Hideyoshi wins by Collaboration!

Hideyoshi:
    initial hand: Domestication1 and Mysticism1
    achievement(s):  Empire 1 – Prehistory
    score: (11) 1 10
     Composites9 Industrialization6 The Pirate Code5 Road Building2 Coal5 Construction2 Archery1 Combustion7 Mobility8
     Mysticism1 Socialism8 Empiricism8
    Steam Engine5 Medicine3 Canal Building2 Domestication1
     Genetics9 Atomic Theory6 Mathematics2 Tools1 Pottery1 Physics5 Evolution7 Publications7
     Collaboration9 Electricity7 Classification6 Metric System6 Banking5 Clothing1 Currency2 Paper3 Compass3 The Wheel1 Bicycle7 Corporations8 Satellites9
    7  3  18  13  15  2 

Hank Scorpio:
    initial hand: Oars1 and Code of Laws1
    achievement(s): 
    score: (0)
    Explosives7 Metalworking1 Colonialism4 Optics3 Gunpowder4
    Specialization9 Astronomy5 Education3 Feudalism3 Monotheism2 Philosophy2 Code of Laws1 Reformation4
    Anatomy4 Fermenting2
    Computers9 Quantum Theory8 Chemistry5 Experimentation4 Alchemy3 Calendar2
    Navigation4 Measurement5
    0  4  0  3  6  2 


Game log Hideyoshi melds Domestication1 and goes first. Hank Scorpio melds Oars1.
Hideyoshi's turn 1 — Hideyoshi applies the dogma of Domestication1. ... effects are shared with Hank Scorpio. ... Hank Scorpio melds Code of Laws1. ... Hank Scorpio draws Sailing1. ... Hideyoshi melds Mysticism1. ... Hideyoshi draws Archery1. ... Hideyoshi draws Writing1 as a sharing bonus.
Hank Scorpio's turn 1 — Hank Scorpio melds Sailing1. Hank Scorpio applies the dogma of Sailing1. ... Hank Scorpio draws and melds Clothing1.
Hideyoshi's turn 2 — Hideyoshi applies the dogma of Domestication1. ... Hideyoshi melds Archery1. ... Hideyoshi draws The Wheel1. Hideyoshi applies the dogma of Domestication1. ... Hideyoshi melds The Wheel1. ... Hideyoshi draws Pottery1.
Hank Scorpio's turn 2 — Hank Scorpio applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Hideyoshi. ... Hideyoshi draws Tools1. ... Hank Scorpio draws City States1. ... Hank Scorpio draws Metalworking1 as a sharing bonus. Hank Scorpio applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Hideyoshi. ... Hideyoshi draws Agriculture1. ... Hank Scorpio draws Calendar2. ... Hank Scorpio draws Road Building2 as a sharing bonus.
Hideyoshi's turn 3 — Hideyoshi applies the dogma of Domestication1. ... Hideyoshi melds Pottery1. ... Hideyoshi draws Construction2. Hideyoshi applies the dogma of Mysticism1. ... Hideyoshi draws and melds Canal Building2. ... Hideyoshi draws Mathematics2.
Hank Scorpio's turn 3 — Hank Scorpio melds Calendar2. Hank Scorpio applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Hideyoshi. ... Hideyoshi draws Currency2. ... Hank Scorpio draws Philosophy2. ... Hank Scorpio draws Fermenting2 as a sharing bonus.
Hideyoshi's turn 4 — Hideyoshi melds Construction2. Hideyoshi applies the dogma of Construction2. ... demands are made of Hank Scorpio. ... Hank Scorpio transfers City States1 and Metalworking1 to Hideyoshi's hand. ... Hank Scorpio draws Monotheism2. ... Hideyoshi achieves Empire!
Hank Scorpio's turn 4 — Hank Scorpio applies the dogma of Clothing1. ... Hank Scorpio melds Fermenting2. ... Hank Scorpio has no unique colors. Hank Scorpio applies the dogma of Fermenting2. ... Hank Scorpio draws Optics3, Feudalism3, and Machinery3.
Hideyoshi's turn 5 — Hideyoshi applies the dogma of Mysticism1. ... Hideyoshi draws and melds Compass3. ... Hideyoshi draws Translation3. Hideyoshi applies the dogma of Mysticism1. ... Hideyoshi draws and melds Paper3. ... Hideyoshi draws Medicine3.
