Ref wins by achievements!

beanumber:
    initial hand: Agriculture1 and Mysticism1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration
    score: (16) 8 8
     Colonialism4 Coal5 Metalworking1 Archery1 Oars1
     Sanitation7 Canning6 Anatomy4 Masonry1 Fermenting2 Canal Building2 Agriculture1 Machinery3
     Mapmaking2 Currency2 The Wheel1 Sailing1 Corporations8 Mass Media8 Satellites9
     Genetics9 Chemistry5 Experimentation4 Printing Press4 Alchemy3 Calendar2 Translation3 Tools1
    Democracy6 Monotheism2 City States1 Mysticism1 Societies5 Education3
    7  13  12  8  6  1 

Ref:
    initial hand: Oars1 and Writing1
    achievement(s):  Monument 1 – Prehistory Wonder Universe Empire World
    score: (41) 3 9 9 10 10
     Miniaturization10 Industrialization6 Optics3 Road Building2 Machine Tools6 Explosives7 Flight8 Gunpowder4
     Stem Cells10 Refrigeration7 Steam Engine5 Statistics5 Perspective4 Antibiotics8 Skyscrapers8
     Databases10 Self Service10 Classification6 Metric System6 Measurement5 Paper3 Compass3 Banking5 Navigation4 Bicycle7 Electricity7
     Bioengineering10 Software10 Evolution7 Atomic Theory6 Encyclopedia6 Publications7 Mathematics2 Pottery1 Writing1 Physics5
     The Internet10 Lighting7 Railroad7 Astronomy5 Reformation4 Enterprise4 Feudalism3 Philosophy2 Socialism8 Empiricism8 Emancipation6
    3  16  28  25  16  14 


Game log beanumber melds Mysticism1 and goes first. Ref melds Writing1.
beanumber's turn 1 — beanumber melds Agriculture1.
Ref's turn 1 — Ref draws The Wheel1. Ref melds The Wheel1.
beanumber's turn 2 — beanumber draws Sailing1. beanumber melds Sailing1.
Ref's turn 2 — Ref melds Oars1. Ref applies the dogma of The Wheel1. ... Ref draws Pottery1 and Tools1.
beanumber's turn 3 — beanumber draws City States1. beanumber melds City States1.
Ref's turn 3 — Ref applies the dogma of The Wheel1. ... Ref draws Archery1 and Metalworking1. Ref melds Tools1.
beanumber's turn 4 — beanumber applies the dogma of City States1. ... demands are made of Ref. ... Ref transfers Oars1 from his board to beanumber's board. ... Ref draws Code of Laws1. beanumber applies the dogma of City States1. ... demands are made of Ref. ... Ref transfers Tools1 from his board to beanumber's board. ... Ref draws Masonry1.
Ref's turn 4 — Ref applies the dogma of The Wheel1. ... effects are shared with beanumber. ... beanumber draws Clothing1 and Monotheism2. ... Ref draws Mathematics2 and Mapmaking2. ... Ref draws Calendar2 as a sharing bonus. Ref applies the dogma of The Wheel1. ... effects are shared with beanumber. ... beanumber draws Currency2 and Canal Building2. ... Ref draws Philosophy2 and Road Building2. ... Ref draws Fermenting2 as a sharing bonus.
beanumber's turn 5 — beanumber applies the dogma of Oars1. ... demands are made of Ref. ... Ref transfers Code of Laws1 to beanumber's score pile. ... Ref draws Optics3. beanumber applies the dogma of Oars1. ... demands are made of Ref. ... Ref transfers Mapmaking2 to beanumber's score pile. ... Ref draws Paper3.
Ref's turn 5 — Ref melds Masonry1. Ref applies the dogma of Masonry1. ... Ref melds Fermenting2, Road Building2, Metalworking1, and Archery1. ... Ref achieves Monument!
beanumber's turn 6 — beanumber applies the dogma of City States1. ... demands are made of Ref. ... Ref transfers Archery1 from his board to beanumber's board. ... Ref draws Education3. beanumber applies the dogma of City States1. ... demands are made of Ref. ... Ref transfers Metalworking1 from his board to beanumber's board. ... Ref draws Compass3.
Ref's turn 6 — Ref applies the dogma of The Wheel1. ... Ref draws Machinery3 and Medicine3. Ref melds Optics3.
beanumber's turn 7 — beanumber melds Canal Building2. beanumber applies the dogma of City States1. ... demands are made of Ref. ... Ref transfers The Wheel1 from his board to beanumber's board. ... Ref draws Feudalism3.
