ksasaki wins by achievements!
Captain_Frisk:
initial hand: City States1 and Puppet1
achievement(s): 1 – Prehistory War Monument Empire
score: (17)
4
Industrialization6 Coke5 Crossbow2 Octant5 Kobukson4 Colonialism4 Loom6 Shrapnel6 Shuriken4
Steam Engine5 Christopher Polhem5 Noodles1 Anatomy4 Morphine6 Canning6
Emancipation6 Societies5 Al-Kindi3 Murasaki Shikibu3 Chaturanga2 City States1 Toilet4 Kaleidoscope6 Saxophone7 Astronomy5
Quantum Theory8 Stethoscope6 Photography7
Classification6 Banking5 Comb1 Steamboat6 Hot Air Balloon6
3
3
9
13
15
3
ksasaki:
initial hand: Writing1 and Bangle1
achievement(s): History 8 – Modern 8 – Modern 8 – Modern 8 – Modern 8 – Modern 7 – Romance 7 – Romance
score: (12)
1 5
Explosives7 Construction2
Rowland Hill7 Pencil4 Stove5 Vaccination6 Statistics5
Encyclopedia6 Lightning Rod5 Typewriter7 Bifocals6 Alchemy3 Mathematics2 Writing1 Thermometer5 Atomic Theory6
Invention4 Electricity7 Metric System6
0
3
8
5
6
0
Game log
Captain_Frisk melds City States1 and goes first.
ksasaki melds Writing1.
— Captain_Frisk's turn 1 —
Captain_Frisk draws Archery1.
— ksasaki's turn 1 —
ksasaki applies the dogma of Writing1.
... ksasaki draws Construction2.
ksasaki melds Construction2.
— Captain_Frisk's turn 2 —
Captain_Frisk draws Oars1.
Captain_Frisk draws Agriculture1.
— ksasaki's turn 2 —
ksasaki applies the dogma of Construction2.
...
demands are made of Captain_Frisk.
... Captain_Frisk transfers Puppet1 and Oars1 to ksasaki's hand.
... Captain_Frisk draws Chaturanga2.
ksasaki applies the dogma of Construction2.
...
demands are made of Captain_Frisk.
... Captain_Frisk transfers Archery1 and Agriculture1 to ksasaki's hand.
... Captain_Frisk draws Calendar2.
— Captain_Frisk's turn 3 —
Captain_Frisk melds Chaturanga2.
Captain_Frisk applies the dogma of Chaturanga2.
... Captain_Frisk draws and foreshadows Ice Skates1.
— ksasaki's turn 3 —
ksasaki draws Mathematics2.
ksasaki melds Mathematics2.
— Captain_Frisk's turn 4 —
Captain_Frisk applies the dogma of Chaturanga2.
... Captain_Frisk draws and foreshadows Noodles1.
Captain_Frisk applies the dogma of Chaturanga2.
... Captain_Frisk draws and foreshadows Comb1.
— ksasaki's turn 4 —
ksasaki draws Road Building2.
ksasaki applies the dogma of Mathematics2.
... ksasaki returns Road Building2.
... ksasaki draws and melds Alchemy3.
— Captain_Frisk's turn 5 —
Captain_Frisk draws Crossbow2.
Captain_Frisk applies the dogma of Chaturanga2.
... Captain_Frisk melds Crossbow2.
... Captain_Frisk draws Katana3 and Feudalism3.
— ksasaki's turn 5 —
ksasaki applies the dogma of Alchemy3.
... ksasaki draws Colonialism4.
... ksasaki returns Bangle1, Puppet1, Oars1, Archery1, Agriculture1, and Colonialism4.
... ksasaki melds nothing.
ksasaki applies the dogma of Alchemy3.
... ksasaki draws Invention4.
... ksasaki melds Invention4.
... ksasaki scores nothing.
— Captain_Frisk's turn 6 —
Captain_Frisk melds Katana3.
