GVeoniz wins by achievements!

GVeoniz:
    initial hand: Sailing1 and Domestication1
    achievement(s):  Monument 1 – Prehistory Wonder 4 – Renaissance 7 – Romance 5 – Exploration
    score: (93) 4 4 5 5 5 6 6 7 7 7 7 7 7 8 8
     Combustion7 Oars1 Optics3
     Reformation4 Monotheism2 Code of Laws1 Mysticism1 Societies5
     Fermenting2 Domestication1 Masonry1 Agriculture1 Perspective4 Vaccination6 Antibiotics8
     Translation3 Encyclopedia6 Alchemy3 Calendar2
     Bicycle7 Metric System6 Invention4 Currency2
    6  12  2  15  3  1 

undercurrent:
    initial hand: Archery1 and Tools1
    achievement(s):  2 – Classical 3 – Medieval Empire
    score: (13) 3 5 5
     Industrialization6 Machine Tools6 Coal5 Colonialism4 The Pirate Code5 Road Building2 Construction2 Engineering3
    Socialism8 Emancipation6 Education3 Railroad7 City States1 Enterprise4 Philosophy2 Empiricism8
    Machinery3 Anatomy4
    Rocketry8 Mathematics2 Pottery1 Tools1
     Classification6 Mapmaking2 Navigation4 Sailing1 Compass3
    4  5  3  7  8  3 


