RelaxTree wins by achievements! jayro: initial hand: Pottery1 and Chopsticks1 achievement(s): 1 – Prehistory 1 – Prehistory 2 – Classical 3 – Medieval 6 – Enlightenment score: (33)![]()
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4 5 3 4 1 1 1 1 Steamboat6
Typewriter7 Magnifying Glass3 Calendar2
Elevator7 Dentures6 Chopsticks1
Ice Cream7 Kaleidoscope6 Education3 Chaturanga2 Philosophy2 Flute1 Indian Clubs6 Shrapnel6 0
4
6
5
4
1
RelaxTree: initial hand: Mysticism1 and Comb1 achievement(s): Monument 4 – Renaissance 5 – Exploration History Heritage Supremacy Empire Universe + 1 score: (21)
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2 8 Hedy Lamarr9 Hot Air Balloon6
Photography7 Printing Press4 Alchemy3 Mathematics2 Writing1 Experimentation4 X-Ray8 Refrigeration7 Vaccination6 Rhazes3 Agriculture1 Pencil4 Barometer4 Perspective4 Air Conditioner8 Tractor8 Rock9 Emperor Meiji7 Enterprise4 Mysticism1 Toilet4 Reformation4 Television8 Crossword8
Robert E. Lee7 Rubber7 Road Building2 Saladin3 Metalworking1 Colonialism4 Gunpowder4 Shivaji5 Bandage8 5
9
6
2
7
2
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Game log jayro melds Chopsticks1 and goes first. RelaxTree melds Mysticism1.
— jayro's turn 1 — jayro applies the dogma of Chopsticks1. ... jayro draws Flute1. ... jayro transfers the bottom 1 to the available achievements.
— RelaxTree's turn 1 — RelaxTree draws Metalworking1. RelaxTree draws Archery1.
— jayro's turn 2 — jayro melds Flute1. jayro applies the dogma of Flute1. ...demands are made of RelaxTree. ... RelaxTree returns nothing. ... jayro draws Ice Skates1.
— RelaxTree's turn 2 — RelaxTree melds Metalworking1. RelaxTree applies the dogma of Metalworking1. ... RelaxTree draws Agriculture1.
— jayro's turn 3 — jayro melds Ice Skates1. jayro draws Puppet1.
— RelaxTree's turn 3 — RelaxTree applies the dogma of Metalworking1. ... RelaxTree draws Code of Laws1. RelaxTree applies the dogma of Metalworking1. ... RelaxTree draws and scores Masonry1, City States1, and Domestication1. ... RelaxTree draws Writing1.
— jayro's turn 4 — jayro applies the dogma of Chopsticks1. ... jayro draws Tools1. ... jayro doesn't transfer the bottom 1 to the available achievements. jayro applies the dogma of Ice Skates1. ... jayro returns Pottery1, Puppet1, and Tools1. ... jayro draws and melds Canal Building2, Calendar2, and Road Building2. ... jayro returns Canal Building2 from jayro's board.
— RelaxTree's turn 4 — RelaxTree melds Writing1. RelaxTree applies the dogma of Writing1. ... RelaxTree draws Mathematics2.
— jayro's turn 5 — jayro draws Monotheism2. jayro draws Chaturanga2.
— RelaxTree's turn 5 — RelaxTree applies the dogma of Writing1. ... RelaxTree draws Currency2. RelaxTree melds Agriculture1.
— jayro's turn 6 — jayro draws Philosophy2. jayro melds Philosophy2.
— RelaxTree's turn 6 — RelaxTree melds Currency2. RelaxTree applies the dogma of Writing1. ...effects are shared with jayro. ... jayro draws Construction2. ... RelaxTree draws Mapmaking2. ... RelaxTree draws Cai Lun2 as a sharing bonus.
— jayro's turn 7 — jayro applies the dogma of Philosophy2. ... jayro splays their purple cards left. ... jayro scores Monotheism2. jayro melds Chaturanga2.
— RelaxTree's turn 7 — RelaxTree melds Mathematics2. RelaxTree applies the dogma of Mathematics2. ...effects are shared with jayro. ... jayro returns Construction2. ... jayro draws and melds Education3. ... RelaxTree returns Mapmaking2. ... RelaxTree draws and melds Alchemy3. ... RelaxTree draws Saladin3 as a sharing bonus.
