RelaxTree wins by score! RelaxTree: initial hand: The Wheel1 and Flute1 achievement(s): Supremacy Monument score: (108)7 9 10 10 10 10 10 10 10 10 10
Tran Huang Dao3 Road Building2 Metalworking1 Archery1 Amina Sukhera4 Colonialism4 Optics3
Reformation4 Code of Laws1 Mysticism1 Flute1 City States1 Feudalism3 Education3 Enterprise4
Suburbia9 Fermenting2 Masonry1 Machinery3 Soap1 Anatomy4 Agriculture1 Canal Building2 Perspective4
Pottery1 Tools1 Calendar2 Mathematics2 Writing1 Huang Di1 Translation3 Printing Press4
Clothing1 The Wheel1 Currency2 Hatshepsut1 Paper3 Navigation4 11
24
8
15
6
0
teasel: initial hand: Agriculture1 and Ice Skates1 achievement(s): Trade Empire 1 – Prehistory 2 – Classical 3 – Medieval score: (26) 3 3 3 7 10
Machine Tools6 Liquid Fire3 Katana3 Construction2 Philosophy2
Barometer4 Chopsticks1
Slide Rule4 Magnifying Glass3 Perfume1 Ruler1 Dice1
Sergey Brin10 Ptolemy2 Ice Skates1 2
3
7
3
3
2
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Game log RelaxTree melds Flute1 and goes first. teasel melds Ice Skates1.
— RelaxTree's turn 1 — RelaxTree melds The Wheel1.
— teasel's turn 1 — teasel draws Plumbing1. teasel applies the dogma of Ice Skates1. ... teasel returns Agriculture1 and Plumbing1. ... teasel draws and melds Mapmaking2 and Philosophy2. ... teasel returns Mapmaking2 from teasel's board.
— RelaxTree's turn 2 — RelaxTree applies the dogma of Flute1. ...effects are shared with teasel. ...
demands are made of no one. ... teasel draws Domestication1. ... RelaxTree draws Masonry1. ... RelaxTree draws Huang Di1 as a sharing bonus. RelaxTree applies the dogma of Flute1. ...
effects are shared with teasel. ...
demands are made of no one. ... teasel draws Perfume1. ... teasel draws Oars1. ... RelaxTree draws Soap1. ... RelaxTree draws Writing1. ... RelaxTree draws Hatshepsut1 as a sharing bonus.
— teasel's turn 2 — teasel melds Perfume1. teasel applies the dogma of Perfume1. ...effects are shared with RelaxTree. ... RelaxTree draws and tucks Metalworking1. ... teasel draws and tucks Ruler1. ...
demands are made of no one. ... teasel draws Ptolemy2 as a sharing bonus.
— RelaxTree's turn 3 — RelaxTree applies the dogma of The Wheel1. ... RelaxTree draws Mysticism1 and Tools1. RelaxTree applies the dogma of The Wheel1. ... RelaxTree draws Code of Laws1 and Pottery1.
— teasel's turn 3 — teasel applies the dogma of Perfume1. ...effects are shared with RelaxTree. ... RelaxTree draws and tucks City States1. ... teasel draws and tucks Dice1. ...
demands are made of no one. ... teasel draws Bi Sheng2 as a sharing bonus. teasel applies the dogma of Perfume1. ...
effects are shared with RelaxTree. ... RelaxTree draws and tucks Archery1. ... teasel draws and tucks Chopsticks1. ...
demands are made of no one. ... teasel draws Confucius2 as a sharing bonus.
— RelaxTree's turn 4 — RelaxTree applies the dogma of The Wheel1. ... RelaxTree draws Clothing1 and Agriculture1. RelaxTree applies the dogma of The Wheel1. ... RelaxTree draws Calendar2 and Road Building2.
— teasel's turn 4 — teasel melds Ptolemy2. teasel issues a Trade decree. ... teasel removes from the game Domestication1, Bi Sheng2, Oars1, and Confucius2. ... teasel achieves Trade! ... teasel draws and foreshadows Compass3, Engineering3, and Medicine3.
— RelaxTree's turn 5 — RelaxTree applies the dogma of The Wheel1. ... RelaxTree draws Mathematics2 and Currency2. RelaxTree applies the dogma of The Wheel1. ... RelaxTree draws Fermenting2 and Canal Building2.
— teasel's turn 5 — teasel inspires green. ... teasel draws and melds Construction2. ... teasel draws Mapmaking2. teasel applies the dogma of Construction2. ...demands are made of no one. ...
effects are shared with RelaxTree. ... teasel achieves Empire!
— RelaxTree's turn 6 — RelaxTree melds Masonry1. RelaxTree applies the dogma of Masonry1. ... RelaxTree melds Mysticism1. ... ... RelaxTree achieves Supremacy! ... RelaxTree melds Tools1, Fermenting2, and Road Building2. ... RelaxTree achieves Monument!
