogma of Lighting7. ... Shigosei tucks Composites9. ... Shigosei draws and scores Self Service10.
AHoppy's turn 32 — AHoppy melds The Internet10. AHoppy applies the dogma of The Internet10. ... AHoppy splays his green cards up. ... AHoppy draws and scores Software10. ... AHoppy draws and melds Bioengineering10.
Shigosei's turn 32 — Shigosei applies the dogma of Sanitation7. ... demands are made of AHoppy. ... AHoppy transfers Classification6 and The Pirate Code5 to Shigosei's hand. ... AHoppy transfers nothing from Shigosei's hand to his hand. Shigosei applies the dogma of Lighting7. ... Shigosei tucks Classification6 and The Pirate Code5. ... Shigosei draws and scores Robotics10 and Databases10.
AHoppy's turn 33 — AHoppy applies the dogma of Bioengineering10. ... AHoppy transfers Sanitation7 from Shigosei's board to his score pile. AHoppy achieves age 7 – Romance (Refrigeration7)! AHoppy wins by achievements!