yaron wins by A.I.!

yaron:
    initial hand: Writing1 and Clothing1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 5 – Exploration
    score: (28) 1 1 2 2 2 3 3 4 5 5
    Alchemy3 Writing1
    Enterprise4 Reformation4 Code of Laws1
     Paper3 Navigation4 Currency2 Clothing1
     Statistics5 Canal Building2 Anatomy4 Masonry1
    Gunpowder4 Optics3 Metalworking1 Colonialism4
    3  6  3  9  2  0 

theory:
    initial hand: Tools1 and Sailing1
    achievement(s):  Empire 4 – Renaissance
    score: (48) 5 6 7 10 10 10
     Software10 Computers9 Experimentation4 Pottery1 Chemistry5 Mathematics2 Tools1
    A.I.10 Democracy6 Education3 Mysticism1
     The Wheel1 Sailing1
    Stem Cells10 Globalization10 Perspective4
     Robotics10 Miniaturization10 Combustion7 Archery1
    4  5  9  2  4  7 


Game log yaron melds Clothing1 and goes first. theory melds Sailing1.
yaron's turn 1 — yaron applies the dogma of Clothing1. ... yaron melds Writing1. ... yaron draws and scores Domestication1.
theory's turn 1 — theory applies the dogma of Sailing1. ... effects are shared with yaron. ... yaron draws and melds Code of Laws1. ... theory draws and melds The Wheel1. ... theory draws Mysticism1 as a sharing bonus. theory melds Tools1.
yaron's turn 2 — yaron applies the dogma of Writing1. ... effects are shared with theory. ... theory draws Calendar2. ... yaron draws Monotheism2. ... yaron draws Masonry1 as a sharing bonus. yaron applies the dogma of Clothing1. ... yaron melds Masonry1. ... yaron draws and scores Oars1 and Agriculture1.
theory's turn 2 — theory applies the dogma of The Wheel1. ... theory draws Pottery1 and Archery1. theory melds Mysticism1.
yaron's turn 3 — yaron applies the dogma of Writing1. ... effects are shared with theory. ... theory draws Canal Building2. ... yaron draws Mapmaking2. ... yaron draws Metalworking1 as a sharing bonus. yaron applies the dogma of Clothing1. ... yaron melds Metalworking1. ... yaron draws and scores Road Building2 and Fermenting2.
theory's turn 3 — theory melds Archery1. theory melds Canal Building2.
yaron's turn 4 — yaron applies the dogma of Metalworking1. ... effects are shared with theory. ... theory draws Mathematics2. ... yaron draws Currency2. ... yaron draws Construction2 as a sharing bonus. yaron achieves age 1 – Prehistory!
theory's turn 4 — theory applies the dogma of Mysticism1. ... theory draws and melds Education3. ... theory draws Paper3. theory melds Paper3.
yaron's turn 5 — yaron applies the dogma of Metalworking1. ... yaron draws and scores Machinery3. ... yaron draws and scores Engineering3. ... yaron draws Optics3. yaron melds Optics3.
theory's turn 5 — theory applies the dogma of Paper3. ... theory splays his green cards left. ... theory draws Perspective4. theory melds Mathematics2.
yaron's turn 6 — yaron applies the dogma of Optics3. ... yaron draws and melds Alchemy3. ... yaron transfers Agriculture1 to theory's score pile. yaron achieves age 2 – Classical!
theory's turn 6 — theory applies the dogma of Mathematics2. ... theory returns Perspective4. ... theory draws and melds Chemistry5. theory applies the dogma of Chemistry5. ... theory splays his blue cards right. ... theory draws and scores Democracy6. ... theory returns Agriculture1 from his score pile.
yaron's turn 7 — yaron applies the dogma of Alchemy3. ... yaron draws Reformation4. ... yaron melds Reformation4. ... yaron scores Mapmaking2. yaron applies the dogma of Alchemy3. ... yaron draws Invention4. ... yaron melds Currency2. ... yaron scores Invention4.
theory's turn 7 — theory draws Physics5. theory draws Banking5.
