RelaxTree wins by achievements!

:
    initial hand: Agriculture1 and Bangle1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
    score: (36)      1 1 4 5 5 5 6
     Industrialization6 Engineering3 Kobukson4 Liquid Fire3 Construction2 Bangle1 Coke5 Explosives7
     Democracy6 Pagoda2 Enterprise4 Chaturanga2 Bell1 Piano5 Railroad7
    Vaccination6 Steam Engine5 Medicine3 Deodorant3 Sandpaper3 Domestication1 Refrigeration7
     Evolution7 Almanac3 Telescope4 Alchemy3 Mathematics2 Writing1
     Invention4 Compass3 Navigation4 Currency2 Sailing1 Classification6
    5  5  12  9  8  1 

RelaxTree:
    initial hand: Masonry1 and Candles1
    achievement(s):  Monument Wealth Wonder 7 – Romance History Empire Supremacy
    score: (36)          7 7 7 7 8
     Shrapnel6 Octant5 Coal5 Candles1 Crossbow2 Optics3 Gunpowder4 Metalworking1 Loom6 Machine Tools6
     Education3 Feudalism3 Reformation4 Code of Laws1 Mysticism1 City States1 Novel3 Toilet4 Astronomy5 Emancipation6 Indian Clubs6 Kaleidoscope6
     Globalization10 Sanitation7 Perspective4 Watermill2 Masonry1 Soap1 Anatomy4 Statistics5 Morphine6
     Bioengineering10 Laser9 Lightning Rod5 Physics5 Magnifying Glass3 Calendar2 Perfume1 Experimentation4 Printing Press4 Atomic Theory6 Stethoscope6 Bifocals6
     Mass Media8 Satellites9 Steamboat6 Jeans7 Hot Air Balloon6 Banking5 Ice Skates1 The Wheel1 Glassblowing2 Homing Pigeons3 Globe4 Bicycle7 Clothing1 Electricity7
    12  19  23  15  18  5 


Game log melds Bangle1 and goes first. RelaxTree melds Masonry1.
's turn 1 — draws Bell1.
RelaxTree's turn 1 — RelaxTree draws City States1. RelaxTree draws Code of Laws1.
's turn 2 — draws Domestication1. melds Domestication1.
RelaxTree's turn 2 — RelaxTree draws Mysticism1. RelaxTree draws The Wheel1.
's turn 3 — applies the dogma of Domestication1. ... effects are shared with RelaxTree. ... RelaxTree melds Candles1. ... RelaxTree draws Ice Skates1. ... melds Bell1. ... draws Chopsticks1. ... draws Writing1 as a sharing bonus. applies the dogma of Domestication1. ... melds Writing1. ... draws Sailing1.
RelaxTree's turn 3 — RelaxTree applies the dogma of Masonry1. ... effects are shared with 雨. ... melds nothing. ... RelaxTree melds City States1, The Wheel1, Ice Skates1, and Mysticism1. ... RelaxTree achieves Monument! RelaxTree applies the dogma of Mysticism1. ... RelaxTree draws Perfume1.
's turn 4 — applies the dogma of Writing1. ... draws Calendar2. melds Calendar2.
RelaxTree's turn 4 — RelaxTree melds Perfume1. RelaxTree applies the dogma of Perfume1. ... RelaxTree draws and tucks Soap1. ... demands are made of 雨. ... transfers Calendar2 to RelaxTree's board. ... draws and melds Construction2.
's turn 5 — applies the dogma of Domestication1. ... effects are shared with RelaxTree. ... RelaxTree melds Code of Laws1. ... RelaxTree draws Pottery1. ... melds Sailing1. ... draws Oars1. ... draws Mathematics2 as a sharing bonus. melds Mathematics2.
RelaxTree's turn 5 — RelaxTree draws Watermill2. RelaxTree melds Watermill2.
's turn 6 — draws Canal Building2. applies the dogma of Mathematics2. ... effects are shared with RelaxTree. ... RelaxTree returns nothing. ... returns Canal Building2. ... draws and melds Alchemy3.
RelaxTree's turn 6 — RelaxTree draws Glassblowing2. RelaxTree applies the dogma of Code of Laws1. ... RelaxTree tucks Glassblowing2. ... RelaxTree splays their green cards left.
's turn 7 — applies the dogma of Bell1. ... scores Chopsticks1 from their hand. ... draws and foreshadows Chaturanga2. applies the dogma of Bell1. ... scores Agriculture1 from their hand. ... draws and foreshadows Pagoda2.