— jayro's turn 8 — jayro applies the dogma of Calendar2. ...effects are shared with RelaxTree. ... RelaxTree does nothing. ... jayro draws Medicine3 and Homing Pigeons3. jayro melds Homing Pigeons3.
— RelaxTree's turn 8 — RelaxTree melds Saladin3. RelaxTree applies the dogma of Saladin3. ... RelaxTree would score Road Building2, triggering the karma of Saladin3. ... ... RelaxTree melds Road Building2. ... ... RelaxTree splays their red cards left.
— jayro's turn 9 — jayro achieves age 1 – Prehistory (Sailing1)! ... RelaxTree draws Rhazes3. jayro draws Magnifying Glass3.
— RelaxTree's turn 9 — RelaxTree applies the dogma of Road Building2. ... RelaxTree melds Comb1 and Rhazes3. ... RelaxTree doesn't transfer Road Building2. RelaxTree applies the dogma of Alchemy3. ... RelaxTree draws Pencil4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Pencil4. ... RelaxTree draws Toilet4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Toilet4. ... RelaxTree draws Barometer4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Barometer4. ... RelaxTree draws Shuriken4. ... RelaxTree returns Archery1, Code of Laws1, Cai Lun2, and Shuriken4. ... RelaxTree melds nothing.
— jayro's turn 10 — jayro melds Magnifying Glass3. jayro applies the dogma of Magnifying Glass3. ... jayro draws Telescope4. ... jayro returns Medicine3. ... jayro returns nothing. ... jayro splays their blue cards left.
— RelaxTree's turn 10 — RelaxTree applies the dogma of Alchemy3. ... RelaxTree draws Reformation4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Reformation4. ... RelaxTree draws Colonialism4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Colonialism4. ... RelaxTree draws Gunpowder4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Gunpowder4. ... RelaxTree draws Invention4. ... RelaxTree returns Invention4. ... RelaxTree melds nothing. RelaxTree applies the dogma of Alchemy3. ... RelaxTree draws Experimentation4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Experimentation4. ... RelaxTree draws Navigation4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Navigation4. ... RelaxTree draws Perspective4. ... RelaxTree would draw a 4, triggering the karma of Rhazes3. ... ... RelaxTree tucks Perspective4. ... ... RelaxTree achieves Monument! ... RelaxTree draws Enterprise4. ... RelaxTree melds Enterprise4. ... RelaxTree scores nothing.
— jayro's turn 11 — jayro applies the dogma of Magnifying Glass3. ... jayro draws Printing Press4. ... jayro returns Telescope4. ... jayro returns nothing. jayro melds Printing Press4.
— RelaxTree's turn 11 — RelaxTree applies the dogma of Enterprise4. ...demands are made of jayro. ... jayro transfers Printing Press4 from their board to RelaxTree's board. ... jayro draws and melds Invention4. ... RelaxTree splays their green cards right. RelaxTree applies the dogma of Printing Press4. ...
effects are shared with jayro. ... jayro returns Monotheism2 from jayro's score pile. ... jayro draws Measurement5. ... RelaxTree returns Masonry1 from RelaxTree's score pile. ... RelaxTree draws Vaccination6. ... jayro splays their blue cards right. ... RelaxTree splays their blue cards right. ... RelaxTree draws Shivaji5 as a sharing bonus.
— jayro's turn 12 — jayro applies the dogma of Invention4. ... jayro splays their purple cards right. ... jayro draws and scores Coke5. jayro achieves age 1 – Prehistory (Clothing1)! ... RelaxTree would draw a 5, triggering the karma of Rhazes3. ... ... RelaxTree tucks Shivaji5. ... RelaxTree draws S. de Champlain5.
— RelaxTree's turn 12 — RelaxTree melds Vaccination6. RelaxTree applies the dogma of Vaccination6. ...demands are made of jayro. ... jayro returns Coke5 from jayro's score pile. ... jayro draws and melds Dentures6. ... RelaxTree draws and melds Photography7.
— jayro's turn 13 — jayro draws Kaleidoscope6. jayro melds Kaleidoscope6.
— RelaxTree's turn 13 — RelaxTree draws Rubber7. RelaxTree draws Explosives7.