Ref's turn 7 — Ref melds Feudalism3. Ref melds Compass3.
beanumber's turn 8 — beanumber applies the dogma of The Wheel1. ... beanumber draws Translation3 and Alchemy3. beanumber melds Translation3.
Ref's turn 8 — Ref melds Philosophy2. Ref applies the dogma of Philosophy2. ... Ref splays his purple cards left. ... Ref scores Education3.
beanumber's turn 9 — beanumber applies the dogma of The Wheel1. ... beanumber draws Printing Press4 and Colonialism4. beanumber melds Printing Press4.
Ref's turn 9 — Ref applies the dogma of Philosophy2. ... Ref splays his red cards left. ... Ref scores Calendar2. Ref achieves age 1 – Prehistory (Domestication1)!
beanumber's turn 10 — beanumber applies the dogma of Printing Press4. ... effects are shared with Ref. ... Ref returns Calendar2 from Ref's score pile. ... Ref draws Navigation4. ... beanumber returns Code of Laws1 from beanumber's score pile. ... beanumber draws Anatomy4. ... beanumber splays their blue cards right. ... beanumber draws Perspective4 as a sharing bonus. beanumber melds Currency2.
Ref's turn 10 — Ref applies the dogma of Philosophy2. ... Ref splays his yellow cards left. ... Ref scores Medicine3. Ref melds Paper3.
beanumber's turn 11 — beanumber applies the dogma of Currency2. ... beanumber returns Clothing1, Monotheism2, Alchemy3, and Perspective4. ... beanumber draws and scores Calendar2, Monotheism2, Alchemy3, and Experimentation4. beanumber achieves age 2 – Classical (Construction2)!
Ref's turn 11 — Ref applies the dogma of Paper3. ... Ref splays his green cards left. ... Ref draws Gunpowder4, Enterprise4, Reformation4, and Perspective4. Ref melds Pottery1.
beanumber's turn 12 — beanumber applies the dogma of Canal Building2. ... beanumber transfers Colonialism4 and Anatomy4 from their hand to their score pile. ... beanumber transfers Experimentation4 from their score pile to their hand. beanumber achieves age 3 – Medieval (Engineering3)!
Ref's turn 12 — Ref melds Reformation4. Ref applies the dogma of Paper3. ... effects are shared with beanumber. ... beanumber splays their green cards left. ... Ref splays his blue cards left. ... beanumber draws Chemistry5. ... Ref draws Banking5, Measurement5, Physics5, Steam Engine5, and Astronomy5. ... Ref draws Statistics5 as a sharing bonus.
beanumber's turn 13 — beanumber melds Experimentation4. beanumber applies the dogma of Experimentation4. ... beanumber draws and melds Coal5.
Ref's turn 13 — Ref melds Measurement5. Ref applies the dogma of Reformation4. ... Ref tucks Machinery3, Steam Engine5, Statistics5, Perspective4, and Astronomy5. ... Ref splays his purple cards right.
beanumber's turn 14 — beanumber applies the dogma of Coal5. ... beanumber draws and tucks Societies5. ... beanumber splays their red cards right. ... beanumber scores Experimentation4 and Printing Press4 from their board. beanumber achieves age 4 – Renaissance (Invention4)!
Ref's turn 14 — Ref applies the dogma of Measurement5. ... Ref returns Mathematics2. ... Ref splays his yellow cards right. ... Ref draws Industrialization6. Ref melds Industrialization6.
beanumber's turn 15 — beanumber achieves age 5 – Exploration (The Pirate Code5)! beanumber applies the dogma of City States1. ... demands are made of Ref. ... Ref transfers Fermenting2 from his board to beanumber's board. ... Ref draws Code of Laws1.
Ref's turn 15 — Ref applies the dogma of Measurement5. ... Ref returns Code of Laws1. ... Ref splays his red cards right. ... Ref draws Machine Tools6. Ref applies the dogma of Measurement5. ... Ref returns Navigation4. ... Ref splays his green cards right. ... Ref draws Navigation4.
beanumber's turn 16 — beanumber applies the dogma of City States1. ... demands are made of Ref. ... Ref transfers Masonry1 from his board to beanumber's board. ... Ref draws Clothing1. beanumber applies the dogma of Translation3. ... beanumber melds Mapmaking2, Monotheism2, Colonialism4, Anatomy4, Calendar2, Alchemy3, Printing Press4, and Experimentation4 from their score pile.