... Captain_Frisk melds Noodles1 from his forecast.
... Captain_Frisk applies the dogma of Noodles1.
... ...
effects are shared with ksasaki.
... ... ksasaki draws and scores nothing.
... ... Captain_Frisk draws and scores nothing.
... ... ksasaki draws Mysticism1.
... ... Captain_Frisk draws Plumbing1.
... ... Captain_Frisk draws Al-Kindi3 as a sharing bonus.
Captain_Frisk applies the dogma of Noodles1.
...
effects are shared with ksasaki.
... ksasaki draws and scores nothing.
... Captain_Frisk draws and scores nothing.
... ksasaki draws Ruler1.
... Captain_Frisk draws Clothing1.
... Captain_Frisk draws Tran Huang Dao3 as a sharing bonus.
— ksasaki's turn 6 —
ksasaki melds Mysticism1.
ksasaki applies the dogma of Alchemy3.
... ksasaki draws Enterprise4 and Gunpowder4.
... ksasaki returns Enterprise4, Gunpowder4, and Ruler1.
... ksasaki melds nothing.
— Captain_Frisk's turn 7 —
Captain_Frisk applies the dogma of Noodles1.
...
effects are shared with ksasaki.
... ksasaki draws and scores nothing.
... Captain_Frisk draws and scores Fermenting2.
... ksasaki draws Masonry1.
... Captain_Frisk draws Pottery1.
... Captain_Frisk draws Murasaki Shikibu3 as a sharing bonus.
Captain_Frisk achieves age 1 – Prehistory (Code of Laws1)!
... ksasaki draws C. Columbus4.
— ksasaki's turn 7 —
ksasaki applies the dogma of Alchemy3.
... ksasaki draws Pencil4 and Reformation4.
... ksasaki melds Pencil4.
... ksasaki scores Masonry1.
ksasaki applies the dogma of Pencil4.
... ksasaki draws Seed Drill5.
... ksasaki returns C. Columbus4 and Reformation4.
... ksasaki draws Statistics5 and The Pirate Code5.
... ksasaki foreshadows Statistics5.
... ksasaki returns The Pirate Code5.
— Captain_Frisk's turn 8 —
Captain_Frisk applies the dogma of Chaturanga2.
... Captain_Frisk melds Murasaki Shikibu3.
... Captain_Frisk draws Experimentation4 and Navigation4.
Captain_Frisk melds Experimentation4.
... Captain_Frisk melds Comb1 from his forecast.
... Captain_Frisk applies the dogma of Comb1.
... ...
effects are shared with ksasaki.
... ... ksasaki chooses red.
... ... ksasaki draws Metalworking1, Sailing1, The Wheel1, and Tools1.
... ... ksasaki returns Sailing1, The Wheel1, and Tools1.
... ... Captain_Frisk chooses yellow.
... ... Captain_Frisk draws Domestication1, Oars1, Archery1, and Agriculture1.
... ... Captain_Frisk returns Oars1 and Archery1.
... ... Captain_Frisk draws Niccolo Machiavelli4 as a sharing bonus.
— ksasaki's turn 8 —
ksasaki applies the dogma of Pencil4.
...
effects are shared with Captain_Frisk.
... Captain_Frisk draws Measurement5.
... ksasaki draws Astronomy5.
... Captain_Frisk returns Navigation4.
... Captain_Frisk draws Steam Engine5.
... Captain_Frisk foreshadows Steam Engine5.
... ksasaki returns Metalworking1 and Seed Drill5.
... ksasaki draws Kaleidoscope6 and Canning6.
... ksasaki foreshadows Kaleidoscope6.
... ksasaki returns Canning6.
... ksasaki draws William Shakespeare4 as a sharing bonus.
ksasaki melds Astronomy5.
... ksasaki melds Statistics5 from his forecast.
... ksasaki applies the dogma of Statistics5.
... ...
demands are made of Captain_Frisk.