— teasel's turn 6 — teasel inspires green. ... teasel draws and melds Magnifying Glass3. ... teasel draws Sandpaper3. teasel applies the dogma of Philosophy2. ... teasel splays their blue cards left. ... teasel scores Sandpaper3.
— RelaxTree's turn 7 — RelaxTree applies the dogma of Road Building2. ... RelaxTree melds Clothing1 and Code of Laws1. ... RelaxTree doesn't transfer Road Building2. RelaxTree applies the dogma of Code of Laws1. ...effects are shared with teasel. ... teasel tucks nothing. ... RelaxTree tucks Currency2. ... RelaxTree splays their green cards left.
— teasel's turn 7 — teasel achieves age 1 – Prehistory (Sailing1)! ... RelaxTree draws Tran Huang Dao3. teasel inspires green. ... teasel draws and melds Katana3. ... teasel draws Sunglasses3.
— RelaxTree's turn 8 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Feudalism3 and Paper3. RelaxTree applies the dogma of Code of Laws1. ... RelaxTree tucks Feudalism3. ... RelaxTree splays their purple cards left.
— teasel's turn 8 — teasel applies the dogma of Philosophy2. ... teasel splays their green cards left. ... teasel scores Sunglasses3. teasel inspires green. ... teasel draws and melds Liquid Fire3. ... teasel draws Almanac3.
— RelaxTree's turn 9 — RelaxTree applies the dogma of Road Building2. ... RelaxTree melds Pottery1 and Tran Huang Dao3. ... RelaxTree doesn't transfer Tran Huang Dao3. RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Optics3, Translation3, Education3, Machinery3, and Printing Press4.
— teasel's turn 9 — teasel applies the dogma of Philosophy2. ... teasel splays their red cards left. ... teasel scores Almanac3. teasel achieves age 2 – Classical (Monotheism2)! ... RelaxTree draws Amina Sukhera4.
— RelaxTree's turn 10 — RelaxTree applies the dogma of Code of Laws1. ... RelaxTree splays their blue cards left. ... RelaxTree tucks Amina Sukhera4. ... RelaxTree splays their red cards left. RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Colonialism4, Reformation4, Enterprise4, Navigation4, Anatomy4, and Perspective4.
— teasel's turn 10 — teasel inspires green. ... teasel draws and melds Slide Rule4. ... teasel draws Barometer4. teasel melds Barometer4.
— RelaxTree's turn 11 — RelaxTree melds Reformation4. RelaxTree applies the dogma of Reformation4. ... RelaxTree splays their yellow cards left. ... RelaxTree tucks Colonialism4, Machinery3, Soap1, Anatomy4, Calendar2, Mathematics2, Writing1, and Education3. ... RelaxTree splays their yellow cards right.
— teasel's turn 11 — teasel applies the dogma of Slide Rule4. ... teasel draws Shuriken4. ... teasel draws Invention4. ... teasel returns Mapmaking2. ... teasel splays their yellow cards right. ... teasel draws Machine Tools6. teasel melds Machine Tools6.
— RelaxTree's turn 12 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Chaturanga2, Mapmaking2, Gunpowder4, Banking5, The Pirate Code5, Coal5, Societies5, Physics5, Astronomy5, Steam Engine5, and Statistics5. RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Measurement5, Classification6, Encyclopedia6, Democracy6, Emancipation6, Metric System6, Atomic Theory6, Canning6, Industrialization6, Publications7, and Electricity7.
— teasel's turn 12 — teasel applies the dogma of Machine Tools6. ...effects are shared with RelaxTree. ... RelaxTree draws and scores Explosives7. ... teasel draws and scores Sanitation7. ... teasel draws John Ericsson7 as a sharing bonus. teasel achieves age 3 – Medieval (Alchemy3)! ... RelaxTree draws Alfred Nobel7.
— RelaxTree's turn 13 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Refrigeration7, Combustion7, Evolution7, Bicycle7, Railroad7, Rocketry8, Empiricism8, Corporations8, Quantum Theory8, Antibiotics8, and Socialism8. RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Flight8, Mobility8, Skyscrapers8, Services9, Specialization9, Composites9, Genetics9, Fission9, Satellites9, Suburbia9, and Ecology9.
— teasel's turn 13 — teasel applies the dogma of Machine Tools6. ...effects are shared with RelaxTree. ... RelaxTree draws and scores Collaboration9. ... teasel draws and scores The Internet10. ... teasel draws Sergey Brin10 as a sharing bonus. teasel melds Sergey Brin10.
— RelaxTree's turn 14 — RelaxTree melds Suburbia9. RelaxTree applies the dogma of Suburbia9. ... RelaxTree tucks Huang Di1, Hatshepsut1, Agriculture1, Canal Building2, Paper3, Optics3, Translation3, Printing Press4, Enterprise4, Navigation4, and Perspective4. ... RelaxTree draws and scores Robotics10, Globalization10, Stem Cells10, Bioengineering10, Software10, Miniaturization10, Self Service10, Databases10, and A.I.10. ... RelaxTree attempts to draw a card above 10. RelaxTree wins by score!