RelaxTree wins by score!

candycorn22:
    initial hand: The Wheel1 and Ruler1
    achievement(s):  Empire
    score: (7) 7
    Mathematics2 Experimentation4 Calendar2 Ruler1
    Emancipation6 Astronomy5 Monotheism2 Chaturanga2
    Currency2 The Wheel1
    Antibiotics8 Watermill2
    Composites9 Coal5 Construction2 Plumbing1 Horseshoes2
    0  4  3  3  5  0 

RelaxTree:
    initial hand: Sailing1 and Plumbing1
    achievement(s):  Monument Heritage
    score: (11)   7
    Pottery1 Writing1 Translation3 Alchemy3 Printing Press4 Encyclopedia6 Atomic Theory6 Publications7 Rocketry8 Quantum Theory8 Software10
     Lighting7 Reformation4 Feudalism3 Enterprise4 Democracy6 Empiricism8
    Sailing1 Charitable Trust3 Compass3 Paper3 Invention4 Navigation4 Classification6 Seed Drill5 Electricity7 Corporations8 Measurement5 Self Service10
     Fermenting2 Agriculture1 Masonry1 Toothbrush2 Medicine3 Machinery3 Perspective4 Vaccination6 Canning6 Refrigeration7 Skyscrapers8 Steam Engine5 Stem Cells10
    Crossbow2 Gunpowder4 Katana3 Engineering3 Colonialism4 Shuriken4 Industrialization6 Machine Tools6 The Pirate Code5 Combustion7 Explosives7 Parachute8 Miniaturization10
    5  17  4  5  4  1 


