Trojan Horse wins by achievements!

Trojan Horse:
    initial hand: Metalworking1 and Clothing1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval Wonder 5 – Exploration 6 – Enlightenment
    score: (31) 1 1 2 2 2 2 5 5 5 6
     Industrialization6 Archery1 Metalworking1 Colonialism4
     Enterprise4 Code of Laws1 City States1 Feudalism3
     Agriculture1 Domestication1 Masonry1 Perspective4
     Alchemy3 Writing1
     Invention4 Paper3 The Wheel1 Clothing1
    8  5  3  8  4  0 

Richante:
    initial hand: Domestication1 and Pottery1
    achievement(s):  4 – Renaissance
    score: (22) 6 6 10
    The Pirate Code5 Gunpowder4 Coal5 Machine Tools6 Road Building2
    Democracy6 Astronomy5 Education3 Monotheism2
    Globalization10 Canal Building2 Statistics5
     Quantum Theory8 Chemistry5 Experimentation4 Mathematics2 Pottery1
    Banking5 Classification6
    0  1  5  5  6  3 


Game log Trojan Horse melds Clothing1 and goes first. Richante melds Domestication1.
Trojan Horse's turn 1 — Trojan Horse applies the dogma of Clothing1. ... Trojan Horse melds Metalworking1. ... Trojan Horse draws and scores Oars1 and Tools1.
Richante's turn 1 — Richante applies the dogma of Domestication1. ... effects are shared with Trojan Horse. ... Trojan Horse has no card to meld. ... Trojan Horse draws Code of Laws1. ... Richante melds Pottery1. ... Richante draws The Wheel1. ... Richante draws Sailing1 as a sharing bonus. Richante melds The Wheel1.
Trojan Horse's turn 2 — Trojan Horse draws Masonry1. Trojan Horse melds Masonry1.
Richante's turn 2 — Richante applies the dogma of Pottery1. ... Richante returns Sailing1. ... Richante draws and scores Writing1. ... Richante draws Archery1. Richante melds Archery1.
Trojan Horse's turn 3 — Trojan Horse draws City States1. Trojan Horse draws Agriculture1.
Richante's turn 3 — Richante applies the dogma of The Wheel1. ... Richante draws Sailing1 and Monotheism2. Richante applies the dogma of The Wheel1. ... Richante draws Canal Building2 and Mathematics2.
Trojan Horse's turn 4 — Trojan Horse melds City States1. Trojan Horse applies the dogma of City States1. ... demands are made of Richante. ... Richante transfers Archery1 to Trojan Horse's board. ... Richante draws Road Building2.
Richante's turn 4 — Richante melds Road Building2. Richante applies the dogma of Road Building2. ... Richante melds Mathematics2 and Monotheism2. ... Richante doesn't transfer Road Building2.
Trojan Horse's turn 5 — Trojan Horse applies the dogma of City States1. ... demands are made of Richante. ... Richante transfers Road Building2 to Trojan Horse's board. ... Richante draws Currency2. Trojan Horse applies the dogma of City States1. ... demands are made of Richante. ... Richante transfers Domestication1 to Trojan Horse's board. ... Richante draws Calendar2.
Richante's turn 5 — Richante applies the dogma of Mathematics2. ... Richante returns Currency2. ... Richante draws and melds Education3. Richante draws Compass3.
Trojan Horse's turn 6 — Trojan Horse applies the dogma of Clothing1. ... Trojan Horse has no card to meld. ... Trojan Horse draws and scores Philosophy2 and Fermenting2. Trojan Horse applies the dogma of Clothing1. ... Trojan Horse has no card to meld. ... Trojan Horse draws and scores Mapmaking2 and Currency2.
Richante's turn 6 — Richante applies the dogma of Mathematics2. ... Richante returns Compass3. ... Richante draws and melds Experimentation4. Richante applies the dogma of Experimentation4. ... Richante draws and melds Statistics5.
Trojan Horse's turn 7 — Trojan Horse achieves age 1 – Prehistory! Trojan Horse achieves age 2 – Classical!
Richante's turn 7 — Richante applies the dogma of Experimentation4. ... Richante draws and melds Chemistry5. Richante applies the dogma of Chemistry5. ... Richante splays their blue cards right. ... Richante draws and scores Canning6. ... Richante returns Writing1 from their score pile.
Trojan Horse's turn 8 — Trojan Horse applies the dogma of Road Building2. ... Trojan Horse melds Code of Laws1 and Agriculture1. ... Trojan Horse transfers Road Building2 to Richante's board and Richante's The Wheel1 to his. Trojan Horse applies the dogma of The Wheel1. ... Trojan Horse draws Writing1 and Feudalism3.