RelaxTree's turn 7 — RelaxTree draws Crossbow2. RelaxTree applies the dogma of Watermill2. ... RelaxTree tucks Crossbow2. ... RelaxTree draws Novel3. ... RelaxTree tucks Novel3. ... RelaxTree draws Homing Pigeons3. ... RelaxTree tucks Homing Pigeons3. ... RelaxTree draws Sandpaper3.
's turn 8 — applies the dogma of Construction2. ... demands are made of RelaxTree. ... RelaxTree transfers Pottery1 and Sandpaper3 to 's hand. ... RelaxTree draws Currency2. melds Sandpaper3. ... melds Chaturanga2 from their forecast. ... applies the dogma of Chaturanga2. ... ... draws and foreshadows Tuning Fork5.
RelaxTree's turn 8 — RelaxTree applies the dogma of Candles1. ... RelaxTree draws Magnifying Glass3. ... demands are made of 雨. ... transfers Oars1 to RelaxTree's hand. ... draws Flute1. RelaxTree melds Magnifying Glass3.
's turn 9 — applies the dogma of Sandpaper3. ... returns Pottery1 and Flute1. ... draws Education3 and Liquid Fire3. ... melds Liquid Fire3. achieves age 1 – Prehistory!
RelaxTree's turn 9 — RelaxTree applies the dogma of Magnifying Glass3. ... effects are shared with 雨. ... draws Telescope4. ... returns Education3. ... RelaxTree draws Shuriken4. ... RelaxTree returns Oars1. ... returns nothing. ... RelaxTree returns nothing. ... splays their blue cards left. ... RelaxTree splays their blue cards left. ... RelaxTree draws Optics3 as a sharing bonus. RelaxTree melds Shuriken4.
's turn 10 — applies the dogma of Chaturanga2. ... effects are shared with RelaxTree. ... RelaxTree draws and foreshadows Lightning Rod5. ... melds Telescope4. ... draws Printing Press4 and Chintz4. ... draws Enterprise4 as a sharing bonus. melds Enterprise4.
RelaxTree's turn 10 — RelaxTree melds Currency2. RelaxTree draws Toilet4.
's turn 11 — melds Printing Press4. applies the dogma of Enterprise4. ... demands are made of RelaxTree. ... RelaxTree transfers Currency2 from their board to 's. ... RelaxTree draws and melds Reformation4. ... splays their green cards right.
RelaxTree's turn 11 — RelaxTree applies the dogma of Reformation4. ... RelaxTree tucks Toilet4 and Optics3. ... RelaxTree splays their purple cards right. RelaxTree applies the dogma of Ice Skates1. ... effects are shared with 雨. ... scores Chintz4. ... RelaxTree has nothing to score. ... returns nothing. ... returns Printing Press4 from their board. ... RelaxTree returns nothing. ... RelaxTree returns Shuriken4 from their board. ... RelaxTree draws Anatomy4 as a sharing bonus.
's turn 12 — draws Navigation4. achieves age 2 – Classical!
RelaxTree's turn 12 — RelaxTree applies the dogma of Reformation4. ... RelaxTree draws and tucks Globe4. ... RelaxTree tucks Anatomy4. ... RelaxTree splays their yellow cards right. RelaxTree draws Perspective4.
's turn 13 — draws Kobukson4. melds Kobukson4. ... melds Pagoda2 from their forecast. ... applies the dogma of Pagoda2. ... ... effects are shared with RelaxTree. ... ... RelaxTree draws Sunglasses3. ... ... RelaxTree foreshadows it. ... ... draws Deodorant3. ... ... foreshadows it. ... ... draws Pencil4 as a sharing bonus.
RelaxTree's turn 13 — RelaxTree melds Perspective4. ... RelaxTree melds Sunglasses3 from their forecast. ... RelaxTree applies the dogma of Sunglasses3. ... ... RelaxTree draws and tucks Experimentation4. ... ... RelaxTree has no card to score. ... ... RelaxTree splays their green cards right. RelaxTree applies the dogma of Sunglasses3. ... RelaxTree draws and tucks Gunpowder4. ... RelaxTree has no card to score. ... RelaxTree splays their red cards right. ... RelaxTree achieves Wealth!
's turn 14 — melds Navigation4. ... melds Deodorant3 from their forecast. ... applies the dogma of Deodorant3. ... ... draws and melds Compass3. ... ... draws and melds Medicine3. draws Invention4.