... ... Captain_Frisk transfers Fermenting2 from his score pile to his hand.
... ... ksasaki splays his yellow cards right.
— Captain_Frisk's turn 9 —
Captain_Frisk melds Al-Kindi3.
Captain_Frisk applies the dogma of Experimentation4.
...
effects are shared with ksasaki.
... ksasaki draws and melds Coke5.
... Captain_Frisk draws and melds Banking5.
... Captain_Frisk would draw a 5, triggering the karma of Al-Kindi3.
... ... Captain_Frisk draws Physics5 and Chemistry5.
... Captain_Frisk draws Christian Huygens5 as a sharing bonus.
— ksasaki's turn 9 —
ksasaki applies the dogma of Astronomy5.
... ksasaki draws and melds Bifocals6 and Hot Air Balloon6.
... ksasaki draws Shrapnel6.
ksasaki melds Shrapnel6.
... ksasaki melds Kaleidoscope6 from his forecast.
... ksasaki applies the dogma of Kaleidoscope6.
... ... ksasaki draws and melds Typewriter7.
... ... ksasaki splays his blue cards right.
— Captain_Frisk's turn 10 —
Captain_Frisk issues a War decree.
... Captain_Frisk removes from the game Calendar2, Feudalism3, Plumbing1, Clothing1, Tran Huang Dao3, Pottery1, Domestication1, Agriculture1, Niccolo Machiavelli4, Measurement5, Fermenting2, Physics5, Chemistry5, and Christian Huygens5.
... Captain_Frisk achieves War!
... You choose the value 6.
... Captain_Frisk returns Shrapnel6, Kaleidoscope6, and Hot Air Balloon6 from ksasaki's board.
Captain_Frisk applies the dogma of Experimentation4.
...
effects are shared with ksasaki.
... ksasaki draws and melds Lightning Rod5.
... Captain_Frisk draws and melds Societies5.
... Captain_Frisk draws Christopher Polhem5 as a sharing bonus.
— ksasaki's turn 10 —
ksasaki applies the dogma of Lightning Rod5.
... ksasaki draws and foreshadows Dentures6.
... ksasaki draws and tucks Stove5.
...
demands are made of Captain_Frisk.
... Captain_Frisk draws and tucks Octant5.
... Captain_Frisk returns Katana3 from Captain_Frisk's board.
... ksasaki draws and tucks Thermometer5.
... ksasaki returns nothing.
ksasaki applies the dogma of Astronomy5.
... ksasaki draws and melds Stethoscope6.
... ... ksasaki achieves History!
... ksasaki draws Morphine6.
— Captain_Frisk's turn 11 —
Captain_Frisk applies the dogma of Banking5.
...
demands are made of ksasaki.
... ksasaki transfers Coke5 from his board to Captain_Frisk's board.
... ksasaki draws and scores The Pirate Code5.
... Captain_Frisk splays his green cards right.
Captain_Frisk applies the dogma of Coke5.
... Captain_Frisk draws and tucks Kobukson4.
... Captain_Frisk draws and foreshadows Indian Clubs6.
— ksasaki's turn 11 —
ksasaki applies the dogma of Stethoscope6.
... ksasaki draws and foreshadows Encyclopedia6.
... ksasaki draws and tucks Vaccination6.
... ksasaki melds Morphine6.
... ksasaki draws Telegraph7.
ksasaki applies the dogma of Stethoscope6.
... ksasaki draws and foreshadows Lighting7.
... ksasaki draws and tucks Metric System6.
... ksasaki melds nothing.
... ksasaki draws Explosives7.
— Captain_Frisk's turn 12 —
Captain_Frisk melds Christopher Polhem5.
... Captain_Frisk melds Steam Engine5 from his forecast.
... Captain_Frisk applies the dogma of Steam Engine5.
... ... Captain_Frisk draws and tucks Anatomy4 and Perspective4.
... ... Captain_Frisk scores Perspective4 from his board.
