NinjaBus wins by score! NinjaBus: initial hand: Agriculture1 and Archery1 achievement(s): Empire Wonder War 6 – Enlightenment Monument score: (24)![]()
![]()
1 2 1 1 1 9
Anatomy4 Steam Engine5 Machinery3 Perspective4 Fermenting2 Agriculture1 Canning6 Refrigeration7 Antibiotics8 Ecology9 Globalization10 Stem Cells10
Encyclopedia6 Experimentation4 Carl Friedrich Gauss6 Alchemy3 Writing1 Atomic Theory6 Evolution7 Publications7 Quantum Theory8 Software10 Bioengineering10
Industrialization6 Napoleon Bonaparte6 Oars1 Gunpowder4 The Pirate Code5 Coal5 Saladin3 Construction2 Archery1 Combustion7 Explosives7 Mobility8 Robotics10 Miniaturization10
L. van Beethoven6 Democracy6 Enterprise4 Societies5 Astronomy5 Code of Laws1 Emancipation6 Lighting7 The Internet10 A.I.10
Classification6 Metric System6 The Wheel1 Invention4 Navigation4 Measurement5 Banking5 Paper3 Clothing1 Corporations8 Bicycle7 Mass Media8 Self Service10 Databases10 5
15
18
21
16
2
yaron: initial hand: Pottery1 and Domestication1 achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration score: (17) 2 2 3 2 1 1 6 Vaccination6 Sanitation7 Masonry1 Domestication1
Printing Press4 Mathematics2 Calendar2 Pottery1 Physics5 John von Neumann8 Flight8 Colonialism4 Metalworking1 Empiricism8 Education3 Satellites9 Electricity7 0
4
21
1
2
5
![]()
Game log NinjaBus melds Archery1 and goes first. yaron melds Domestication1.
— NinjaBus's turn 1 — NinjaBus draws Writing1.
— yaron's turn 1 — yaron applies the dogma of Domestication1. ...effects are shared with NinjaBus. ... NinjaBus melds Agriculture1. ... NinjaBus draws Clothing1. ... yaron melds Pottery1. ... yaron draws Oars1. ... yaron draws Sinuhe1 as a sharing bonus. yaron applies the dogma of Domestication1. ...
effects are shared with NinjaBus. ... NinjaBus melds Clothing1. ... NinjaBus draws Sailing1. ... yaron melds Sinuhe1. ... yaron draws Metalworking1. ... yaron draws Tigernmas1 as a sharing bonus.
— NinjaBus's turn 2 — NinjaBus applies the dogma of Clothing1. ...effects are shared with yaron. ... yaron melds Metalworking1. ... NinjaBus melds Writing1. ... yaron draws and scores The Wheel1. ... NinjaBus draws and scores Mysticism1. ... NinjaBus draws Daedalus1 as a sharing bonus. NinjaBus applies the dogma of Writing1. ... NinjaBus draws Construction2.
— yaron's turn 2 — yaron applies the dogma of Metalworking1. ... yaron draws Code of Laws1. yaron achieves age 1 – Prehistory (Tools1)! ... NinjaBus draws Ptahhotep1.
— NinjaBus's turn 3 — NinjaBus applies the dogma of Writing1. ... NinjaBus draws Canal Building2. NinjaBus applies the dogma of Writing1. ... NinjaBus draws Fermenting2.
— yaron's turn 3 — yaron applies the dogma of Metalworking1. ... yaron draws and scores City States1, Masonry1, Mapmaking2, and Road Building2. ... yaron draws Philosophy2. yaron applies the dogma of Metalworking1. ... yaron draws Calendar2.
— NinjaBus's turn 4 — NinjaBus applies the dogma of Clothing1. ...effects are shared with yaron. ... yaron melds nothing. ... NinjaBus melds Ptahhotep1. ... yaron has no unique colors. ... NinjaBus draws and scores Currency2. NinjaBus melds Fermenting2.
