theory wins by Globalization!

Fri:
    initial hand: Sailing1 and Domestication1
    achievement(s):  Monument
    score: (34) 4 6 6 8 10
     Mobility8 Colonialism4 Optics3 Road Building2 Archery1 Machine Tools6
     Democracy6 Monotheism2 City States1
    Domestication1 Anatomy4
     Chemistry5 Translation3 Writing1 Atomic Theory6
     Mass Media8 Electricity7 Paper3 Mapmaking2 Sailing1
    9  1  9  8  8  2 

theory:
    initial hand: Mysticism1 and Code of Laws1
    achievement(s):  1 – Prehistory Empire
    score: (35) 7 8 10 10
     Industrialization6 Oars1 Engineering3 Gunpowder4 Coal5 The Pirate Code5
     Code of Laws1 Mysticism1 Societies5 Philosophy2 Enterprise4 Feudalism3
     Globalization10 Fermenting2 Machinery3 Perspective4 Steam Engine5
    Alchemy3 Encyclopedia6 Physics5 Printing Press4 Pottery1 Experimentation4 Calendar2 Tools1 Publications7
    The Wheel1 Clothing1
    9  6  2  7  10  0 


Game log Fri melds Domestication1 and goes first. theory melds Mysticism1.
Fri's turn 1 — Fri applies the dogma of Domestication1. ... effects are shared with theory. ... theory melds Code of Laws1. ... theory draws Oars1. ... Fri melds Sailing1. ... Fri draws Archery1. ... Fri draws Writing1 as a sharing bonus.
theory's turn 1 — theory melds Oars1. theory applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Fri. ... Fri draws City States1. ... theory draws Clothing1. ... theory draws The Wheel1 as a sharing bonus.
Fri's turn 2 — Fri applies the dogma of Domestication1. ... effects are shared with theory. ... theory melds Clothing1. ... theory draws Tools1. ... Fri melds City States1. ... Fri draws Masonry1. ... Fri draws Agriculture1 as a sharing bonus. Fri applies the dogma of Domestication1. ... Fri melds Writing1. ... Fri draws Pottery1.
theory's turn 2 — theory applies the dogma of Clothing1. ... theory melds Tools1. ... theory draws and scores Mathematics2. theory applies the dogma of Oars1. ... demands are made of no one. ... effects are shared with Fri. ... Fri draws Mapmaking2. ... theory draws Calendar2. ... theory draws Philosophy2 as a sharing bonus.
Fri's turn 3 — Fri applies the dogma of Domestication1. ... effects are shared with theory. ... theory melds The Wheel1. ... theory draws Fermenting2. ... Fri melds Masonry1. ... Fri draws Road Building2. ... Fri draws Canal Building2 as a sharing bonus. Fri draws Currency2.
theory's turn 3 — theory applies the dogma of Oars1. ... demands are made of Fri. ... Fri transfers Canal Building2 to theory's score pile. ... Fri draws Monotheism2. theory applies the dogma of Oars1. ... demands are made of Fri. ... Fri transfers Currency2 to theory's score pile. ... Fri draws Compass3.
Fri's turn 4 — Fri applies the dogma of Masonry1. ... effects are shared with theory. ... theory melds Fermenting2. ... Fri melds Mapmaking2, Monotheism2, Archery1, and Road Building2. ... Fri achieves Monument! ... Fri draws Education3 as a sharing bonus. Fri draws Optics3.
theory's turn 4 — theory achieves age 1 – Prehistory! theory applies the dogma of The Wheel1. ... effects are shared with Fri. ... Fri draws Alchemy3 and Translation3. ... theory draws Machinery3 and Engineering3. ... theory draws Feudalism3 as a sharing bonus.
Fri's turn 5 — Fri applies the dogma of Road Building2. ... Fri melds Optics3 and Translation3. ... Fri doesn't transfer Optics3. Fri applies the dogma of Optics3. ... Fri draws and melds Paper3. ... Fri draws and scores Perspective4.
theory's turn 5 — theory applies the dogma of The Wheel1. ... theory draws Reformation4 and Enterprise4. theory melds Reformation4.
Fri's turn 6 — Fri applies the dogma of Optics3. ... Fri draws and melds Colonialism4. ... No opponents have fewer points than Fri. Fri applies the dogma of Colonialism4. ... Fri draws and tucks Anatomy4.
theory's turn 6 — theory applies the dogma of The Wheel1. ... theory draws Printing Press4 and Invention4. theory applies the dogma of The Wheel1. ... theory draws Experimentation4 and Gunpowder4.
