theory wins by achievements!

theory:
    initial hand: City States1 and Archery1
    achievement(s):  3 – Medieval 4 – Renaissance 5 – Exploration Monument Empire 9 – Postmodern
    score: (68) 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 4 5 5 5 7 7
     Encyclopedia6 Atomic Theory6 Chemistry5 Experimentation4 Quantum Theory8 Computers9 Genetics9
     Socialism8 Education3 City States1 Empiricism8 Code of Laws1 Philosophy2
    Satellites9 Corporations8 Collaboration9 Currency2
    Suburbia9 Antibiotics8 Agriculture1 Masonry1 Perspective4 Ecology9
    Metalworking1 Archery1 Gunpowder4 Flight8 Mobility8 Composites9 Industrialization6
    4  6  13  8  1  6 

Ken Griffey Jr.:
    initial hand: Sailing1 and Metalworking1
    achievement(s):  1 – Prehistory 2 – Classical 7 – Romance
    score: (5) 5
     Writing1 Pottery1 Physics5
     Specialization9 Emancipation6 Lighting7 Astronomy5 Reformation4 Mysticism1 Enterprise4
     Mass Media8 Measurement5 Navigation4 Sailing1 Paper3 Clothing1
    Skyscrapers8 Medicine3 Anatomy4 Canning6
    Colonialism4 The Pirate Code5
    3  8  8  8  6  2 


Game log theory melds Archery1 and goes first. Ken Griffey Jr. melds Metalworking1.
theory's turn 1 — theory melds City States1.
Ken Griffey Jr.'s turn 1 — Ken Griffey Jr. applies the dogma of Metalworking1. ... effects are shared with theory. ... theory draws and scores Tools1. ... theory draws Code of Laws1. ... Ken Griffey Jr. draws Writing1. ... Ken Griffey Jr. draws Mysticism1 as a sharing bonus. Ken Griffey Jr. applies the dogma of Metalworking1. ... effects are shared with theory. ... theory draws and scores Oars1. ... theory draws Agriculture1. ... Ken Griffey Jr. draws Pottery1. ... Ken Griffey Jr. draws Clothing1 as a sharing bonus.
theory's turn 2 — theory draws Masonry1. theory melds Masonry1.
Ken Griffey Jr.'s turn 2 — Ken Griffey Jr. melds Clothing1. Ken Griffey Jr. applies the dogma of Clothing1. ... Ken Griffey Jr. melds Pottery1. ... Ken Griffey Jr. draws and scores Domestication1 and Calendar2.
theory's turn 3 — theory draws Mapmaking2. theory melds Agriculture1.
Ken Griffey Jr.'s turn 3 — Ken Griffey Jr. applies the dogma of Clothing1. ... Ken Griffey Jr. melds Mysticism1. ... Ken Griffey Jr. draws and scores Road Building2 and Canal Building2. Ken Griffey Jr. applies the dogma of Clothing1. ... Ken Griffey Jr. has no card to meld. ... Ken Griffey Jr. draws and scores Monotheism2 and Fermenting2.
theory's turn 4 — theory melds Mapmaking2. theory applies the dogma of Mapmaking2. ... demands are made of Ken Griffey Jr.. ... Ken Griffey Jr. transfers Domestication1 from his score pile to theory's. ... theory draws and scores Currency2.
Ken Griffey Jr.'s turn 4 — Ken Griffey Jr. achieves age 1 – Prehistory! Ken Griffey Jr. draws Philosophy2.
theory's turn 5 — theory applies the dogma of City States1. ... demands are made of Ken Griffey Jr.. ... Ken Griffey Jr. transfers Metalworking1 to theory's board. ... Ken Griffey Jr. draws Mathematics2. theory applies the dogma of Metalworking1. ... theory draws and scores Feudalism3. ... theory draws and scores Machinery3. ... theory draws Compass3.
Ken Griffey Jr.'s turn 5 — Ken Griffey Jr. melds Mathematics2. Ken Griffey Jr. achieves age 2 – Classical!
theory's turn 6 — theory applies the dogma of Metalworking1. ... theory draws and scores Alchemy3. ... theory draws Education3. theory applies the dogma of Metalworking1. ... theory draws and scores Engineering3. ... theory draws Translation3.
Ken Griffey Jr.'s turn 6 — Ken Griffey Jr. draws Paper3. Ken Griffey Jr. melds Paper3.
theory's turn 7 — theory melds Compass3. theory achieves age 3 – Medieval!
Ken Griffey Jr.'s turn 7 — Ken Griffey Jr. applies the dogma of Paper3. ... Ken Griffey Jr. splays his green cards left. ... Ken Griffey Jr. draws Enterprise4. Ken Griffey Jr. applies the dogma of Paper3. ... Ken Griffey Jr. splays his blue cards left. ... Ken Griffey Jr. draws Anatomy4 and Navigation4.
theory's turn 8 — theory melds Education3. theory applies the dogma of Education3. ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns nothing. ... theory returns Engineering3. ... theory draws Measurement5.