RelaxTree's turn 14 — RelaxTree applies the dogma of Sunglasses3. ... RelaxTree draws and tucks Printing Press4. ... RelaxTree has no card to score. ... RelaxTree splays their blue cards right. ... RelaxTree achieves Wonder! RelaxTree draws Steam Engine5.
's turn 15 — draws Coal5. melds Coal5. ... melds Tuning Fork5 from their forecast. ... applies the dogma of Tuning Fork5. ... ... effects are shared with RelaxTree. ... ... RelaxTree looks at the top of the 6 deck. ... ... looks at the top of the 5 deck. ... ... RelaxTree returns Steam Engine5 from their hand. ... ... RelaxTree draws Banking5. ... ... RelaxTree melds it. ... ... returns Pencil4 from their hand. ... ... draws Stove5. ... ... melds it. ... ... returns Invention4 from their hand. ... ... draws Invention4. ... ... melds it. ... ... draws Measurement5 as a sharing bonus.
RelaxTree's turn 15 — RelaxTree applies the dogma of Banking5. ... demands are made of 雨. ... transfers Stove5 from their board to RelaxTree's. ... draws and scores Pressure Cooker5. RelaxTree applies the dogma of Banking5. ... demands are made of 雨. ... transfers Coal5 from their board to RelaxTree's. ... draws and scores Thermometer5.
's turn 16 — achieves age 3 – Medieval! achieves age 4 – Renaissance!
RelaxTree's turn 16 — RelaxTree draws Physics5. RelaxTree melds Physics5. ... RelaxTree melds Lightning Rod5 from their forecast. ... RelaxTree applies the dogma of Lightning Rod5. ... ... RelaxTree draws and tucks Metalworking1. ... ... RelaxTree draws and tucks Astronomy5. ... ... demands are made of 雨. ... ... draws and tucks Piano5. ... ... returns Tuning Fork5. ... ... RelaxTree draws and tucks Statistics5. ... ... RelaxTree returns nothing.
's turn 17 — applies the dogma of Pagoda2. ... effects are shared with RelaxTree. ... RelaxTree draws Feudalism3. ... RelaxTree foreshadows it. ... draws Almanac3. ... foreshadows it. ... draws Coke5 as a sharing bonus. applies the dogma of Pagoda2. ... effects are shared with RelaxTree. ... RelaxTree draws Machinery3. ... RelaxTree foreshadows it. ... draws Engineering3. ... tucks Coke5 and melds Engineering3. ... draws Octant5 as a sharing bonus.
RelaxTree's turn 17 — RelaxTree draws Societies5. RelaxTree melds Societies5. ... RelaxTree melds Machinery3 from their forecast. ... RelaxTree applies the dogma of Machinery3. ... ... demands are made of 雨. ... ... exchanges Measurement5 and Octant5 for nothing from RelaxTree. ... ... RelaxTree has nothing to score.
's turn 18 — applies the dogma of Invention4. ... effects are shared with RelaxTree. ... splays their blue cards right. ... draws and scores Chemistry5. draws Steam Engine5.
RelaxTree's turn 18 — RelaxTree applies the dogma of Coal5. ... RelaxTree draws Paper3. ... RelaxTree draws and tucks Emancipation6. ... RelaxTree scores Societies5 and Sunglasses3. RelaxTree applies the dogma of Coal5. ... RelaxTree draws Education3. ... RelaxTree draws and tucks Atomic Theory6. ... RelaxTree scores Machinery3 and Stove5.
's turn 19 — melds Steam Engine5. ... melds Almanac3 from their forecast. ... applies the dogma of Almanac3. ... ... effects are shared with RelaxTree. ... ... RelaxTree draws and foreshadows Metric System6. ... ... draws and foreshadows Vaccination6. ... ... RelaxTree doesn't score a card. ... ... doesn't score a card. ... ... draws Democracy6 as a sharing bonus. achieves age 5 – Exploration!
RelaxTree's turn 19 — RelaxTree melds Octant5. ... RelaxTree melds Feudalism3 from their forecast. ... RelaxTree applies the dogma of Feudalism3. ... ... RelaxTree draws and tucks Indian Clubs6. ... ... demands are made of 雨. ... ... has no card to transfer. RelaxTree draws Hot Air Balloon6.