Ref's turn 16 — Ref applies the dogma of Measurement5. ... effects are shared with beanumber. ... beanumber returns Chemistry5. ... beanumber splays their yellow cards right. ... beanumber draws Chemistry5. ... Ref returns Clothing1. ... Ref splays his blue cards right. ... Ref achieves Wonder! ... Ref draws Mathematics2. ... Ref draws Metric System6 as a sharing bonus. Ref applies the dogma of Reformation4. ... Ref tucks Machine Tools6, Banking5, Enterprise4, Physics5, and Navigation4.
beanumber's turn 17 — beanumber draws Democracy6. beanumber melds Democracy6.
Ref's turn 17 — Ref melds Mathematics2. Ref applies the dogma of Mathematics2. ... Ref returns Metric System6. ... Ref draws and melds Publications7.
beanumber's turn 18 — beanumber applies the dogma of Anatomy4. ... demands are made of Ref. ... Ref returns Education3 from Ref's score pile. ... Ref returns Machinery3 from Ref's board. beanumber draws Classification6.
Ref's turn 18 — Ref applies the dogma of Publications7. ... Ref rearranges his purple cards. ... Ref splays his blue cards up. Ref applies the dogma of Astronomy5. ... Ref draws and melds Encyclopedia6 and Atomic Theory6. ... Ref draws Emancipation6.
beanumber's turn 19 — beanumber draws Canning6. beanumber applies the dogma of Democracy6. ... effects are shared with Ref. ... Ref returns nothing. ... beanumber returns Classification6. ... beanumber draws and scores Rocketry8.
Ref's turn 19 — Ref applies the dogma of Atomic Theory6. ... Ref draws and melds Evolution7. Ref draws Refrigeration7.
beanumber's turn 20 — beanumber melds Canning6. beanumber melds Chemistry5.
Ref's turn 20 — Ref melds Refrigeration7. Ref applies the dogma of Astronomy5. ... Ref draws and melds Metric System6 and Classification6. ... Ref draws Railroad7. ... Ref achieves Universe!
beanumber's turn 21 — beanumber applies the dogma of Colonialism4. ... beanumber draws and tucks Education3. beanumber applies the dogma of Colonialism4. ... beanumber draws and tucks Machinery3.
Ref's turn 21 — Ref melds Railroad7. Ref applies the dogma of Railroad7. ... Ref returns Gunpowder4 and Emancipation6. ... Ref draws Emancipation6, Electricity7, and Lighting7. ... Ref splays his red cards up. ... Ref achieves Empire!
beanumber's turn 22 — beanumber draws Sanitation7. beanumber melds Sanitation7.
Ref's turn 22 — Ref melds Lighting7. Ref applies the dogma of Industrialization6. ... Ref draws and tucks Bicycle7, Explosives7, Flight8, and Antibiotics8.
beanumber's turn 23 — beanumber applies the dogma of Colonialism4. ... effects are shared with Ref. ... Ref draws and tucks Gunpowder4 and Socialism8. ... beanumber draws and tucks Corporations8 and Mass Media8. ... beanumber draws Quantum Theory8 as a sharing bonus. beanumber applies the dogma of Colonialism4. ... effects are shared with Ref. ... Ref draws and tucks Skyscrapers8 and Empiricism8. ... beanumber draws and tucks Satellites9. ... beanumber draws Genetics9 as a sharing bonus.
Ref's turn 23 — Ref applies the dogma of Lighting7. ... Ref tucks Emancipation6 and Electricity7. ... Ref draws and scores Services9 and Computers9. Ref applies the dogma of Evolution7. ... Ref draws Software10.
beanumber's turn 24 — beanumber applies the dogma of Democracy6. ... effects are shared with Ref. ... Ref returns nothing. ... beanumber returns Quantum Theory8. ... beanumber draws and scores Quantum Theory8. beanumber melds Genetics9.
Ref's turn 24 — Ref melds Software10. Ref applies the dogma of Software10. ... Ref draws and scores Robotics10. ... Ref draws and melds Miniaturization10 and The Internet10. ... Ref executes The Internet10. ... ... Ref splays his green cards up. ... ... Ref draws and scores A.I.10. ... ... Ref draws and melds Bioengineering10, Stem Cells10, Self Service10, and Databases10. ... ... ... Ref achieves World! Ref wins by achievements!