theory wins by achievements!

theory:
    initial hand: Sailing1 and City States1
    achievement(s):  1 – Prehistory 2 – Classical Monument 4 – Renaissance 6 – Enlightenment 5 – Exploration
    score: (32) 1 1 2 2 2 2 2 2 3 3 4 4 4
    Machine Tools6
    Agriculture1 Masonry1
    Mathematics2 Pottery1
    Currency2 Sailing1
    0  4  2  3  3  0 

Jason:
    initial hand: The Wheel1 and Pottery1
    achievement(s):  3 – Medieval
    score: (22) 1 1 3 3 3 3 4 4
     Gunpowder4 Colonialism4 Archery1 Coal5
    Reformation4
     Steam Engine5 Machinery3
     Tools1 Alchemy3 Physics5
     Paper3 The Wheel1 Measurement5
    4  5  4  3  5  0 


Game log theory melds Sailing1 and goes first. Jason melds The Wheel1.
theory's turn 1 — theory applies the dogma of Sailing1. ... theory draws and melds Masonry1.
Jason's turn 1 — Jason applies the dogma of The Wheel1. ... effects are shared with theory. ... theory draws Clothing1 and Code of Laws1. ... Jason draws Metalworking1 and Writing1. ... Jason draws Archery1 as a sharing bonus. Jason melds Metalworking1.
theory's turn 2 — theory melds City States1. theory applies the dogma of City States1. ... demands are made of Jason. ... Jason transfers Metalworking1 to theory's board. ... Jason draws Tools1.
Jason's turn 2 — Jason melds Tools1. Jason melds Archery1.
theory's turn 3 — theory applies the dogma of Metalworking1. ... theory draws and scores Oars1. ... theory draws and scores Domestication1. ... theory draws Agriculture1. theory applies the dogma of Metalworking1. ... theory draws Canal Building2.
Jason's turn 3 — Jason draws Calendar2. Jason applies the dogma of Tools1. ... Jason returns Pottery1, Writing1, and Calendar2. ... Jason draws and melds Paper3. ... Jason returns nothing.
theory's turn 4 — theory applies the dogma of Metalworking1. ... theory draws Pottery1. theory applies the dogma of Metalworking1. ... theory draws Writing1.
Jason's turn 4 — Jason applies the dogma of Paper3. ... Jason splays their green cards left. ... Jason draws Invention4. Jason applies the dogma of Paper3. ... Jason draws Reformation4.
theory's turn 5 — theory applies the dogma of Metalworking1. ... theory draws Currency2. theory applies the dogma of Metalworking1. ... theory draws and scores Monotheism2. ... theory draws and scores Fermenting2. ... theory draws and scores Road Building2. ... theory draws and scores Construction2. ... theory draws Mathematics2.
Jason's turn 5 — Jason melds Reformation4. Jason applies the dogma of Paper3. ... Jason draws Colonialism4.
theory's turn 6 — theory applies the dogma of Metalworking1. ... theory draws Philosophy2. theory applies the dogma of Metalworking1. ... theory draws Calendar2.
Jason's turn 6 — Jason melds Colonialism4. Jason applies the dogma of Colonialism4. ... Jason draws and tucks Machinery3.
theory's turn 7 — theory melds Agriculture1. theory melds Pottery1.
Jason's turn 7 — Jason applies the dogma of Colonialism4. ... Jason draws and tucks Alchemy3. Jason applies the dogma of Paper3. ... Jason splays their blue cards left. ... Jason draws Enterprise4 and Navigation4.
theory's turn 8 — theory applies the dogma of Metalworking1. ... effects are shared with Jason. ... Jason draws Compass3. ... theory draws Medicine3. ... theory draws Education3 as a sharing bonus. theory melds Currency2.
Jason's turn 8 — Jason applies the dogma of Paper3. ... Jason draws Gunpowder4 and Anatomy4. Jason melds Gunpowder4.
theory's turn 9 — theory achieves age 1 – Prehistory! theory achieves age 2 – Classical!
Jason's turn 9 — Jason applies the dogma of Gunpowder4. ... demands are made of theory. ... theory transfers Metalworking1 to Jason's score pile. ... Jason draws and scores Translation3. Jason applies the dogma of Gunpowder4. ... demands are made of theory. ... theory transfers City States1 to Jason's score pile. ... Jason draws and scores Feudalism3.
theory's turn 10 — theory applies the dogma of Currency2. ... effects are shared with Jason. ... Jason returns Invention4. ... Jason draws and scores Engineering3. ... theory returns Code of Laws1, Philosophy2, and Medicine3. ... theory draws and scores Philosophy2, Medicine3, and Perspective4. ... theory draws Experimentation4 as a sharing bonus. theory applies the dogma of Currency2. ... effects are shared with Jason. ... Jason returns Compass3 and Navigation4. ... Jason draws and scores Compass3 and Invention4. ... theory returns Clothing1, Calendar2, Education3, and Experimentation4. ... theory draws and scores Calendar2, Education3, and Navigation4. ... theory achieves Monument! ... theory draws and scores Experimentation4. ... theory draws Societies5 as a sharing bonus.
Jason's turn 10 — Jason achieves age 3 – Medieval! Jason applies the dogma of Machinery3. ... demands are made of no one. ... effects are shared with theory. ... theory has nothing to score. ... Jason has nothing to score. ... Jason splays their red cards left.
theory's turn 11 — theory melds Mathematics2. theory applies the dogma of Mathematics2. ... effects are shared with Jason. ... Jason returns nothing. ... theory returns Societies5. ... theory draws and melds Machine Tools6.
Jason's turn 11 — Jason applies the dogma of Paper3. ... Jason draws Steam Engine5, Measurement5, and Chemistry5. Jason applies the dogma of Reformation4. ... Jason tucks Anatomy4 and Measurement5. ... Jason splays their yellow cards right.
theory's turn 12 — theory achieves age 4 – Renaissance! theory achieves age 6 – Enlightenment!
Jason's turn 12 — Jason melds Steam Engine5. Jason applies the dogma of Steam Engine5. ... Jason draws and tucks Physics5 and Coal5. ... Jason scores Anatomy4 from their board.
theory's turn 13 — theory achieves age 5 – Exploration! theory wins by achievements!