— yaron's turn 4 — yaron melds Calendar2. yaron achieves age 2 – Classical (Monotheism2)! ... NinjaBus draws Cai Lun2.
— NinjaBus's turn 5 — NinjaBus melds Construction2. NinjaBus applies the dogma of Construction2. ...demands are made of yaron. ... yaron transfers Oars1 and Code of Laws1 to NinjaBus's hand. ... yaron draws Mathematics2. ... NinjaBus achieves Empire!
— yaron's turn 5 — yaron applies the dogma of Calendar2. ...effects are shared with NinjaBus. ... NinjaBus does nothing. ... yaron draws Machinery3 and Engineering3. yaron melds Mathematics2.
— NinjaBus's turn 6 — NinjaBus applies the dogma of Fermenting2. ... NinjaBus draws Alchemy3 and Paper3. NinjaBus melds Paper3.
— yaron's turn 6 — yaron melds Philosophy2. yaron applies the dogma of Mathematics2. ... yaron returns Engineering3. ... yaron draws and melds Printing Press4.
— NinjaBus's turn 7 — NinjaBus applies the dogma of Paper3. ...effects are shared with yaron. ... yaron splays their blue cards left. ... NinjaBus splays his green cards left. ... yaron draws Colonialism4. ... NinjaBus draws Perspective4. ... NinjaBus draws Saladin3 as a sharing bonus. NinjaBus applies the dogma of Construction2. ...
demands are made of yaron. ... yaron transfers Machinery3 and Colonialism4 to NinjaBus's hand. ... yaron draws Feudalism3.
— yaron's turn 7 — yaron melds Feudalism3. yaron melds Tigernmas1.
— NinjaBus's turn 8 — NinjaBus melds Perspective4. NinjaBus melds Saladin3. NinjaBus would score Ptahhotep1, triggering the karma of Saladin3. NinjaBus fades Ptahhotep1 from his board.
— yaron's turn 8 — yaron applies the dogma of Printing Press4. ...effects are shared with NinjaBus. ... NinjaBus returns nothing. ... yaron returns The Wheel1 from yaron's score pile. ... yaron draws Steam Engine5. ... yaron splays their blue cards right. yaron applies the dogma of Printing Press4. ...
effects are shared with NinjaBus. ... NinjaBus returns nothing. ... yaron returns Masonry1 from yaron's score pile. ... yaron draws Measurement5.
— NinjaBus's turn 9 — NinjaBus applies the dogma of Perspective4. ... NinjaBus returns Sailing1. ... NinjaBus would score Code of Laws1, triggering the karma of Saladin3. ... ... NinjaBus melds Code of Laws1. ... NinjaBus would score Alchemy3, triggering the karma of Saladin3. ... ... NinjaBus melds Alchemy3. ... ... NinjaBus splays his blue cards left. ... NinjaBus would score Machinery3, triggering the karma of Saladin3. ... ... NinjaBus melds Machinery3. ... ... NinjaBus splays his yellow cards left. NinjaBus applies the dogma of Machinery3. ...demands are made of yaron. ... yaron transfers Steam Engine5 and Measurement5 to NinjaBus's hand. ... yaron transfers Colonialism4 from NinjaBus's hand to their hand. ... NinjaBus would score Daedalus1, triggering the karma of Saladin3. ... NinjaBus scores Daedalus1. ... NinjaBus splays his red cards left.
— yaron's turn 9 — yaron applies the dogma of Printing Press4. ... yaron returns City States1 from yaron's score pile. ... yaron draws Coal5. yaron melds Coal5.
— NinjaBus's turn 10 — NinjaBus applies the dogma of Paper3. ...effects are shared with yaron. ... NinjaBus draws Enterprise4, Invention4, Experimentation4, and Gunpowder4. NinjaBus applies the dogma of Paper3. ...
effects are shared with yaron. ... NinjaBus draws Anatomy4, Navigation4, The Pirate Code5, and Astronomy5.