Hank Scorpio's turn 5 — Hank Scorpio applies the dogma of Fermenting2. ... Hank Scorpio draws Education3, Alchemy3, and Perspective4. Hank Scorpio melds Philosophy2.
Hideyoshi's turn 6 — Hideyoshi applies the dogma of Mysticism1. ... Hideyoshi draws and melds Gunpowder4. ... Hideyoshi draws Enterprise4. Hideyoshi applies the dogma of Gunpowder4. ... demands are made of Hank Scorpio. ... Hank Scorpio transfers Oars1 to Hideyoshi's score pile. ... Hideyoshi draws and scores Reformation4.
Hank Scorpio's turn 6 — Hank Scorpio applies the dogma of Fermenting2. ... Hank Scorpio draws Anatomy4, Invention4, and Experimentation4. Hank Scorpio melds Anatomy4.
Hideyoshi's turn 7 — Hideyoshi achieves age 1 – Prehistory! Hideyoshi melds Currency2.
Hank Scorpio's turn 7 — Hank Scorpio applies the dogma of Clothing1. ... Hank Scorpio melds Optics3. ... Hank Scorpio has no unique colors. Hank Scorpio applies the dogma of Anatomy4. ... demands are made of Hideyoshi. ... Hideyoshi returns Reformation4 from their score pile. ... Hideyoshi returns Gunpowder4 from their board.
Hideyoshi's turn 8 — Hideyoshi melds Enterprise4. Hideyoshi applies the dogma of Enterprise4. ... demands are made of Hank Scorpio. ... Hank Scorpio transfers Clothing1 from their board to Hideyoshi's. ... Hank Scorpio draws and melds Colonialism4. ... Hideyoshi splays their green cards right.
Hank Scorpio's turn 8 — Hank Scorpio applies the dogma of Colonialism4. ... Hank Scorpio draws and tucks Navigation4. ... Hank Scorpio draws and tucks Reformation4. Hank Scorpio applies the dogma of Colonialism4. ... Hank Scorpio draws and tucks Gunpowder4. ... Hank Scorpio draws and tucks Measurement5.
Hideyoshi's turn 9 — Hideyoshi applies the dogma of Enterprise4. ... demands are made of Hank Scorpio. ... Hank Scorpio transfers Sailing1 from their board to Hideyoshi's. ... Hank Scorpio draws and melds Banking5. Hideyoshi applies the dogma of Sailing1. ... Hideyoshi draws and melds Coal5.
Hank Scorpio's turn 9 — Hank Scorpio melds Road Building2. Hank Scorpio applies the dogma of Road Building2. ... Hank Scorpio melds Alchemy3 and Experimentation4. ... Hank Scorpio transfers Road Building2 to Hideyoshi's board and Hideyoshi's Sailing1 to theirs.
Hideyoshi's turn 10 — Hideyoshi applies the dogma of Road Building2. ... Hideyoshi melds Tools1 and Mathematics2. ... Hideyoshi transfers Road Building2 to Hank Scorpio's board and Hank Scorpio's Sailing1 to theirs. Hideyoshi applies the dogma of Coal5. ... Hideyoshi draws and tucks Physics5. ... Hideyoshi splays their red cards right. ... Hideyoshi scores nothing.
Hank Scorpio's turn 10 — Hank Scorpio applies the dogma of Road Building2. ... effects are shared with Hideyoshi. ... Hideyoshi melds Medicine3. ... Hank Scorpio melds Monotheism2 and Feudalism3. ... Hank Scorpio doesn't transfer Road Building2. ... Hank Scorpio draws Chemistry5 as a sharing bonus. Hank Scorpio applies the dogma of Road Building2. ... Hank Scorpio melds Chemistry5 and Education3. ... Hank Scorpio transfers Road Building2 to Hideyoshi's board and Hideyoshi's Sailing1 to theirs.
Hideyoshi's turn 11 — Hideyoshi draws Steam Engine5. Hideyoshi applies the dogma of Road Building2. ... Hideyoshi melds Steam Engine5 and Metalworking1. ... Hideyoshi transfers Metalworking1 to Hank Scorpio's board and Hank Scorpio's Sailing1 to theirs.
Hank Scorpio's turn 11 — Hank Scorpio applies the dogma of Anatomy4. ... demands are made of Hideyoshi. ... Hideyoshi returns Oars1 from their score pile. ... Hideyoshi returns Sailing1 from their board. Hank Scorpio applies the dogma of Metalworking1. ... effects are shared with Hideyoshi. ... Hideyoshi draws and scores Oars1. ... Hideyoshi draws Sailing1. ... Hank Scorpio draws The Pirate Code5. ... Hank Scorpio draws Societies5 as a sharing bonus.