Captain_Frisk applies the dogma of Coke5.
... Captain_Frisk draws and tucks Colonialism4.
... Captain_Frisk draws and melds Industrialization6 and Emancipation6.
... Captain_Frisk draws and foreshadows Democracy6.
— ksasaki's turn 12 —
ksasaki applies the dogma of Stethoscope6.
... ksasaki melds Metric System6 from his board.
... ksasaki draws and foreshadows Electricity7.
... ksasaki draws and tucks Atomic Theory6.
... ksasaki melds nothing.
... ksasaki draws Combustion7.
ksasaki melds Explosives7.
... ksasaki melds Electricity7 from his forecast.
... ksasaki applies the dogma of Electricity7.
... ...
effects are shared with Captain_Frisk.
... ... Captain_Frisk returns Experimentation4.
... ... Captain_Frisk draws Quantum Theory8.
... ... ksasaki returns Morphine6, Astronomy5, and Stethoscope6.
... ... ksasaki draws Socialism8, Corporations8, and Skyscrapers8.
... ... ksasaki draws Rowland Hill7 as a sharing bonus.
— Captain_Frisk's turn 13 —
Captain_Frisk applies the dogma of Emancipation6.
...
demands are made of no one.
...
effects are shared with ksasaki.
... Captain_Frisk splays his red cards right.
Captain_Frisk applies the dogma of Industrialization6.
... Captain_Frisk draws and tucks Toilet4.
... Captain_Frisk draws and tucks Steamboat6, Loom6, Shrapnel6, Kaleidoscope6, and Hot Air Balloon6.
... Captain_Frisk achieves Monument!
... Captain_Frisk splays his purple cards right.
— ksasaki's turn 13 —
ksasaki applies the dogma of Electricity7.
...
effects are shared with Captain_Frisk.
... Captain_Frisk returns nothing from Captain_Frisk's board.
... ksasaki returns Statistics5 and Mysticism1.
... ksasaki draws Rocketry8 and Mobility8.
ksasaki draws Sanitation7.
— Captain_Frisk's turn 14 —
Captain_Frisk applies the dogma of Industrialization6.
... Captain_Frisk draws and tucks Shuriken4.
... Captain_Frisk draws and tucks Morphine6, Stethoscope6, Classification6, Canning6, Saxophone7, and Photography7.
Captain_Frisk applies the dogma of Stethoscope6.
... Captain_Frisk melds Quantum Theory8.
... Captain_Frisk draws Evolution7 and Bandage8.
... Captain_Frisk splays his yellow cards right.
... Captain_Frisk achieves Empire!
— ksasaki's turn 14 —
ksasaki melds Rowland Hill7.
... ksasaki melds Encyclopedia6 from his forecast.
... ksasaki applies the dogma of Encyclopedia6.
... ...
effects are shared with Captain_Frisk.
... ... Captain_Frisk melds Classification6 from his board.
... ... ksasaki melds Invention4 from his board.
... ... Captain_Frisk draws and foreshadows Empiricism8.
... ... ksasaki draws and foreshadows Self Service10.
... ... Captain_Frisk draws and tucks Astronomy5.
... ... ksasaki draws and tucks Statistics5.
... ... Captain_Frisk melds nothing from his score pile.
... ... ksasaki melds nothing from his score pile.
... ... ksasaki draws George Stephenson7 as a sharing bonus.
ksasaki would claim age 2 – Classical, triggering the karma of Rowland Hill7.
... ksasaki returns William Shakespeare4, Telegraph7, and Combustion7.
... ksasaki achieves age 8 – Modern (Socialism8), age 8 – Modern (Corporations8), age 8 – Modern (Skyscrapers8), age 8 – Modern (Rocketry8), age 8 – Modern (Mobility8), age 7 – Romance (Sanitation7), and age 7 – Romance (George Stephenson7) from his hand!
ksasaki wins by achievements!