— yaron's turn 10 — yaron applies the dogma of Coal5. ... yaron draws and tucks Physics5. ... yaron splays their red cards right. ... yaron scores Feudalism3 and Philosophy2 from their board. yaron draws Statistics5.
— NinjaBus's turn 11 — NinjaBus applies the dogma of Alchemy3. ... NinjaBus draws Banking5 and Societies5. ... NinjaBus melds Banking5. ... NinjaBus would score Astronomy5, triggering the karma of Saladin3. ... ... NinjaBus melds Astronomy5. ... ... NinjaBus splays his purple cards left. NinjaBus applies the dogma of Banking5. ...demands are made of yaron. ... yaron transfers Coal5 from their board to NinjaBus's board. ... yaron draws and scores Atomic Theory6. ... NinjaBus splays his green cards right. yaron fades Tigernmas1 from their board.
— yaron's turn 11 — yaron achieves age 3 – Medieval (Compass3)! ... NinjaBus draws Catherine the Great6. yaron achieves age 4 – Renaissance (Reformation4)! ... NinjaBus draws Carl Friedrich Gauss6.
— NinjaBus's turn 12 — NinjaBus melds Carl Friedrich Gauss6. NinjaBus would meld Societies5, triggering the karma of Carl Friedrich Gauss6. ... NinjaBus melds The Pirate Code5, Measurement5, and Steam Engine5. NinjaBus melds Societies5.
— yaron's turn 12 — yaron applies the dogma of Domestication1. ...effects are shared with NinjaBus. ... NinjaBus would meld Oars1, triggering the karma of Carl Friedrich Gauss6. ... ... NinjaBus melds Navigation4, Enterprise4, Anatomy4, Gunpowder4, Invention4, and Experimentation4. ... NinjaBus melds Oars1. ... NinjaBus draws The Wheel1. ... yaron melds Colonialism4. ... yaron draws Masonry1. ... yaron draws Benjamin Franklin6 as a sharing bonus. yaron melds Benjamin Franklin6. yaron fades Sinuhe1 from their board.
— NinjaBus's turn 13 — NinjaBus applies the dogma of Invention4. ... NinjaBus splays his red cards right. ... NinjaBus draws and scores Metric System6. ... NinjaBus achieves Wonder! NinjaBus applies the dogma of Invention4. ... NinjaBus splays his yellow cards right. ... NinjaBus draws and scores Industrialization6.
— yaron's turn 13 — yaron applies the dogma of Domestication1. ...effects are shared with NinjaBus. ... NinjaBus melds The Wheel1. ... NinjaBus draws Sailing1. ... yaron would meld Masonry1, triggering the karma of Benjamin Franklin6. ... ... yaron draws and melds Education3. ... yaron melds Masonry1. ... yaron draws City States1. ... yaron draws Edward Jenner6 as a sharing bonus. yaron would meld Edward Jenner6, triggering the karma of Benjamin Franklin6. ... yaron draws and melds Sanitation7. yaron melds Edward Jenner6. yaron fades Edward Jenner6 from their board.
— NinjaBus's turn 14 — NinjaBus applies the dogma of Oars1. ...demands are made of yaron. ... yaron transfers City States1 to NinjaBus's score pile. ... yaron draws Translation3. NinjaBus applies the dogma of Experimentation4. ...
effects are shared with yaron. ... yaron would meld Emancipation6, triggering the karma of Benjamin Franklin6. ... ... yaron draws and melds Electricity7. ... yaron draws and melds Emancipation6. ... NinjaBus draws and melds Classification6. ... NinjaBus draws Napoleon Bonaparte6 as a sharing bonus.
— yaron's turn 14 — yaron achieves age 5 – Exploration (Chemistry5)! ... NinjaBus draws John L. McAdam6. yaron draws Bicycle7.