yaron's turn 8 — yaron applies the dogma of Alchemy3. ... yaron draws Gunpowder4. ... yaron returns Gunpowder4, Monotheism2, and Construction2. ... yaron has no card to meld. yaron achieves age 3 – Medieval!
theory's turn 8 — theory applies the dogma of Canal Building2. ... effects are shared with yaron. ... yaron doesn't exchange his hand and score piles. ... theory exchanges Physics5 and Banking5 from his hand with Democracy6 from his score pile. theory applies the dogma of Education3. ... theory returns Banking5. ... theory draws Combustion7.
yaron's turn 9 — yaron applies the dogma of Alchemy3. ... yaron draws Anatomy4. ... yaron melds Anatomy4. ... yaron has no card to score. yaron draws Navigation4.
theory's turn 9 — theory melds Combustion7. theory draws Lighting7.
yaron's turn 10 — yaron draws Colonialism4. yaron melds Navigation4.
theory's turn 10 — theory draws Railroad7. theory applies the dogma of Canal Building2. ... effects are shared with yaron. ... yaron doesn't exchange his hand and score piles. ... theory exchanges Lighting7 and Railroad7 from his hand with Physics5 from his score pile.
yaron's turn 11 — yaron applies the dogma of Reformation4. ... yaron tucks Colonialism4. ... yaron splays his yellow cards right. yaron applies the dogma of Alchemy3. ... yaron draws Enterprise4. ... yaron melds Enterprise4. ... yaron has no card to score.
theory's turn 11 — theory applies the dogma of Education3. ... theory returns Railroad7. ... theory draws Computers9. theory melds Pottery1.
yaron's turn 12 — yaron applies the dogma of Enterprise4. ... demands are made of theory. ... theory transfers Canal Building2 from their board to yaron's. ... theory draws and melds Experimentation4. ... yaron splays his green cards right. yaron applies the dogma of Enterprise4. ... demands are made of theory. ... theory transfers Paper3 from their board to yaron's. ... theory draws and melds Perspective4.
theory's turn 12 — theory melds Computers9. theory applies the dogma of Computers9. ... theory splays his red cards up. ... theory draws and melds Miniaturization10. ... theory executes Miniaturization10. ... ... theory doesn't return a card.
yaron's turn 13 — yaron draws Gunpowder4. yaron applies the dogma of Alchemy3. ... effects are shared with theory. ... theory draws Societies5. ... yaron draws Measurement5. ... theory melds Democracy6. ... theory scores Societies5. ... yaron melds Gunpowder4. ... yaron scores Measurement5. ... yaron draws Statistics5 as a sharing bonus.
theory's turn 13 — theory applies the dogma of Computers9. ... theory splays his green cards up. ... theory achieves Empire! ... theory draws and melds Software10. ... theory executes Software10. ... ... theory draws and scores The Internet10. ... ... theory draws and melds Robotics10. ... ... theory draws and melds Globalization10. ... ... theory executes Globalization10. ... ... ... theory draws and scores Classification6. theory achieves age 4 – Renaissance!
yaron's turn 14 — yaron applies the dogma of Alchemy3. ... effects are shared with theory. ... theory draws The Pirate Code5. ... theory returns Calendar2, The Pirate Code5, and Physics5. ... yaron draws Steam Engine5. ... theory has no card to meld. ... yaron melds Statistics5. ... yaron scores Steam Engine5. ... yaron draws Astronomy5 as a sharing bonus. yaron achieves age 5 – Exploration!
theory's turn 14 — theory applies the dogma of Software10. ... theory draws and scores Databases10. ... theory draws and melds Stem Cells10. ... theory draws and melds A.I.10. ... theory executes A.I.10. ... ... theory draws and scores Self Service10. yaron wins by A.I.!