Richante's turn 8 — Richante draws Astronomy5. Richante melds Astronomy5.
Trojan Horse's turn 9 — Trojan Horse applies the dogma of The Wheel1. ... Trojan Horse draws Paper3 and Alchemy3. Trojan Horse applies the dogma of Code of Laws1. ... Trojan Horse tucks Feudalism3. ... Trojan Horse splays his purple cards left.
Richante's turn 9 — Richante applies the dogma of Astronomy5. ... Richante draws Machine Tools6. Richante applies the dogma of Astronomy5. ... Richante draws Democracy6.
Trojan Horse's turn 10 — Trojan Horse melds Paper3. Trojan Horse applies the dogma of Paper3. ... effects are shared with Richante. ... Trojan Horse splays his green cards left. ... Trojan Horse draws Colonialism4 and Gunpowder4.
Richante's turn 10 — Richante applies the dogma of Road Building2. ... effects are shared with Trojan Horse. ... Trojan Horse melds Writing1 and Alchemy3. ... Trojan Horse doesn't transfer Archery1. ... Richante melds Machine Tools6 and Democracy6. ... Richante doesn't transfer Machine Tools6. ... Richante draws Classification6 as a sharing bonus. Richante applies the dogma of Democracy6. ... Richante returns Sailing1. ... Richante draws and scores Quantum Theory8.
Trojan Horse's turn 11 — Trojan Horse applies the dogma of Agriculture1. ... Trojan Horse returns Gunpowder4. ... Trojan Horse draws and scores Measurement5. Trojan Horse achieves age 3 – Medieval!
Richante's turn 11 — Richante applies the dogma of Machine Tools6. ... Richante draws and scores Corporations8. Richante achieves age 4 – Renaissance!
Trojan Horse's turn 12 — Trojan Horse applies the dogma of Code of Laws1. ... Trojan Horse tucks Colonialism4. ... Trojan Horse splays his red cards left. Trojan Horse applies the dogma of Paper3. ... effects are shared with Richante. ... Trojan Horse splays his blue cards left. ... Trojan Horse draws Enterprise4, Perspective4, Printing Press4, and Invention4.
Richante's turn 12 — Richante draws Vaccination6. Richante draws Industrialization6.
Trojan Horse's turn 13 — Trojan Horse applies the dogma of Code of Laws1. ... Trojan Horse tucks Perspective4. ... Trojan Horse splays his yellow cards left. Trojan Horse applies the dogma of Paper3. ... effects are shared with Richante. ... Trojan Horse draws Anatomy4, Reformation4, Gunpowder4, The Pirate Code5, and Coal5.
Richante's turn 13 — Richante melds Classification6. Richante applies the dogma of Classification6. ... Richante reveals Industrialization6. ... Richante takes Gunpowder4, The Pirate Code5, and Coal5 from Trojan Horse's hand. ... Richante melds Coal5, Gunpowder4, The Pirate Code5, and Industrialization6.
Trojan Horse's turn 14 — Trojan Horse melds Enterprise4. Trojan Horse applies the dogma of Enterprise4. ... demands are made of Richante. ... Richante transfers Industrialization6 from their board to Trojan Horse's. ... Richante draws and melds Banking5. ... Trojan Horse splays his green cards right.
Richante's turn 14 — Richante melds Canal Building2. Richante applies the dogma of Canal Building2. ... effects are shared with Trojan Horse. ... Trojan Horse doesn't exchange his hand and score piles. ... Richante exchanges Vaccination6 from their hand with Corporations8 and Quantum Theory8 from their score pile.
Trojan Horse's turn 15 — Trojan Horse melds Invention4. Trojan Horse applies the dogma of Invention4. ... effects are shared with Richante. ... Trojan Horse splays his purple cards right. ... Trojan Horse draws and scores Societies5. ... Trojan Horse achieves Wonder!
Richante's turn 15 — Richante melds Quantum Theory8. Richante applies the dogma of Quantum Theory8. ... Richante returns Calendar2 and Corporations8. ... Richante draws Globalization10. ... Richante draws and scores Miniaturization10.
Trojan Horse's turn 16 — Trojan Horse applies the dogma of Agriculture1. ... Trojan Horse returns Reformation4. ... Trojan Horse draws and scores Physics5. Trojan Horse achieves age 5 – Exploration!
Richante's turn 16 — Richante melds Globalization10. Richante draws The Internet10.
Trojan Horse's turn 17 — Trojan Horse applies the dogma of Agriculture1. ... Trojan Horse returns Printing Press4. ... Trojan Horse draws and scores Encyclopedia6. Trojan Horse achieves age 6 – Enlightenment! Trojan Horse wins by achievements!