— jayro's turn 14 — jayro applies the dogma of Kaleidoscope6. ... jayro draws and melds Elevator7. ... jayro splays their yellow cards right. jayro achieves age 2 – Classical (Fermenting2)! ... RelaxTree draws Emperor Meiji7.
— RelaxTree's turn 14 — RelaxTree applies the dogma of Road Building2. ... RelaxTree melds Rubber7 and Emperor Meiji7. ... RelaxTree doesn't transfer Rubber7. RelaxTree applies the dogma of Rubber7. ... RelaxTree draws and tucks Air Conditioner8 and Television8. ... RelaxTree scores Comb1 from their board. ... RelaxTree splays their red cards up.
— jayro's turn 15 — jayro applies the dogma of Elevator7. ...effects are shared with RelaxTree. ... RelaxTree draws and tucks Hot Air Balloon6. ... jayro draws and tucks Shrapnel6. ... RelaxTree scores Currency2 from their board. ... jayro scores Invention4 from their board. ... You choose the value 2. ... You choose the value 4. ... jayro draws Charles Darwin7 as a sharing bonus. jayro achieves age 3 – Medieval (Feudalism3)! ... RelaxTree draws Robert E. Lee7.
— RelaxTree's turn 15 — RelaxTree applies the dogma of Rubber7. ... RelaxTree scores nothing. ... RelaxTree draws and tucks Bandage8 and X-Ray8. ... RelaxTree scores Navigation4 from their board. RelaxTree inspires purple. ... RelaxTree draws and foreshadows Rock9. ... RelaxTree draws Refrigeration7.
— jayro's turn 16 — jayro melds Measurement5. jayro applies the dogma of Kaleidoscope6. ... jayro draws and melds Typewriter7.
— RelaxTree's turn 16 — RelaxTree inspires purple. ... RelaxTree draws and foreshadows Skyscrapers8. ... RelaxTree draws Electricity7. RelaxTree melds Rock9. ... RelaxTree melds Skyscrapers8 from their forecast.
— jayro's turn 17 — jayro applies the dogma of Kaleidoscope6. ... jayro draws and melds Ice Cream7. jayro applies the dogma of Ice Cream7. ...effects are shared with RelaxTree. ... RelaxTree scores Skyscrapers8 from their board. ... jayro scores Measurement5 from their board. ...
demands are made of no one. ... RelaxTree doesn't transfer the bottom 9 to the available achievements. ... jayro transfers the bottom 6 to the available achievements. ... jayro draws Rowland Hill7 as a sharing bonus.
— RelaxTree's turn 17 — RelaxTree achieves age 4 – Renaissance (Anatomy4)! ... jayro draws Queen Victoria7. RelaxTree achieves age 5 – Exploration (Societies5)! ... jayro draws James Clerk Maxwell7.
— jayro's turn 18 — jayro applies the dogma of Elevator7. ... jayro draws and tucks Indian Clubs6. ... jayro scores Homing Pigeons3 from their board. ... You choose the value 4. ... jayro transfers Navigation4 from RelaxTree's score pile to their score pile. jayro applies the dogma of Elevator7. ... jayro draws and tucks Steamboat6. ... jayro scores Ice Skates1 from their board. ... You choose the value 1. ... jayro transfers City States1, Domestication1, and Comb1 from RelaxTree's score pile to their score pile.
— RelaxTree's turn 18 — RelaxTree melds Robert E. Lee7. ... RelaxTree achieves History! RelaxTree applies the dogma of Robert E. Lee7. ... RelaxTree melds Refrigeration7. ... RelaxTree scores nothing. ... RelaxTree draws and tucks Crossword8 and Tractor8. ... RelaxTree transfers Ice Cream7 from jayro's board to jayro's board.
— jayro's turn 19 — jayro applies the dogma of Steamboat6. ...demands are made of RelaxTree. ... RelaxTree draws Bifocals6. ... RelaxTree transfers S. de Champlain5, Explosives7, Electricity7, and Bifocals6 to jayro's hand. jayro achieves age 6 – Enlightenment (Metric System6)! ... RelaxTree draws Hedy Lamarr9.
— RelaxTree's turn 19 — RelaxTree melds Hedy Lamarr9. ... RelaxTree achieves Heritage, Supremacy, Empire, and Universe! RelaxTree wins by achievements!