Hideyoshi's turn 12 — Hideyoshi applies the dogma of Enterprise4. ... demands are made of Hank Scorpio. ... Hank Scorpio transfers Banking5 from their board to Hideyoshi's. ... Hank Scorpio draws and melds Astronomy5. Hideyoshi draws Encyclopedia6.
Hank Scorpio's turn 12 — Hank Scorpio applies the dogma of Astronomy5. ... effects are shared with Hideyoshi. ... Hideyoshi draws Industrialization6. ... Hank Scorpio draws Vaccination6. ... Hank Scorpio draws Emancipation6 as a sharing bonus. Hank Scorpio applies the dogma of Astronomy5. ... effects are shared with Hideyoshi. ... Hideyoshi draws and melds Metric System6. ... Hideyoshi draws and melds Atomic Theory6. ... Hideyoshi draws and melds Classification6. ... Hideyoshi draws Canning6. ... Hank Scorpio draws Democracy6. ... Hank Scorpio draws Railroad7 as a sharing bonus.
Hideyoshi's turn 13 — Hideyoshi applies the dogma of Classification6. ... Hideyoshi reveals Industrialization6. ... Hideyoshi takes The Pirate Code5 from Hank Scorpio's hand. ... Hideyoshi melds The Pirate Code5 and Industrialization6. Hideyoshi applies the dogma of Industrialization6. ... Hideyoshi draws and tucks Evolution7, Bicycle7, Combustion7, and Publications7. ... Hideyoshi splays their purple cards right.
Hank Scorpio's turn 13 — Hank Scorpio applies the dogma of Astronomy5. ... effects are shared with Hideyoshi. ... Hideyoshi draws Sanitation7. ... Hank Scorpio draws Explosives7. ... Hank Scorpio draws Refrigeration7 as a sharing bonus. Hank Scorpio applies the dogma of Astronomy5. ... effects are shared with Hideyoshi. ... Hideyoshi draws and melds Electricity7. ... Hideyoshi draws and melds Rocketry8. ... Hideyoshi draws Skyscrapers8. ... Hank Scorpio draws and melds Quantum Theory8. ... Hank Scorpio draws Antibiotics8. ... Hank Scorpio draws Mass Media8 as a sharing bonus.
Hideyoshi's turn 14 — Hideyoshi applies the dogma of Industrialization6. ... Hideyoshi draws and tucks Socialism8, Mobility8, Corporations8, Empiricism8, and Satellites9. Hideyoshi applies the dogma of Electricity7. ... Hideyoshi returns Enterprise4 and Rocketry8. ... Hideyoshi draws Rocketry8 and Ecology9.
Hank Scorpio's turn 14 — Hank Scorpio applies the dogma of Quantum Theory8. ... Hank Scorpio returns Invention4 and Perspective4. ... Hank Scorpio draws Globalization10. ... Hank Scorpio draws and scores Robotics10. Hank Scorpio melds Explosives7.
Hideyoshi's turn 15 — Hideyoshi applies the dogma of Atomic Theory6. ... Hideyoshi splays their blue cards right. ... Hideyoshi draws and melds Composites9. Hideyoshi applies the dogma of Composites9. ... demands are made of Hank Scorpio. ... Hank Scorpio transfers Machinery3, Societies5, Vaccination6, Emancipation6, Democracy6, Railroad7, Refrigeration7, Antibiotics8, and Mass Media8 to Hideyoshi's hand. ... Hank Scorpio transfers Robotics10 to Hideyoshi's score pile.
Hank Scorpio's turn 15 — Hank Scorpio applies the dogma of Astronomy5. ... effects are shared with Hideyoshi. ... Hideyoshi draws Fission9. ... Hank Scorpio draws Services9. ... Hank Scorpio draws Computers9 as a sharing bonus. Hank Scorpio melds Computers9.
Hideyoshi's turn 16 — Hideyoshi applies the dogma of Atomic Theory6. ... Hideyoshi draws and melds Collaboration9. Hideyoshi applies the dogma of Collaboration9. ... demands are made of Hank Scorpio. ... Hank Scorpio draws and reveals Specialization9 and Genetics9. ... Hideyoshi melds Genetics9 and Hank Scorpio melds Specialization9. Hideyoshi wins by Collaboration!