Fri's turn 7 — Fri applies the dogma of Paper3. ... Fri splays their green cards left. ... Fri draws Statistics5. Fri applies the dogma of Paper3. ... Fri splays their blue cards left. ... Fri draws Chemistry5 and Astronomy5.
theory's turn 7 — theory melds Calendar2. theory applies the dogma of Fermenting2. ... theory draws Banking5, Coal5, and Physics5.
Fri's turn 8 — Fri melds Chemistry5. Fri applies the dogma of Chemistry5. ... Fri splays their blue cards right. ... Fri draws and scores Metric System6. ... Fri returns Perspective4 from their score pile.
theory's turn 8 — theory applies the dogma of Fermenting2. ... theory draws Perspective4, Steam Engine5, and The Pirate Code5. theory applies the dogma of Reformation4. ... theory tucks Machinery3, Perspective4, and Steam Engine5. ... theory splays their yellow cards right.
Fri's turn 9 — Fri melds Astronomy5. Fri applies the dogma of Astronomy5. ... Fri draws Vaccination6.
theory's turn 9 — theory applies the dogma of Fermenting2. ... theory draws Societies5, Encyclopedia6, Classification6, and Industrialization6. theory melds Industrialization6.
Fri's turn 10 — Fri applies the dogma of Astronomy5. ... Fri draws Democracy6. Fri applies the dogma of Astronomy5. ... Fri draws and melds Atomic Theory6. ... Fri draws Emancipation6.
theory's turn 10 — theory applies the dogma of Reformation4. ... theory tucks Engineering3, Gunpowder4, Coal5, and The Pirate Code5. ... theory splays their purple cards right. theory applies the dogma of Reformation4. ... theory tucks Societies5, Philosophy2, Enterprise4, and Feudalism3.
Fri's turn 11 — Fri applies the dogma of Atomic Theory6. ... Fri draws and melds Electricity7. Fri applies the dogma of Electricity7. ... Fri returns Astronomy5, Masonry1, and Atomic Theory6. ... Fri draws Quantum Theory8, Mass Media8, and Mobility8.
theory's turn 11 — theory melds Classification6. theory applies the dogma of Classification6. ... theory reveals Printing Press4. ... theory takes Pottery1, Alchemy3, and Quantum Theory8 from Fri's hand. ... theory melds Experimentation4, Pottery1, Printing Press4, Physics5, Encyclopedia6, Alchemy3, and Quantum Theory8. ... theory achieves Empire!
Fri's turn 12 — Fri melds Mass Media8. Fri melds Democracy6.
theory's turn 12 — theory applies the dogma of Quantum Theory8. ... theory returns Invention4 and Banking5. ... theory draws Bioengineering10. ... theory draws and scores Self Service10. theory melds Bioengineering10.
Fri's turn 13 — Fri melds Mobility8. Fri applies the dogma of Mobility8. ... demands are made of theory. ... theory transfers Bioengineering10 and Classification6 from their board to Fri's score pile. ... theory draws Corporations8.
theory's turn 13 — theory applies the dogma of Industrialization6. ... effects are shared with Fri. ... Fri draws and tucks Machine Tools6 and Atomic Theory6. ... theory draws and tucks Publications7. ... Fri splays their red cards right. ... theory splays their red cards right. ... theory draws Rocketry8 as a sharing bonus. theory applies the dogma of Quantum Theory8. ... theory returns Corporations8 and Rocketry8. ... theory draws Globalization10. ... theory draws and scores Databases10.
Fri's turn 14 — Fri applies the dogma of Mobility8. ... demands are made of theory. ... theory transfers Quantum Theory8 and Reformation4 from their board to Fri's score pile. ... theory draws Antibiotics8. Fri applies the dogma of Mass Media8. ... Fri returns Compass3. ... Fri chooses the value 2. ... Fri takes nothing from their score pile. ... Fri takes Canal Building2, Currency2, and Mathematics2 from theory's score pile. ... Fri returns Canal Building2, Currency2, and Mathematics2. ... Fri splays their purple cards up.
theory's turn 14 — theory applies the dogma of Alchemy3. ... theory draws Invention4, Astronomy5, and Banking5. ... theory melds Globalization10. ... theory scores Antibiotics8. theory applies the dogma of Globalization10. ... demands are made of Fri. ... Fri has nothing to return. ... theory draws and scores Sanitation7. theory wins by Globalization!