's turn 20 — applies the dogma of Engineering3. ... demands are made of no one. ... effects are shared with RelaxTree. ... splays their red cards left. applies the dogma of Invention4. ... effects are shared with RelaxTree. ... splays their red cards right. ... draws and scores Dentures6.
RelaxTree's turn 20 — RelaxTree melds Hot Air Balloon6. RelaxTree applies the dogma of Hot Air Balloon6. ... RelaxTree draws and scores Ice Cream7. ... RelaxTree doesn't achieve anything. ... RelaxTree draws and melds Jeans7.
's turn 21 — melds Democracy6. ... melds Vaccination6 from their forecast. achieves age 6 – Enlightenment!
RelaxTree's turn 21 — RelaxTree achieves age 7 – Romance! RelaxTree applies the dogma of Jeans7. ... RelaxTree draws and scores Elevator7. ... RelaxTree draws Laser9 and Composites9. ... RelaxTree returns Composites9 and foreshadows Laser9. ... RelaxTree draws Shrapnel6 and Classification6. ... RelaxTree melds Shrapnel6 and returns Classification6.
's turn 22 — draws Industrialization6. melds Industrialization6.
RelaxTree's turn 22 — RelaxTree applies the dogma of Jeans7. ... RelaxTree draws and scores Typewriter7. ... RelaxTree draws Karaoke9 and Specialization9. ... RelaxTree returns Specialization9 and foreshadows Karaoke9. ... RelaxTree draws Steamboat6 and Machine Tools6. ... RelaxTree melds Steamboat6 and returns Machine Tools6. RelaxTree applies the dogma of Steamboat6. ... RelaxTree draws and scores Fertilizer7. ... RelaxTree draws ATM9 and Services9. ... RelaxTree returns Services9 and foreshadows ATM9. ... demands are made of 雨. ... draws Canning6. ... transfers it and their hand (Canning6) to RelaxTree.
's turn 23 — applies the dogma of Industrialization6. ... effects are shared with RelaxTree. ... RelaxTree draws and tucks Stethoscope6. ... draws and tucks Classification6. ... RelaxTree draws and tucks Morphine6, Kaleidoscope6, Loom6, and Bifocals6. ... RelaxTree achieves History! ... RelaxTree draws and tucks Machine Tools6. ... draws and tucks Refrigeration7, Railroad7, and Explosives7. ... splays their purple cards right. ... draws Lighting7 as a sharing bonus. draws Machine Gun7.
RelaxTree's turn 23 — RelaxTree applies the dogma of Steamboat6. ... RelaxTree draws and scores Telegraph7. ... RelaxTree draws Credit Card9 and Suburbia9. ... RelaxTree returns Credit Card9 and foreshadows Suburbia9. ... demands are made of 雨. ... draws Sanitation7. ... transfers it and their hand (Lighting7, Machine Gun7, and Sanitation7) to RelaxTree. RelaxTree melds Education3.
's turn 24 — draws Evolution7. melds Evolution7.
RelaxTree's turn 24 — RelaxTree applies the dogma of Education3. ... RelaxTree draws and tucks Bicycle7. ... RelaxTree returns Telegraph7. ... RelaxTree draws Satellites9. RelaxTree melds Satellites9. RelaxTree achieves Empire! ... RelaxTree melds Laser9 from their forecast. ... RelaxTree applies the dogma of Laser9. ... ... RelaxTree draws and foreshadows The Internet10. ... ... RelaxTree melds Sanitation7. ... ... RelaxTree draws and tucks Clothing1. ... ... RelaxTree draws and tucks Electricity7. ... ... RelaxTree returns Rocketry8 and Computers9. ... ... RelaxTree returns Machinery3, Sunglasses3, Societies5, and Stove5 from their score pile. ... ... RelaxTree draws and melds Bioengineering10 and Globalization10.
's turn 25 — draws Combustion7. draws Sliced Bread8.
RelaxTree's turn 25 — RelaxTree applies the dogma of Satellites9. ... RelaxTree draws and scores Socialism8. ... RelaxTree draws Fission9 and Collaboration9. ... RelaxTree returns Fission9 and foreshadows Collaboration9. ... RelaxTree returns Measurement5, Paper3, Canning6, Lighting7, and Machine Gun7. ... RelaxTree draws Skyscrapers8, Bandage8, and Mass Media8. ... RelaxTree splays their purple cards up. ... RelaxTree melds Mass Media8 and then executes it. ... RelaxTree achieves Supremacy! RelaxTree wins by achievements!