— NinjaBus's turn 15 — NinjaBus melds Napoleon Bonaparte6. NinjaBus issues a War decree. ... NinjaBus removes from the game Canal Building2, Catherine the Great6, Cai Lun2, Sailing1, and John L. McAdam6. ... NinjaBus achieves War! ... You choose the value 6. ... NinjaBus returns Benjamin Franklin6 from yaron's board. ... NinjaBus would return Emancipation6, triggering the karma of Napoleon Bonaparte6. ... ... NinjaBus tucks Emancipation6. ... ... NinjaBus scores Classification6 from his board.
— yaron's turn 15 — yaron applies the dogma of Education3. ... yaron returns Atomic Theory6 from yaron's score pile. ... yaron draws Flight8. yaron melds Flight8.
— NinjaBus's turn 16 — NinjaBus applies the dogma of Experimentation4. ...effects are shared with yaron. ... yaron draws and melds Vaccination6. ... NinjaBus draws and melds Democracy6. ... NinjaBus draws L. van Beethoven6 as a sharing bonus. NinjaBus applies the dogma of Experimentation4. ... NinjaBus draws and melds Encyclopedia6.
— yaron's turn 16 — yaron draws Mass Media8. yaron draws Mobility8.
— NinjaBus's turn 17 — NinjaBus achieves age 6 – Enlightenment (Machine Tools6)! ... yaron draws John von Neumann8. NinjaBus applies the dogma of Encyclopedia6. ... NinjaBus melds Industrialization6, Metric System6, and Classification6 from his score pile.
— yaron's turn 17 — yaron melds John von Neumann8. ... yaron melded John von Neumann8, triggering its karma. ... ... yaron returns nothing. yaron applies the dogma of John von Neumann8. ... yaron draws Collaboration9 and Satellites9.
— NinjaBus's turn 18 — NinjaBus applies the dogma of Industrialization6. ... NinjaBus draws and tucks Canning6, Atomic Theory6, Evolution7, and Publications7. ... NinjaBus splays his purple cards right. NinjaBus applies the dogma of Industrialization6. ... NinjaBus draws and tucks Refrigeration7 and Combustion7. ... NinjaBus achieves Monument! ... NinjaBus draws and tucks Lighting7, Explosives7, and Corporations8.
— yaron's turn 18 — yaron melds Satellites9. yaron applies the dogma of Satellites9. ... yaron returns Statistics5, Translation3, Bicycle7, Mass Media8, Mobility8, and Collaboration9. ... yaron draws Rocketry8, Empiricism8, and Skyscrapers8. ... yaron melds Empiricism8. ... yaron executes Empiricism8. ... ... yaron chooses yellow and blue. ... ... yaron draws Fission9.
— NinjaBus's turn 19 — NinjaBus applies the dogma of Classification6. ... NinjaBus reveals L. van Beethoven6. ... NinjaBus melds L. van Beethoven6. NinjaBus applies the dogma of Industrialization6. ... NinjaBus draws and tucks Bicycle7, Quantum Theory8, Antibiotics8, Mass Media8, Mobility8, and Ecology9.
— yaron's turn 19 — yaron draws Services9. yaron draws Specialization9.
— NinjaBus's turn 20 — NinjaBus draws Computers9. NinjaBus inspires purple. ... NinjaBus scores Computers9. ... NinjaBus draws Suburbia9.
— yaron's turn 20 — yaron draws Composites9. yaron applies the dogma of Empiricism8. ... yaron chooses blue and purple. ... yaron draws Collaboration9.
— NinjaBus's turn 21 — NinjaBus applies the dogma of Industrialization6. ... NinjaBus draws and tucks Robotics10, Miniaturization10, The Internet10, Software10, Self Service10, Globalization10, and Bioengineering10. NinjaBus applies the dogma of Industrialization6. ... NinjaBus draws and tucks Databases10, A.I.10, and Stem Cells10. ... NinjaBus attempts to draw a card above 10. NinjaBus wins by score!