Ken Griffey Jr.'s turn 8 — Ken Griffey Jr. applies the dogma of Mathematics2. ... Ken Griffey Jr. returns Anatomy4. ... Ken Griffey Jr. draws and melds The Pirate Code5. Ken Griffey Jr. applies the dogma of The Pirate Code5. ... demands are made of theory. ... theory transfers Domestication1 and Tools1 from his score pile to Ken Griffey Jr.'s. ... Ken Griffey Jr. scores Mathematics2 from his board.
theory's turn 9 — theory applies the dogma of Education3. ... theory returns Feudalism3. ... theory draws Steam Engine5. theory applies the dogma of Metalworking1. ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. draws Medicine3. ... theory draws and scores Engineering3. ... theory draws and scores Feudalism3. ... theory draws Invention4. ... theory draws Experimentation4 as a sharing bonus.
Ken Griffey Jr.'s turn 9 — Ken Griffey Jr. melds Writing1. Ken Griffey Jr. applies the dogma of Paper3. ... Ken Griffey Jr. splays his blue cards left. ... Ken Griffey Jr. draws Colonialism4 and Reformation4.
theory's turn 10 — theory melds Experimentation4. theory applies the dogma of Experimentation4. ... theory draws and melds Chemistry5.
Ken Griffey Jr.'s turn 10 — Ken Griffey Jr. melds Sailing1. Ken Griffey Jr. melds Navigation4.
theory's turn 11 — theory applies the dogma of Chemistry5. ... theory splays his blue cards right. ... theory draws and scores Industrialization6. ... theory returns Oars1 from his score pile. theory achieves age 4 – Renaissance!
Ken Griffey Jr.'s turn 11 — Ken Griffey Jr. melds Colonialism4. Ken Griffey Jr. applies the dogma of Colonialism4. ... effects are shared with theory. ... theory draws and tucks Gunpowder4. ... theory draws and tucks Perspective4. ... Ken Griffey Jr. draws and tucks Anatomy4. ... Ken Griffey Jr. draws Physics5 as a sharing bonus.
theory's turn 12 — theory applies the dogma of Agriculture1. ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns Philosophy2. ... Ken Griffey Jr. draws and scores Societies5. ... theory returns Steam Engine5. ... theory draws and scores Classification6. ... theory draws Coal5 as a sharing bonus. theory achieves age 5 – Exploration!
Ken Griffey Jr.'s turn 12 — Ken Griffey Jr. melds Medicine3. Ken Griffey Jr. applies the dogma of Medicine3. ... demands are made of theory. ... theory exchanges Classification6 from his score pile with Domestication1 from Ken Griffey Jr.'s.
theory's turn 13 — theory applies the dogma of Agriculture1. ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns Physics5. ... Ken Griffey Jr. draws and scores Democracy6. ... theory returns Measurement5. ... theory draws and scores Encyclopedia6. ... theory draws Banking5 as a sharing bonus. theory applies the dogma of Education3. ... theory returns Encyclopedia6. ... theory draws Antibiotics8.
Ken Griffey Jr.'s turn 13 — Ken Griffey Jr. applies the dogma of Medicine3. ... demands are made of theory. ... theory exchanges Industrialization6 from his score pile with Tools1 from Ken Griffey Jr.'s. Ken Griffey Jr. melds Reformation4.
theory's turn 14 — theory melds Antibiotics8. theory draws Flight8.
Ken Griffey Jr.'s turn 14 — Ken Griffey Jr. draws Astronomy5. Ken Griffey Jr. melds Astronomy5.
theory's turn 15 — theory draws Skyscrapers8. theory draws Socialism8.
Ken Griffey Jr.'s turn 15 — Ken Griffey Jr. applies the dogma of Astronomy5. ... effects are shared with theory. ... theory draws Machine Tools6. ... Ken Griffey Jr. draws Emancipation6. ... Ken Griffey Jr. draws Steam Engine5 as a sharing bonus. Ken Griffey Jr. applies the dogma of Astronomy5. ... effects are shared with theory. ... theory draws and melds Atomic Theory6. ... theory draws Vaccination6. ... Ken Griffey Jr. draws Canning6. ... Ken Griffey Jr. draws Physics5 as a sharing bonus.
theory's turn 16 — theory melds Socialism8. theory applies the dogma of Antibiotics8. ... theory returns Code of Laws1, Invention4, and Banking5. ... theory draws Corporations8, Mass Media8, Empiricism8, Quantum Theory8, Mobility8, and Composites9.