Game log candycorn22 melds Ruler1 and goes first. RelaxTree melds Sailing1.
candycorn22's turn 1 — candycorn22 applies the dogma of Ruler1. ... candycorn22 draws Watermill2.
RelaxTree's turn 1 — RelaxTree applies the dogma of Sailing1. ... RelaxTree draws and melds Masonry1. RelaxTree applies the dogma of Sailing1. ... RelaxTree draws and melds Writing1.
candycorn22's turn 2 — candycorn22 melds The Wheel1. candycorn22 melds Watermill2.
RelaxTree's turn 2 — RelaxTree applies the dogma of Writing1. ... effects are shared with candycorn22. ... candycorn22 draws Construction2. ... RelaxTree draws Mathematics2. ... RelaxTree draws Agriculture1 as a sharing bonus. RelaxTree melds Agriculture1.
candycorn22's turn 3 — candycorn22 melds Construction2. candycorn22 applies the dogma of Construction2. ... demands are made of RelaxTree. ... RelaxTree transfers Plumbing1 and Mathematics2 to candycorn22's hand. ... RelaxTree draws Road Building2.
RelaxTree's turn 3 — RelaxTree applies the dogma of Writing1. ... effects are shared with candycorn22. ... candycorn22 draws Monotheism2. ... RelaxTree draws Horseshoes2. ... RelaxTree draws Pottery1 as a sharing bonus. RelaxTree applies the dogma of Writing1. ... effects are shared with candycorn22. ... candycorn22 draws Currency2. ... RelaxTree draws Fermenting2. ... RelaxTree draws Archery1 as a sharing bonus.
candycorn22's turn 4 — candycorn22 melds Monotheism2. candycorn22 applies the dogma of Construction2. ... demands are made of RelaxTree. ... RelaxTree transfers Horseshoes2 and Archery1 to candycorn22's hand. ... RelaxTree draws Toothbrush2. ... candycorn22 achieves Empire!
RelaxTree's turn 4 — RelaxTree melds Pottery1. RelaxTree melds Fermenting2.
candycorn22's turn 5 — candycorn22 applies the dogma of Watermill2. ... effects are shared with RelaxTree. ... RelaxTree tucks Toothbrush2. ... RelaxTree draws Crossbow2. ... RelaxTree tucks Crossbow2. ... RelaxTree draws Charitable Trust3. ... RelaxTree tucks Charitable Trust3. ... RelaxTree draws Katana3. ... candycorn22 tucks Plumbing1. ... candycorn22 draws Calendar2. ... candycorn22 draws Canal Building2 as a sharing bonus. candycorn22 applies the dogma of Watermill2. ... effects are shared with RelaxTree. ... RelaxTree has nothing to tuck. ... candycorn22 tucks Horseshoes2. ... candycorn22 draws Chaturanga2. ... candycorn22 tucks Chaturanga2. ... candycorn22 draws Deodorant3.
RelaxTree's turn 5 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Mapmaking2, Alchemy3, and Paper3. RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Medicine3, Feudalism3, and Engineering3.
candycorn22's turn 6 — candycorn22 melds Calendar2. candycorn22 melds Currency2.
RelaxTree's turn 6 — RelaxTree melds Feudalism3. RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Education3, Compass3, and Machinery3.
candycorn22's turn 7 — candycorn22 applies the dogma of Construction2. ... demands are made of RelaxTree. ... RelaxTree transfers Mapmaking2 and Education3 to candycorn22's hand. ... RelaxTree draws Translation3. candycorn22 draws Experimentation4.
RelaxTree's turn 7 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Gunpowder4, Navigation4, and Invention4. RelaxTree applies the dogma of Fermenting2. ... RelaxTree draws Enterprise4, Reformation4, and Printing Press4.
candycorn22's turn 8 — candycorn22 melds Experimentation4. candycorn22 applies the dogma of Experimentation4. ... candycorn22 draws and melds Coal5.
RelaxTree's turn 8 — RelaxTree melds Reformation4. RelaxTree applies the dogma of Reformation4. ... RelaxTree tucks Medicine3, Machinery3, Compass3, and Gunpowder4. ... RelaxTree splays their yellow cards right.
candycorn22's turn 9 — candycorn22 draws Astronomy5. candycorn22 melds Astronomy5.
RelaxTree's turn 9 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree tucks Paper3, Katana3, Engineering3, Translation3, and Alchemy3. ... RelaxTree draws Shuriken4, Perspective4, Colonialism4, Steam Engine5, Physics5, and Societies5. RelaxTree applies the dogma of Fermenting2. ... RelaxTree tucks Enterprise4. ... RelaxTree achieves Monument! ... RelaxTree tucks Printing Press4, Perspective4, Colonialism4, Shuriken4, Invention4, and Navigation4. ... RelaxTree draws Seed Drill5, Chemistry5, Measurement5, The Pirate Code5, Banking5, and Vaccination6.
candycorn22's turn 10 — candycorn22 applies the dogma of Astronomy5. ... candycorn22 draws Emancipation6. candycorn22 melds Mathematics2.
RelaxTree's turn 10 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree tucks Vaccination6. ... RelaxTree draws Encyclopedia6, Democracy6, Classification6, Industrialization6, Canning6, Atomic Theory6, and Machine Tools6. RelaxTree applies the dogma of Fermenting2. ... RelaxTree tucks Democracy6, Classification6, Canning6, Encyclopedia6, Atomic Theory6, Industrialization6, and Machine Tools6. ... RelaxTree draws Lighting7, Bicycle7, Combustion7, Electricity7, Publications7, Explosives7, and Refrigeration7.
candycorn22's turn 11 — candycorn22 draws Sanitation7. candycorn22 applies the dogma of Mathematics2. ... candycorn22 returns Sanitation7. ... candycorn22 draws and melds Antibiotics8.
RelaxTree's turn 11 — RelaxTree applies the dogma of Reformation4. ... RelaxTree tucks Seed Drill5, The Pirate Code5, Combustion7, Electricity7, Publications7, Explosives7, and Refrigeration7. ... RelaxTree splays their purple cards right. RelaxTree melds Lighting7.
candycorn22's turn 12 — candycorn22 applies the dogma of Antibiotics8. ... effects are shared with RelaxTree. ... RelaxTree returns Societies5, Road Building2, and Bicycle7. ... RelaxTree draws Parachute8, Quantum Theory8, Empiricism8, Rocketry8, Skyscrapers8, and Corporations8. ... candycorn22 returns Archery1, Canal Building2, and Deodorant3. ... candycorn22 draws Bandage8, Flight8, Socialism8, Mobility8, Satellites9, and Collaboration9. ... candycorn22 draws Composites9 as a sharing bonus. candycorn22 melds Emancipation6.
RelaxTree's turn 12 — RelaxTree applies the dogma of Lighting7. ... RelaxTree achieves Heritage! ... RelaxTree tucks Skyscrapers8 and Steam Engine5. ... RelaxTree draws and scores Railroad7 and Sanitation7. RelaxTree applies the dogma of Fermenting2. ... RelaxTree tucks Parachute8, Empiricism8, Corporations8, Rocketry8, and Quantum Theory8. ... RelaxTree draws Pagoda2, Road Building2, Canal Building2, Societies5, Bicycle7, Fission9, Services9, and Specialization9.
candycorn22's turn 13 — candycorn22 melds Composites9. candycorn22 applies the dogma of Composites9. ... demands are made of RelaxTree. ... RelaxTree transfers Physics5, Chemistry5, Banking5, Pagoda2, Road Building2, Canal Building2, Societies5, Bicycle7, Fission9, Services9, and Specialization9 to candycorn22's hand. ... RelaxTree transfers Sanitation7 to candycorn22's score pile.
RelaxTree's turn 13 — RelaxTree applies the dogma of Fermenting2. ... RelaxTree tucks Measurement5. ... RelaxTree draws Computers9, Jet9, Genetics9, Ecology9, Miniaturization10, Self Service10, Stem Cells10, and Software10. RelaxTree applies the dogma of Fermenting2. ... RelaxTree tucks Miniaturization10, Self Service10, Stem Cells10, and Software10. ... RelaxTree draws Robotics10, The Internet10, A.I.10, Databases10, Globalization10, and Bioengineering10. ... RelaxTree attempts to draw a card above 10. RelaxTree wins by score!