Game log GVeoniz melds Sailing1 and goes first. undercurrent melds Tools1.
GVeoniz's turn 1 — GVeoniz applies the dogma of Sailing1. ... GVeoniz draws and melds Mysticism1.
undercurrent's turn 1 — undercurrent draws The Wheel1. undercurrent draws City States1.
GVeoniz's turn 2 — GVeoniz applies the dogma of Sailing1. ... GVeoniz draws and melds Code of Laws1. GVeoniz applies the dogma of Sailing1. ... GVeoniz draws and melds Agriculture1.
undercurrent's turn 2 — undercurrent melds The Wheel1. undercurrent applies the dogma of The Wheel1. ... undercurrent draws Clothing1 and Pottery1.
GVeoniz's turn 3 — GVeoniz applies the dogma of Sailing1. ... GVeoniz draws and melds Masonry1. GVeoniz applies the dogma of Sailing1. ... GVeoniz draws and melds Oars1.
undercurrent's turn 3 — undercurrent melds Archery1. undercurrent applies the dogma of The Wheel1. ... undercurrent draws Writing1 and Construction2.
GVeoniz's turn 4 — GVeoniz applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with undercurrent. ... undercurrent draws Mapmaking2. ... GVeoniz draws Currency2. ... GVeoniz draws Calendar2 as a sharing bonus. GVeoniz applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with undercurrent. ... undercurrent draws Road Building2. ... GVeoniz draws Monotheism2. ... GVeoniz draws Fermenting2 as a sharing bonus.
undercurrent's turn 4 — undercurrent applies the dogma of The Wheel1. ... undercurrent draws Philosophy2 and Mathematics2. undercurrent melds Philosophy2.
GVeoniz's turn 5 — GVeoniz applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with undercurrent. ... undercurrent draws Education3. ... GVeoniz draws Translation3. ... GVeoniz draws Optics3 as a sharing bonus. GVeoniz applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with undercurrent. ... undercurrent draws Paper3. ... GVeoniz draws Engineering3. ... GVeoniz draws Alchemy3 as a sharing bonus.
undercurrent's turn 5 — undercurrent applies the dogma of The Wheel1. ... undercurrent draws Compass3 and Feudalism3. undercurrent applies the dogma of The Wheel1. ... undercurrent draws Machinery3 and Enterprise4.
GVeoniz's turn 6 — GVeoniz melds Monotheism2. GVeoniz applies the dogma of Masonry1. ... GVeoniz melds Domestication1, Fermenting2, Engineering3, and Alchemy3. ... GVeoniz achieves Monument!
undercurrent's turn 6 — undercurrent melds Enterprise4. undercurrent melds Pottery1.
GVeoniz's turn 7 — GVeoniz applies the dogma of Engineering3. ... demands are made of undercurrent. ... undercurrent transfers Archery1 and The Wheel1 to GVeoniz's score pile. ... GVeoniz splays their red cards left. GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Reformation4 and Perspective4.
undercurrent's turn 7 — undercurrent melds Compass3. undercurrent draws Anatomy4.
GVeoniz's turn 8 — GVeoniz melds Reformation4. GVeoniz applies the dogma of Reformation4. ... GVeoniz tucks Currency2, Perspective4, and Calendar2. ... GVeoniz splays their yellow cards right.
undercurrent's turn 8 — undercurrent applies the dogma of Enterprise4. ... demands are made of GVeoniz. ... GVeoniz transfers Sailing1 from their board to undercurrent's. ... GVeoniz draws and melds Invention4. ... undercurrent splays their green cards right. undercurrent applies the dogma of Sailing1. ... undercurrent draws and melds Navigation4.
GVeoniz's turn 9 — GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Colonialism4, Experimentation4, and Printing Press4. GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Societies5, Coal5, and Steam Engine5.
undercurrent's turn 9 — undercurrent melds Mapmaking2. undercurrent applies the dogma of Mapmaking2. ... demands are made of GVeoniz. ... GVeoniz transfers Archery1 from their score pile to undercurrent's. ... undercurrent draws and scores Chemistry5.
GVeoniz's turn 10 — GVeoniz applies the dogma of Invention4. ... GVeoniz splays their red cards right. ... GVeoniz draws and scores Statistics5. GVeoniz achieves age 1 – Prehistory!
undercurrent's turn 10 — undercurrent applies the dogma of Mapmaking2. ... demands are made of GVeoniz. ... GVeoniz transfers The Wheel1 from their score pile to undercurrent's. ... undercurrent draws and scores Astronomy5. undercurrent achieves age 2 – Classical!
GVeoniz's turn 11 — GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Banking5, The Pirate Code5, and Physics5. GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Encyclopedia6, Vaccination6, and Machine Tools6.
undercurrent's turn 11 — undercurrent melds City States1. undercurrent applies the dogma of City States1. ... demands are made of GVeoniz. ... GVeoniz transfers Engineering3 to undercurrent's board. ... GVeoniz draws Atomic Theory6.
GVeoniz's turn 12 — GVeoniz applies the dogma of Reformation4. ... GVeoniz tucks Optics3, Societies5, and Vaccination6. ... GVeoniz splays their purple cards right. GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Industrialization6, Emancipation6, Canning6, and Metric System6.
undercurrent's turn 12 — undercurrent melds Anatomy4. undercurrent melds Machinery3.
GVeoniz's turn 13 — GVeoniz melds Metric System6. GVeoniz melds Encyclopedia6.
undercurrent's turn 13 — undercurrent applies the dogma of Machinery3. ... demands are made of no one. ... effects are shared with GVeoniz. ... GVeoniz has nothing to score. ... GVeoniz splays their red cards left. ... undercurrent scores Feudalism3. ... undercurrent draws Classification6 as a sharing bonus. undercurrent achieves age 3 – Medieval!
GVeoniz's turn 14 — GVeoniz applies the dogma of Metric System6. ... GVeoniz splays their green cards right. GVeoniz applies the dogma of Metric System6. ... GVeoniz splays their red cards right.
undercurrent's turn 14 — undercurrent draws Railroad7. undercurrent melds Railroad7.
GVeoniz's turn 15 — GVeoniz applies the dogma of Metric System6. ... GVeoniz splays their blue cards right. ... GVeoniz achieves Wonder! GVeoniz melds Translation3.
undercurrent's turn 15 — undercurrent melds Classification6. undercurrent applies the dogma of Classification6. ... undercurrent reveals Road Building2. ... undercurrent takes Colonialism4, Coal5, The Pirate Code5, Machine Tools6, and Industrialization6 from GVeoniz's hand. ... undercurrent melds Construction2, Road Building2, The Pirate Code5, Colonialism4, Coal5, Machine Tools6, and Industrialization6.
GVeoniz's turn 16 — GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Combustion7, Publications7, Bicycle7, Explosives7, and Sanitation7. GVeoniz applies the dogma of Fermenting2. ... GVeoniz draws Evolution7, Refrigeration7, Electricity7, Skyscrapers8, and Corporations8.
undercurrent's turn 16 — undercurrent melds Mathematics2. undercurrent applies the dogma of Mathematics2. ... undercurrent returns Clothing1. ... undercurrent draws and melds Rocketry8.
GVeoniz's turn 17 — GVeoniz melds Combustion7. GVeoniz applies the dogma of Combustion7. ... demands are made of undercurrent. ... undercurrent transfers Archery1 and The Wheel1 from their score pile to GVeoniz's.
undercurrent's turn 17 — undercurrent applies the dogma of Industrialization6. ... effects are shared with GVeoniz. ... GVeoniz draws and tucks Antibiotics8. ... undercurrent draws and tucks Empiricism8. ... undercurrent splays their red cards right. ... undercurrent draws Flight8 as a sharing bonus. undercurrent applies the dogma of Classification6. ... undercurrent reveals Education3. ... undercurrent takes Emancipation6 from GVeoniz's hand. ... undercurrent melds Education3 and Emancipation6.
GVeoniz's turn 18 — GVeoniz melds Bicycle7. GVeoniz applies the dogma of Bicycle7. ... GVeoniz exchanges their hand (Experimentation4, Printing Press4, Steam Engine5, Banking5, Physics5, Atomic Theory6, Canning6, Publications7, Explosives7, Sanitation7, Evolution7, Refrigeration7, Electricity7, Skyscrapers8, and Corporations8) and their score pile (Archery1, The Wheel1, and Statistics5).
undercurrent's turn 18 — undercurrent draws Mobility8. undercurrent draws Socialism8.
GVeoniz's turn 19 — GVeoniz achieves age 4 – Renaissance! GVeoniz achieves age 7 – Romance!
undercurrent's turn 19 — undercurrent melds Socialism8. undercurrent achieves Empire! undercurrent draws Mass Media8.
GVeoniz's turn 20 — GVeoniz achieves age 5 – Exploration! GVeoniz wins by achievements!