Ken Griffey Jr.'s turn 16 — Ken Griffey Jr. applies the dogma of Astronomy5. ... effects are shared with theory. ... theory draws and melds Encyclopedia6. ... theory draws Refrigeration7. ... Ken Griffey Jr. draws Lighting7. ... Ken Griffey Jr. draws Measurement5 as a sharing bonus. Ken Griffey Jr. melds Lighting7.
theory's turn 17 — theory melds Mass Media8. theory applies the dogma of Mass Media8. ... theory returns Translation3. ... theory chooses the value 6. ... theory takes nothing from his score pile. ... theory takes Classification6, Democracy6, and Industrialization6 from Ken Griffey Jr.'s score pile. ... theory returns Industrialization6, Classification6, and Democracy6. ... theory splays his purple cards up.
Ken Griffey Jr.'s turn 17 — Ken Griffey Jr. applies the dogma of Lighting7. ... Ken Griffey Jr. tucks Canning6, Physics5, and Enterprise4. ... Ken Griffey Jr. draws and scores Evolution7, Combustion7, and Railroad7. Ken Griffey Jr. achieves age 7 – Romance!
theory's turn 18 — theory applies the dogma of Mass Media8. ... theory returns Vaccination6. ... theory chooses the value 7. ... theory takes nothing from his score pile. ... theory takes Combustion7, Evolution7, and Railroad7 from Ken Griffey Jr.'s score pile. ... theory returns Combustion7, Railroad7, and Evolution7. theory applies the dogma of Mass Media8. ... theory returns Skyscrapers8. ... theory chooses the value 2. ... theory takes Currency2 from his score pile. ... theory takes Calendar2, Canal Building2, Fermenting2, Mathematics2, Monotheism2, and Road Building2 from Ken Griffey Jr.'s score pile. ... theory returns Road Building2, Monotheism2, Fermenting2, Currency2, Calendar2, Canal Building2, and Mathematics2.
Ken Griffey Jr.'s turn 18 — Ken Griffey Jr. melds Measurement5. Ken Griffey Jr. melds Emancipation6.
theory's turn 19 — theory applies the dogma of Antibiotics8. ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. returns Steam Engine5. ... Ken Griffey Jr. draws Skyscrapers8 and Specialization9. ... theory returns Coal5, Refrigeration7, and Corporations8. ... theory draws Corporations8, Computers9, Genetics9, Suburbia9, Ecology9, and Collaboration9. ... theory draws Satellites9 as a sharing bonus. theory melds Suburbia9.
Ken Griffey Jr.'s turn 19 — Ken Griffey Jr. applies the dogma of Emancipation6. ... demands are made of theory. ... theory transfers Machine Tools6 to Ken Griffey Jr.'s score pile. ... theory draws Industrialization6. ... Ken Griffey Jr. splays his purple cards right. Ken Griffey Jr. melds Specialization9.
theory's turn 20 — theory applies the dogma of Metalworking1. ... theory draws and scores Oars1. ... theory draws Code of Laws1. theory applies the dogma of Metalworking1. ... theory draws Philosophy2.
Ken Griffey Jr.'s turn 20 — Ken Griffey Jr. melds Skyscrapers8. Ken Griffey Jr. applies the dogma of Skyscrapers8. ... demands are made of theory. ... theory transfers Mass Media8 from his board to Ken Griffey Jr.'s. ... theory scores Compass3 from his board. ... theory returns Mapmaking2.
theory's turn 21 — theory applies the dogma of Metalworking1. ... theory draws and scores Road Building2. ... theory draws and scores Monotheism2. ... theory draws and scores Fermenting2. ... theory draws Currency2. theory applies the dogma of Suburbia9. ... effects are shared with Ken Griffey Jr.. ... Ken Griffey Jr. has no cards to tuck. ... theory achieves Monument! ... theory achieves Empire! ... theory tucks Flight8, Empiricism8, Quantum Theory8, Mobility8, Composites9, Corporations8, Computers9, Genetics9, Ecology9, Collaboration9, Industrialization6, Code of Laws1, Philosophy2, and Currency2. ... theory draws and scores Calendar2, Canal Building2, Mathematics2, Mapmaking2, Translation3, Invention4, Banking5, Steam Engine5, Coal5, Classification6, Democracy6, Vaccination6, Electricity7, and Explosives7.
Ken Griffey Jr.'s turn 21 — Ken Griffey Jr. draws Services9. Ken Griffey Jr. applies the dogma of Mass Media8. ... effects are shared with theory. ... theory doesn't return anything. ... Ken Griffey Jr. returns Services9. ... Ken Griffey Jr. chooses the value 6. ... Ken Griffey Jr. takes Machine Tools6 from his score pile. ... Ken Griffey Jr. takes Classification6, Democracy6, and Vaccination6 from theory's score pile. ... Ken Griffey Jr. returns Machine Tools6, Classification6, Democracy6, and Vaccination6. ... Ken Griffey Jr. splays his purple cards up.
theory's turn 22 — theory melds Satellites9. theory achieves age 9 – Postmodern! theory wins by achievements!